Showing posts with label Story Development. Show all posts
Showing posts with label Story Development. Show all posts
Friday, 8 February 2013
From Script to Screen - Draft Storyboard
On page 2 the red squares are alternative. I could not decide whether I wanted Death at a desk or at a kiosk at the time. But now I think the kiosk is best.
From Script to Screen - Thumbnails/Doodles for Environment, Props (Grave Slot Machine) and Death In His True Form
My grave slot machine has become more of a prop in terms of design than the light bulb so I did some sketches of it as well as icons for it to have on the rollers. The cemetery entrance is just a basis at the moment, I need to get into some concept painting to show the true look of it. Still working on the chasm.
First thought of Deaths true appearance but it is still too "Grim Reaper" I think. |
Saturday, 2 February 2013
From Script to Screen - Character Design: Janitor Jerry
I always wanted the character to have a hunchback and to be thin and gangly. The first page was my initial thoughts on the character but it wasn't what I wanted so I did further developments.
Initial Design |
1 looks very peculiar but I was trying to identify the style on this sheet. |
Looking more at faces on this sheet, I like 15 best. |
From Script to Screen - Character Design: Death
With the fact of there being a casino world in mind, I thought about having Death be dressed in different outfits. For some reason my mind ran off on the idea of there being a cemetery looking place to begin with as well but I don't think I'll have that now. Afer drawing 4 versions of how Death looked the most popular at the time seemed to be 2 and the fact he has no face.
Grave Digger - For Cemetery
Casino Croupier - For Casino
Ring Master - For Tight Rope Walking
Ring Master - For Tight Rope Walking
Tuesday, 22 January 2013
Monday, 21 January 2013
Subscribe to:
Posts (Atom)