Showing posts with label Alternative History. Show all posts
Showing posts with label Alternative History. Show all posts

Tuesday, February 1, 2022

Review: Blood Red Sand by Damien Larkin


Genre: Alternative/future history

Description:

This novel is set in the same milieu as Larkin’s debut novel Big Red which came out in 2019. I have not read that book, but felt very little adrift not knowing its content. Blood Red Sand stands satisfactorily alone. Apparently Blood Red Sand is a prequel, so if you enjoy this you can move onwards (or backwards) to Big Red.

The premise is entirely military, and definitely ‘out there’. There are space ships and habitat domes. There are Panzers and Bren guns. It’s that sort of mashup. Bit of a Boy’s Own, then. Perhaps worth mentioning that the few women in the book are well drawn and hold their own with the men in the plot line, and the violence they are capable of.

Author:

Damien Larkin is an Irish science fiction author and co-founder of the British and Irish Writing Community. He lives in Dublin. His first novel Big Red was longlisted for the British Science Fiction Award for Best Novel.

Appraisal:

The last time I played video games was SSX on the PS2. Out of touch much? C’est moi. I am absolutely not this book’s target market, yet I enjoyed it a lot. It is well written. Characters are well drawn and shown to the reader through their actions – of which there is masses. The plot is one long battle, with well-explained skirmishes. The pages turn briskly, and a couple of interesting surprises are set up to provide a frisson when one is, perhaps, getting slightly tired of the blood-letting later on. There is just enough humour to leaven the blood and gore. The body count is enormous: it began to puzzle me from about half way where all the reinforcements could possibly be coming from. It does not do to question that sort of thing, nor the motives and morals of anybody in the book, too closely. But the baddies (Nazis) are definitely worse than the goodies (Allies).

This book is very much for gamers. Especially those who play first-person shooters. And who watch films about Nazism continuing after WWII, eg Iron Sky, in which the defeated Nazis repair to the Moon, with a view to building a space fleet to conquer the Earth. In this case (the clue is in the title) the Nazis have made their way to Mars in the early Fifties with a view to rebuilding the Reich and finally conquering the world (mwahahaha). Thither they have been pursued by the Mars Expeditionary Force (and others). The battle begins with space ships pounding away at each other but quickly the fighting becomes hand to hand.

Larkin is good at the strategy and tactics such a Force would employ, the kinds of weapons they might have available to them (plus a twist), and descriptions of the battle. He bangs on a bit about the weaponry (frequently name-checking it), and ditto about the bits of flesh that used to be people getting spattered about by shells, grenades etc. But hey, I guess that’s war. Don’t read this book when you’re eating is my advice.

Given the resurgence of fascism and anti-Semitism in our world it is no bad thing to be reminded how vile both political philosophies are. Although the Allies don’t come out of it smelling of roses either: their mantra is “kill them all”. Nor, I suspect, will all Jewish readers be entirely comfortable with the way they are portrayed.

It reminded me strongly of Starship Troopers without the bugs.  

Buy now from:            Amazon US        Amazon UK

FYI:

Format/Typo Issues:

No significant issues.

Rating: **** Four Stars

Reviewed by: Judi Moore

Approximate word count: 80-85,000 words

Friday, April 16, 2021

Reprise Review for Mountains of Mischief by Gordon A. Long

 


Genre: Fantasy/Adventure/Alternative History

Description:

“Nobody messes with a Dalmyn wagon train. That is the credo of Dalmyn Cartage, and their drivers and guards are up to the task of keeping it that way.

Until Aleria anDalmyn goes out on her first assignment as wagonmaster and runs into a simmering quarrel involving an ancient boundary dispute and forbidden Mechanical weapons. And a Ghost Beast from an ancient tale, which Aleria would prefer not to believe in until the mutilated bodies persuade her otherwise.

Trapped in the suffocating depths of a crumbling mountain fortress by an ambitious and relentless foe, Aleria struggles to survive as her small party gets whittled down and her confidence in her ability to do her duty fades.

