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Arrows |
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Home/Pos1 |
View all |
Home |
OutLiner Windows, Show hierarchy |
PgUp |
EDIT Mode and Proportionnal Editing Tools,
increase influence |
PgUp |
Strip Editor, Move Down |
PgUn |
TimeLine: Jump to next marker |
PgUp |
IPO: Select next keyframe |
Ctrl-PgUp |
IPO: Select and jump to next keyframe |
Ctrl-PgUn |
TimeLine: Jump to next key |
PgDn |
EDIT Mode and Proportionnal Editing Tools,
decrease influence |
PgDn |
Strip Editor, Move Up |
PgDn |
TimeLine: Jump to prev marker |
PgDn |
IPO: Select previous keyframe |
Ctrl-PgDn |
IPO: Select and jump to previous keyframe |
Ctrl-PgDn |
TimeLine: Jump to prev key |
Left |
One frame backwards |
Right |
One frame forwards |
Down |
10 frames backwards |
Up |
10 frames forwards |
Alt-Down |
Blender in Window mode |
Alt-Up |
Blender in Fullscreen mode |
Ctrl-Left |
Previous screen |
Ctrl-Right |
Next screen |
Ctrl-Alt-C |
OBJECT Mode : Add Constraint |
Ctrl-Down |
Maximize window toggle |
Ctrl-Up |
Maximize window toggle |
Shift-Arrow |
Toggle first frame/ last frame |
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... |
. |
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F-Keys |
. |
F1 |
Open File |
Shift-F1 |
Library Data Select |
F2 |
Save File |
Shift-F2 |
Export DXF |
Ctrl-F2 |
Save/export in vrml 1.0 format |
F3 |
Save image |
Ctrl-F3 |
Save image : dump 3D VIEW |
Ctrl-Shift-F3 |
Save image : dump screen |
F4 |
Logic Window (may change) |
Shift-F4 |
OBJECT manager Data Select |
F5 |
Material Window |
Shift-F5 |
3D Window |
F6 |
Texture Window |
Shift-F6 |
IPO Window |
F7 |
OBJECT Window |
Shift-F7 |
Buttons Window |
F8 |
World Window |
Shift-F8 |
Video Sequencer Window |
F9 |
EDIT Mode Window |
Shift-F9 |
OOP Window |
Alt-Shift-F9 |
OutLiner Window |
F10 |
Render Window |
Shift-F10 |
UV IMAGE Editor |
F11 |
Recall the last rendered image |
Shift-F11 |
TEXT Editor |
ctrl-F11 |
replay the last rendered animation |
F12 |
Render current Scene |
Ctrl-F12 |
Render animation |
Ctrl-Shift-F12 |
NLA Editor |
Shift-F12 |
ACTION Editor |
Shift-F12 |
ACTION Editor |
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... |
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Letters |
. |
A |
. |
A |
Select all/Deselect all |
A |
Outliner : Select all/Deselect
all |
A |
Ipo Editor : OBJECT mode, Select
all/Deselect all displayed Curves |
A |
Ipo Editor : EDIT Mode, Select
all/Deselect all vertices |
A |
Render window (F12) : Display alpha
plane |
Alt-A |
Play animation in current window |
Ctrl-A |
Apply objects size/rotation to OBJECT
data |
Ctrl-A |
TEXT Editor: Select all |
Shift-A |
Sequencer: Add menu |
Shift-A |
3D-View: Add menu |
Shift-ALT-A |
Play animation in all windows |
Shift-CTRL-A |
Apply lattice / Make dupliverts real |
Shift-CTRL-A |
Apply Deform |
. |
... |
B |
. |
B |
Border select |
BB |
Circle select |
Alt+B |
OBJECT Mode: Select a visible view
section in 3D space |
Shift-B |
3D VIEW, zoom on the selected box |
Shift-B |
Set render border (in active camera view) |
Ctrl-Alt+B |
OBJECT Mode: in 3D VIEW, Bake (on
an image in the uv editor window) the selected Meshes |
Ctrl-Alt+B |
