Showing posts with label Mathematics. Show all posts
Showing posts with label Mathematics. Show all posts

Thursday, August 28, 2014

DUCKTALES RETROSPECTIVE: Episode 96, "A DuckTales Valentine"... and a moment with "DuckTales: The Movie"

Among the standalone half-hour episodes of DuckTales, "A DuckTales Valentine"... well, stands alone, only more so.  Originally broadcast on February 11, 1990 as the first part of an hour-long Magical World of Disney Valentine's Day special...

... it subsequently turned up in syndication, albeit with a badly butchered title card that treats "DuckTales" as, I guess, a character, complete with a first and a last name.  Shades of the infamous "DuckTales in..." byline that we saw in Marvel-Disney's DISNEY AFTERNOON title, among other places.

The original version of the title card, which only appeared during the original NBC broadcast, makes "DT Valentine" the only DuckTales episode with THREE distinct titles.  This is also the only time that any DT ep got the picture-card title treatment that later became S.O.P. during Quack Pack.  (Do all of the auguries so far sound a bit... ominous?  I'd say so.)

(Hey, it would've probably been better than the show we DID get.)

Depending upon whether you regard "Back to the Klondike" as a Valentine's Day episode -- I'm inclined to say not, given that (1) the Valentine's theme is merely a sidebar to the actual plot; (2) WDTVA itself seemed to have no problem slating "Klondike"'s original broadcast for late October 1987 -- "Valentine" broke WDTVA's duck (sorry) as the first full-fledged "holiday" episode that the studio had ever produced.  The fact that DuckTales had eschewed "holiday" productions up until this point could actually be considered a positive of sorts.  The individuals who toiled on the series apparently had sufficient confidence in the show's entertainment level that they did not feel the need for such "expected" seasonal offerings.  The increased use of "holiday" eps in later WDTVA series admittedly resulted in at least one universally acknowledged masterpiece, but it also figuratively shortened the distance between WDTVA productions and productions from other, frequently less inspired studios.

Doing a Valentine's special obliges the creator to answer a very tricky question: What is the appropriate tone to take?  From my perspective, "DT Valentine" was fighting something of an uphill battle from the start.  The prime Valentine's special of my youth, "Be My Valentine, Charlie Brown" (1975), mixed a good deal of wistfulness in with the expected sentiment -- in fact, most of the attention went to the subversion of romantic assumptions.  Charlie Brown's well-established frustration at never getting a Valentine was an obvious choice for a subplot, but Charles Schulz' script added to the expected angst:  Linus bought an elaborate box of candy that he intended to give to his beloved teacher Miss Othmar, only to erupt in fury after he watched the oblivious Miss O. drive away with her boyfriend.

Then, too, "Back to the Klondike" had already partially compromised any additional attempt that DuckTales might take towards the Valentine's holiday, slathering several thick layers of "pink-tinted cuteness" onto an existing narrative that was famed for its astringence.  (Don Rosa's slightly different take on the events of "Klondike" didn't exist at the time, but suffice it to say that the contrast would have seemed even sharper if it had existed.) I had come to terms with the series' approach to "Klondike" by the time "DT Valentine" aired, but I hadn't forgotten the (still somewhat disturbing) precedent.

Given the relatively modest hopes that I had for "DT Valentine" going in, I actually found the end product to be unexpectedly enjoyable.  Granted, there are more than enough flaws to pick at here, not the least of which is the ultra-syrupy "pulsating heart" fadeout scene.  GeoX is right; this really does make the heart-shaped smoke plumes of "Klondike" seem subtle and underplayed.  The fact that the sentiment being expressed (Scrooge's devotion to his family) is one that has long since been established as a basic characteristic of the DuckTales version of Scrooge makes the lovey-dovey overkill feel akin to being beaten over the head with a greeting card (as an unsentimental someone once described a viewing of The Sound of Music [1965]).

  Even a majority of the Ducks seem a bit uncomfortable with this approach.

Other issues of tone will affect one's opinion of the narrative, especially Webby's "saccharine burbling" (GeoX) and/or "melodramatic crap" (Greg).  Honestly, most of this didn't bother me.  Webby was far more hapless and unendurable in "Attack of the Fifty-Foot Webby," in which even Bubba Duck outshone her.  Her gift of a Valentine's cupcake to the love-struck Scrooge (who subsequently palms the pastry off on an indifferent Aphroducky) is played in a somewhat cutesy manner, including the silly use of heart-shaped black pupils, which tends to obscure the salient fact that Webby, unlike HD&L, is willing to continue trying to get through to Scrooge, a clear indication of just how much she really cares for him.  We also shouldn't forget that Webby (1) is the first kid to use one of Cupid's arrows as a weapon, when she jabs Aphroducky the first time; (2) is accepted as an equal by HD&L when the kids stow away on Scrooge and Launchpad's plane; (3) plays her part in bamboozling Aphroducky into thinking that she's allergic to Scrooge's money.  Some "burbling" there might be, but Webby is most definitely "a full part of the team" here -- a nice callback to some of her stronger past roles.

