Showing posts with label Baccus. Show all posts
Showing posts with label Baccus. Show all posts

Tuesday, 16 January 2024

Wars of the Roses Camps and Medieval Building

Another entry to the Analogue Hobbies Painting Challenge and once again I am revisiting an old project to complete a few bits and bobs. This week I went all Medieval revisiting my Wars of the Roses project from last year. This Merchants House is a relatively new acquisition and was sent to me by 6MilPhil and was part of his recent Medieval Village Kickstarter. He sent me a whole set for review last year and I have painted most of the buildings now, apart from this one. So I decided it was time to pull my finger out and get it done. 



I have also been trying to clear up a few more little bits from my Wars of the Roses project and these items have been sitting around neglected for far too long. The Tents are from Leven Miniatures and as I have come to expect from this company are reasonably priced and the resin is nice to work with. I had painted a much more colourful set last year but I really didn’t like them so I bought two more sets and went instead with this much simpler colour scheme of off-white canvas with coloured trim.


Friday, 29 December 2023

Bosworth Test Game: Test of Resolve

The Crown of England was up for grabs this week, and the outcome was dramatic and very exciting. I had a week off work for the Christmas break so I was determined to take a day out for a solo game of Test of Resolve, the Wars of the Roses ruleset. I have been building the armies of Henry Tudor and Richard III for Bosworth for a little over a year and while I have played a few small test games I have yet to fight the battle. I have a plan (and the figures) for the whole battle, but my table in the Operations Room is just 3ft by 5ft so I would have to select a portion of the map and play part of the battle only. As it was the two formations that were excluded in this setup didn't play a part in the actual battle so leaving them out didn't have an impact on this game. When I play this with a larger table there are rules for their inclusion, but that's a challenge for another day.


The order of battle for this game included Richard III, Brackenbury and Norfolk for the Yorkists and Henry Tudor, Oxford, De Chande and William Stanley for the Lancastrians. For the purposes of this game, the French under De Chande would not be free to move until Turn 2 while William Stanley could only move if a 'Show your Colours' card was revealed from Turn 2 onwards, and a test passed.


(Y) Richard III - 9 Battle Points
(Y) Brackenbury - 20 Battle Points
(Y) Norfolk - 24 Battle Points


(L) Henry Tudor - 6 Battle Points
(L) Oxford - 25 Battle Points
(L) De Chande - 14 Battle Points
(L) William Stanley - 15 Battle Points

These rules use a deck of special cards (the game deck) to drive the action. This consists of cards which determine which side is active and what actions they can take, such as Move & Melee, Fire or Ending the Turn. I decided to remove the Missile Supply cards from the deck for the first turn only, partly because I didn't like the idea that one side of the other could have to test for missiles before anything had happened, and party to speed along the first turn. These cards would be put in the discard pile ready to be reshuffled into a new game deck for turn two. Similarly a Yorkist "Event" Card and Lancastrian "Show Your Colours" card would also go into the discard pile for inclusion in the deck in turn two.
 
The game starts with the Yorkist Archers moving forward into long-range. The Melee troops remain stationary for now, waiting for this initial missile duel to conclude before advancing.



Oxford sends his missile troops forward to get into close range. He has two handgun units at either end of the line, but they need to be within 5" to have the range and these press further forward. Meanwhile, DeChande and his French troops remain in their starting positions and (offscreen to the right) William Stanley has yet to reveal his allegiance.


Norfolk and Brackenbury push their Billmen and Men at Arms forward behind the archers. This in turn prompts Oxford to do the same, although his men must cross a small stream which will limit their movement slightly. However, all of this is just posturing, the Archers have not finished their deadly exchanges yet. A handful of units have had their resolve reduced by missile fire but the most significant impact has come from Henry's Canon on a slight hill behind his line (offscreen to the left). Despite long odds (needing 11+ on a D12), they have hit one of Norfolk's Archer companies twice, severely weakening them.


Henry and his Mounted Knights move to position themselves on the right of Oxford's Line, but the marshy ground to their front limits room for manoeuvre.


