klg71's Blog Raiding.Zone Devlog - GameDev.net

Raiding.Zone Devlog

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klg71
October 21, 2024
New Weapon animations Release

New Weapon Animations Release

There are two completely new weapons.

Father of War is a two-handed tank weapon. Moonseeker is the overhauled version of the old versatile crossbow weapon. All other weapons got reworks too. Protectors of the Lost Water Stream Urikas
1,134 views
klg71
October 13, 2024
Reworked Water Stream and Urikas

Animation Rework: Urikas and Water Stream

That concludes the animation rework. All weapons are now reworked. I plan to release a new version next weekend.

WaterStream got new animations and a chain primary attack.

I updated particles and character animations. I scrapped the Summon Water Totem spell.…

1,461 views
klg71
September 29, 2024
Introducing Moonseeker

Animation Rework: Moonseeker and Relieving Journal Introducing Moonseeker

I completely reworked the design of the crossbow weapon Versatile Crossbow. I was neither satisfied with his theme nor his animations. The new weapon Moonseeker replaces this weapon. It is also a bow weapon and shares some sp…

1,079 views
klg71
September 15, 2024
New Animations and Spells

Progress Report: Animation Rework

I am proud to announce that I am halfway through all weapon animations. The fact that I am reworking some talents and abilities on the way slightly hinders my progress. I want to show you the new animations for the Obsidian Warhammer, the Staff of Burning Souls, an…

1,917 views
klg71
September 01, 2024
Father of War: Animations

I reworked the way I create animations.

Previously, I took all animation from asset packs from the Assetstore or Mixamo. But it is hard to modify those and adapt them to your own weapons.

Father of War has two stances.

An offensive and defensive stance. You can switch those through the Switch Stance…

2,126 views
klg71
August 18, 2024
Teaser: New Weapon

Father of War is a tank weapon.

It is a two-handed long sword. You have two basic abilities.

Switch Stance changes your abilities from an offensive to defensive state. Each stance has three abilities.

Offensive abilities focus on damage and threat generation.

Defensive abilities focus on damage mitiga…

1,307 views
klg71
July 30, 2024
Ability Reordering

Introducing ability reordering

After countless requests, I could finally implement proper ability repositioning. You can now reorder your spells and auras.

Reworked UI-Modifications

The new interface is cleaner and less complicated.

Modify Control Bar Keys

Previously, these settings were located in…

20,807 views
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klg71
July 07, 2024
Release - War Room

I’ve finished the war room in the prison complex. It is accessible through the compilation core. 

It contains emitters displaying all active raids in your current zone.

Currently, it serves as a visual representation. I plan to add more meta information to those emitters. The goal is to enable…

6,527 views
klg71
June 30, 2024
Release - Desert of Pain

You can finally play the Desert of Pain! Thanks to @Madraox for this awesome level concept.

You can reach the new level through the Zone terminus. You can use it to farm materials and experience. 

You have to solve four puzzles to summon the four elemental queens. After you killall of them, Sol…

7,308 views
klg71
June 09, 2024
Teaser: Desert of Pain
Desert of Pain is a new World level.

The idea, game design, monsters, and most models originate from Madraox.

The level is divided into four zones.

The earth zone contains rocks and a plateau. The fire zone is filled with volcanic activity. The dune-themed zone with some oasis in between. The th…
8,989 views
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