Scrooge's attitude here, though less noticeable than Webby's, is also something that a viewer must fight through.  Until the love spell is broken and Scrooge rescues the kids from Vulcan's pit, this must rank as Scrooge's most unlikable performance since... I don't know, "Ducks on the Lam," maybe?  Or "Aqua Ducks" and "Working for Scales"?  Whichever precedent you choose, man, is he having the proverbial "terrible day" here.  We get a sense of what's coming right at the start when the kids point out that Scrooge has been incommunicado for weeks while he's been researching the location of the Lost Temple of Aphroducky.  Scrooge subsequently blows off V-Day as "sentimental drivel," forbids HD&L and Webby from coming with him to find the Temple (as if that's ever stopped them before...), hurls a few "Scrooge's Pet"-vintage insults at Launchpad, erupts in disgust when he discovers the nature of "the greatest treasure of all" (compare his restrained reaction to the truth about the treasure of the ancient Thinkas in "Bubba's Big Brainstorm"), and so on, and so unpleasant... whereupon he gets poked with an arrow and turns into a lovesick fool.  Needless to say, Scrooge's "original sin" -- namely, his indifference towards the kids -- is atoned for in full when he realizes that HD&L and Webby are in physical peril and his protective instincts towards "[his] own kin" come to the fore.  But a whole lot of green-tinted bile and candy-flavored goo has to flow under the bridge before we can get to that point.

So what "saves" this ep for me?  Well, first off, it does have a proper plot with an appropriate payoff, in the manner of a more or less typical half-hour episode from the first season.  There's nothing here remotely comparable to, say, Act Three of "Yuppy Ducks," or the final chapter of "Time is Money," in terms of insulting the intelligence.  Vulcan's attack on McDuck Mansion, and the addled Scrooge's self-correction, are both logical consequences of what has gone before.  The only real loose thread that I can discern is a lack of an explanation for exactly how Aphroducky and Vulcan's "magic monitor" works.  OK, the thing "dings" (oddly enough, in the manner of a microwave or a toaster oven) when someone, or something, is in Aphroducky's sunken Temple.  So wouldn't it be "dinging" all the time, given that Aphroducky inadvertently reveals that passing sea creatures (such as the shark) are able to activate it?  I can see that aural irritant contributing to Aphro and Vulcan's... er, domestic issues.  Also, when Vulcan turns on the device, why does it suddenly act like a television set rather than a security camera, and why does it immediately bring up a picture of Aphroducky?  This wouldn't be so important, except that the "magic TV" is the means whereby Vulcan learns that his betrothed is "two-timing" him and subsequently searches for Scrooge with intent to clobber.  The fact that both Aphro and Vulcan know exactly where to find Scrooge (Vulcan needs some help, but he knows enough to go to Duckburg, at the very least) can be more easily be brushed off because, well, these characters ARE gods, after all.  You wouldn't expect Princess Celestia to need a GPS, either.  But the use of the "magic monitor" as a convenient "whatsit" that gives characters exactly the information they need to keep the plot moving has always struck me as too convenient by half.

"AH!  The spanakopita's done?!"
Now, what ABOUT Aphroducky and Vulcan?  Neither GeoX nor Greg seems to have thought much of their portrayals here.  I'm not talking about relatively petty stuff, like the mixture of Greek and Roman names; I'm referring to the fact that Aphro and Vulky are channeling The Bickersons throughout.  Well, that's not strictly true.  The trick to understanding their characterizations here is to realize that Kenneth Mars and Linda Gary are pretty obviously basing their performances on Ralph and Alice Kramden from The Honeymooners.  This is at once a clever reference that adds to one's enjoyment of the episode (much as the knowledge that Lawrence Loudmouth was based on Morton Downey Jr. augments one's appreciation of "The Masked Mallard") and an intriguing interpretation of the well-known fact that the deities of classical mythology were essentially "fallible men and women" who just happened to possess godlike powers.  How better to illustrate the somewhat tempestuous interpersonal relations of the Greek and Roman "super-power elite" than to interpret them in terms of one of the most famous "contentious couples" from our own popular culture?  

