Showing posts with label kill teams. Show all posts
Showing posts with label kill teams. Show all posts

Sunday, 19 February 2012

40k kill teams tournament - I won! Woop Woop!

Today was the Guardians of Tyr 40k Kill teams tournament at Wargames workshop. I entered with my 4 wraiths with whipcoils list and came 1st. We were allowed to give 3 models a universal special rule each, I gave one feel no pain, one fleet and one infiltrate.

It wasn't easy. The first 2 games my dice seemed to be lucky and my saves were going well (2nd game I didn't even lose a model, sorry Ian). 3rd game was pretty dire, I killed one space marine and lost 3 wraiths, loosing the game. 4th game I scraped a victory, 5th was a minor victory and 6th game was a hard fought victory deciding if I'd win or not. It was a good set of games and I enjoyed playing. The wraiths were pretty easy to use, I basically just had to hop from one LOS blocking bit of terrain to another until I was close enough to the enemy, most of the time that worked.

 Yay my first tournament trophy!





 The emperors finest hiding as far away from me as they could.


Thursday, 2 February 2012

We said we'd never speak of it again.......

....but we never said anything about writing about it.
Last Monday was another night of kill teams fun. It ended with a 4 way kill teams game with myself using necrons (4 wraiths) another necron player using 2 wraiths and some deathmarks, a chaos player with chosed and a pile of genestealers. 




Basically my wraiths and the genestealers ran towards the shooty armys, mine got there and the stealers didn't. I tore my way through the chaos chosen, barely taking a scratch, then set my sights on the remaining enemy necrons. His wraiths charged me and his snipers took out one of my wraiths. I managed to break through his assault with one remaining wraith. Slowly but surely I hacked and slashed my way through the deathmarks, taking a leadership test each turn. After 4 or 5 turns of Ld tests my wraith, left with 1 wound, stood triumphant on the battlefield with dead necrons and chaos strewn around him. Victory was mine [evil laugh]. Afterwards we said we'd never speak of the battle again but nobody stipulated anything about blogs lol.

Moral of the story - Wraiths with whipcoils absolutely kick arse in kill teams! I've yet to use them in a normal game but I look forward to it.

Monday, 23 January 2012

200 point kill teams testing

In preparation for a kill team tournament being held by Guardians of Tyr at Wargames Workshop my club held a kill teams night to test various lists. I took 6 lists so that I could pick one at random on a D6, in the end i got to use 3 of the lists. The specific rules and restrictions for the game can be found here here.

My 6 lists were:


 Blood Angels - 10 x Death company

Blood Angels - 6 man assault squad with 1 melta and Landspeeder with multimelta and heavy flamer (I was going to paint up the landspeeder if it worked well)


Necrons - 5 x warriors and 9 x scarabs

Necrons - 4 x wraiths with whipcoils
Necrons - 5 x wraiths with particle casters

Orks - 8 x warbikerz

In my first game I used 4 wraiths with whip coils against a necron force with 2 wraiths with whip coils and 5 deathmarks. I basically hid behind terrain until I was in charge range then went in and killed everything. They were awesome and probably the best list of the 6. 

Second game I got to use the assault marines and landspeeder against a plague marine list. I won this game too but only down to silly dice rolling. I basically ended up with a melta marine that I'd given FnP to stuck in combat with 4 plague marines and neither side would take a wound. Many many turns down the line I killed one of the plague marines, then another died due to the fearless save, this tipped the balance and forced the opponent to start taking leadership tests to stay in the game. It was a pretty weird game, marines vs marines in combat with no special weapons around just takes absolutely forever!

Third and final game I used the warriors and scarabs list against CSM chosen. I found out afterwards that I'd misread the rules and should have reduced the scarabs to 2 wounds. I lost anyway regardless, bases of scarabs in combat just sucked really and the warriors didn't really do much either.

I've used the warbikers and death company in kill teams games in the past and found the bikers to be a bit mediocre and the death company to be awesome but a good player can beat them if they play well. The problem with the death company is they are predictable and can be baited (or kited) but having relentless, furious charge and fearless is crazy powered in these games.

I was a good few games and I have some ideas for the tournament in Feb but I'll keep them to myself for now.