Showing posts with label Secret Lairs. Show all posts
Showing posts with label Secret Lairs. Show all posts

Saturday, 8 December 2012

Secret Lairs: Set Texturing Progress so far

Just a little bit more texturing to be done on the buttons and my UV maps for my holograms and screen. I have tried out some lighting as well but I am struggling with it as the glows everywhere pretty much lights the scene anyway. I am trying to get some reflections from the glows onto the other objects but am struggling. Debating whether lights are even necessary with all the illumination of the glows.

Red Metal Shader added for walls, floor and ceiling.

Black and Yellow Metal Shader added for the tables and rubber-like shader for the cables on the floor.
Blinn Shaders with glows added.

50% Test Render showing glows.

Glass shader added to table equipment (selected because it is invisible).

50% Test Render showing the glass.

White Metal Shader added to the control panel and also added a grey metal shader to parts of the table.

50% Test Render for all texturing so far. I also attempted to add some white glow on parts of the cables but it did not come out as well as I had hoped.



Secret Lairs: Set Modelling Progress

Modelling of my set is finished although I still need to do something about the window which I am having some problems with.








Tuesday, 4 December 2012

Secret Lairs: Maya Hero Prop Progress

Made the basic shape out of a cylinder at first and extruded the faces at the bottom. 

Restarted with another cylinder because I didn't like how the original looked because there wasn't enough divisions so not enough extrudes at the bottom. And put the cones and rings on it.

Extruded the sides to add more detail and a better design.

Changed the whole shape into an oval rather than a circle so there is more room to work on for my character as well as some cable sockets on the bottom.

Added grills on the bottom and equipment which were mainly random experiments as they need to look alien. 

Front, Side, Top and Perspective View of Hero Prop model. (I will add more equipment).

Wednesday, 21 November 2012

Secret Lairs: Concept Art Finals - Hero Prop and Lair

These are my final concept art pieces for my secret lairs project before starting my final piece in Maya. Although these are complete, my model in Maya will not look exact as there are slight changes I will make when modelling  which are not so drastic that there is need to redo my paintings.

Final Concept Art for my Hero Prop - The Martian Alchemist's Alchemy Table

Final 16:9 Concept Art for my Secret Lair - The Martian Alchemist's Spaceship

Sunday, 18 November 2012

Secret Lairs Thumbnails 27 - 44

I have been trying to picture my secret lair in such a way that the three key rooms are viewed in the scene but with the work station room with my hero prop in main focus. I have been doing some floor plans to help with this and get the overall shape of the space that I want and I think thumbnail 38 works best at the moment so I have sketched a full image using that floor plan as a guide.

I was also challenged by my tutor to swap the colours of my scene around and start blocking out a space straight on to a red background. I think it is possibly a bit too intense but it seems to be working in terms of making it more pulp fiction like. It is just the basis of the idea at the moment but I will work on this more until deciding to employ it into my final concept art.

Floor Plans
Floor Plans

Designing the ceiling using the symbol of gold as an architectural key but not just as a flat circle.

Hologram designs

43. Trying to get the full view of the design using one of the floor plans above.
44. Experimenting by blocking out aspects of my scene onto a red background again using the same floor plan above as a guide. I have imported my final hero prop concept art to show where it would be but the colours may need swapping around as well.