OBJECT Mode: in 3D VIEW, Bake Full
render of selected Meshes |
Ctrl-Alt+B |
OBJECT Mode: in 3D VIEW, Bake Ambient
Occlusion of selected Meshes |
Ctrl-Alt+B |
OBJECT Mode: in 3D VIEW, Bake Normals
of the selected Meshes |
Ctrl-Alt+B |
OBJECT Mode: in 3D VIEW, Bake Texture
Only of selected Meshes |
. |
... |
C |
. |
C |
3D VIEW, Center view on cursor |
C |
UV IMAGE Editor: Active Face Select
toggle |
C |
Sequencer: Change content of the
strip |
C |
IPO: Snap current frame to selected
key |
C |
TimeLine: Center View |
C |
File Selector : Copy file |
C |
NODE window : Show cyclic referencies |
Alt-C |
OBJECT Mode: Convert menu |
Alt-C |
TEXT Editor: Copy |
Ctrl-Shift-C |
TEXT Editor: Copy selection to
clipboard |
Ctrl-C |
Copy menu (Copy properties of active to
selected objects) |
Ctrl-C |
UV IMAGE Editor: Stick UVs to mesh
vertex |
Ctrl-C |
ARMATURE : posemode, Copy pose
attributes |
Ctrl+Alt-C |
ARMATURE : posemode, add constraint
to new empty OBJECT. |
Shift-C |
Center and zoom view on selected objects |
Shift-C |
UV IMAGE Editor: Stick local UVs
to mesh vertex |
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... |
D |
. |
D |
Set 3d draw mode |
Alt-D |
OBJECT Mode: Create new instance
of OBJECT |
Ctrl-D |
Display alpha of image texture as wire |
Ctrl-D |
TEXT Editor : uncomment |
Shift-D |
Create full copy of OBJECT |
Shift-D |
NODE window : duplicate |
CTRL-SHIFT-D |
NLA editor : Duplicate markers |
CTRL-SHIFT-D |
ACTION Editor : Duplicate markers |
CTRL-SHIFT-D |
IPO editor : Duplicate markers |
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... |
E |
. |
E |
EDIT Mode: Extrude |
E |
UV IMAGE Editor: LSCM Unwrap |
E |
TimeLine: Set current frame as
End |
E |
NODE window : Execute composite |
ER |
EDIT Mode: Extrude Rotate |
ES |
EDIT Mode: Extrude Scale |
ESX |
EDIT Mode: Extrude Scale X axis |
ESY |
EDIT Mode: Extrude Scale Y axis |
ESZ |
EDIT Mode: Extrude Scale Z axis |
EX |
EDIT Mode: Extrude along X axis |
EY |
EDIT Mode: Extrude along Y axis |
EZ |
EDIT Mode: Extrude along Z axis |
EXX |
EDIT Mode: Extrude along X axis
in NORMAL mode |
EYY |
EDIT Mode: Extrude along Y axis
in NORMAL mode |
EZZ |
EDIT Mode: Extrude along Z axis
in NORMAL mode |
Alt-E |
EDIT Mode: exit EDIT Mode |
Ctrl-E |
EDIT Mode: Edge Specials menu |
Ctrl-E |
EDIT Mode: Edge Specials menu,
Mark seams |
Ctrl-E |
EDIT Mode: Edge Specials menu,
Clear seams |
Ctrl-E |
EDIT Mode: Edge Specials menu,
Rotate Edge CW |
Ctrl-E |
EDIT Mode: Edge Specials menu,
Rotate Edge CCW |
Ctrl-E |
EDIT Mode: Edge Specials menu,
Loop Cut |
Ctrl-E |
EDIT Mode: Edge Specials menu,
Edge Slide |
Shift-E |
EDIT Mode: SubSurf Edge Sharpness |
. |
... |
F |
. |
F |
EDIT Mode: Make edge/face |
F |
Sequencer: Set Filter Y |
F |
OBJECT Mode: UV/Face Select mode |
F |
SCULPT Mode, Interactively set brush size |
Alt-F |
EDIT Mode: Beautify fill |
Alt-F, |
TEXT Editor : find again |
Alt-Ctrl-F, |
TEXT Editor : find |
Ctrl-F |
OBJECT Mode: Sort faces in Z direction |
Ctrl-F |
EDIT Mode: Flip triangle edges |
Shift-F |
EDIT Mode: Fill with triangles |
Shift-F |
OBJECT Mode: active camera in fly
mode (use LMB, RMB, Alt, Ctrl and Space too) |
Shift+F |
SCULPT Mode, Interactively set brush strength |
Ctrl+F |