The media-inflected portrayal of Aphroducky and Vulcan reflects the manner in which "DT Valentine" is basically a first-season episode in terms of plot setup -- search for a mythical lost treasure, discovery that the treasure comes with a few barbs (literally) attached, interactions with figures from myth and legend, plenty of action -- but a second-season episode in terms of humor style.  A similar mixture of seasons can be seen in the depiction of Launchpad.  Before he is "poked" and falls in love with the shark, LP swings between "standard" bouts of ineptitude and moments of legitimate derring-do, touched with a bit of genuine heroism (e.g., when he prepares to face the shark and tells Scrooge to save himself and the kids).  This portrayal comes to a halt when the tetched LP gives the shark that yard-long smackeroo.  Then, a touch of seriousness returns when LP is forced to choose between flying and living with the shark.  Finally, LP makes with the wisecracks, ill-advised or otherwise, during Vulcan's attack.  Which version of Launchpad do you prefer?  Take your pick, they're all here.

The influence of the first season on this episode can most easily be seen during the action scenes, which are surprisingly intense for a supposedly "saccharine" effort.  Launchpad riding the shark, Aphroducky attacking Scrooge in the Money Bin, and Vulcan going after Scrooge all deliver the goods.  Even HD&L and Webby get to join in the physical fun when they "make their points" with various characters' posteriors.  There are plenty of far less sentimental DT episodes with far feebler action content.

The somewhat troublesome distinction that is made here between "stimulated infatuation" and "true love" can be finessed by interpreting the latter phrase as "true passion."  Launchpad's passion is obviously flying (as he himself says in the foreshadowing monologue during the flight to the treasure site), and, as for Scrooge... well, even Barks saw fit to admit in his stories that, despite Scrooge's emotional and psychological attachment to his money, there are certain lines that the miser will not cross: his decision to let Glittering Goldie have the rest of the gold on the White Agony Creek claim in "Back to the Klondike" is but the most famous of these.  Add to this DT's previously-established axiom that Scrooge has (literally) learned to care deeply about his family -- progressing from the solitude of "Don't Give Up the Ship" to the determination that the kids need to be taken care of, no matter what, in "Scrooge's Last Adventure," and it's easy to accept Scrooge's "true passion" being the welfare of those in his charge.  We could definitely have done without the "heart-filled" jackhammering, but I can see what Len Uhley was aiming for here.

Thanks to a pretty robust plot, some solidly comic grace notes, and a few moments of legitimately heartwarming sentiment, "A DuckTales Valentine" is nowhere near the utter disaster it could have been -- provided that you can stomach the sweetness, of course.


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"DuckBlurbs"

(GeoX) [Scrooge] refuses to allow HDL and Webby to go along, and there's an unintentionally hilarious bit where they're like, oh man, what'll we do? And then the camera focuses on an empty crate and they're all, maybe we CAN go, after all! Dudes, you stow away in boxes three or four times a week. Don't act like the idea is such a revelation.

Scrooge has even less of an excuse to let the kids get away with this than he normally would have, given that the plane's cargo hold is virtually deserted, apart from the box in which HD&L and Webby are hiding. 

(GeoX) And [the Ducks] find statues of Aphroducky, as well as Vulcan and Cupid, and two things: A) if you're going to give one of them a lame duck-oriented name, you have to do it for all of them. None of this lame inconsistency; and B) Aphrodite is Greek; Vulcan and Cupid are Roman. I don't think it's asking too much to expect the show to get this fairly basic bit right--at least, if you don't want people to resort to the dam[n]ing-with-faint-praise "who cares? It's just a dumb kids' show." Of course, you probably want to keep "Cupid," since "Eros" doesn't quite have the same cultural resonance, and besides, hypersensitive parent groups might get enraged. So the best choice would've been to just go with "Venus;" we'd lose the awesome duck-name, of course, but I can honestly say that that is a sacrifice I am prepared to make.

Again, I would have gotten more bent out of shape about fidelity to classic myth and all that were it not for the fact that the god-characters are basically placeholders for a media parody.  I'm willing to cut the episode some slack on that account, as opposed to dismissing the inconsistency as "something you expect in a kids' show."  "Home Sweet Homer" mixed real and "Ducked-up" character and place names, too, and I didn't find that bothersome in the leastI will, however, note that the statue of Aphroducky literally changes in appearance from one scene to the next.  Keep an eye on her hair.