De Chande leads his French and Scots across the stream and begins to advance on Norfolk's troops ahead of them. The Crossbowmen have a similar range to the archers but had started out of range of the enemy so this move brings them into the action if a Fire card comes out of the Game Deck.


Brackenbury has lost two Archer companies and the third had to fall back behind its haven company, so he decides to advance his Billmen. In response, Oxford moves his melee troops forward and on the next Movement card will begin withdrawing his archers behind their haven companies. Archers do get a chance to withdraw if approached by enemy melee troops but there is always a chance that they don't withdraw fast enough and Oxford wants to keep his line in good order.


Oxford successfully pulls back his Archers and then form-up as light melee troops behind their Haven companies. One more Move card, for either side, and the bloodshed will begin.


This overhead show shows the advancing French under DeChande and Oxford's Battle move forward ready for the desperate struggle to begin. William Stanley has yet to show his colours so at this point the Lancastrians are outnumbered. Even if Stanley does pick sides, the marsh will limit his movement on the right.


From turn two, the Yorkist Event card was included in the Play Deck, and it would shape the outcome of the battle. The Yorkist Event was "Mind the Gap". The King sees a gap open in the Lancastrian line and has to choose whether to act on it or not. If not, the card goes back into the deck for the next turn, but if it is acted upon the King needs to roll 8 or more on a D12.


Although both sides had not yet begun a general melee, I decided that Richard III would take the chance to end the battle decisively. Unsure of the allegiance of the Stanleys, and keen to assert his authority as the rightful king of England, Richard orders his knights to charge through the Lancastrian line. Richard was many things but he was not a coward and even his enemies acknowledged the bravery of the King following the battle of Bosworth.


Richard's command successfully rolls to act on the order (rolling a 12 on a d12!) and moves in a straight line, ignoring terrain, distance and intervening troops, to be placed in frontal contact with Henry's command. A round of melee is then immediately fought and the King's command gains several important bonuses in this initial round of combat. The charge gets a +1 for Shock (a charge bonus) and another +1 for a supporting company. Meanwhile, Henry suffered a -2 surprise modifier as the attack came out of the blue.

Modifiers alone do not win a Melee but then Richard rolled an 11 and Henry a three. After modifiers that was a difference of 10+ resulting in the loss of three Resolve Points on Henry's company. Despite this Henry passes his resolve test and remains in position.


Now I deviated from the rules slightly as I decided that the initial impact had been so great that I ought to conduct a second round of Melee immediately. No supporting units could join the fight quickly enough to give any advantage to Henry so rather than unnecessarily drag the game out I opted to fight on (I'll give more thought to this rule change before my next game). This time Henry would not have the Suprise Penalty and Richard would not get the Shock bonus...but it made little difference with the King winning again and Henry's company rolling a 1!

This prompted a commander's fate test and once again I rolled a 1 meaning Henry was cut down and his ill-fated attempt on the Crown on England was brought to an ignominious end on the field of Bosworth.

Long Live King Richard III!

What have I learned from this game and what will I do differently next time?

Well for a start I have learned that by manipulating the Play Deck it's possible to speed play along quite effectively. I decided to hold back the Missile Supply cards until turn two and this has two effects. It makes the initial deck slightly smaller, putting more emphasis on movement and firing. However, it also means that some Missile companies remain longer than they otherwise would and this stretches out the archery duel at the beginning of the battle. I'll have to give this some more thought going forward. 

I'm also inclined to keep my change to melee in the game, ie if there are nearby supporting companies that would change the outcome of the second round of melee, then have that second round immediately to speed the game along. Again I'll have to give this some careful thought but given the size of the armies I am fielding, I think any small changes that increase the speed of the game could be a good thing. 

I may also make a few small changes to the map for the battle to accommodate the size of the Battles. For instance, I think the Marsh is too big and effectively divides the battlefield in a way that I'm not sure the real marsh did on the historical battlefield. 

So I have a few things to think about and some changes to consider following what was a very enjoyable and exciting little game. 

Tuesday, 18 July 2023

Bosworth Armies in 6mm

My 6mm Lancastrian and Yorkist Armies for the Battle of Bosworth, 22nd August 1485. Richard III's army is slightly larger but Henry Tudor has more experienced continental troops in his army.



