Showing posts with label rogue trader. Show all posts
Showing posts with label rogue trader. Show all posts

Saturday, September 9, 2017

Trash Bash 2017 Contest Rules


Trash Bash 2017 Contest Rules:
What is This?
In the spirit of Rick Priestley’s classic grav-attack build, this contest challenges converters, hobbyists, and scratchbuilders to create a model to be used for tabletop wargaming using random bits of stuff and a lot of creativity. Many of the skills of being a strong miniature hobbyist will be needed to do well in this contest, not only construction and painting but also photography, concept creation,miniature painting, and terrain set-up.
What to Enter:

Contestants will construct and paint a vehicle or structure inspired by the terms ASSAULT/SIEGE. Concepts do not have to be military in nature and can embody any ideas that the entrant sees as viable.

The required bit is a medicine package. From pill bottles to blister packs, any bit that once held or dispensed some sort of medicine is valid


Each entry must contain at least one medicine package as part of the construction. All other parts can be from any model kits, toys, throw-away plastic items etc or scratchbuilt from other materials. Judges will be looking for clever repurposing of items and skill in making them unrecognizable on the final model.
Other materials such as plasticard, putty, wire, etc are acceptable but fully covered over and sculpted entries will not score well.

Any scales supported by existing miniature or model ranges are acceptable. This will be necessary for the final picture of your entry unless you wish to sculpt your own troops as well. 


Contest Requirements:
A 200 word or less description of your model should be included with each entry. Explain what type of vehicle or building you have constructed, where it is usually found, what its capabilities are, etc. The scale of your model should be given in this description.

A total of five images must be submitted to be eligible for judging:
  • 3 pictures of the final painted vehicle or building on a neutral background showing the three views that best show the construction and finishing of the entry.


  • 1 picture of the unpainted vehicle or building along with a list of what materials were used in the construction. If you don’t remember what a particular bit is don’t put it on the list.


  • 1 picture of the final painted vehicle or building set in a gaming environment along with painted miniatures of the troops associated with it. This will be a showpiece image and a great chance to really sell your concept. Use of terrain and foliage is expected for this final shot.

No retouching or special effects other than basic photo correction will be allowed on submitted images. Any images showing added effects will be disqualified.
Good, clear photography is expected and will be considered in final judgement. Images should be high quality jpegs no larger than 1 MB per image.

Each image should be titled as follows: your_name1.jpeg, your_name2.jpeg, etc.


(And anyone sending me files that are actually titled “your_name.jpg” will be an automatic ninny-hammer.)



Please include 200 word description and parts list with the same email.
Limit one entry per person. Only entries that have not appeared elsewhere will be accepted. Please wait to post "work in progress" articles until after the winners have been announced.
Our panel of judges will choose a first place, second place, and third place winner. All decisions of the judges are absolutely final.
How to Enter:
Send all required images and text to Brian Roe at hellbox45@hotmail.com no later than October 17, 2017



For more information visit the Trash Bash Bits Facebook Group.
Judges to be announced soon!



Prizes will be given out for First, Second, and Third Places.

Prizes will be supplied by Trash Bash Bits, Dragon Forge DesignRBJ Game Company, Blood And Skulls Industry, Dark Age, Kromlech, The Forge of Ice.








Make sure to check these folks out and thank them for their support by ordering lots of cool stuff from them!
This contest is put forth in a spirit of fair play and mutual respect. Any entries that contain offensive material will not be considered for entry. Be cool and creative but don’t build anything you wouldn’t show your mom. Any entry can be refused for any reason especially for not adhering to the basic spirit of fair play.

Sunday, August 27, 2017

Converting and Painting a Rogue Trader Mutant.



I had just enough time this week to sneak in an entry to the Beware Mutants Competition on
The Emporium of Rogue Dreams.  The entries were generated using the random mutant rules in the original Warhammer 40,000: Rogue Trader rulebook and unpainted and painted versions were required. 

I chose a human as a base model, no way I'm chopping up my rare RT squats, and rolled for three mutations. I got Skull face, Moronic, and Very warty skin. Nothing that would really help the character in a fight and Moronic means that he must make a test every time that he tries to use any sort of technology. And that he's completely unable to open milk cartons or yogurt containers.



The body is a Major Magnam mini from Rogue Trooper with a skull head from a Screaming Skull Catapult crew man. I sculpted a thick covering of warts on his arms and neck and added a plastic lasgun. Of course at this point he's missed his Moronic test and is waving it like a wand hoping that hot light comes out of it.

