Showing posts with label Orks. Show all posts
Showing posts with label Orks. Show all posts

Monday, 9 September 2013

A right riveting read

Finished!  Well, I could tinker with it more but I'll go blind if I put one more rivet on, so I'm calling it done. The Orkification was the most difficult part really.  Forcing yourself to glue random shit onto a model just feels... unnatural.  Drinking a bottle of wine and listening to 'Woodpeckers from Mars' by Faith No More helps.  However, it makes the rivets difficult to see, never mind glue on.

Crime: Defacing an Imperial Aquila.  Sentence:  Death by rivets

Thursday, 5 September 2013

Skyshit Landing Pad

Well, I finally got the landing pad to fit on top of the Manufactork.  I'm not sure its a viable piece of scenery any more since you will have to make a 17" charge up the sheer side of a building in order to assault anything inside it.  Or you could go round the back and play Qbert on the different levels to get up there.  Assuming you hug the lee of the wall in order to get defilade.  Because you can bet your bottom dollar that the defender will put something hideously shooty up there.

All along the watchtower.  Thudd Guns kept the view.


Friday, 30 August 2013

Shrine of the Manufactork 2

Crane added to the Manufactork as per client instructions:

building a grimdark tomorrow

Monday, 26 August 2013

Shrine of the Manufactork

I've been working on the looted Ork manufactorum.  Chris instructed me to add a crane and a skyshield landing pad to the structure.  So I decided to put some doors on it.  Some big ass doors which can open and close and have a working lock mechanism.  I never was very good at taking instructions.

Shrine of the Aquila.  Not.

Wednesday, 14 August 2013

Katyusha Lootas

All the boring bits are already done.  I just need to accessorise and Orkify


As usual, I was complaining to my fellow gamer Chris about Nids the other day.