 

Thursday, 27 April 2023

Lord Grey and Sir William Catesby - Yorkist infantry at Bosworth 1485

When the Analogue Hobbies Challenge came to an end in mid-March I knew my painting mojo would drop off a cliff. I had a load of little administrative-type projects that had backed up and I had a few books that 'needed' to be read after the frantic effort of painting for three months. However, I also knew I was close to completing my Order of Battle for Bosworth - even though I added a few more units at the last minute. So I have been trying to get some painting done, despite all the distractions that inevitably compete for time. All of which is the long-winded way of saying, I have completed some new Yorkist companies for my Bosworth project! 


First, we have the Retinue/Billmen and Archers of Sir William Catesby of Ashby St Legers. Catesby was a councilor to Richard III and Chancellor of the Exchequer. He was captured at the Battle of Bosworth and subsequently executed at Leicester three days later. This wasn't only about punishing Richard's supporters because Henry Tudor, now Henry VII, also confiscated Catesby's estates, including Ashby St Ledgers (although this was later restored to Sir William's eldest son George). Interestingly a descendent of the family, Robert Catesby, was central to the Gunpowder Plot some 120 years later.



Next, we have Sir Henry Grey, 7th Lord Grey of Codnor with his Retinue/Billmen and Archers. Sir Henry was initially a Lancastrian but switched allegiance to Edward IV. He maintained his loyalty under Richard III and even managed to retain royal favor with the new king Henry VII. Sir Henry is best known as Lord Deputy of Ireland, a role in which he was a notable failure. The most interesting fact I have found with regard to Grey is that he was keenly interested in alchemy, and obtained a licence from the King for the transmutation of metals, on the condition that he must inform the Crown if he succeeded in producing gold. Needless to say, he failed in that endeavor too. 


I have also been working on some little side projects, namely buildings for this period. I have decided to represent towns, villages, and churches in 2mm so they are in keeping with the ground scale I have in mind. (A typical infantry base has 12 figures on it representing about 150 men, so a double base company is about 300 infantry.)  If I used 6mm scale buildings a village would be just one or two houses and I wanted a village to look like a village with multiple buildings, hence my decision to use 2mm models. I have used some medieval buildings from Brigade Models but I also bought a different range from Irregular. Crucially I wanted a windmill to represent Dadlington Windmill which played a part in the retreat and rout of the Yorkist forces following their defeat. 



I'm waiting for my final order from Baccuss 6mm (the fourth time I have sent a 'final' order 😆) which will hopefully mean I have all the figures I need to complete Northumberland's command. Historically they didn't engage with the enemy at Bosworth, but I still need these troops painted...just in case history gets changed on the tabletop. 




Friday, 17 March 2023

The French at Bosworth: Philibert de Chandee & Bernard Stuart

This isn’t the end. It may well be my last entry to the Analogue Hobbies Painting Challenge, but my quest to paint both sides for the Battle of Bosworth is by no means over. Indeed, after a weekend away visiting the Battlefield (and buying more books) I have added to my OOB and I have even more to paint!! But first, this week's entry is the ‘French’ contingent in Henry's army under the command of Philibert de Chandee.



De Chandee of Brittany was in command of the French mercenaries in Richard's army and played a significant part in the battle. These were experienced soldiers, fighting in a continental style that had not yet been incorporated into the English army of Richard III. Chandee was Knighted by Henry on landing in Milford Haven. It was these experienced troops, many of whom were Pikemen, who turned the fight. In some sources the long pikes of these troops stopped Norfolks Vanguard from moving forward, enabling Oxford to outflank the king's line. Alternatively, it was the bodyguard tactics of the pikes that saved Henry from Richard's final cavalry charge. Whatever the truth, it must have been significant because de Chandee was made Earl of Bath by Henry after the Battle. I have modeled these units with Crossbowmen rather than bowmen and as such, these are skirmish units of fewer men. Chandee himself commands Foot Knights/Men at Arms and Pikemen.




