Showing posts with label Judge Dredd. Show all posts
Showing posts with label Judge Dredd. Show all posts

Thursday, October 25, 2012

Trash Bashing a Sci-Fi Vehicle From Start to Finish: Part 3

Final Painting! After gluing a bunch of stuff together it's time for the magic to happen. When I prime a new trash bash project I often forget what it was made of in the first place. The primary colored plastic melds into one cohesive object that can then be painted without any concern for what the parts began as. Quite simply this step makes me happy. 

I tend to prime all of my terrain and vehicles black as it makes for easier painting overall. Even if I'm painting something red or yellow I prime black and then drybrush the colored areas with white. This makes shading much easier for me since I use dampbrushing to add my colors, especially on a big, clunky vehicle like this.



Once the primer was totally dry I went over the main body with dark red and built up the color by layers, finally ending with very pale red/orange. All of the metal parts were repainted black and then layered with dark metal and finally lighter silver. I added some "Chris Foss" panels to break up the surface and to add more visual interest. The windshield was painted with a gradient to imply transparency and the various lights were painted using the standard gem technique.

I used rub on transfers from the Pine Car Phantom set and a yellow racing stripe to correspond with the yellow number 6's on the sides. The transfers were varnished with Testor's matt varnish and allowed to completely dry. Then I used various Citadel washes to dirty everything up. I added some dark soot along the exhausts by drydrushing dark gray. finally I finished the tires by drybrushing them with gray. I kept the upper body separate from the wheelbase to make this step easier.

Once it's all painted and dry I used a gloss varnish and then the Testor's flat varnish, standard operating procedure for most of my stuff.

Some perps never learn.
So that's it! The Bates Industries Roadpig DX is now ready to hit the mean streets of Mega City 1. I hope you've enjoyed this article and that it inspires you to start collecting and gluing together your own fleet of vehicles. Remember that Trash Bash 2013 will be happening next year so start saving your greeblies! 







Friday, October 19, 2012

Trash Bashing a Sci -Fi Vehicle From Start to Finish: Part 2.


Now it just comes down to gluing and puttying everything into a nice solid mass. You can see here that I also used various thicknesses of styrene sheet to add panels, a door in the back, and other details. Now is when the real fun of trash bashing starts. Try to get a good overall amount of detail without leaving one area too sparse while overloading another. Although sci-fi vehicle design is often more whimsical than functional try to think about what your vehicle needs and what certain parts can represent. 

The Bates Industries Roadpig DX.
I use primarily cyanoacrylate glue but occasional epoxy glue when required. Milliput yellow-grey is used to fill gaps and sculpt details, like the seal around the cockpit bubble, that I can’t find good bits for. Milliput seems to work better for this than any other modeling putty since it sticks pretty well and can be smoothed with water before sanding once it’s cured. I’ve found that wetting the area that I’m going to apply it to helps it to stick better while trying to blend joins and transitions. 

The rear door, leading to storage and the engine compartment, is scratchbuilt out of styrene. The taillights are plastic hemispheres that I found in the craft section. They usually come with an adhesive on the back but I scraped this off to make sure that super glue would stick. They are based on circles of styrene punched out using a bunch of various sized punches that I’ve collected.

Try to add several layers of detail to heighten visual interest.
For the wheels I used soda caps with their edges sanded smooth and then glued in pairs. The axel housing is just a hunk of balsa wood covered in sheet styrene. I carved out an indentation in the top to allow the rounded container to fit snugly on it. I use balsa wood to build forms like this since it’s quicker than trying to build a whole shape out of styrene and it’s much stronger as well.


A twelve-pack of Diet Mountain Dew gave its life so that this car could roll.
The hubcaps are made using Insta-Mold from Cool Mini or Not. This is a very useful low-temp melting silicone that allows you to make simple castings. I made a master part using a washer and some of the craft hemispheres. These were then cast using various putties. This gives a more regular feel to the piece and is much easier than trying to scratchbuild each part.



This stuff is great for making multiple copies of that one really neat greebly that you only have one of.
All of the parts are glued on and puttied I usually go over it again with medium grit sandpaper before painting. Then I go over it lightly with a damp paper towel to get rid of the worst of the sanding dust. 



Wednesday, October 17, 2012

Trash Bashing a Sci -Fi Vehicle From Start to Finish.

Well here we go again. I swore I'd never make another deodorant container vehicle but I went and did it anyway. And this one gave me some ideas for another one. I'm glad summers in Indiana are hot and humid so I can build my stash of raw materials. To revisit my previous trash bash vehicle check here.

This is going to be a road car primarily for Mongoose's Judge Dredd Miniature Game and Gangs of Mega City 1. Big vehicles are great additions to a game as they can be used as terrain, targets, objectives, or combatants. They can remain stationary or be moved each round to create a dangerous traffic pattern that models must maneuver around. Plus they just add to the visual appeal of a futuristic city.

I'm going with a very 1980s style here, big and chunky. This style suits itself to this method of model building since it allows for more cartoony bits to be used. As Diego Diz showed in last year's Trash Bash contest a more finely detailed look can be achieved but he's better at this stuff than I am. 

