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Latest game design Activity

Quantum Duck
August 31, 2024 02:21 PM
Devlog #34 (Feature Complete you say??)

Hey Raygunners,

I'm excited to announce that the game has finally reached the feature complete stage. yaaaayyY!!

 



What does this mean?

Well, we're not done. But now we can focus on art, polish and bug fixes, and just generally improving the game as much as possible. Of course, we'll need some h…

2,100 views
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Quantum Duck
August 29, 2024 10:49 PM
DevBlog Post #1 (Press Start!) -- October 18, 2017

Hello Internets,

Here’s the first DevBlog for Raygun Gadabout!

What is Raygun Gadabout?

Freely explore the galaxy, discover strange new worlds. Discover relics and loot to upgrade your abilities. Battle with fearsome aliens and galactic villains in this epic space adventure inspired by classic Metro…

615 views
Quantum Duck
August 29, 2024 10:49 PM
Devlog Post #4 (Minimaps! Treasure! Chop chop!) -- January 1st, 2018
Mini-Map

What would a metroidvania-type game be without a mini-map? This was actually pretty interesting to do. it’s one of those things I had been putting off for a while now as I was kind of nervous about how or even if I was able to pull it off yet.

She’s not much to look at yet, but she’s got it…

499 views
Quantum Duck
August 29, 2024 10:49 PM
Devlog #5 (Demo Night) -- February 7th 2018
 

Hello internets,

January was an exciting month. Raygun Gadabout was accepted as one of the games to be shown at the Montreal Demo Night 2018. This was both incredibly exciting and terrifying at the same time. For the first time the game would be seen in front a large group of people, many of …

392 views
Quantum Duck
August 29, 2024 10:49 PM
Devlog #6 (On Puzzles and Difficulty) -- February 28, 2018
Devlog #6 (On Puzzles and Difficulty)     Welcome To Another Devlog

Lots done this month, but i’m gonna try and keep it brief and not get into all kinds of itty-bitty changes. Let’s look at some big stuff. But first some thoughts about difficulty which ties in nicely with the puzzles that …

1,260 views
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