Developer: Guerrilla Games SCEE
Developer: Guerrilla Games SCEE
Developer: Guerrilla Games SCEE
Genre: Shooter
Release Date: February 27, 2009 (US)
Release Date: February 27, 2009 (UK)
Release Date: February 26, 2009 (AU)
M for Mature: Blood and Gore, Intense Violence, Strong Language
PEGI: 18+
OFLC: MA15+
Killzone 2

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Developer: Guerrilla Games SCEE
Developer: Guerrilla Games SCEE
Developer: Guerrilla Games SCEE
Genre: Shooter
Release Date: February 27, 2009 (US)
Release Date: February 27, 2009 (UK)
Release Date: February 26, 2009 (AU)
M for Mature: Blood and Gore, Intense Violence, Strong Language
PEGI: 18+
OFLC: MA15+

Killzone 2 Walkthrough & Strategy Guide

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Published: Jan 26, 2009

Killzone 2 Walkthrough

CORINTH RIVER BLOOD MERIDIAN VISARI SQUARE SALAMUN DISTRICT
00 01 02 03 04 05 06 07 08 »

From the right side of the canal you should be able to get close to the heavy without making yourself vulnerable. Getting close will let you easily tag the heavy with a head shot to spin him around. When the heavy has his back to you, target the glowing tank pack just over his butt. A successful hit will cause a jet of burning fuel to shoot out of the tank, and it takes roughly four successful shots to the tank to explode the heavy and render him dead.

With the canal cleared, operate the crank on the left side of the end of the canal, rotating it all the way to the left to open up a doorway. Run down to the end of the trench and take the stairs to the right to join your fellow ISA in a hairy skirmish.

Wollan's View

There's a bridge that connects the two sides of the trench, letting ballsy Helghast spill over to the ISA side. Take cover at the end of the bridge so you can mow down the Helghast scouts as they rush across—these fast guys have more guts than brains, so they'll go down quickly but can be a problem if they get across the bridge. When the scouts are eradicated, focus on the infantry behind them. There's an explosive canister on the ground you can use as a makeshift grenade. Or you can just use real grenades.

EMBLEM

Make your way to the upstairs floor of the building behind the ISA front to find another emblem on the wall next to the window. Cross the bridge over the trench to the Helghast side and explore their upper level to find a remaining pack of enemies. A grenade dropped inside from the stairwell should smoke them out.

Verudan Alley

Cross the bridge outside the room of burnt Helghast and follow the stairs down to another alley. We suggest grabbing the RPG from the ground just inside a doorway before stepping out to the alley. As you step out, look to the distance on your right. There's a ramp down which a host of Helghast scouts pour toward you. Peg 'em with RPG shots as they group up on the ramp to take them out in numbers.

When the scouts are dead, stay near the end of the alley you're in and look for a couple of Helghast holding their ground to the right of the top of the ramp. When you've picked them off, take cover in an alcove on your right, just past the door that goes back indoors, and from here you can snipe at the two Helghast on an upper ledge to the far left, one of which is behind a turret and requires precision sniping.

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