Developer: Guerrilla Games SCEE
Developer: Guerrilla Games SCEE
Developer: Guerrilla Games SCEE
Genre: Shooter
Release Date: February 27, 2009 (US)
Release Date: February 27, 2009 (UK)
Release Date: February 26, 2009 (AU)
M for Mature: Blood and Gore, Intense Violence, Strong Language
PEGI: 18+
OFLC: MA15+
Killzone 2

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Developer: Guerrilla Games SCEE
Developer: Guerrilla Games SCEE
Developer: Guerrilla Games SCEE
Genre: Shooter
Release Date: February 27, 2009 (US)
Release Date: February 27, 2009 (UK)
Release Date: February 26, 2009 (AU)
M for Mature: Blood and Gore, Intense Violence, Strong Language
PEGI: 18+
OFLC: MA15+

Killzone 2 Walkthrough & Strategy Guide

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Published: Jan 26, 2009

Killzone 2 Walkthrough

INDEX CORINTH RIVER BLOOD MERIDIAN VISARI SQUARE
00 01 02 03 04 05 06 07 08 »

The floors of the building will begin catching fire, and when a floor is burning you can rest assured that no more enemies will come from that floor. When the building is demolished, Garza opens up a door behind you. Follow him across some narrow metal paths and out to the crash site.

You can't do anything about the fellow ISA that's on the ground in front of you, though you can bash in the head of the Helghast for a bit of sweet revenge before taking cover behind the only cover on the upper platform you're on. There are a few enemies to the right and one to the left. We suggest taking out the guy to the left, on a distant catwalk, before worrying about the two others on the lower level.

INTEL

Look for the missile launcher in the area and use it to blow up the Helghast logo on the ruined door of the next warehouse. Step inside the warehouse and drop to the lower level. Underneath a set of stairs is another bit of intel to collect.

Go to the top of the stairs and expect an enemy to appear from behind the door of a control room upstairs. Continue through the room to the Korovis Dam.

Korovis Dam

As you step outside you'll immediately see a pack of Helghast to the right on a lower level. While you may be tempted to take them out, we suggest first looking to the distant left. There's a bridge with a missile-launching jerk that'll try to tag you if you don't get him first. Drop him, then turn your focus to the nearer enemies to clear the deck.

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