(GeoX) "This so-called holiday is just a ploy by the card and candy companies to make a buck!" We're clearly meant to disagree with this statement, but…well, don't get me wrong, I find lazy anti-Valentine's-Day cynicism super-boring, but the fact remains, it's sorta kinda completely true.

This does seem considerably harsher than Scrooge's comment about Valentine's Day in "Back to the Klondike": "A waste of time and postage stamps."  That rings a bit truer to Scrooge's personality, in the sense that saving money on postage is the first tangible thing that comes to his mind.  Scrooge's cynicism about the holiday may simply be Len Uhley expressing his own jaundiced views to the audience, just as he displayed cynicism about the media and the Duckburg power structure in "The Masked Mallard."

(Greg) Scrooge also shows a map with a big red X on the lower left which Louie uses the magnifying glass on it and sounds generally not interested. 

We've come a long way from "Treasure of the Golden Suns," haven't we?  An elaborate search for multiple pieces of a map there, a couldn't-misinterpret-it-if-you-tried "big red X" here.  Guess Uhley was simply anxious to get to the good stuff.  At least this opening wasn't quite as tossed off as the one in "Ducky Mountain High."

(Greg) So we scene change to underwater as Launchpad is manning an orange hover sub which has no dome and thus the babyfaces have to wear their underwater suits. And the kids are with them of course...

Funny (as always) how Scrooge flipped from saying "I told you not to come!" to allowing HD&L and Webby to join in the potentially dangerous search, as opposed to simply leaving them on board the plane, which he would have had every right to do.

Another potential thesis for the enterprising Donaldist: "Effects of Exterior Duck Bows on the Flow of a Surrounding Viscous Fluid Medium." (Subtitle: "Including an Analysis of the Webby Effect vs. the Daisy Effect.")

(Greg) Louie has the flashlight on full blast and notices a stone box half buried in sand with Greek writing on it. Launchpad floats down and he has no idea how to translate Greek; to no one's surprise. Scrooge comes down and he somehow is able to translate the writing and it's the greatest treasure as he, Louie and LP pry open the box and there is nothing inside of it; other than a Greek word written on the bottom which loosely translates into love.

And which Launchpad, for some inexplicable reason, is able to translate immediately after having admitted that he doesn't know how to read Greek.  But Uhley simply had to have that "It's Greek to me" line in there somewhere.  (Heck, Launchpad openly admits as much.)

(Greg) Dewey however; saves this mission by being under the Cupid statue and pointing to the PLOT DEVICE OF THE DAY - the golden arrows of love. Wait; so Webby noticed the statue and didn't realize that the treasure Scrooge wanted was already in the quiver about thirty seconds ago? Damn; this episode is frustrating me.

The nature of the arrows is much clearer in the shot with Dewey than in the shots with Webby -- in the former, the gold is much brighter, and the quiver is clearly visible.  Part of this can perhaps be explained by the fact that the two shots below are taken from different sides of the Cupid statue.  Webby is blocking us from view of the quiver, and the light must be shining from in front of Dewey for the gold to gleam so brightly.

(Greg) Aphro (voiced by the late Linda Gary) doesn't want to bother with the grovelling and wants the arrows right now. Scrooge no sells in typical fashion as we are redoing Raiders Of The Lost Harp.

Very much so... only this version is slightly more comedic, in the second-season tradition.  Yes, even though "Raiders" featured the pro-wrestler version of Magica.

(Greg) Yes; I think we know where this is going [to the climactic attack by Vulcan] and while it is really the right booking decision; the buildup to it is so awful that it's difficult to have any empathy towards the kids. This is why Kit and Molly were so special because they could pull this one off a lot better since they know heartache a lot more than these kids do.

Greg definitely seems to be of the opinion that HD&L and Webby needed to be punished in some manner for their actions here.  I don't get that at all.  The only true mistakes that the kids made were (1) to accidentally stab Scrooge with the arrow when they were trying to trap Aphroducky (file under the heading of an "honest mistake"); (2) incorrectly thinking that Scrooge's "true love" is his money, rather than his family (somewhat questionable, given that they have gone through the same series-long chain of events that Scrooge has, but also understandable, given that the DuckTales Scrooge often gives the impression that money is that important to him).

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So... um... DuckTales: The Movie


Hey, what did you expect?  Try finding it anywhere.  Why Disney chose to release the DVD version through the Disney Movie Club, I'll NEVER know.