SCULPT Mode, Interactively rotate brush
texture |
. |
... |
G |
. |
G |
Grab (move) |
G |
Timeline : Grab (move) Marker |
Alt-G |
Clear location (this does only make sense
in OBJECT mode) |
Alt-G |
NODE window : ungroup |
Shift-ALT-G |
OBJECT mode: Remove selected objects
from group |
Ctrl-G |
NODE window : group |
Ctrl-G |
3D VIEW : Add selected objects
to group |
Ctrl-G |
IPO editor : Grab/move marker |
Ctrl-Alt-G |
MANIPULATOR (transform widget):
set in Grab Mode |
Shift-G |
OBJECT mode : Selected Group menu |
Shift-G |
OBJECT mode : Selected Group menu
1, Children |
Shift-G |
OBJECT mode : Selected Group menu
2, Immediate Children |
Shift-G |
OBJECT mode : Selected Group menu
3, Parent |
Shift-G |
OBJECT mode : Selected Group menu
4, Sibling |
Shift-G |
OBJECT mode : Selected Group menu
5, OBJECT of same type |
Shift-G |
OBJECT mode : Selected Group menu
6, OBJECT in same shared layers |
Shift-G |
OBJECT mode : Selected Group menu
7, Objects in same group |
. |
... |
H |
. |
H |
Hide selected vertices/faces |
H |
EDIT mode, on the selected Curves :
Set handle type |
H |
ACTION Editor: Handle type aligned |
H |
ACTION Editor: Handle type free |
H |
NODE window : hide/unhide |
Alt-H |
EDIT Mode : Show Hidden vertices/faces |
Shift-H |
Curves: Automatic handle calculation |
Shift-H |
ACTION Editor: Handle type auto |
Shift-H |
EDIT Mode : Hide deselected vertices/faces |
Ctrl-H |
EDIT Mode : Add a hook on selected
points or show the hook menu . |
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... |
I |
. |
I |
Keyframe menu |
Alt-I |
ARMATURE : posemode, remove IK
constraints. |
Ctrl-I |
ARMATURE : add IK constraint |
. |
... |
J |
. |
J |
IPO: Join menu |
J |
Mesh: Join all adjacent triangles
to quads |
J |
Render Window: Swap render buffer |
Alt-J, |
TEXT Editor : Jump |
Ctrl-J |
Join selected objects |
Ctrl-J |
Nurbs: Add segment |
Ctrl-J |
IPO: Join keyframes menu |
. |
... |
K |
. |
K |
3d Window: Show keyframe positions |
K |
EDIT Mode: Loop/Cut menu |
K |
IPO: Show keyframe positions |
K |
Nurbs: Print knots |
K |
VIDEO editor : cut at current frame |
Ctrl-K |
Make skeleton from armature |
Shift-K |
Show and select all keyframes for OBJECT |
Shift-K |
EDIT Mode: Knife Mode select |
Shift-K |
UV Face Select: Clear vertex colours |
Shift-K |
Vertex Paint: All vertex colours
are erased; they are changed to the current drawing colour. |
. |
... |
L |
. |
L |
Make local menu |
L |
EDIT Mode: Select linked vertices
(near mouse pointer) |
L |
NODE window: Select linked from |
L |
OOPS window: Select linked objects |
L |
UV Face Select: Select linked faces |
Ctrl-L |
Make links menu (for instance :
to scene...) |
Shift-L |
Select links menu |
Shift-L |
NODE window: Select linked to |
. |
... |
M |
. |
M |
OBJECT mode : Move OBJECT to different
layer |
M |
Sequencer: Make meta strip (group)
from selected strips |
M |
EDIT Mode: Mirros Axis menu |
M |
File Selector: rename file |
M |
Video Sequence Editor : Make Meta
strip... |
M |
NLA editor: Add marker |
M |
ACTION Editor: Add marker |
M |
IPO editor: Add marker |
M |
TimeLine: Add marker |
Alt-M |
EDIT Mode: Merge vertices menu |
Alt-M |
Video Sequence Editor : Separate
Meta strip... |
Ctrl-M |
