Hello Internets,
Here’s a rundown of some of the things I did this April.
Melish and Senpf
Created some new enemies for the game. They are part of the Space Pirates that you will often run up against. They are tougher than your usual breed of Pirate though.
It’s important to keep moving in this fight.
Senpf wants to smash you.
Watch out for Melish’s eggs… BLAMO!!
Orbit Spawn Points
I added unlockable spawn points to the planets. By default, you start off with one area and as you explore you can unlock 2 others.
Where do you want to go today?
Save Editor
I had been meaning to get around to building a Save Editor at some point in the future. An annoying bug made me decide to do it now, this would help me test in the future and hopefully save time in the long run.
The editor is still a work in progress as I still have a lot of variables to plug into it.
Things that it tracks currently:
Abilities
Badges
Story Points (certain story beats that have taken place or not)
Objectives, both active and completed
Boss States (dead or not)
Surface Spawns (We’ll discuss this later)
Orbits (Where the ship is currently parked
Editing a save in action
In previous alpha tests I allowed cheats to be activated, since the game had some rough spots where the player gets stuck. In the future I hope to have things be closer to the real experience. And with this I can hand save points at different parts of the game to testers.
We can also load up save files
Analytics
I did some quick messing around with Unity Analytics that are built into the Unity Engine. So far, I added the ability to save the position and the level where a player dies. I don’t really want to spent a ton of time on that at the moment but it’s something that might be super useful in the future.
Things I’d like to track are loadouts and how much time it takes to beat areas.
Other Things
Here’s a few things other things that didn’t necessarily merit their own paragraphs:
ART / UI
Added placeholders in the menus for active abilities and currencies
Added new artwork
Rearranged the space map menu
Added objectives, also some UI on screen and in the menu for tracking them
GAMEPLAY
Balance changes involving damage and health pack drops
Increased player speed
Testing health regen unlocked at start of game
Added locking off planets/areas after or if a prerequisite isn’t met
SYSTEM
Added Controller vibrations
Made some changes to the Cutscene System, cleaner, less breaky
Added countdown timer to have timed levels
Moved more data to .asset files to ease future localisation
Added localisation system
Started some basics for a Cinematic System
Added triggers and checking of various states before firing events and cutscenes
BUGS
Some bug fixes of course
Created some new bugs, of course
That’s all for now
Thanks once again for stopping by and checking out the blog.
As always feel free to join the The game’s Discord and also you can wishlist the game on Steam HERE.
Cheers,
M.