Ignore:
Timestamp:
Dec 8, 2005, 7:15:10 AM (20 years ago)
Author:
root
Message:

Update help text, bitmaps and icons

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/dll/ipf/tutor.ipf

    r10 r268  
    22:i1 id=aboutTutorial.Tutorials
    33:artwork name='bitmaps\tutor.bmp' align=center.
    4 This tutorial section is provided for the complete novice.  If you
     4This tutorial section is provided for the complete novice. If you
    55already know how to use OS/2's WPS in general and have used other OS/2
    6 PM applications, you probably don't need this tutorial.  Go forth and be
     6PM applications, you probably don't need this tutorial. Go forth and be
    77productive.
    88:p.
    99This tutorial addresses the most often used commands in FM/2 -- the only
    10 commands that most "file managers" provide.  There are, of course, many
    11 more commands available in FM/2.  However, once you have the methodology
    12 for these basic commands mastered, other commands are easy to use.  Of
    13 course, if you're totally new to OS/2 PM and WPS, you should first run
    14 the OS/2 tutorial.  I'm not kidding -- PM programs have similar user
    15 interfaces, and it all begins with the WPS, so the OS/2 tutorial is a
    16 must for the new OS/2 user to begin understanding :hp1.all:ehp1. his
    17 applications.
     10commands that most "file managers" provide. There are, of course, many
     11more commands available in FM/2. However, once you have the methodology
     12for these basic commands mastered, other commands are easy to use.
    1813:p.
    1914Plesae pick a topic&colon.
     
    4641:i1 id=aboutContextTutorial.Using Context menus
    4742To request a context menu, first point the mouse arrow at an object.
    48 Then click mouse button 2 (B2, usually the right button).  A context
     43Then click mouse button 2 (B2, usually the right button). A context
    4944menu will then appear, if available.
    5045:p.
     
    5247be shown if one were requested over the :hp1.current object:ehp1..
    5348Keyboard-only users can use the :hp1.Files:ehp1. menu instead of context
    54 menus.  But stop being unproductively stubborn, get a pointing device.
     49menus. But stop being unproductively stubborn, get a pointing device.
    5550&colon.-)
    5651:p.
     
    6055To make things a little clearer to users who haven't used OS/2's WPS
    6156before, take a look at the following three pictures&colon.
     57:p.
    6258:artwork name='bitmaps\tcontxt1.bmp' align=left.
    63 A context menu that applies to one item.  The mouse arrow still points at
     59:p.
     60A context menu that applies to one item. The mouse arrow still points at
    6461the object on which the menu was requested -- that is the object that will
    65 be affected by the command selected from the menu.  You can see the dotted
     62be affected by the command selected from the menu. You can see the dotted
    6663outline with rounded corners around the object.
     64:p.
    6765:artwork name='bitmaps\tcontxt2.bmp' align=left.
    68 A context menu that applies to several items.  The mouse arrow still points
     66:p.
     67A context menu that applies to several items. The mouse arrow still points
    6968at the object on which the menu was requested -- since it is highlighted,
    7069all highlighted objects will be affected by the command selected from the
    7170menu.
     71:p.
    7272:artwork name='bitmaps\tcontxt3.bmp' align=left.
    73 A context menu that applies to a container as a whole.  The menu was
     73:p.
     74A context menu that applies to a container as a whole. The menu was
    7475requested over container whitespace (an empty part of the container),
    7576not over any of the objects that it contains.
     
    7778:h2 res=99810 name=PANEL_TRENAME.Rename tutorial
    7879:i1 id=aboutRenameTutorial.Rename Tutorial
     80:p.
    7981:artwork name='..\..\bitmaps\rename.bmp' align=left.
     82:p.
    8083Please select a method to learn about&colon.
    8184:p.
     
    8891:h3 res=99811 name=PANEL_TRENAMEDIRECT.Rename by direct editing
    8992:i1 id=aboutRenameDirectTutorial.Rename by Direct Editing
     93:p.
    9094:artwork align=left name='bitmaps\direct.bmp'.
     95:p.
    9196To rename a file system object, hold down the :hp1.Alt:ehp1. key and
    9297click on the object's name with mouse button 1 (B1, usually the left
    93 button).  The entire pathname of the object appears in a framed control
    94 known as an :hp1.MLE:ehp1..  You'll initially be located at the start of
     98button). The entire pathname of the object appears in a framed control
     99known as an :hp1.MLE:ehp1.. You'll initially be located at the start of
    95100the filename with the filename (excluding the path) highlighted (ready
    96 to be replaced by whatever you type).  The usual editing keys work
     101to be replaced by whatever you type). The usual editing keys work
    97102(arrows, home, end, insert, delete, etc.).
    98103:p.
    99 Type in the new name, then click the file system object again.  FM/2
     104Type in the new name, then click the file system object again. FM/2
    100105renames the object and updates the display.
    101106:p.
     