OBJECT Mode: Mirros Axis menu |
Shift-M |
TimeLine: Name marker |
Shift-M |
IPO editor : Name marker |
Shift-M |
NLA editor : Name marker |
Shift-M |
Actions editor : Name marker |
. |
... |
N |
. |
N |
Transform Properties panel |
N |
OOPS window: Rename OBJECT/linked
objects |
N |
VIDEO SEQUENCE editor : display
strip properties |
Alt-N |
TEXT Editor : New text |
Ctrl-N |
Armature: Recalculate bone roll
angles |
Ctrl-N |
EDIT Mode: Recalculate normals
to outside |
Ctrl-Shift-N |
EDIT Mode: Recalculate normals
to inside |
. |
... |
O |
. |
O |
EDIT Mode/UV IMAGE Editor: Toggle
proportional vertex editing |
O |
IPO editor: Clean ipo curves (beware
to the thresold needed value) |
Alt-O |
Clear OBJECT origin |
Alt-O |
EDIT Mode, 3dview with prop-edit-mode,
enables/disables connected |
Alt-O |
TEXT Editor : Open file |
Ctrl-O |
Open a panel with the ten most recent
projets files |
Shift-O |
Proportional vertex EDIT Mode:
Toggle smooth/steep falloff |
Shift-O |
OBJECT Mode: Add a subsurf modifier
to the selected mesh |
Shift-O |
IPO editor: Smooth ipo curves |
. |
... |
P |
. |
P |
OBJECT Mode: Start realtime engine |
P |
EDIT Mode: Seperate vertices to
new OBJECT |
shift-P |
EDIT Mode: Push-Pull |
shift-P |
OBJECT mode: Add a preview window
in the D window |
P |
UV IMAGE Editor: Pin selected vertices.
Pinned vertices will stay in place on the UV editor when executing an LSCM
unwrap. |
Alt-P |
Clear parent relationship |
Alt-P |
UV IMAGE Editor: Unpin UVs |
Alt-P |
TEXT Editor : Run current script |
Ctrl-P |
Make active OBJECT parent of selected
OBJECT |
Ctrl-Shift-P |
Make active OBJECT parent of selected
OBJECT without inverse |
Ctrl-P |
EDIT Mode: Make active vertex parent
of selected OBJECT |
Ctrl-P |
ARMATURE : editmode, make bone
parent. |
. |
... |
Q |
. |
Ctrl-Q |
Quit |
. |
... |
R |
. |
R |
FileSelector : remove file |
R |
Rotate |
R |
IPO: Record mouse movement as IPO
curve |
R |
UV Face Select: Rotate menu uv
coords or vertex colour |
R |
NODE window : read saved render
result |
R |
SEQUENCER window : re-assign entries
to another strip |
RX |
Rotate around X axis |
RXX |
Rotate around OBJECT's local X axis |
RY |
Rotate around Y axis |
RYY |
Rotate around OBJECT's local Y axis |
RZ |
Rotate around Z axis |
RZZ |
Rotate around OBJECT's local Z axis |
Alt-R |
Clear OBJECT rotation |
Alt-R |
TEXT Editor : reopen text. |
Ctrl-R |
EDIT Mode: Knife, cut selected
edges, accept left mouse/ cancel right mouse |
Ctrl-Alt-R |
MANIPULATOR (transform widget):
set in Rotate Mode |
Shift-R |
EDIT Mode: select Face Loop |
Shift-R |
Nurbs: Select row |
. |
... |
S |
. |
S |
Scale |
S |
TimeLine: Set Start |
SX |
Flip around X axis |
SY |
Flip around Y axis |
SZ |
Flip around Z axis |
SXX |
Flip around X axis and show axis |
SYY |
Flip around Y axis and show axis |
SZZ |
Flip around Z axis and show axis |
Alt-S |
EDIT Mode: Shrink/fatten (Scale
along vertex normals) |
Alt-S |
TEXT Editor : Save the current
text to file |
Alt-S |
ARMATURE : posemode editmode: Scale
envalope. |
Ctrl-Shift-S |
EDIT Mode: To Sphere |
Ctrl-Alt-Shift-S |
EDIT Mode: Shear |
Alt-S |
Clear OBJECT size |
Ctrl-S |
EDIT Mode: Shear |
Alt-Shift-S, |
TEXT Editor : Select the line |
Ctrl-Alt-G |
