The kids broadcaster has a unique take on using subscription services versus driving people to its proprietary apps.
It’s strange that in 2019 we’re not all playing games on headsets or via a microchip embedded in our brains, like so many movies made us all believe would happen.
Actually, gaming in general has progressed a lot more slowly than everyone in the '80s thought it would. (Marty McFly, we're looking at you.) That’s not to say that developers haven’t tried—just think of 2013′s Google Glass, and how the technology company claimed that everyone would be walking around with goggles within a decade. Or look at Virtual Reality (VR), which continues to fight for relevance with the masses, even as its adoption remains niche.
To entice users away from the cotton candy of gaming (sugary, sweet, not a lot of substance) Google created Stadia, a subscription-based cloud gaming service. The 4K-streaming paltform will launch in November, the tech giant says.
Microsoft, meanwhile, is diving into the interactive and eSports space with Mixer, a video game live-streaming site. It recently lured the internet’s most-watched streamer, Tyler “Ninja” Blevins, away from Amazon’s Twitch, where he was the first (and only) star to hit 10 million followers.
Not to be left behind, Apple—arguably the primary purveyor behind the free-to-play movement—is rolling out Apple Arcade in fall 2019. The aim of the service, which will launch in 150 countries, is to bring ad-free subscription gaming to the casual user and meet them where they’re already playing with exclusive original titles from the likes of LEGO, Cartoon Network and Disney.
But with all of these new pathways opening up, no one is quite clear yet what will take off, particularly with kids. So companies, such as Nickelodeon, are putting their eggs in different baskets to see what approach draws young players in and expands their brands to keep ahead of the competition.
This week, Kidscreen has been looking at different company’s video game strategies, including Cartoon Network’s virtual reality plans and Aardman’s way of blending story and gaming. Now, Kidscreen are looking at why Nickelodeon is betting on subscription gaming.
There’s a subscription in my boot
Nickelodeon prefers to put its existing titles on third party subscription platforms.
Nickelodeon is seeing a way forward for gaming by betting on subscription services, after it saw how the model took off in music (Spotify and Apple Music), and content (Netflix, Amazon Prime and Hulu).
“Games are that natural next frontier,” says Francis Dahl, director of international games and apps at Nickelodeon. “I think all of these different avenues offering kids access to games is great. It provides more opportunities for people to play.”
Nickelodeon’s strategy is a cautious one: It’s testing third-party subscription services such as GlobalFun (available to more than two billion Android users in 120-plus countries) with pre-existing titles such as SpongeBob SquarePants: Bubble Party (pictured), Teenage Mutant Ninja Turtles: Brothers Unite and Sky Whale. And Dahl will take a similar approach to Stadia and Apple Arcade. Instead of building out originals for third parties, Nick will dedicate resources to its standalone and Nickelodeon-branded apps (such as Nick Play or Noggin).
That’s not to say this will always be the case—the benefit of ad-free subscription models is too great to ignore.
“The problem for kids is that a lot of free-to-play games are designed in a way that continually asks users to pay for more content,” says Dahl. “But with subscription services, you don’t need to build games around constantly trying to monetize [the game]. If there’s no in-game transactional downloads, it creates a better experience for kids.”
Nickelodeon will also be delving into VR and AR (Augmented Reality) with Meet the Voxels (working title), an original TV, virtual reality and augmented reality series conceived by Chris Young, Senior Vice President of Nickelodeon’s Entertainment Lab. The animated sitcom, created in a game engine, marks a first for Nickelodeon in its use of cutting-edge virtual cinema technology, including real-time full body and facial performance capture, bringing an innovative approach to immersive storytelling.
Nickelodeon Africa are also developing NickX, a kid-focused competitive gaming eSports platform, with Emerge Gaming Limited (ArcadeX).
Meanwhile, in Asia, Nickelodeon is on the verge of launching Nickelodeon Pixel Town, a brand-new game app featuring a variety of Nickelodeon properties, in partnership with goGame.