    106111:h3 res=99812 name=PANEL_TRENAMEDRAG.Rename by drag and drop
    107112:i1 id=aboutRenameDragTutorial.Rename by Drag and Drop
     113:p.
    108114:artwork name='bitmaps\drename.bmp' align=left.
     115:p.
    109116To invoke a rename using drag and drop, "grab" a file system object with
    110117the mouse by placing the mouse pointer on top of the object and
    111118depressing and holding mouse button 2 (B2, usually the right button).
    112119Still holding B2, "drag" the object to some whitespace (unoccupied space
    113 in the Directory Container -- a blank area) and then release B2.  The
     120in the Directory Container -- a blank area) and then release B2. The
    114121:link reftype=hd res=91400.Rename dialog:elink. will then appear and you
    115122can enter a new name for the object.
     
    123130:i1 id=aboutRenameKeyTutorial.Rename by Keystrokes
    124131Place the dotted cursor on the object you want to rename (make it the
    125 :hp1.current object:ehp1.).  Press Ctrl + r, the accelerator key
     132:hp1.current object:ehp1.). Press Ctrl + r, the accelerator key
    126133for the Rename command, or pick "Rename" from the :hp1.Files menu:ehp1..
    127134:p.
     
    133140:h2 res=99820 name=PANEL_TMOVE.Move tutorial
    134141:i1 id=aboutMoveTutorial.Move Tutorial
     142:p.
    135143:artwork name='..\..\bitmaps\mover.bmp' align=left.
     144:p.
    136145Please select a method to learn about&colon.
    137146:p.
     
    144153:h3 res=99821 name=PANEL_TMOVEDIRECT.Move by direct editing
    145154:i1 id=aboutMoveDirectTutorial.Move by Direct Editing
     155:p.
    146156:artwork align=left name='bitmaps\direct.bmp'.
     157:p.
    147158To move a file system object, hold down the :hp1.Alt:ehp1. key and
    148159click on the object's name with mouse button 1 (B1, usually the left
    149 button).  The entire pathname of the object appears in a framed control
    150 known as an :hp1.MLE:ehp1..  You'll initially be located at the start of
    151 the pathname.  Type in the new pathname, then click the file system
    152 object again.  FM/2 moves the object and updates the display.
     160button). The entire pathname of the object appears in a framed control
     161known as an :hp1.MLE:ehp1.. You'll initially be located at the start of
     162the pathname. Type in the new pathname, then click the file system
     163object again. FM/2 moves the object and updates the display.
    153164:p.
    154165You can abort the move by pressing the :hp1.ESCape:ehp1. key.
     
    158169:h3 res=99822 name=PANEL_TMOVEDRAG.Move by drag and drop
    159170:i1 id=aboutMoveDragTutorial.Move by Drag and Drop
     171:p.
    160172:artwork name='bitmaps\tmove.bmp' align=left.
     173:p.
    161174To move a file system object using drag and drop, "grab" a file system
    162175object with the mouse by placing the mouse pointer on top of the object
    163176and depressing and holding mouse button 2 (B2, usually the right
    164 button).  Still holding B2, "drag" the object to its destination (for
     177button). Still holding B2, "drag" the object to its destination (for
    165178instance, onto a directory in the Drive Tree), and then release B2.
    166179:p.
     
    172185:h3 res=99823 name=PANEL_TMOVEKEY.Move by keystrokes
    173186:i1 id=aboutMoveKeyTutorial.Move by Keystrokes
    174 Place the dotted cursor on the object you want to rename (make it the
    175 :hp1.current object:ehp1.).  Press Ctrl + m, the accelerator key
     187Place the dotted cursor on the object you want to move (make it the
     188:hp1.current object:ehp1.). Press Ctrl + m, the accelerator key
    176189for the Move command, or pick "Move" from the :hp1.Files menu:ehp1..
    177190:p.
     
    183196:h2 res=99830 name=PANEL_TCOPY.Copy tutorial
    184197:i1 id=aboutCopyTutorial.Copy Tutorial
     198:p.
    185199:artwork name='..\..\bitmaps\copier.bmp' align=left.
     200:p.
    186201Please select a method to learn about&colon.
    187202:p.
     
    194209:h3 res=99832 name=PANEL_TCOPYDRAG.Copy by drag and drop
    195210:i1 id=aboutCopyDragTutorial.Copy by Drag and Drop
     211:p.
    196212:artwork name='bitmaps\tcopy.bmp' align=left.
     213:p.
    197214To copy a file system object using drag and drop, press and hold the
    198215Ctrl key, then "grab" a file system object with the mouse by placing the
    199216mouse pointer on top of the object and depressing and holding mouse
    200 button 2 (B2, usually the right button).  Still holding B2 and Ctrl,
     217button 2 (B2, usually the right button). Still holding B2 and Ctrl,
    201218"drag" the object to its destination (for instance, onto a directory in
    202 the Drive Tree), and then release B2.  During a copy drag, the dragged
     219the Drive Tree), and then release B2. During a copy drag, the dragged
    203220object is "ghosted" rather than solid as during a move drag.
    204221:p.
     