If the phrase "It is what it is" hadn't been fated to be inflicted upon the world 20 years in the future, then it would surely have been created for the purposes of describing DT:TM.  It's a pretty straightforward big-screen adaptation of the series, drawing heavily upon the precedents set in the TV series' first season, with some immensely memorable scenes (the gang's discovery of the Treasure of Collie Baba, the kids getting caught in the Money Bin stairwell as Merlock transforms the Bin into "Casa de Kookoo") and a lot of interstitial material that is more or less cutesy.  I happen to like it quite a bit, even while I admit that it doesn't truly break any new ground in the manner of, let us say, A Goofy Movie.  (I will leave open the question of what might have happened had WDTVA been permitted to make a large number of additional half-hour episodes in place of the movie.)  From the perspective of DuckTales the series, of course, the effects of DT:TM can be narrowed down to...


But we'll make that Bedouin and lie in it next time, as we begin to tackle the handful of remaining new episodes from the Disney Afternoon era.

Next: Episode 97, "Attack of the Metal Mites."

Friday, June 27, 2014

DUCKTALES RETROSPECTIVE: Episode 84, "Bubba's Big Brainstorm"

Oh, it's bad, all right... but, with apologies (is that the right word?) to GeoX and Greg, it's not THE WORST, for several nontrivial reasons.  Hear me out, I promise to make this as painless as I can:

(1)  The plot is reasonably coherent and logical, at least until we get to the land of the Ancient Thinkas.  Bubba's technologically augmented brainpower, and other characters' reactions to it, are built up in a reasonably sound fashion.  There can be no comparison with, for example, the grab-bag of Barksian, pseudo-Barksian, and just plain wrong-headed anecdotes that constituted "Once Upon a Dime."  Nor is there any single aspect of the story that is as egregiously idiotic as the "Cancel every deal!" madness that fatally disfigured "Yuppy Ducks."

(2)  The idea of an advanced ancient civilization that fell victim to... well... excessive civilization is a first-rate one and would have made for a superb story-pivot in a better ep.  The Atlantis of Disney's ill-fated (and, in my view, seriously underrated) 2001 feature film isn't all that far removed from the Thinkas' degenerated realm, though the fine details in the former were worked out with more success than those in the latter.  It doesn't make sense, for one thing, that the Thinkas' descendants have completely forgotten everything related to the history of the "ancient ones" but still know how to use those laser spears, or electric cannons, or whatever they are.  (How lucky for them that the weapons didn't break down or malfunction during that degenerative interregnum, eh?)  For the Carl Barks enthusiasts in the audience, the cluelessness of the tech-garbed natives furnishes an amusing contrast to the spirited Cura de Coco primitives of "A Spicy Tale" (UNCLE $CROOGE #39, September 1962), who gleefully await the instructions from "Tutor Corpsman" Donald that will lift them out of ignorance and onto the lofty plinth of comprehending contemporary pop culture.

(3)  While the Nephews are poorly characterized here -- seriously, straight-A students one minute, unable to complete a simple picture puzzle the next? -- and their bilious kvetching about the super-smart Bubba gets real old real fast, they're not AS badly characterized as they were in "Yuppy Ducks."  Heck, HD&L fans should be positively ecstatic at the boys' report cards after the strong hint in "Raiders of the Lost Harp" that they were struggling in school.

(4)  Frank Welker's riff on William F. Buckley, Jr. as the voice of genius Bubba is truly something special, even for that preternaturally gifted dialectician.  The use of Buckley as a voice-source bespeaks a certain level of faith in the sophistication of the audience (or at least its older contingent).  While Buckley was still very much in the public eye in the late 80s, he wasn't quite as prominent as he had been in the 60s and 70s, and his long-running PBS series Firing Line was winding down.  DuckTales deserves credit for eschewing the use of a generic "arrogant nerd" voice and going "full full-of-oneself" with this parody.  I've long since found that I don't have to enjoy what Buckley-Bubba is actually saying in order to mine a great deal of enjoyment out of this portrayal. 

 

(5)  There are one or two decent jokes scattered about here.  "You may now pass 'go' and collect 200 fish skins," for one, never fails to get a chuckle out of me.