Next, we have Sir Bernard Stuart. As his name suggests he was a scot and in his role as Lord of Aubingy he was an ambassador between Tudor's allies in Scotland and the French court. He commanded Scottish troops who had been based in France and in my OOB he fights in De Chandee’s Battle. He fought many more battles for the King of France and King James IV made him a member of the Order of St Michael. He died in 1508 in his homeland of Scotland, aged fifty-six.




Up to this point, I was within sight of completing both armies. However, I was very aware that the army I had for Richard was not big enough and so I would have to add some extra units to give them the numerical advantage they had over Henry. I have just had a very interesting weekend away visiting the Battlefield of Bosworth, including the excellent visitor center on Ambion Hill. I also visited the Richard III center in Leicester and between them learned a lot of new stuff and came home with an armful of new books. One of these, Nobles and Knights Profiles by Bob Pritchard has been very useful and I have already amended my OOB to beef up the King's army. I have several more weeks of painting ahead of me, long after the Challenge has ended, but safe in the knowledge that the majority of the work has now been completed.

My Revised Order of Battle for Bosworth. The units indicated in yellow are yet to be painted but as you can see, the majority of the project is completed. 


Incidentally, I hit my Points Target easily last week. It's not my highest result for a Challenge, but I knew I had a busy few months at the start of the year and if I had set a higher target I surely would have failed. As it is I consider 700pts plus to be a very respectable total, and I've got the majority of my Bosworth project completed into the bargain.


I will get everything out in the next few days and take a big group photo of what I have completed. Then with the Challenge wrapped up the next challenge for me is to keep the momentum going and get those last units completed. I want to have a game on the table by August for the anniversary of the battle and I need to start playtesting the rules and I have some terrain to build. 

Friday, 24 February 2023

Norfolk's Battle at Bosworth

The first half of this week's entry missed the posting deadline last week by just a few hours. I hadn’t quite sorted the flags out and didn’t want to rush the job, so I reluctantly decided to delay posting by a week. On the plus side, it means you get a double helping of 6mm War of the Roses this week!



With Richard II’s independent command of mounted knights completed it's now time to move on to the main fighting contingent of his army. Sir John Howard, the Duke of Norfolk commanded the Vanguard and was in the thick of the fighting right up until he was killed. The loss of the commander would probably have been fatal in armies with better command and control, but in the press of men, how many would realise their leader had fallen? As with other commanders I have based the Duke of Norfolk on his own base with a Standard Bearer. He also brings some foot knights/Men at Arms and Archers to the fight clad in his livery.



Accompanying the Duke in this week's submission is his son, Sir Thomas Howard, the Earl of Surrey. He commands a company of Retinue/Billmen and a company of Archers. Thomas was wounded at Bosworth and imprisoned in the Tower of London for three years. However, he was released in 1489, and his title of Earl of Surrey was restored. He appears to have been loyal to Henry VII and in 1487 was sent north to put down a rebellion in Yorkshire. He remained Henry's lieutenant until 1489 when he accompanied the king to France. In 1501 he was made Lord High Treasurer, effectively entering Henry’s inner circle. He remained loyal to Henry’s son, Henry VIII, and enjoyed significant military success in the king's service in Scotland well into what would be considered extreme old age by the standards of the day.



After falling a little behind last week, this week I have caught up and got quite a bit done. So today I have the infantry of the Earl of Shrewsbury and Lord Zouch, plus three artillery bases and two hand gunner companies. First, we have Sir George Talbot, the Eldest son of John Talbot, 3rd of Shrewsbury. He was Knight of the Bath to Richard III and fight with him at Bosworth, where he was captured. However, he must have been able to retain favor and switched sides as he fought with Henry VII at the Battle of Stoke Field two years later.



Sir John de la Zouch, Lord Zouch was a Yorkist nobleman and politician loyal to Richard III, under whose command he fought at the Battle of Bosworth. He had grown in political power under Richard, mainly because his family's influence in Northamptonshire was of value to the King. Defeat at Bosworth resulted in him suffering attainder and forfeiture of his property, but he was eventually restored to royal favor in the Tudor court, due partly to a marriage connection to the new King's mother.