MANIPULATOR (transform widget):
set in Size Mode |
Shift-S |
Cursor/Grid snap menu |
Shift-S+1 |
VIDEO SEQUENCE editor : jump to
the current frame |
. |
... |
T |
. |
T |
Adjust texture space |
T |
EDIT Mode: Flip 3d curve |
T |
IPO: Menu Change IPO type, 1 Constant |
T |
IPO: Menu Change IPO type, 2 Linear |
T |
IPO: Menu Change IPO type, 3 Bezier |
T |
TimeLine: Show second |
T |
VIDEO SEQUENCE editor : toggle
between show second andd show frame |
Alt-T |
Clear tracking of OBJECT |
Ctrl-T |
Make selected OBJECT track active OBJECT |
Ctrl-T |
EDIT Mode: Convert to triangles |
Ctrl-ALT-T |
Benchmark |
. |
... |
U |
. |
U |
Make single user menu (for import completly
linked OBJECT to another scene for instance) |
U |
3D VIEW: Make Single user Menu |
U |
UV Face Select: Automatic UV calculation
menu |
U |
Vertex-/Weightpaint mode: Undo |
Ctrl-U |
Save current state as user default |
Shift-U |
EDIT Mode: Redo Menu |
Alt-U |
EDIT Mode & OBJECT Mode: Undo
Menu |
. |
... |
V |
. |
V |
EDIT Mode : on selected Curves/Nurbs
vertices, set Vector handle (perfect flatten curve) |
V |
EDIT Mode : Rip selected vertices |
V |
3D VIEW: set Vertexpaint mode |
V |
UV IMAGE Editor: Stitch UVs |
Ctrl-V |
UV IMAGE Editor: maximize stretch. |
V |
ACTION Editor: Vector |
Alt-V |
Scale OBJECT to match image texture's
aspect ratio |
Alt-V |
TEXT Editor : Paste |
Alt-Shift-V |
TEXT Editor : View menu |
Alt-Shift-V |
TEXT Editor : View menu 1, Top
of the file |
Alt-Shift-V |
TEXT Editor : View menu 2, Bottom
of the file |
Alt-Shift-V |
TEXT Editor : View menu 3, PageUp |
Alt-Shift-V |
TEXT Editor : View menu 4, PageDown |
Ctrl-Shift-V |
TEXT Editor: Paste from clipboard |
Shift-V |
EDIT Mode: Align view to selected
vertices |
Shift-V |
UV IMAGE Editor: Limited Stitch
UVs popup |
. |
... |
W |
. |
W |
EDIT Mode: Specials menu |
W |
EDIT Mode: Specials menu, ARMATURE
1 Subdivide |
W |
EDIT Mode: Specials menu, ARMATURE
2 Flip Left-Right Name |
W |
EDIT Mode: Specials menu, CURVE
1 Subdivide |
W |
EDIT Mode: Specials menu, CURVE
2 Swich Direction |
W |
EDIT Mode: Specials menu, MESH
1 Subdivide |
W |
EDIT Mode: Specials menu, MESH
2 Subdivide Multi |
W |
EDIT Mode: Specials menu, MESH
3 Subdivide Multi Fractal |
W |
EDIT Mode: Specials menu, MESH
4 Subdivide Smooth |
W |
EDIT Mode: Specials menu, MESH
5 Merge |
W |
EDIT Mode: Specials menu, MESH
6 Remove Double |
W |
EDIT Mode: Specials menu, MESH
7 Hide |
W |
EDIT Mode: Specials menu, MESH
8 Reveal |
W |
EDIT Mode: Specials menu, MESH
9 Select Swap |
W |
EDIT Mode: Specials menu, MESH
10 Flip Normal |
W |
EDIT Mode: Specials menu, MESH
11 Smooth |
W |
EDIT Mode: Specials menu, MESH
12 Bevel |
W |
EDIT Mode: Specials menu, MESH
13 Set Smooth |
W |
EDIT Mode : Specials menu, MESH
14 Set Solid |
W |
OBJECT Mode : on MESH objects,
Boolean Tools menu |
W |
OBJECT Mode : on MESH objects,
Boolean Tools 1 Intersect |
W |
OBJECT Mode : on MESH objects,
Boolean Tools 2 union |
W |
OBJECT Mode : on MESH objects,
Boolean Tools 3 difference |
W |
OBJECT Mode :
on MESH objects, Boolean Tools 4 Add an intersect Modifier |
W |
OBJECT Mode : on MESH objects,
Boolean Tools 5 Add an union Modifier |
W |
OBJECT Mode : on MESH objects,