Even the sturdy presence of her guard Captain, Erlon, with his hand-and-a-half sword, and the handsome but diffident Kolwyn anLlannon, inheritor of the lore of the Old Ones, can protect her party if she makes the wrong move.”

Author:

“Brought up in a logging camp with no electricity, Gordon Long learned his storytelling in the traditional way: at his father’s knee. He now spends his time editing, publishing, travelling, blogging and writing fantasy and social commentary, although sometimes the boundaries blur.

Gordon lives in Tsawwassen, British Columbia, with his wife, Linda, and their Nova Scotia Duck Tolling Retriever, Josh.”

Please check out Mr. Long’s other books on his website. He is also a contributing author for Indies Unlimited.

Appraisal:

Aleria anDalmyn is coming into her own in Mountains of Mischief. New characters are introduced that I believe are going to be around for a while. The plot is compelling and dangerous at times. Aleria is promoted to Wagonmaster and is unknowingly carting illegal contraband on this first outing. As a result, loading the wagons has to change at Dalmyn Cartage and no last minute cargo will be accepted. When the King hears a report of the situation Dalmyn Cartage had to deal with he becomes alarmed at the unrest that is happening between some of his domains. Some of the warring is caused by undefined borders, some are caused by the grand designs from an overzealous Lord.

When Lord Raif gets orders from the King to ask Aleria if she would be willing to go do some reconnaissance and emissary work for the throne the next time she leads a Dalmyn wagon train out to make deliveries? Lord anDalmyn sees a business opportunity to expand their services to domains in outlying areas up into the mountains and down into an area called the Trench. This route would make a huge circle coming back into Kingsport on the far side. Aleria agrees as long she gets to pick her own crew, add an outrider, and extra guards on this mission.

Gordon A. Long does an excellent job rounding out his secondary characters, and painting the pictures of the landscapes as they change dramatically. I love the way he uses dialogue and emotions with all his characters, the reader can really get a good feel of who they are through their speech. The story is mainly told through Aleria’s eyes and occasionally we are given insights into her thoughts. She is insecure about her abilities at times but is able to confront her fears while showing her crew a stoic face. I have learned to love her as she matures into her own, she is smart, determined and spunky. She is good at taking charge and clever enough to turn events to her own advantage.

When the wagons get to Tyn Terfyn, Aleria and Erlon are treated to legends of the Old Ones, Tyn Dyfnant, and the Ghost Beast higher in the mountains. The well-developed plot takes off with several twists and unexpected events as Aleria and Erlon gather a small crew to accompany Kolwyn, the Lord’s son, up into uncharted territory. Kolwyn and a couple of shepherds serve as guides to explore the abandoned and crumbling Tyn Dyfnant for the existence of old maps. Knowing full well they are entering the sanctum of the Ghost Beast.

Buy now from:      Amazon US      Amazon UK

FYI:

Mountains of Mischief is Book 3 in the World of Change series. Could possibly be read as a standalone but I would suggest reading Out of Mischief and Into Trouble first for a fuller understanding of Aleria, Kensel (her father), Maddoes, and Lord Raif. Original review ran January 19, 2016.

Format/Typo Issues:

No significant issues.

Rating: ***** Five Stars

Reviewed by: ?wazithinkin

Approximate word count: 105-110,000 words

Monday, May 8, 2017

Review: The Great Scottish Land Grab by Mark Anderson Smith


Genre: Alternative History

Description:

“Robert Castle is fighting to save the UK Union when an incident while walking in the Scottish Highlands turns his life upside down.

A search for justice leads Robert to look deep into Scotland's history and what he finds will change not just his life, but the direction of a nation.

Serialized over three books during the summer of 2014, this is Book 1 of The Great Scottish Land Grab.”