There are three Artillery pieces. These were typically companies - mercenaries in effect - who were paid to ply their expertise for one side or another.



Lastly, I have two small skirmish companies of Handgunners. Again these are dangerous weapons, relatively new to the battlefield and, at close range, quite deadly. Sharp-eyed viewers will notice there are fewer figures on these bases than the hand gunners I did for the Lancastrians. There’s no cunning research behind this, I just didn’t have enough figures to put 8 on a base as before! That being said, the Test of Resolve rules are figure agnostic, so a bit of variation is fine so long as the bases remain the same size.



I've got a lot completed now and the end is definitely in sight. Now I will start looking at Sir Robert Brackenbury's command. 

Thursday, 16 February 2023

The Battle of Bavai August 1914

It has taken me a few days to bring myself to write this post. I've been too busy crying into my sauerkraut with the muffled cries of "das ist nicht fair" occasionally being heard. But I'm jumping ahead of myself, so let's start at the beginning of this sorry tale. 

Over the weekend five members of Posties Rejects came together in the shed-o-war for a WWI game using Stuart's early war rules and his massive 6mm collection. Ray and Mark played a small British force tasked with holding back a numerically superior German offensive led by myself, Surjit, and Steve. Sides were determined as usual by picking from a metaphorical hat (bits of folded paper tossed on the table for us to scramble over!) and then the British players were taken out to see the battlefield and be introduced to their mission objectives. The German players sat and waited...and waited...and waited. We could only assume one of two things. Either they were crying into their warm beer over the situation they were handed by the umpire or were arguing between themselves about what to do. After the battle, we found that it was both, so potentially a good start for the German players. 


Order of Battle (lifted from Ray's Blog post for this battle, Don't Throw a One)

British
2nd Corps 5th Division BEF (C/O Ray, 2ic Mark)
13th Brigade
2/Kings Own Scottish Borderers
2/Duke of Wellington’s
1/Royal West Kent’s
2/Kings Own Yorkshire Light Infantry

14th Brigade
2/Suffollk
1/East Surrey
1/Duke of Cornwall’s LI
2/Manchester

9 Batteries of Field Artillery
2 Batteries of Heavy Artillery (off table)

5th Cavalry Brigade – attached
2nd Dragoons (Royal Scots Greys)
12th Lancers
20th Hussars
1 Battery of Horse Artillery

1 Ambulance
1 Field Hospital


Germans
1st Army 3rd Corps
(C/O Lee, 2ic Surjit, 3ic Steve)

5th Division
9th Brigade
   8th Grenadiers (3 Battalions)
   48th Infantry regt (3 Battalions)

10th Brigade
   12th Grenadiers (3 Battalions)
   52nd Infantry regt (3 Battalions)

11th Brigade
   20th Infantry regt(3 Battalions)
   35th Fusilier rget (3 Battalions)
   12 Batteries of Field Artillery

Additional units attached
   3rd Uhlans
   3rd Jagers
   1 Battery of Horse Artillery

Engineers and Pontoon Bridge
1 Ambulance
1 Field Hospital


The Action

The following is brief and I would recommend taking a look at Ray's post on this battle on his Blog Don't Throw a One for more pictures and some naturally biased analysis 😉

We were told at the start that this game was all about terrain objectives. The battle started with 30 points of objectives all in British hands. The Germans would need to capture enough objectives to win the game, so destroying enemy units was not necessary to win, although we would still need to force the Brits off objectives to claim them. Speed and the correct application of force where necessary were vital for the German players.  

The starting positons with virtually no British on the table and lots of German units primed and ready to attack. The Brits don't look very happy. 

My troops in the center were destined for some hard fighting.

The first nasty surprise of the day. One of two off-table artillery barrages. The brits would place the grid and roll a d10 for where the barrage landed (10 on a d10 moved the whole grid closer to their line). From the start, their artillery was very effective/lucky! 

The German offensive begins. Moving at double speed I instructed both my sub-generals to move as quickly as we could. This would mean applying overwhelming force to sweep away opposition so that the following units could leapfrog to the front and continue moving swiftly. 