Boolean Tools 6 Add a difference Modifier |
W |
OBJECT mode : on TEXT OBJECT, Split
characters, a new TEXT OBJECT by character in the selected string |
W |
UV IMAGE Editor: Weld/Align |
WX |
UV IMAGE Editor: Weld/Align X axis |
WY |
UV IMAGE Editor: Weld/Align Y axis |
Ctrl-W |
Save current file |
Shift-W |
Warp/bend selected vertices around cursor |
alt-W |
Export in videoscape format |
. |
... |
X |
. |
X |
Delete menu |
X |
TimeLine : Remove marker |
X |
NLA : Remove marker |
X |
IPO : Remove marker |
X |
NODE window : delete |
Alt-X |
TEXT Editor : Cut |
Ctrl-X |
Restore default state (Erase all) |
. |
... |
Y |
. |
Y |
EDIT Mode & Mesh : Split selected
vertices/faces from the rest |
Ctrl-Y |
OBJECT Mode : Redo |
. |
... |
Z |
. |
Z |
Render Window: 200% zoom from mouse
position |
Z |
Switch 3d draw type : solide/ wireframe
(see also D) |
Alt-Z |
Switch 3d draw type : solid / textured
(see also D) |
Alt-Z, |
TEXT Editor : undo |
Ctrl-Z |
OBJECT Mode : Undo |
Ctrl-Z, |
TEXT Editor : undo |
Ctrl-Shift-Z, |
TEXT Editor : Redo |
Shift-Z |
Switch 3d draw type : shaded /
wireframe (see also D) |
. |
... |
. |
. |
Mouse |
. |
Actions: |
|
LMB |
3D VIEW: Set 3D Cursor |
LMB |
3D VIEW: camera selected + fly mode, move
forward |
LMB drag |
Border select circle: add to selection |
LMB hold down |
Popup menu |
LMB hold down drag |
Gesture |
Ctrl-LMB |
IPO: Add key |
Ctrl-LMB |
3D VIEW: OBJECT or EDIT mode, select with
the Lasso tool |
Ctrl-LMB |
3D VIEW: ARMATURE EDIT mode, add a new
bone to the selected end |
Shift-LMB |
MANIPULATOR (transform widget, + 2 next
lines): select the axe to remove in the current |
Shift-LMB |
MANIPULATOR transformation ( if there
is a problem with small step adjustment |
Shift-LMB |
MANIPULATOR first select the axe or axes
with LBM alone) |
Shift-LMB |
Outliner : Hold Shift while clicking on
a triangle arrow to open/close the subtree below |
MMB |
Rotate |
Ctrl-MMB |
Zoom view |
Ctrl-MMB |
NODES editor : COMPOSITE, move elsewhere
the backdrop monitor. |
Ctrl-LMB |
OUTLINER : Hold CTRL while clicking on
a name allows you to edit a name. |
Ctrl-LMB |
OUTLINER : This works for all visualized
data, including bones or vertex groups, |
Ctrl-LMB |
OUTLINER : but not for 'nameless' items
that draw the links to Hooks, Deform |
Ctrl-LMB |
OUTLINER : Groups or Constraints. |
Shift-MMB |
Move view |
RMB |
Select |
RMB drag |
Border select circle: subtract from selection |
RMB hold down |
Popup menu |
Alt-RMB |
OBJECT Mode :Select but in a displayed
list of objects located under the mouse cursor |
Alt-RMB |
EDIT Mode: Select EDGES LOOP |
Alt+Ctrl-RMB |
EDIT Mode: Select FACES LOOP |
Alt+Ctrl-RMB |
UV IMAGE Editor: Select face |
Shift-RMB |
Add/subtract to/from selection |
Wheel |
Zoom view |
Transformations: |
|
Drag+Ctrl |
Step adjustment |
Drag+Ctrl+Shift |
Small step adjustment (Transform Widget
: first select the axe or axes with LBM alone) |
Drag+Shift |
Fine adjustment (Transform Widget : first
select the axe or axes with LBM alone) |
LMB |
Confirm transformation |
MMB |
Toggle optional transform feature |
RMB |
Abort transformation |
. |
... |
. |
. |
Numbers |
. |
1..2..0-= |
Show layer 1..2..12 |
1..2..0-= |
EDIT Mode with Size, Grab, rotate tools
: enter value |