    211228:i1 id=aboutCopyKeyTutorial.Copy by Keystrokes
    212229Place the dotted cursor on the object you want to rename (make it the
    213 :hp1.current object:ehp1.).  Press Ctrl + c, the accelerator key
     230:hp1.current object:ehp1.). Press Ctrl + c, the accelerator key
    214231for the Copy command, or pick "Copy" from the :hp1.Files menu:ehp1..
    215232:p.
     
    223240:i1 id=aboutCloneTutorial.Clone Tutorial
    224241You :hp1.clone:ehp1. a file system object by copying it into the same
    225 directory that already holds it.  The :link reftype=hd res=91400.Rename
     242directory that already holds it. The :link reftype=hd res=91400.Rename
    226243dialog:elink. will then appear because of the naming conflict, and allow
    227244you to specify a new name for the new, "cloned" copy of the object.
     
    231248:h2 res=99840 name=PANEL_TCOMPARE.Compare tutorial
    232249:i1 id=aboutCompareTutorial.Compare Tutorial
     250:p.
    233251:artwork name='..\..\bitmaps\linkdrag.bmp' align=left.
     252:p.
    234253To compare file system objects, link-drag one object onto another.
    235254:p.
    236255A link drag is initiated by placing the mouse cursor on the object to
    237256be dragged, holding down the Ctrl and Shift keys, and clicking mouse
    238 button 2 (B2, usually the right button).  While still holding the keys
     257button 2 (B2, usually the right button). While still holding the keys
    239258and B2, move the mouse to drag the object over the target object, then
    240 release B2.  During a link drag, a rubber-band line appears between the
     259release B2. During a link drag, a rubber-band line appears between the
    241260source object and the dragged object.
    242261:p.
    243262You can change the compare program from FM/2's :link reftype=hd
    244 res=94600.Internal Settings notebook:elink..  An internal default is
     263res=94600.Internal Settings notebook:elink.. An internal default is
    245264used if you leave the entry there blank.
    246265
    247266:h2 res=99850 name=PANEL_TVIEW.View tutorial
    248267:i1 id=aboutViewTutorial.View Tutorial
     268:p.
    249269:artwork name='..\..\bitmaps\view.bmp' align=left.
    250 Viewing files can be as simple as double-clicking their objects.  FM/2
     270:p.
     271Viewing files can be as simple as double-clicking their objects. FM/2
    251272will attempt to do to the object what should "logically" be done, which,
    252 in the case of text files, archives and the like, is to view them.  If
     273in the case of text files, archives and the like, is to view them. If
    253274you would like different actions taken, FM/2 provides :link reftype=hd
    254275res=90400.Associations:elink. to allow you to assign special viewer
    255276programs or actions to different file types.
    256277:p.
    257 You can also invoke viewing directly from the :hp1.Files:ehp1. and :link
     278You can also invoke viewing directly from the :hp1.Files:ehp1., :link
    258279reftype=hd res=93700.context:elink. menus, or by pressing the Ctrl + v
    259 accelerator key.  In this case, no other default actions will be taken
    260 even if one might be "obvious" -- the object will simply be viewed.  If,
     280accelerator key. In this case, no other default actions will be taken
     281even if one might be "obvious" -- the object will simply be viewed. If,
    261282for example, you wanted to view an executable, this is the method you'd
    262 need to use (the default double-click action would be to run the
     283need to use (the default double-click action would be to run an
    263284executable file, which is usually what you'd want to do).
    264285:p.
    265286You can change the viewing program from FM/2's :link reftype=hd
    266 res=94600.Internal Settings notebook:elink..  An internal default is
     287res=94600.Internal Settings notebook:elink.. An internal default is
    267288used if you leave the entry there blank.
    268289:p.
     
