I know I said only the other week that I wasn't planning any more Adeptus Arbites / Enforcers / Venators for my Necromunda campaign. But our campaign Arbitrator is planning a juve race multiplayer game this week. And the 250 creds received in the downtime phase of the campaign had to be spent on something to counter all the ambots people seem to be painting.
To that end, I've made a cadet (who will be a proxy Orlock juve as Venators can't get juves) and the ultimate anti-big thing champion.
Showing posts with label Adeptus Arbites. Show all posts
Showing posts with label Adeptus Arbites. Show all posts
Tuesday, 14 May 2019
Monday, 29 April 2019
Subdue and Secure - Adeptus Arbites Specialists
One of the fun things about making a Necromunda gang is the creation of individuals with exotic weaponry and wargear as a campaign progresses. I wanted to do the same with my Adeptus Arbites/Enforcers (counts as Venators) in my current campaign, with a web gunner and a riot shield specialist.
Neither of the new recruits are standard miniatures, but hopefully both fit nicely in my growing collection of Adeptus Arbites.
It doesn't pay to get on the wrong side of the law! |
Neither of the new recruits are standard miniatures, but hopefully both fit nicely in my growing collection of Adeptus Arbites.
Tuesday, 2 April 2019
Call in Psy-Ops Support - Adeptus Arbites Sanctioned Psyker
I love the concept of psychic detectives (perhaps more along the lines of 2000AD's Judge Anderson than the BBC's Jonathan Creek). That odd, isolated and strange character that is nevertheless vitally important to many investigations. The specialists with glowing eyes, non-standard interrogation techniques, and the ability to force blast crims out of the way. Every sci-fi cop department could use one!
I also enlarged his cranium and added a Lobot-style psychic hood, as well as details on the right arm and tidying up a few areas.
I haven't yet thought of a name yet, although 'Judge Mental' was suggested by theottovonbismark, and I can't shake it off!
I wanted to keep the same colour palette as the rest of the Adeptus Arbites, but decided to give him a sinister black bodysuit, rather than copy the grey armour. Blue accents and grey pouches tie him to the rest of the Arbites.
I painted him mid-psyching(sp?), with a blue glow around his eyes, force rod and psychic nodes on his suit.
I plan to use him in Necromunda, which is a little problematic currently as psykers are few and far between. Initially I'm going to give him some esoteric weaponry to represent his powers:
Psy-Ops are regularly employed to track down rogue psykers by following psychic signatures. |
I made the sanctioned psyker from an old Van Saar leader. I removed his right pistol arm and replaced it with an arm from an old Marauder chaos thug with bow. His chainsword was replaced with a banner pole from an old plastic space marine bike to represent a force rod.
I also enlarged his cranium and added a Lobot-style psychic hood, as well as details on the right arm and tidying up a few areas.
I haven't yet thought of a name yet, although 'Judge Mental' was suggested by theottovonbismark, and I can't shake it off!
I wanted to keep the same colour palette as the rest of the Adeptus Arbites, but decided to give him a sinister black bodysuit, rather than copy the grey armour. Blue accents and grey pouches tie him to the rest of the Arbites.
I painted him mid-psyching(sp?), with a blue glow around his eyes, force rod and psychic nodes on his suit.
I plan to use him in Necromunda, which is a little problematic currently as psykers are few and far between. Initially I'm going to give him some esoteric weaponry to represent his powers:
- a grenade launcher with scare grenades as some kind of long-ranged fear type power.
- smoke grenades as a short-ranged concealment type power.
I could add in further 'powers' later by giving him a bio-scanner (psychic detection) or stimm-slug stash (psychic boost). I'm sure there's plenty of other off-beat gear he could use!
Monday, 25 March 2019
Reinforcements at Precinct 47 - Adeptus Arbites
In a few weeks time a few of us from my gaming group will be starting up a new mini Necromunda campaign whilst some of the other folks run a Warhammer 30k / Horus Heresy campaign.
I've decided to dust off my Adeptus Arbites/Enforcers using the Venator rules from White Dwarf. Selecting a team wearing mesh armour and armoured undersuits, toting shotguns and bolters is a pretty good approximation. I already had a good number of Arbiters painted, but had only really used them as NPCs and had never used them in a campaign. It was also a good opportunity to round out my groups and add in some specialists and characters.
Tuesday, 21 November 2017
Adeptus Arbites APC
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Adeptus Arbites wrestle with rioting citizens. |
I suspect that if you had to specify a riot control vehicle for your local law enforcement outfit, the sort of thing that would spring to mind would be a wheeled APC, perhaps with a turret mounted watercannon. Possibly with a dozer blade for clearing out barricades and shunting aside burning wrecks.
Something like one of these:
A few years ago, I used my Adeptus Arbites in a couple of games. I didn't have anything suitable ready to go, so I picked up a marginally over-scaled but cheap toy police vehicle (with sound and light action). This vehicle has seen a fair bit of use in games which require swift deploying of Arbite troopers. It can even be operated by Jokaero. The flashing lights and nee-naw sounds are of course, a bonus.
Monday, 6 July 2015
"Robocop" and "K9" - Cybernetic Reinforcements for my Adeptus Arbites
As luck would have it, I needed to paint up a pair of figures for the July Yaktribe competition. As I won the previous competition by entering Anamuria and her companions, I got to choose the theme for the current competition: Rise of the Machines. As I'd selected the theme, I figured it was only right that I entered. The rules are very simple: make and / or model an Artificial Construct of any type!