And in the U.K., Nickelodeon has just launched its Living Loud: The Surprise Party, it's multiplayer digital game inspired by Nicktoons' hit animated series The Loud House.
Keep checking into Kidscreen to learn where LEGO lands on the gaming subscription issue and the what the Danish brickmaker sees as the future of gaming.
More Nick: Nickelodeon and Emerge Gaming Partner for 'NickX', a New Kid-Focused Competitive Gaming eSports Platform!
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Showing posts with label NickX. Show all posts
Showing posts with label NickX. Show all posts
Wednesday, October 09, 2019
Thursday, June 13, 2019
Nickelodeon and Emerge Gaming Partner for 'NickX', a New Kid-Focused Competitive Gaming eSports Platform
Emerge Gaming Limited (ASX: EM1) has announced the exciting news that it has signed an agreement with Viacom International Media Networks Africa (Pty) Ltd (VIMN Africa) that will see the developer and operator of online eSports and casual gaming tournament platform and lifestyle hub ArcadeX design and develop a kid-focused competitive gaming eSports platform!
Titled NickX, the interactive eSports tournament platform will based on its ArcadeX technology, a system that allows casual, social and hardcore gamers the ability to play against each other and run tournaments via their mobile, desktop or handheld device, and will showcase content from Nickelodeon, including SpongeBob SquarePants, Teenage Mutant Ninja Turtles and Dora The Explorer. ArcadeX also features live matchmaking, leader boards and prize giving for gamers.
Initially targeted at Africa, India and the Asia Pacific region, a global rollout for NickX will come soon after.
Nickelodeon says it intends to add 200 unique mobile games to the NickX offering, demonstrating how massive Viacom intends this platform to be for the company.
The phased international roll out of the eSports product will be operated and maintained by Emerge Gaming, and the platform will be freely accessible through the Nickelodeon website and Android and iOS apps. NickX will feature unique mobile games on all devices. While available for free, premium subscriptions and in-app subscriptions will be available, as well as advertising for outside companies.
Viacom Africa and Emerge Gaming will officially launch NickX at NickFest Africa in Johannesburg in July 2019.
The development of NickX is in line with Emerge Gaming's strategy of partnering with leading regional and global brands as the company continues to bolster its launch strategy to be more prominent, widespread and robust. Emerge Gaming said that is pleased to work with Viacom to build NickX.
Bert Mondello, chairman of Emerge Gaming, said: “We are delighted to partner with Viacom in the delivery of this new kid-focused esports platform. Viacom represents the absolute best in terms of a portfolio of leading global brands with global reach and represents the first leading brand targeted to partner with Emerge Gaming.
“Emerge Gaming will deliver NickX for Viacom’s Nickelodeon, the leading entertainment brand for kids. Working with Nickelodeon will give Emerge Gaming access to unrivaled content for kids. The strategy is to provide kids with educational content through the NickX gaming platform whilst creating an engaging gaming environment.”
It is intended that the platform is monetised for the mutual benefit of both Emerge Gaming and Viacom. Monetisation will be through brand take-up, premium subscriptions, in-app subscriptions and advertising across the platform.
Under the terms of the agreement, Emerge will develop, operate and maintain a competitive gaming eSports platform based on ArcadeX. In return, Viacom will grant Emerge the right to use Nickelodeon content in accordance with its obligations under the agreement.
The financial impact of this agreement is not determinable at this time, revenues are not guaranteed and will be subject to the success of the platform, Emerge Gaming said in a statement. However, given the reach of Viacom and it's Nickelodeon brand, the agreement is anticipated to be material for the company.
Emerge Gaming expects to provide further details about NickX leading up to the platform's launch.
The announcement of NickX comes as Nickelodeon is increasingly entering the eSports gaming ring, which includes an investment in Super League Gaming, a short-form series Minecraft City Champs, and the success of Noobees, Nickelodeon Latin America's hit daily eSports-themed scripted drama series, which has rolled out onto Nick channels worldwide and has just started filming its second season, set to premiere in 2020.
