Ed Welch's Blog Merc Tactics - GameDev.net

Merc Tactics

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Development Journal of Merc Tactics
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21 entries
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Ed Welch
May 14, 2024
Screen space ambient occlusion in Merc Tactics

I wanted to improve the graphic quality for Merc Tactics by adding a SSAO shader and I looked into several techniques. The best quality implementation of this is GTAO. There is also ASSAO, which is used in the Godot engine. Unfortunately, GTAO is a bit too heavy weight and I want Merc Tactics …

179,966 views
Ed Welch
May 08, 2024
Avoiding artifacts in shadow maps

My game Merc Tactics uses a simple shadow map to create shadows, but I had a lot of trouble getting it to work without artifacts. In particular peter panning and acne were a big problems. 

the shader code looks like this:

		uniform sampler2DShadow sShadow; 
		uniform sampler2D sampler2d;
		in me…
5,650 views
Ed Welch
December 09, 2023
Avoiding havoc when there is a missing sound resource

I remember reading a blog post about a game developer who forget to include a sound file for his game update and that caused the game to close down at certain time. This caused havoc because no one could play the game anymore and had to release an emergency update to fix the problem

Well, we are all…

3,141 views
Ed Welch
February 09, 2023
The Dark Art of tweaking Bullet Physics

I thought I'd share some of the tips and tricks I learned using the Bullet Physics SDK in my game.

(This is a work in progress. There might be some things in this blog that are incorrect ?. If you spot anything let me know. I will be updating.)

In the game loop you have to call btDynamicsWorld::stepS…

33,176 views
Ed Welch
August 20, 2021
Merc Tactics 1.3: grenade edition
 

I released version 1.3 this week, finally adding grenades, a feature that I have being promising for some time.  Grenades helps making the types of attack more varied. You can lob them over objects, hitting enemy that can't be reached by direct fire. Also, I made sure that they are wide…

8,022 views
Ed Welch
February 22, 2021
Merc Tactics 1.2 released

This week we've released version 1.2 of Merc Tactics. Scopes and silencer attachments are the major new feature for this version, but we also made many more improvements. For full details see here: https://ed-welch.itch.io/merc-tactics/devlog/223122/version-12-released

New feature in Merc Tactics:…
6,462 views
Ed Welch
November 20, 2020
Dynamic difficulty revisited

In a previous blog I talked about the “dynamic difficulty” feature of Merc Tactics (https://www.gamedev.net/blogs/entry/2265699-dynamic-difficulty/)​ 

Basically, this feature automatically chooses the difficulty of the game based on how the player plays. This was to solve a problem common with…

4,968 views
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Ed Welch
October 24, 2019
Merc Tactics 0.9: improving graphics

 

This release mainly improves graphics. I realised that I needed to do this looking the ugly default graphic that Google shows when you search for "Merc Tactics". 

Firstly, I've changed the main strategy map. Previously it was a generated image, which didn't look great. So, now I have c…

5,159 views
Ed Welch
November 26, 2018
MercTactics Demo 0.7 released

A new demo version of Merc Tactics has being released on Itch: https://ed-welch.itch.io/merc-tactics

This version fixes a bug which prevented the game from running on Nvidia GPUs.

Also, some features have being improved:

  • The interrupt mechanism has been made less complicated and eas…
3,068 views
Ed Welch
November 06, 2018
Dynamic Difficulty

Typically, at the start of a game you are presented with the game difficulty menu, as above. Players should choose the level according to their experience. The problem with this is that the player really has no idea how easy the "Novice" level really is. I know some games where the easy leve…

3,994 views
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