Introducing N.A.T.E. (Necromundan Artificial Tactical Enforcer) and C.U.R.R (Canine Utility Retrieval Robot). Cyber-mastiffs are used by the Adeptus Arbites and Enforcers throughout the Imperium. Some are fully artificial constructs, others are cyborgs, more akin to servitors. C.U.R.R. is the latter - a feral canine enhanced with cybernetic implants and simple tracking/retrieval programming.
C.U.R.R. and N.A.T.E. - Adeptus Arbites Cybernetic Division. |
Thursday, 26 February 2015
The Humiliation of Inquisitor Dirske - A Necromunda Mini-Campaign
Felix Catal sat nursing his injuries in the mess room of the Arbite Courthouse. Beast Trooper Braxt had been left for dead in the underhive, along with the majority of their Adeptus Arbites escort. Catal had dragged the motionless form of Inquisitor Dirske away from the fire-fight himself...Dirske now lay in a comatose state in the infirmary, great plasma burns over his body. And the genestealer infestation was no closer to being eliminated..."How did it go so wrong?" Felix muttered, shaking his head.
I spent a happy day at Warhammer World earlier this week with my friend Graham, reacquainting myself with the Necromunda rules (and at the same time trying to inexpertly teach them to Graham). In the build up to the day, we'd each agreed to use the games as motivation to paint some new figures. I painted up 5 Adeptus Arbites to escort my Inquisitor, Hennel Dirske, and his henchmen. Graham painted some new genestealer cultists to oppose them.
Inquisitor Dirske's Force
Inquisitor Dirske - power weapon, laspistol, mesh armour, wyrd power: mental assault
Beast Trooper Braxt - autogun, knife
Felix Catal - shuriken pistol, hand flamer
Arbite Sergeant Raul - bolt pistol, power maul, carapace armour
Arbite Stevin - bolter, bolt pistol
Arbite Palframan - shotgun, bolt pistol
Arbite Hinde - shotgun, bolt pistol
Arbite Iasa - grenade launcher bolt pistol
Brotherhood of the Church of Evolution
Magus Bal-Ondar - staff, autopistol, wyrd power: mind control
Purestrain genestealer
Neophyte Rubin - heavy stubber, stub gun
Hybrid Grelsin - autogun, claw
Hybrid Saarl - autopistol, claw, knife
Brood Brother Ryk - lasgun
Brood Brother Jem - lasgun
Brood Brother Micah - lasgun
Brood Brother Morlon - lasgun
Brood Brother Phyl - lasgun
Brood Brother Arn - lasgun
Brood Brother Rab - plasma gun
I spent a happy day at Warhammer World earlier this week with my friend Graham, reacquainting myself with the Necromunda rules (and at the same time trying to inexpertly teach them to Graham). In the build up to the day, we'd each agreed to use the games as motivation to paint some new figures. I painted up 5 Adeptus Arbites to escort my Inquisitor, Hennel Dirske, and his henchmen. Graham painted some new genestealer cultists to oppose them.
Inquisitor Dirske's Force
Inquisitor Dirske and his escort |
Beast Trooper Braxt - autogun, knife
Felix Catal - shuriken pistol, hand flamer
Arbite Sergeant Raul - bolt pistol, power maul, carapace armour
Arbite Stevin - bolter, bolt pistol
Arbite Palframan - shotgun, bolt pistol
Arbite Hinde - shotgun, bolt pistol
Arbite Iasa - grenade launcher bolt pistol
Brotherhood of the Church of Evolution
The insidious Brotherhood of the Church of Evolution |
Purestrain genestealer
Neophyte Rubin - heavy stubber, stub gun
Hybrid Grelsin - autogun, claw
Hybrid Saarl - autopistol, claw, knife
Brood Brother Ryk - lasgun
Brood Brother Jem - lasgun
Brood Brother Micah - lasgun
Brood Brother Morlon - lasgun
Brood Brother Phyl - lasgun
Brood Brother Arn - lasgun
Brood Brother Rab - plasma gun
Tuesday, 3 February 2015
Call The Police, There's a Madman Around...
I've a game planned in a couple of weeks with my mate Graham. We both agreed to paint up some figures for the the game - he decided to paint some new genestealer cultists, and I plumped for a squad of Adeptus Arbites to oppose them.
The game will be played using Necromunda rules - my Arbites will be led by an Inquisitor and a couple of his companions, aiming to purge the genestealer infestation. For now though, I'll leave you with pictures of the Arbites, painted up over the course of two evenings.
The game will be played using Necromunda rules - my Arbites will be led by an Inquisitor and a couple of his companions, aiming to purge the genestealer infestation. For now though, I'll leave you with pictures of the Arbites, painted up over the course of two evenings.
Tuesday, 6 January 2015
Upholding the Law - Adeptus Arbites Agents
Happy New Year to you all! After two weeks without painting, I decided to get back into the swing of things by painting something relatively simple. This pair of figures have been lurking unloved for several months, so I decided to get them off the paint queue and into the cabinet.
Adeptus Arbites Troopers and Proctors are visible deterrents to those who might break the laws of the Imperium. But sometimes a subtler tool is required in law enforcement; a questioning mind, capable of analytical assessment of evidence. Arbites Agents are officials with just those qualities - while Arbites Troopers act as riot police and 'beat cops', Arbite Agents ask questions and gather evidence, 'detectives', if you will!
Adeptus Arbites Troopers and Proctors are visible deterrents to those who might break the laws of the Imperium. But sometimes a subtler tool is required in law enforcement; a questioning mind, capable of analytical assessment of evidence. Arbites Agents are officials with just those qualities - while Arbites Troopers act as riot police and 'beat cops', Arbite Agents ask questions and gather evidence, 'detectives', if you will!
Arbites Agents Brand and Kobi |
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