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Latest enemy design Activity

Quantum Duck
August 29, 2024 10:49 PM
DevBlog Post #3 (More Art Stuff) -- December 2nd, 2017

Hello Interwebs,

November has come and gone, time for another update!

  New Level Artwork

Created a bunch of new level artwork this month, here’s some of it.

Green and slimy, just how we like it!

So much neon the side of your head will explode

A space pirate ship. aaarr matey!

Updates to Dialogu…
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Quantum Duck
August 29, 2024 10:49 PM
Devlog #11 (Blast ‘Em) -- August 5th, 2018

Hey Cadets,

Hope you northern hemisphere folk are having a good summer. Here’s another monthly update on Raygun Gadabout. Hope you like it!

New Enemy

This is a Wokel.

This guy isn’t that dangerous, unless he touches you, probably because his skin is poison or maybe he gives incredibly strong hugs. Jus…

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Quantum Duck
August 29, 2024 10:49 PM
Devlog #19 (Double the Potamo == Double the Fun!) -- March 26, 2019

Here we go. March recap time! Without further ado.

  Wave Battle

I finished a bunch of work on the Wave Battle/Arena Battle system for Raygun Gadabout. It’ll be part of an arena station where you can go and fight different waves of enemies to win stuff. There’ll probably be some battle modifier…

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Quantum Duck
February 02, 2020 11:49 PM
Devlog #29 -- February 2, 2020

Hello Space Cadets,

I hope January treated you well. Let’s take a quick look at what is new in Raygun Gadabout.

Mechanics

Introduced a Shield Break mechanic to the game. Basically, if you abuse your shield and allow it to hit zero energy it will break and you won’t be able to use it until it refills …

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