The above being said -- or, should I say, being tremblingly brought forth for consideration by the "Brainstorm"-bashers -- there's no doubt that this ep does get a whole lot of things wrong, starting with the moral.  Ugh, that hideous moral.  DuckTales didn't partake of a whole lot of moralizing, and that was a very good thing at the time, since so many of the Smurfs-influenced "happy little get-along friends" cartoons of the 80s had well and truly put the stink on that approach to cartoon-making.  What morals DT did dispense tended to be innocuous, decaffeinated ones such as "be yourself," "have faith in your abilities," and "family is more important than money."  Up until "Brainstorm," the biggest mistake that the series had made with morals was plugging them into pre-existing stories where they frankly weren't needed, such as in "Down and Out in Duckburg."  "Brainstorm" blew such errors completely out of the water by getting its "intellectuals are all head and no heart" moral wrong.  Even had genius Bubba been portrayed as a thoroughly despicable character, this simplistic contention would have been a tough sell.  The problem is that Bubba is much more what Greg and other pro-wrestling enthusiasts would call a "tweener" than an out-and-out nogoodnik.  He does make with the egotistical comments, but, seriously, are they all THAT much more offensive than what we would later hear from Darkwing Duck?  As both Greg and GeoX point out, his ability to save the gang by solving various conundrums in the Thinka pyramid makes the negative reactions of HD&L, in particular, seem somewhat hypocritical.  The killing blow, so to speak, is the conversation between Scrooge and Bubba right before Bubba reverts back to his old self, during which Bubba (1) claims that his treasure-hunting efforts were only meant to please Scrooge and (2) voluntarily decides to murder his intellect for the immediate good.  The irony is that, were genius Bubba really as cold-hearted as Scrooge claims, he would never have decided to revert back in the first place (arguing that "the world can't be deprived of a genius like mine," or some such) and might even have decided to keep the treasure for himself (on the grounds that even Scrooge is too primitive-minded to make the very best of his gains).  There was no good way out of this emotional cul-de-sac.  In order to get out of the dilemma of dementalizing Bubba, the whole point of the episode had to be undercut... which means that the point probably shouldn't have been made in the first place.

The ep, of course, piles on its attempted moral (perhaps hoping that repetition will help to ram the point home) with the revelation of the "treasure," the book telling the story of the Thinkas' civilization.  The very existence of this artifact is extremely problematic unless one posits that a proverbial "last Thinka" was able to produce it before perishing, a la the "last Sobram" in the Lost in Space episode "The Flaming Planet."  The Sobram was more than willing to include the tidbit that his was a prideful warrior race whose demise was largely self-inflicted; I have a harder time accepting the notion that any Thinka would be quite so honest about his civilization's inability to combat "the monsters of [its] time."  (If the Thinkas really had become as heartless as the book claims, then wouldn't they have found it easier to lie about their past and make it seem as though their demise was less pathetic than it truly was?  Wouldn't such technologically advanced "hollow beings" have been just as likely to build "weapons of mass destruction" to ruthlessly obliterate their foes as they were to have quailed before them?)  The Ducks' decision to leave the book with the natives is, of course, supposed to "atone" for Scrooge's earlier, Bubba-influenced decision to take the treasure away from the "hopelessly backwards" locals, but it comes across as even more condescending than the original neo-colonialist sin.  How is learning about the Thinkas' fate going to lead to the descendants themselves reacquiring the knowledge and skills needed to plug back into civilization, even in a cursory sense?

I probably should have been on my guard about this ep's failings based on the opening scene, in which Scrooge declares himself incapable of deciphering the Thinkas' map.  I'm referring, of course, to the presence of mathematical symbols (one of which is clearly discernable, at least) in the upper right corner of the document.  Presumably, it is these markings which have Scrooge stumped.  I've learned through harsh experience NEVER to place complete faith in a pop-culture creation in which mathematics is equated with esoteric science -- unless, of course, the creator himself has significant scientific "street cred."

The revelation of Bubba's straight-Z report card isn't as surprising as the later discovery that these marks represent Bubba's first-grade grades.  If I were Julie Blurf, I don't know but what I'd be somewhat insulted by this.  In "Bubbeo and Juliet," Julie certainly didn't seem to be a first-grader; at a guess, I'd have thought that she would be around the Nephews' age and perhaps a little older than Webby.  Yet, there she was, taking art class with Bubba.

I'm not sure whether to classify Gyro's pressure-cooker "thinking cap" as a success or a failure.  I mean, it did its job, didn't it? -- it made Bubba smarter.  There's no indication that a design flaw in the "cap" caused the super-smart Bubba to become an obnoxious know-it-all, and Bubba's later self-adjustments of his cranial capacity -- the ones that caused his head to swell to a positively frightening extent -- weren't sanctioned by Gyro.   It's a shame that DuckTales didn't see fit to reproduce Gyro's "thinking cap" from the comics, but I can understand the DT creative staff wanting to avoid having to explain those birds in Gyro's belfry.

