Hello Interwebs,
November has come and gone, time for another update!
New Level Artwork
Created a bunch of new level artwork this month, here’s some of it.
Green and slimy, just how we like it!
So much neon the side of your head will explode
A space pirate ship. aaarr matey!
Updates to Dialogue System
Made some updates to the Dialogue System to make it more robust and less breaky. Also been working on the overall Cutscene System.
On the art side, been trying out some different styles for word bubbles. Still not completely sold on this version, still a work in progress. Added some letterbox bars for cutscenes.
The pen is mightier than the sword, except in a sword fight
Player Damage and Death Effects
Created a new effect when you take damage, there is no mistaking it. There’s also a new death animation, the screen also goes black because why not.
The Potamo brings the hurt
Add Tutorial Level
Started building a tutorial Level on board a space pirate ship, some of the art is visible in the New Level Artwork section at the top of the blog post. Below is a quick concept of an enemy you will face there. The Eviscerator!
EV-8R Hostile Pacification Automaton aka The Eviscerator!
New UI for Energy Bar
Updated the art for the energy bar, it’s got a little cute lightning bolt and everything. It also flashes white when it’s full, so does the player, and she emits some pretty sparkly particles and a sound effect in case there was any doubt.
New energy bar, never leave home without it
Other Stuff
Created new art for credits (money)
Enemies now spawn credits when you kill them, make it rain!
Coded the basics for Space Cadet’s anit-grav boots
Re-added keyboard controls
Improved the Music Manager (more robust, less breaky!)
Enemies decelerate when changing direction
Squashed a bunch of bugs
Added some art here and there
In Closing
Thanks making it this far and hope to see you next month!
Cheers!
Marcel