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Showing posts with label 6mm. Show all posts
Showing posts with label 6mm. Show all posts

Saturday, 13 August 2016

Robot Jox

As Bring Out Your Lead 2016  is slowly fading into warm fuzzy memories I figured I'd best contribute to the glut of posts celebrating this paragon of old school gaming!


I didn't have anything arranged for the Friday so spent the afternoon happily mooching about, chatting and checking out the other games in progress - not something I've had time to do in the past.

Saturday morning saw the weekend really kick off and my contribution was a participation game of Adeptus Titanicus - Many thanks to Mike and Nik who joined me. Worthy opponents both!

Friday, 8 April 2016

The Crater Good

One of the big things for me that really makes wargaming enjoyable is the terrain on the table top. Not only does it add to the whole spectacle but it often enhances game play and adds new tactical dimensions. In fact the whole narrative of a game can centre on a particularly important piece of terrain and the desperate struggles to control it.

Now most of my terrain is geared to Warhammer Fantasy as that is what I've played most of over the years. Happily much of it has been usable in Rogue Trader games as well - I still plan on playing an RT Siege game one day with Imperial Army units assaulting the Mighty Fortress, defended by feral and Space Orks!

Epic poses a slight problem in that you have to create a new set of scenery to cater for the much smaller scale. I've got by in the past with just plonking down the card buildings on my grass mat and getting on with it but that's always bugged me a bit - where are the streets and roads that make the presence of massive gothic sky scrapers on a grassy plain believable?

A new step forward in Green Belt development - road-less High Rise accommodation!

Thursday, 17 March 2016

And in the Warp, something smiled...

On the feral world of Davin, Imperial Warmaster Horus was possessed by a creature from the Warp. He has turned against the Imperium of Humanity, and so have the thousands of bio-engineered super-warriors who follow him. War rages across the galaxy in between the loyalists and the rebels. The Emperor's palace on Terra is besieged. Rebellion and civil war flare up on millions of worlds. Brother fights brother, and Marine fights Marine. The greatest warriors Humanity has ever known turned against each other.



So back to epic scale Space Marine and my Horus Heresy project. Today, pre-mutation and freshly rebelled, we have the Sons of Horus - the Warmaster's own chapter of Space Marines.

Tuesday, 11 March 2014

A Legion of my finest troops...

Or at least a full Tactical Company of the Executioners Chapter!


Yes I have opened up another front in the war against unpainted minis in my collection and started yet another scale - 6mm this time!


Thanks to my old buddy Ollie over at the Second Founding, who has enticed me into 6mm sci fi gaming, I have dusted off my battered old box of 2nd edition Space Marine (Epic) and begun piecing together the mighty armies of the Imperium once more. Looks like I might have some Tau-esque Xeno scum to exterminate before long if Ollie's painting table is anything to go by.


I loved Epic back in the day and seem to remember getting it for Christmas not long after I had drooled all over the preview pics in WD141. Like a typical unimaginative teenager I daubed up some of my Space Marines as Blood Angels and my Eldar had to come from the Alaitoc Craftworld to match the studio armies in White Dwarf.


Me and my brother played quite a few games together, especially after I got a couple of the boxed sets containing the more exotic troop types to bolster the ranks of the armies that came with the game.


This time around I've gone for an even more old school look for my Marines and have picked the Executioners Chapters - mainly because I love the camo colour scheme and because I have painted up their bigger 28mm cousins this way already. They also have a great back story through their part in the Badab War.


Courtesy of WD101 we get a brief history from the pages of the Index Astartes which detail The rebellion of the Tiger Claws Chapter, under the leadership of their mentally unstable Master, Lufgt Huron - the Tyrant of Badab. What I particularly like about the story is that it's not your usual common or garden Chaos incursion - instead the roots of the rebellion lie in the Adeptus Mechanicus' displeasure at the Tiger Claws' tardiness in submitting gene-seed for routine inspection and the large debt of planetary tithes Huron had built up.


Once the Imperium moved against Huron's Marines the whole mess erupted into a large scale rebellion. Huron himself was suspected of being an Alien Shape-changer or at least under alien mind domination of some kind.

Soon three other chapters, including the Executioners, Mantis Warriors and Lamenters, joined the rebellion. In response the Fire Hawks and Marines Errant were called in to protect Imperial shipping in the area and they were soon joined by the Red Scorpions and the Minotaurs. As the threat to shipping receded, the Scorpions and Fire Hawks were recalled to other duties and replaced by the Novamarines and Howling Griffons.


Meanwhile yet another Chapter, the Star Phantoms, laid siege to Badab while the Home Planets of the Lamenters and Executioners were investigated by other Chapters.

The Lamenters were ambushed and forced to surrender after a bloody space battle with the Minotaurs. This was a great blow to the Tyrant of Badab and the rest of the war became a series of close sieges, culminating in the fall of Badab and the final defeat of the Tiger Claws.



With the war over (not before the Exorcists, Fire Angels, Salamanders, Space Sharks and Sons of Medusa had been involved at one time or another!) forgiveness was granted to the Mantis Legion, Executioners and Mantis Warriors, subject to them undertaking a hundred year Crusade. Their Home Planets were gifted to the Space Sharks and Star Phantoms for their part in the war.

As for Huron and his Tiger Claws? They were all but destroyed - only a contingent of about two hundred fought their way clear of the blockade. They escaped into deep space and have not been heard of since...


I also turned to old copies of WD for the Rhino colour scheme - WD103 this time. Again, purely based on which ever colour scheme pleased my eye I went for the Imperial Guard's "Fighting 9th" Regiment. The camo scheme used to blend into the Ammonia Salt Plains during the Assault on Tsunami Reef provides a bit of a contrast to the mottled blues of the Marine armour. I'm sure the Imperial Guard won't mind sharing that particular camo scheme! Especially as when I get round to my Imperial Guard forces I'll be painting them up as the "Lucky Sevens" - again, to fit in with their larger 28mm brothers.


Command section - might have to go back in with a smaller brush and a steady hand to attempt the Executioner's axe motif in the centre of the red circle on the Commander's banner - you can just make it out on the side of his command Rhino.



Didn't fancy trying it on all these shoulder pads though!


Whilst we're on the topic of Epic, I was quite chuffed to see that the random box of Squat stuff I bought a while back produced this little lot! 

 
 
Right - onwards to finish off the Mk1 Landraider Squadron I'm in the middle of...