johnhattan's Blog The Code Zone Bargain Basement Blog - GameDev.net

The Code Zone Bargain Basement Blog

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Southlake, TX

Imparting game development wisdom of dubious quality a ridiculously long time.

1,746 comments
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1,277 entries
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johnhattan
September 18, 2019
Neato transition effect

Just boosting the signal on this because it's cool. A particle effect moving towards you to make an interesting screen transition.

https://github.com/KVinS/SAO-Transition-Effect

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4,147 views
johnhattan
September 12, 2019
New Unity3D UI and just general musing.

Hey, I'm back for the time being, as I haven't found a social network where I can talk about stuff like this and get decent engagement/comments/discussion/etc.

And I said to myself, what if I just collected my thoughts in writing and then just post them into the void? I mean, I'll likely get the sa…

4,988 views
johnhattan
April 11, 2019
Made little sense to have a desert planet without sandworms, so I s...

Made little sense to have a desert planet without sandworms, so I swapped out that two legged rhino-unicorn-thingy for a big worm-looking guy. Also I think it works better because I wanted the blue creatures to be twice as strong as anything else on the planet, and sandworms in fiction tend to be …

4,259 views
johnhattan
April 10, 2019
Here's

Here's "Desert Planet" populated from the panel I posted earlier. I'm facing a purpleberry that'll heal five points of damage (which I don't currently need because I'm at full health).

I can grab the blue energy, but my gun can only hold one color of energy so I'd automatically sell all ten charge…

3,942 views
johnhattan
April 10, 2019
Here's how I define the population of a planet. Each

Here's how I define the population of a planet. Each "Proportion" number represents how much of the whole the character takes up. So an "EnemyBlob2" with an 8 is 8 times more likely to appear than an "ItemRevealCave" with a 1.

So at runtime I just add up all the numbers, pick a random in that rang…

4,561 views
johnhattan
March 18, 2019
Okay, so here's the Java Mess as I think it currently stands.

Okay, so here's the Java Mess as I think it currently stands. Oracle has, for the third time, figured out that "open source" generally means "people will use this product without giving us money", so they're moving further development to a non-free fork for enterprise customers (see also, MySQL, S…

4,759 views
johnhattan
March 18, 2019
This is currently the easiest planet,

This is currently the easiest planet, "Gray Blob Planet", although I might go with "Generic Planet", because that'd be funnier. It's mostly just gray blobs.

I wanna find some more "physical" looking hexes. It's really looking more and more like a boardgame, so I think if I made the tiles look like …
4,478 views
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johnhattan
March 18, 2019
Finally figured out how you'll finish up a planet.

Finally figured out how you'll finish up a planet. I was just gonna have it announce that you were dead once your health hit zero, but I never much liked that. If you're not paying attention to your health, it feels that the game pops up a dialog announcing that you're dead at arbitrary times.

My n…
4,728 views
johnhattan
March 18, 2019
So Dwarf Planet Pirates has grown in scope.

So Dwarf Planet Pirates has grown in scope. BUT unlike Zeptoys, I have an end-goal. I need to get the level-up stuff working. After that, it’s a matter of creating content, like planets and players and extra abilities and achievements. Almost all the underpinnings are in place.

Here's a dynamically…
4,514 views
johnhattan
March 18, 2019
Seems to still be working.

Seems to still be working.

Originally shared by Stavros Skamagkis

It says in the post that the free offer expired but it didn't just yet...
https://ozb.me/o/1nCv?u=gp

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3,266 views
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