I also Photoshopped a Chapter Approved: Book of the Astronomicon style stat sheet for Ol' Knobby and created a blank version so others could use it. The main font seems to be Sudbury Book which is easy to find for free online. The main header is Arial Black.


Although the rolls made for a pretty pathetic mutant, I had a fun time converting and painting this little fella and coming up with his back story. Plus I used all Rogue Trader era bits which makes me extra happy. :)

Tuesday, October 18, 2016

Pete Knifton, An Appreciation.

Of all of the many talented artists that have worked for Games Workshop/Citadel Miniatures, Pete Knifton is one of my all time favorites. During his time at GW, he was simply the most prolific artist in the pages of White Dwarf. His drawings were full of character and action, his style could shift from tight comic book inking to looser brush-work, and he maintained a sense of playfulness that was infectious and fun.

I've always responded to Pete's sense of action and movement, something based in his obvious love of comic art, and his ability to capture the "feel" of a piece in his illustrations.

In the same way that H's blueprint artwork made the technology of 40K more real for me, Pete's art gave it life and told exciting, fun stories without any words. He was the soul of early 40K to me and one of the strongest reasons why I still love this era of Games Workshop. 

The following collection of images represents a pairing down of all of the artwork PEte created for White Dwarf. The man was a machine.

Thanks for the wonder Mr. Knifton!


From White Dwarf #113 The Pacification of Flotis III.

From White Dwarf #102 "Illuminations" 

From White Dwarf #102 "Illuminations" 

From White Dwarf #102 "Illuminations" 


From White Dwarf #101 

From White Dwarf #101

From White Dwarf #105

From White Dwarf #106


From White Dwarf #114
From White Dwarf #114
From White Dwarf #114
From White Dwarf #114
Distortion Cannon from White Dwarf #100

Dreadnought from White Dwarf #100
Harlequin Jet-bike from White Dwarf #107
Ogryn from White Dwarf #110
Robots from White Dwarf #104
From White Dwarf #104. Pete has said that The Desert Lions Chapter mentioned in this article are colored "desert color with sky blue highlights". R.A.W. is Robot Attack Warrior and Zarbi are ant-like creatures from early Dr. Who episodes.
From White Dwarf #98
From White Dwarf #98
From White Dwarf #111
From White Dwarf #109. "REVENEBO" is Imperial Gothic for "I'll Be Back."
From White Dwarf #109
From White Dwarf #110

Tuesday, March 17, 2015

Painting a Rogue Trader Era Dreadnought.


The original Imperial Dreadnought, sculpted by Bob Naismith, for Games Workshop's Warhammer 40,000: Rogue Trader has always been one of my favorite miniatures, possibly because they were being rolled out right at the time that I was first getting into 40K or possibly because they're just so freaking cool.

Schematics by the enigmatic "H". Check out my interview with him here.

If only those prices were still valid.
Painted by Paul Benson. These images were hugely influential in forging my love for these minis.
Also by Paul Benson.

While reading the dreadnought rules in White Dwarf #100 I came across the following tid-bit about "DREADNOUGHT LEGIONS"!!! Entire armies made up of Naismith's kitty-cat inspired dreads?! Oh yeah, I'm totally into that.


Thanks to Marc Solursh on the Oldhammer Facebook group I aquired a couple of dreads and committed to building a legion. Or at least a unit of five. 

The color scheme was discussed on the Facebook forum and I decided on the Golden Knights with both the colors and name coming from my high school, Arlington. I have an idea for a legion icon based on a medieval tilting helmet but haven't really finalized it.


While I was prepping the miniature I made a couple of bases for the future legionnaires. It has come to my attention that these original 40mm plastic bases are sort of hard to come by so if anyone knows of a good source please let me know. Plastic diamond-plate, old plastic weapons, and hand twisted barbed wire cover a base of Milliput on these bases.



I made a small hill for on one of the bases so I could reposition on of the dread's legs to make it a bit more dynamic and "stompy".

Next up I attached the mini to a specially created "dreadnought cork", using a wooden disc screwed to the top of a cork to give a wider platform to attach the dread to. Luckily this survived pretty well so I'll be able to use it with the other dreads.



Since I wanted this fellow to be a Contemptor Class I needed to re-create two bolters since the arms I had only had one each. I used Instant Mold Putty and Procreate and am overall pretty happy with how they turned out. You can see how I use Instant Mold here.

Next up was painting and attaching to the base.

STOMP!
Showing the power plant. I like to paint tech-bits like these in various metallic colors to make them look like more than a single hunk of metal.
Showing the vintage Aquila decal that fell apart as I was soaking it. These early decals were never perfect and years of moisture and time have degraded some of the oldest decals.
"Hi there!"
One down, four more to go!