"Let's do the Beak Warp again!"  On second thought, let's not.
The rest of a longish Act One follows the subsequent blossoming of Bubba's intellect (and ego), culminating in his cracking of the Thinka map mystery.  It's unfortunate that the ep didn't make more of this latter achievement.  Hearing Bubba explaining exactly how he deciphered the mathematical symbols on the map would certainly have been more interesting than having him spout and scribble various forms of quantitative nonsense in a lazy effort to convince the audience that, yes, folks, he REALLY IS THAT SMART.  ("Pi squared to the 27th degree," my ass.  I can accept "fifth-grader" Huey not knowing what pi is, but Bubba's line is sheer gibberish.)  It's not just those with a mathematical calling who should feel vaguely insulted here; I was unaware, for one thing, that sectioning a pie chart and drawing a sine curve, among other actions, constituted coming up with great "business ideas."
It goes without saying that HD&L don't exactly cover themselves with glory here, for all of Bubba's gloating egotism goading them into acting like jealous jerks.  The HD&L I know might have taken Bubba's intellectual pretensions as a challenge and tried to match him in brainpower (probably with the help of the Junior Woodchuck Guidebook) while demonstrating that one doesn't have to be "all head and no heart."  Instead, they take the easy road and blow him off, even when a failure of his intellect (such as when he has trouble figuring out the ancient computer) might mean their doom.  At least the lads aren't presented as dolts the better to contrast with genius Bubba, that painful inability to solve the puzzle aside.
I'd have to agree with Greg that the inclusion of Launchpad as pilot here would have made the experience more enjoyable.   LP's reactions to the brainy Bubba would surely have been more entertaining than HD&L's, since he is perfectly aware of his own intellectual limitations and has no real problem with them.  Since "Brainstorm" counts as one of the few legitimate adventures (OK, quasi-adventures; we probably don't spend quite enough time in the Thinkas' realm to make that particular cut) of the Bubba-Fenton era, it's a shame that Launchpad couldn't come along for the ride.  Lastly, I fully agree with HD&L; LP would have found some way to fly a plane without wings.  I also think that he would have produced a more interesting crash than the relatively bland one we wound up with here.

While it does have its share of moments to shine, Act Three, the big Thinka payoff, is where this ep really falls down, starting with that first native encounter.  The degenerated locals aren't offensive so much as they are incoherently characterized.  They wear the remnants of the Thinkas' civilization as clothing and jewelry and still know how to operate the laser weapons... right.  The chief can barely speak one minute ("Uhhh... What you doin' here?") and is capable of speaking reasonably coherent sentences the next.  Worst of all, even a "primitive mind" would have realized that the arrival of "someone as smart as the ancient ones" represents a golden opportunity to recover the Thinkas' treasure.  Instead, the natives throw the "trespassing" Ducks into the pyramid... which just happens to be where the treasure is located?!  If you're going to do that, then why not ask the visitors to help find the treasure in the first place?  There are bits and pieces of a clever concept here, but writers Mark Seidenberg and Evelyn Gabai evidently couldn't be bothered to construct a medium in which to set them.

The booby traps set by the Thinkas to protect the treasure vault are reasonably clever, with one hideous, cawing, badly-designed exception.  Since the vault is intact, I presume that no Thinka descendant ever made an effort to dope out the musical tones on the ancient computer that neutralized the self-destruct operation (you'd think that some venturesome soul would have tried it, back when the natives weren't quite as bad off as they are now...), or to outwit the "riddle box."  The really peculiar thing about this sequence is the mere fact that the natives follow the Ducks into the vault after having tossed them there.  What motivated them to do that?  Was it the sound of the earth shaking when the self-destruct countdown was activated?  And, if it were, why should the natives even care that some "trespassers" are crushed?  The setup seems like a convenient way to have the natives on hand for the denouement, but the same effect would have been achieved had the natives stayed outside the vault and the Ducks had come out to give them the book in the end.  At the very least, Greg wouldn't have been driven crazy by the idea that the natives couldn't follow the Ducks when the former reached the three-way "fork in the tunnel."  (In truth, based on the visual evidence, I think it was entirely possible that the natives didn't see the Ducks take the center route.)

The appearance of the cockatrice marks a truly painful visual moment.  The design, the animation, the "voice"... all are simply dreadful.  Even the monster of "Ali Bubba's Cave" was well thought out compared to this.  The effect, of course, is to make what is supposed to be a terrifying foe (presumably, similar to the ones that destroyed the Thinkas in earlier times -- though how the Thinkas managed to train this one to be a guardian is beyond me) seem positively ludicrous.  The wonderful, eerily-lit shot of the Nephews and Tootsie trapped inside the crevice is completely neutralized, as is the restored Bubba's ultimate "clubba-ring" of the hilariously homely beastie.  You also have to wonder what happened to the cockatrice after it was thrown into the midst of the natives and subsequently literally backed out of the scene.  I hardly think that it was the type of creature to graciously retreat and allow the characters to dispense a moral that had already been made more than perfectly clear.