More Nick: Nickelodeon Embarks on New Direction with its Biggest, Most Wide-Ranging Content Slate Ever!
Originally published: Wednesday, June 12, 2019 at 19:29 BST.
Sources: Small Caps, TVKIDS, TvTechnology, Business News Australia; H/T: Seeking Alpha.
Follow NickALive! on Twitter, Tumblr, Reddit, via RSS, on Instagram, and/or Facebook for the latest Nickelodeon and NickX News and Highlights!
Titled NickX, the interactive eSports tournament platform will based on its ArcadeX technology, a system that allows casual, social and hardcore gamers the ability to play against each other and run tournaments via their mobile, desktop or handheld device, and will showcase content from Nickelodeon, including SpongeBob SquarePants, Teenage Mutant Ninja Turtles and Dora The Explorer. ArcadeX also features live matchmaking, leader boards and prize giving for gamers.
Initially targeted at Africa, India and the Asia Pacific region, a global rollout for NickX will come soon after.
Nickelodeon says it intends to add 200 unique mobile games to the NickX offering, demonstrating how massive Viacom intends this platform to be for the company.
The phased international roll out of the eSports product will be operated and maintained by Emerge Gaming, and the platform will be freely accessible through the Nickelodeon website and Android and iOS apps. NickX will feature unique mobile games on all devices. While available for free, premium subscriptions and in-app subscriptions will be available, as well as advertising for outside companies.
Viacom Africa and Emerge Gaming will officially launch NickX at NickFest Africa in Johannesburg in July 2019.
The development of NickX is in line with Emerge Gaming's strategy of partnering with leading regional and global brands as the company continues to bolster its launch strategy to be more prominent, widespread and robust. Emerge Gaming said that is pleased to work with Viacom to build NickX.
Bert Mondello, chairman of Emerge Gaming, said: “We are delighted to partner with Viacom in the delivery of this new kid-focused esports platform. Viacom represents the absolute best in terms of a portfolio of leading global brands with global reach and represents the first leading brand targeted to partner with Emerge Gaming.
“Emerge Gaming will deliver NickX for Viacom’s Nickelodeon, the leading entertainment brand for kids. Working with Nickelodeon will give Emerge Gaming access to unrivaled content for kids. The strategy is to provide kids with educational content through the NickX gaming platform whilst creating an engaging gaming environment.”
It is intended that the platform is monetised for the mutual benefit of both Emerge Gaming and Viacom. Monetisation will be through brand take-up, premium subscriptions, in-app subscriptions and advertising across the platform.
Under the terms of the agreement, Emerge will develop, operate and maintain a competitive gaming eSports platform based on ArcadeX. In return, Viacom will grant Emerge the right to use Nickelodeon content in accordance with its obligations under the agreement.
The financial impact of this agreement is not determinable at this time, revenues are not guaranteed and will be subject to the success of the platform, Emerge Gaming said in a statement. However, given the reach of Viacom and it's Nickelodeon brand, the agreement is anticipated to be material for the company.
Emerge Gaming expects to provide further details about NickX leading up to the platform's launch.
The announcement of NickX comes as Nickelodeon is increasingly entering the eSports gaming ring, which includes an investment in Super League Gaming, a short-form series Minecraft City Champs, and the success of Noobees, Nickelodeon Latin America's hit daily eSports-themed scripted drama series, which has rolled out onto Nick channels worldwide and has just started filming its second season, set to premiere in 2020.
More Nick: Nickelodeon Embarks on New Direction with its Biggest, Most Wide-Ranging Content Slate Ever!
Originally published: Wednesday, June 12, 2019 at 19:29 BST.
Sources: Small Caps, TVKIDS, TvTechnology, Business News Australia; H/T: Seeking Alpha.
Follow NickALive! on Twitter, Tumblr, Reddit, via RSS, on Instagram, and/or Facebook for the latest Nickelodeon and NickX News and Highlights!
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