Author:

Born in Aberdeen, raised in the Shetland Isles and currently living in Central Scotland, Mark Anderson Smith has seen Scotland transformed since oil was discovered under the North Sea. Having lived in England for ten years and worked from 1999 till 2001 in Central Asia he has a unique perspective on what it means to be a Scot at home and abroad. His two years in Central Asia were spent in the Republic of Tajikistan, a new country that declared independence from the Soviet Union in 1991. Instead of resulting in freedom, independence led to a five year civil war - the consequences of which can still be found today. Yet despite seeing the destructive power of a country that tried to tear itself apart, he also saw people willing to forgive, willing to work together, willing to fight for the future - without resorting to violence. Mark enjoys walking Scotland's mountains and climbing.”

For more, visit his Facebook page.

Appraisal:

I found myself in equal parts enthralled and appalled by this novel. The story revolves around the recent vote for Scottish Independence (pre-Brexit), when every eligible Scottish national had the option to cast a vote to stay or to leave the United Kingdom (they voted to stay). The for and against arguments are true to life as presented, but the outcome and the reasons for the outcome are fictional. That makes this Alternative History, which is a “hot” genre right now (High Castle, e.t.c.)--I recommend that the author change genres on Amazon to get more attention.

So, what was enthralling: By presenting local politics, with local issues, and locally motivated campaigners in a fictional setting, the author succeeded in cutting through the gloss of politics as a game played by the rich and influential. Sure, the outcomes and mechanisms were a little far-fetched and idealistic, but this is fiction and so reality can be bent. And that is the strength of this novel, and the main message--ordinary people really can force change. When circumstances outside of his control but integral to the unfairness inherent within the current political system compelled the main character to act, even at significant personal cost, I found Robert Castle, believable and empathetic.

Yet the pedantic manner in which he treated his family and those who tried their best to help him rasped like sandpaper. This dichotomy didn’t endear me to Mr. Castle and it weakened the premise because a clear-eyed understanding of the main character is, IMO, essential. Whether I am rooting for or against, I need to believe that his actions make sense. Unfortunately, many of Robert’s actions fitted him like a hair shirt, and irritated me just as much.

The idea of land redistribution (hence the land grab) seemed silly, not because of the concept (which may be silly or not), but because of the size of the lots and the naive ideas of what the new landowners would do with the gift from their magnanimous government, not to mention the unrealistic ease with which landowners ceded their rights. Returning Scotland to a feudal system of small holdings managed under military oversight seems an underthought solution to the problems of a sophisticated Western society like Scotland.  

And finally, as someone who has both received and who still knows people who rely on government assistance, I can assure Mr Castle that the vast majority of those people aren’t lolly-gagging losers.

I think my ruffled feathers have much to do with the story being placed in near times with current political realities (such as Brexit) referenced as part of the story arc. So, I couldn’t fully detach my opinions and knowledge of current affairs from the proposed fictional reality. It seems to me that for Mr. Smith’s ideas to appeal, his proposed alternative needs to be more workable and more attractive than the status quo. Or else, what’s the point?

Buy now from:            Amazon US     Amazon UK

FYI:

British spelling and locations.

Format/Typo Issues

Clean copy.

Rating:  *** Three Stars

Reviewed by: Pete Barber

Approximate word count: 125-130,000 words

Tuesday, January 19, 2016

Review: Mountains of Mischief by Gordon A. Long


Genre: Fantasy/Adventure/Alternative History

Description:

Nobody messes with a Dalmyn wagon train. That is the credo of Dalmyn Cartage, and their drivers and guards are up to the task of keeping it that way.

Until Aleria anDalmyn goes out on her first assignment as wagonmaster and runs into a simmering quarrel involving an ancient boundary dispute and forbidden Mechanical weapons. And a Ghost Beast from an ancient tale, which Aleria would prefer not to believe in until the mutilated bodies persuade her otherwise.

Trapped in the suffocating depths of a crumbling mountain fortress by an ambitious and relentless foe, Aleria struggles to survive as her small party gets whittled down and her confidence in her ability to do her duty fades.
Even the sturdy presence of her guard Captain, Erlon, with his hand-and-a-half sword, and the handsome but diffident Kolwyn anLlannon, inheritor of the lore of the Old Ones, can protect her party if she makes the wrong move.”