Diego's winning entry for Trash Bash 2012.
So the first question is what kind of junk to use. Pretty much any reasonably hard plastic can be glued and painted. The softer stuff seems to be more of a problem, shampoo and dish-soap containers and the like, and ping-pong balls are usually a nightmare to cut and glue. But by trial and error combined with cussed determination you can usually find a way to make the best stuff work.
This is how hoarding starts.
The main body of my vehicle will be made from the classic form of an Old Spice Antiperspirant container. After pulling it all apart I scrubbed the parts that I wanted to use with heavy duty de-greaser and then ran them through the dish washer to remove any of the waxy deodorant. Then I scoured the whole part with medium grit sandpaper to help gluing and painting later on.

It’s at this point that I started to design the vehicle in my head. Maybe some quick sketches. Maybe just stacking other parts onto the main body to get an idea of the final shape. Unless you’re trying to replicate an existing design this style of modeling can be very organic and ever changing. Sometimes a shape just won’t work out and needs to be left off. Sometimes one addition will inspire you to add another, and then another. Often the hardest part is knowing when to quit gluing stuff to other stuff.

Some of the parts will need cut up or otherwise modified to fit correctly. I use a Dremel tool and a cutting wheel to quickly hack through the plastic but be careful! You can also use razor saws but I’d avoid hobby or utility knives for most heavier cutting. I used a fine line permanent marker to mark the piece before cutting. Once the cut was made I used sand paper to clean the cut and also to scour the surface. It’s usually easier to sand the surface of each part as you prep it rather than waiting until the whole piece is assembled.


Some parts can be simply disassembled into two equal parts. Toys and model kit parts are often great for this since they are cast in two halves. Micro screwdrivers are often useful to take apart toy parts or other bits like this candy container top.

This capsule, from a Kinder Egg-like candy, will be used to make the driver's cockpit. Here you can see the mess left by the rotary tool and the piece after being sanded and cleaned up.
Since this vehicle will be driving around the mean streets of Mega-City One I tried to make it look solid and give it the comic book design sensibility of 2000 AD stories from the late 1980s. This means big chunky tires and a ridiculous sense of “road bully” attitude.

I usually start by seeing how parts start to fit together and then adjust the overall design based on these sub-assemblies. You’ll be amazed at how well some pieces fit together, almost as if by purposeful design.

Now is when the final design starts to coalesce. You can use blue-tac to temporarily attach parts to get a better idea of what you want before gluing everything down. Train yourself to forget what these bits once were but instead what they look like scaled down. See them only as the plastic forms they are and not as yesterday’s mint container.

Sunday, August 7, 2011

Some New Stuff from Gen Con 2011

Just a quick post to show off some of the great new minis from Mongoose for the Judge Dredd Miniature game. 


If you read my last blog post about painting Citi Def troopers for John Blanche Block you'll remember that I ended by hoping that Mongoose would do some new CD troopers. Well apparently the scryers at Mongoose heard my plea because they have created a brilliant new set of Citi Def heavy weapons troopers.
The set includes a Citi Def Trooper with a heavy spit gun and his loader as well as a missile launcher trooper with her loader. Each loader is armed with a spit gun as well as ammo for the heavies. The heavy spit gunner comes in two pieces and assembles into a dynamic yet sturdy looking model. The missile launcher trooper, also in two pieces, is a female who wears what appears to be a blast skirt and is posed in a nicely dynamic pose. One of the elements of these models that really appeals to me is the authentic 2000AD design of helmets, knee pads, etc. These troopers really seem like inhabitants of Mega City One and not just random sci-fi folks. And each figure has a raised "CD" marking which will make painting them even easier.
Also from Mongoose is a new mini of the infamous Judge Cal. Well sculpted and imperious this megalomaniacal menace to Mega City One will be a great part of an assassination based scenario. Rumors of a Judge Fish mini have also been floating around.


It was a great Gen Con this year and I'll be posting pics of the minis that I picked up as I complete them.

Wednesday, July 20, 2011

Citi-Def Squad for John Blanche Block

Just a quick post to show my recently finished Citi-Def squad for either Gangs of Mega City One or the newer Judge Dredd Miniatures game. I picked up two sets of GoMC1 as well as one of the Street Gang expansions for 5.00 a piece about three years ago at Gen Con. I figured that the minis would be useful for random sci-fi bad guys and they were a good price overall. I've been using them as examples on several blog posts but never sat down to finally paint some.

Here's what I learned from working with these minis:
They are not very well thought out at all.

Although I love the idea of modular miniatures based on the Judge Dredd comics these minis really don't capture the design style of 2000AD. Sure they have knee and shoulder pads and some of the guns look like they should but the biggest issue is that they don't want to go together in a way that looks good at all. Trying to get these Citi-Def troopers to look like they are actually holding their spug guns correctly was going to take a lot more time than I was willing to invest. And the poses are very static overall even if you use the various arms and leg combinations. 

One thing I do like about them is the inclusion of two helmeted heads in each set that can be used to make Citi-Def troopers so I set about making some for my first city-block The John Blanche Block. Even this proved to be a bit more work than I cared to put into them. The mold lines are brutal and the previously mentioned wonky parts fit made them a pain to assemble.



I painted them in red as that always seemed to be Blanche's favorite color when he was painting for Games Workshop. I was planning to do more text painting on them, which is one of my favorite stylistic ideas from the Dredd comics, but honestly I couldn't be bothered. So they get a quick CD on the helmet and then off to the Block War.

As a fan of Bob Naismith I'm not sure what caused these to end up so badly. Mongoose seemed to have some plastic production problems with their Starship Troopers line as well so I'm going to assume that Mr. Naismith turned in lovely sculpts that were changed drastically in the casting.

Maybe next time we'll get some Citi-Def troopers from Mongoose that really look the part.