Alt-1..2..0 |
Show layer 11..12..20 |
Shift-1..2..0 |
Toggle layer 1..2..12 |
Ctrl-1..4 |
OBJECT/EDIT Mode : change subsurf level
to the selected value |
Shift-ALT-... |
Toggle layer 11..12..20 |
Crtl-Shift-ALT-3 |
EDIT Mode & Face Mode : Triangle faces |
Crtl-Shift-ALT-4 |
EDIT Mode & Face Mode : Quad faces |
Crtl-Shift-ALT-5 |
EDIT Mode & Face Mode : Non quad or
triangle faces |
. |
... |
. |
. |
Numpad |
. |
Numpad DEL |
Zoom on OBJECT |
Numpad / |
Local view on OBJECT (hide others) |
Numpad * |
Rotate view to objects local axes |
Numpad + |
Zoom in (works everywhere) |
Numpad - |
OutLiner window, Collapse one level of
the hierarchy |
Alt-Numpad + |
Proportional vertex EDIT Mode: Increase
range of influence |
Ctrl-Numpad + |
EDIT Mode: Select More vertices |
Numpad - |
Zoom out (works everywhere) |
Numpad + |
OutLiner window, Expand one level of the
hierarchy |
Alt-Numpad - |
Proportional vertex EDIT Mode: Decrease
range of influence |
Ctrl-Numpad + |
EDIT Mode: Select Less vertices |
Numpad 0 |
Set Camera view |
Ctrl-Numpad 0 |
Set active OBJECT as camera |
Alt-Numbad 0 |
Restore old camera |
Ctrl-Alt-Numpad 0 |
Align active camera to view |
Numpad 1 |
Front view |
Ctrl-Numpad 1 |
Back view |
Numpad 3 |
Right view |
Ctrl-Numpad 3 |
Left view |
Numpad 7 |
Top view |
Ctrl-Numpad 7 |
Bottom view |
Numpad 5 |
Toggle orthogonal/perspective view |
Numpad 9 |
Redraw view |
Numpad 4 |
Rotate view left |
ctrl-Shift-Numpad 4 |
Previous Screen |
Numpad 6 |
Rotate view right |
ctrl-Shift-Numpad 6 |
Next Screen |
Numpad 8 |
Rotate view up |
Numpad 2 |
Rotate view down |
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Search |
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Specials 1 |
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Set Bounding Box rotation scaling pivot |
Ctrl-, |
Set Median Point rotation scaling pivot |
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Set 3D cursor as rotation scaling pivot |
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Outliner : to get the current active data
in center of view |
Ctrl-. |
Set Individual OBJECT Centers as rotation
scaling pivot |
~ |
Display all layers (German keys: ö,french
keyboard: ù) |
Shift-~ |
Display all/previous layers (German keys:
Shift-ö, french keyboard: shift-ù) |
ENTER |
Outliner : to open a subtree, works on
entire item line. |
HOME |
Outliner : to show the entire OBJECT hierarchy. |
SHIFT+BACKSPACE |
Text edit mode: Clear text |
SPACE |
Popup menu |
SPACE |
3D VIEW: camera selected + fly mode, accept |
Ctrl-SPACE |
Manipulator (transform widget) Menu |
TAB |
Enter/exit EDIT Mode |
TAB |
EDIT Mode and Numerical Edit (see N key)
: move to next input value |
TAB |
Sequencer: Edit meta strip |
TAB |
IPO: Edit selected |
TAB |
TEXT Editor : indent |
TAB |
NODE window : Edit group |
Shift-TAB |
TEXT Editor : unindent |
Ctrl-TAB |
ARMATURE : Enter/exit Pose Mode |
Ctrl-TAB |
MESH : all views, enter exit weight paint
mode. |
Shift-TAB |
EDIT Mode : Enter OBJECT Mode |
Ctrl-Open menu / |
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Ctrl-Load Image |
Opens a thumbnail browser instead of file
browser for images |
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