On our right flank, Surjits Brigades move forward but some are pushed back by accurate artillery fire from the Brits. 

In the Centre, my troops push forward quickly overwhelming the first British defensive line and helping to clear defenders from the village on the crossroads. These were our first points for the villages, crossroads and the T junction seen in this picture. 

On the left flank, Steve's engineers are taking their time building a pontoon across the river, but the infantry Brigades under his command are sweeping forwards and keeping pace with mine. 

My Brigades push forward, largely foregoing a chance to fire their rifles in favor of the extra movement. But there were some strong points that needed to be overcome.

This building represented a small village. We needed to capture the village and the crossroads for the terrain points. For the units involved this was achieved in just one turn, while other units passed by and continued to advance on the British second line of defense. 

Steve's Brigades have likewise cleared the small village by the T junction and now push towards the center, adding their numbers to my Brigades also heading that way. The British players looked understandably flummoxed at this point. There was nothing they could do to stop us and both sides knew it!

Except over on the right flank Surjit seemed to be having problems taking a field. The British here were spared German artillery fire because Surj decided (against my advice) to target the British artillery on the hills at the back of the table. This lack of artillery support for the infantry advance would prove very costly indeed.  

Meanwhile, after what seemed like an eternity, Steve's engineers had finally constructed their pontoon bridge, and his Lancers and Jagers swarmed across quickly. There looked to be several possible terrain objectives and not a sign of any British troops defending them. Ripe for the picking? 

But of course, that wasn't the case. Dismounted cavalry and a machine gun stood in their way. Steve weighed up the possibilities and decided his lance-wielding Uhlans would charge...

Meanwhile, our offensive has reached the British second (and only remaining) line of defense. Again Steve and I used artillery and some rifle fire to soften up the opposition while other units leapfrogged to the front and charged the positions. The Britsh hardly put up a fight and were forced out of their slit trenched with barely any pause. 

However, over on the right flank two combined attacks by one of my Brigades and one of Surjits, failed to dislodge an increasingly weakened British unit in trenches next to the filed. And in the field, Surjit had not taken full control with the British fighting for every inch of dirt (and the terrain point it represented). 

Meanwhile, in the main town, a single British Brigade knows it cannot possibly hold its ground when the German offensive reaches it next turn. 

Over on the left flank, the Uhlans charge the dismounted cavalry and push them back easily.

A swift follow-up charge wipes the defenders out easily. One more terrain point for us and now there truly is nothing stopping us from taking the undefended village on the left or the undefended hill before us in the next turn of movement. 

The fight on our right flank grinds on, but British defeat here can only be one turn away.

But this is the point at which our host and umpire Stuart said the game had come to a conclusion. We assumed we had played out the set number of turns but we later found out that the end was rather more arbitrary than that, with the game scheduled (unbeknownst to either side) to end at a set time regardless of the situation on the table. The German players had taken a lot of terrain objectives and one more turn would have seen us take at least three more without any opposition. By my estimation, we would have gained an additional 4 or five points by playing one more turn...but the Umpire had spoken and both sides waited as he counted up the terrain points held or captured. 

The Germans had captured fourteen points out of thirty, meaning the British had held onto sixteen points to win the game! 


Moments before these two knew they had lost and had faces like slapped arses. Then Stuart announced. As you can tell, Ray was very happy with the result!! 
 

Analysis


What can I say that doesn't sound like sour grapes... The British put up a good fight, making us battle for every inch over on the right of our line. Their tactics were sound, but they were also impossibly unlucky with their dice rolls. They lost every initiative roll of the game and consistently failed morale checks for units following melee, far beyond the bounds of normal probability. They were understandably and justifiably unhappy, right up to the announcement of the winners! 

On the German side, I think we performed well. We kept moving (ignore the pro-Britosh propaganda on Ray's blog) and I don't see how we could have progressed any further across the table. Having cleared all opposition, one more turn would have seen us sweep up a load of terrain points for a decisive victory. But as is often the case, we had a great time and were not so much beaten by the opposing players, but by the Umpire. Such is the price of gaming in the shed-o-war, and I wouldn't have it any other way.