In the end, even one of Frank Welker's most memorable performances can't save this badly-conceived production from itself.  It's not the Spawn-of-Hell, "F*** you, DuckTales" travesty that some have made it out to be -- as I've said before, I'm convinced that this sort of fiery reaction is primarily ideologically driven, and there is a difference between disliking an episode because of poor writing and characterization and disliking an episode because you don't happen to agree with the philosophical point it's trying to make -- but the negative portrayal of intellectualism is certainly annoying enough without ladling left-wing animus on top of it.  For me, the saddest thing about "Brainstorm" is its tacit admission that Bubba, as a character in and of himself, is fatally lacking, and that you need to give the character a complete makeover in order to make him remotely interesting.  This is as good as a confession that the inclusion of Bubba in the DuckTales cast was a mistake.  Bubba will be a decidedly minor player in the series from now on, and I don't think that it's a coincidence.

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Bumper #19: "Doughbegon"
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"DuckBlurbs"

(GeoX)  The whole thing resembles some sort of crazed, nationalist rant about intellectuals sapping our National Vigor. And they can't even get that rant right; we're supposed to hold Bubba in contempt for being too cowardly to beat a monster with a club, but wholly unremarked is the fact that, just minutes ago, they would all have been horribly crushed to death if smart-Bubba hadn't been able to correctly answer a series of riddles.

See my point above about HD&L's hypocrisy. 

(GeoX)  As Bubba ineffectually tries to decide which passage to take: "Louie's coin-toss is never wrong, Bubba! We go right!" Yeah! Your élitist commie faggot book learnin' is no match for our good old-fashioned common-sense salt-of-the-earth, uh, blind luck! Christ, guys…

It isn't even as common-sensical as all that.  Why would you use a two-sided coin to choose which of THREE paths to take? 

(GeoX) Also, note the way it's made quite clear that Bubba isn't just smart-Bubba; he's a completely different person (as explicitly evinced by the way he says "goodbye" and "I'm back!" when changing back to "normal"). We don't even want to suggest that Bubba could even potentially have something of the Evil Intellectual in him. God forbid.

That last bit doesn't bother me so much as the mere fact that the "recovered" Bubba is aware of what has happened to him.  That seems more troubling, in a sense, than smart Bubba's dismissal of his "primitive" past life. 

(GeoX) "How long is a piece of string?" "[It's] Twice the distance from the center to either end!" So the answer is "twice as long as half a piece of string?" And only the genius could figure that out? Ducktales' idea of relative intelligence is kind of terrifying.

Hey, at least that was more imaginative than the nursery-school riddles that made up the remainder of the trap-quelling trilogy. 

(Greg) ...Bubba proclaims that he has ideas to boost [Scrooge's] profits as shown on his notepad. Scrooge loves this and offers [to let him] stay in the mansion as a reward. Okay; I got to admit, they booked this scene right since Scrooge loves Bubba as this because it benefits him. And Bubba seems to have no trouble with Scrooge anymore. It doesn't save the rest of this episode; but this scene doesn't insult me like the rest of it.

Scrooge's characterization in this episode is not without its own share of problems.  One can easily imagine him falling in love with the super-smart, business-savvy Bubba, or even agreeing with Bubba that the natives don't "deserve" to keep the treasure (Scrooge has a knack for justifying such actions to himself without any outside assistance).  But blowing off the "appointment-less" Nephews when they come to the "Think Tank" and want to play with Bubba?  That seems rather harsh.  Needless to say, Scrooge is quick to recover his senses when his family members are in danger, the better to provide a contrast to the dismissive Bubba.

(Greg) Scrooge can smell the treasure; Dewey only smells trouble as the walls pop up surrounding them and they then for some reason push right towards them. I'm not going to point out the obvious logic break here because it is such a waste of my time...CLIMB OUT YOU F***S~!

"Climb out?  Why, I, I wouldn't know where to begin."

(Greg) Yeah; apparently; the ancient thinkers were so smart that they used picture books instead of complex words with no pictures in it. UGH!

Actually, I don't have a problem with this.  The Thinkas might have reasoned that those who came after them would be less advanced than they were, so why not tell the story in a simple a manner as possible?


Next: Episode 85, "Dough Ray Me."