Here we go. March recap time! Without further ado.
Wave Battle
I finished a bunch of work on the Wave Battle/Arena Battle system for Raygun Gadabout. It’ll be part of an arena station where you can go and fight different waves of enemies to win stuff. There’ll probably be some battle modifiers as well to spice things up.
Double Potamo. Double the fun!
A part from getting the nuts and bolts working for the wave system, including an easy to use interface where I can create a bunch of different battle configurations pretty quickly. I also whipped up a UI that tracks the current wave as well as your score.
The score also syncs up with Steam Leaderboards through the Steam API.
fight time! ding ding ding!
The battle arena is great for testing combat as well. Trying out situations where you are forced to switch between melee and shooting for example.
Bouncing beams back at shielded enemies is risky. You could also try melee attacks since they ignore shields.
I find myself discovering new strategies to defeat these enemies. I’m pretty excited to see what other players discover.
80-V1 Destroyers will shred you if you stay still
The 80-V1 Destroyer Bots will shred you if you stay still. There are too many projectiles and you will likely exhaust your shield. But their titty turrets rotate very slowly, and they also have a turn delay. You can use this to your advantage!
Minimap
Made some updates to the minimap. Including a toggle to zoom in/out. Still far from certain how I want it to look in the end, style wise.
Spacemap
Made some improvements on the Star Map, adding some text to the objects in the system to help with navigation. Each system will now load up their own Star Map
New Space Areas
Added an asteroid field that lies between 3 star systems and acts as a barrier to travel to later areas of the game before your time. As part of this you can now travel between systems via Warp Hubs.
That’s all folks
Thanks for taking this trip with me again this month. Looking forward to next month. Stay tuned!
-M.