    272293:h2 res=99860 name=PANEL_TOPEN.Open tutorial
    273294:i1 id=aboutOpenTutorial.Open Tutorial
    274 "Opening" a file system object is an object-based concept.  When you
     295"Opening" a file system object is an object-based concept. When you
    275296open a directory, you get a view of the file system objects (files and
    276 directories) contained within that object.  When you open an executable
    277 file, you cause it to execute.  When you open a data file, you usually
     297directories) contained within that object. When you open an executable
     298file, you cause it to execute. When you open a data file, you usually
    278299cause its owning application (if known) to execute with the data file
    279 being loaded by the application.  This is known as a "default" open.
     300being loaded by the application. This is known as a "default" open.
    280301:p.
    281302But there are often several types of "open" operation that can be
    282 performed on an object.  For instance, you can open an object's Settings
    283 notebook.  FM/2 provides some variations on WPS open themes. You can
     303performed on an object. For instance, you can open an object's Settings
     304notebook. FM/2 provides some variations on WPS open themes. You can
    284305open either a WPS folder or an FM/2 Directory Container for a directory
    285306object, for instance (to find out more about opening an FM/2 Directory
    286307Container for a directory object, see the :link reftype=hd
    287 res=98900.Opening a Directory Container:elink. topic).
     308res=98900.Opening a Directory Container:elink. section).
    288309:p.
    289310To open an object's default WPS "view," use the F6 accelerator key, or
    290 press the Ctrl key while double-clicking the object.  The same type of
     311press the Ctrl key while double-clicking the object. The same type of
    291312"open" will be done on the object that would be done if you directly
    292313double-clicked the object in a WPS folder object (remember, WPS folders
     
    298319:p.
    299320For directory objects, you have the choice of WPS view type to open, as
    300 well -- Icon, Details or Tree view.  You pick these from the
     321well -- Icon, Details or Tree view. You pick these from the
    301322:hp1.Open:ehp1. cascade menu on the :hp1.Files:ehp1. menu or a context
    302323menu requested on the object (you request a context menu on an object by
    303324placing the mouse pointer on the object and clicking mouse button 2,
    304 B2).  A command to open an FM/2 Directory Container is also on that
     325B2). A command to open an FM/2 Directory Container is also on that
    305326cascade menu, and is the default.
    306327
    307328:h2 res=99870 name=PANEL_TDELETE.Delete tutorial
    308329:i1 id=aboutDeleteTutorial.Delete Tutorial
     330:p.
    309331:artwork name='..\..\bitmaps\delete.bmp' align=left.
    310332:artwork name='..\..\bitmaps\permdel.bmp' align=left.
     333:p.
    311334There are two styles of deleting under FM/2 -- a "regular" delete, that
    312335leaves the objects capable of being undeleted using OS/2's UNDELETE
    313336command or FM/2's Undelete Utility, and a "permanent" delete that does
    314 not leave the object recoverable.  "Permanent" deletions are usually
    315 faster than "recoverable" deletions.  You can select which type you want
     337not leave the object recoverable. "Permanent" deletions are usually
     338faster than "recoverable" deletions. You can select which type you want
    316339to be the default in FM/2's internal :link reftype=hd res=94600.Settings
    317340notebook:elink..
    318341:p.
    319 Note&colon.  You have to set up OS/2, using CONFIG.SYS, so that UNDELETE
    320 is enabled to do non-permanent deletions.  See :link reftype=launch
     342Note&colon. You have to set up OS/2, using CONFIG.SYS, so that UNDELETE
     343is enabled to do non-permanent deletions. See :link reftype=launch
    321344object='VIEW.EXE' data='CMDREF.INF UNDELETE'.UNDELETE:elink. in the OS/2
    322 online help.
     345online help. Note&colon. FM/2 does not use the "Trashcan" that comes with
     346eWorkPlace or XWorkPlace for non-permanent deletions. If you wish to use the
     347"Trashcan" can drag the items directly to it from FM/2.
    323348:p.
    324349You can delete objects in many ways&colon.
    325350:p.
    326 :hp1.Drag and drop:ehp1.  Drag the object(s) to FM/2's toolbar Trashcan
    327 icon, or to the WPS's Shredder icon. (You might want to pick up a
     351:hp1.Drag and drop:ehp1. Drag the object(s) to FM/2's toolbar Trashcan
     352icon, to the WPS's Shredder icon or to a Trashcan application. (You might want to pick up a
    328353replacement for the WPS Shredder like the free :hp1.mshred:ehp1. object
    329354written by the author of FM/2.)
    330355:p.
    331 :hp1.Files or context menu:ehp1.  Select the :hp1.Delete:ehp1. command
     356:hp1.Files or context menu:ehp1. Select the :hp1.Delete:ehp1. command
    332357or pick the type of delete from the cascade menu.
    333358:p.
    334 :hp1.Keyboard:ehp1.  The Ctrl + d accelerator key performs a "regular"
     359:hp1.Keyboard:ehp1. The Ctrl + d accelerator key performs a "regular"
    335360delete, Shift + Ctrl + D (also written as just "Ctrl + D" -- accelerator
    336361keys are case sensitive) performs a permanent delete.
     
    339364:i1 id=aboutMkdirTutorial.Make Directory Tutorial
    340365:artwork name='..\..\bitmaps\mkdir.bmp' align=left.
     366:p.
    341367To create a directory, use FM/2's Make Directory command.
    342368:p.
    343369You can pick this command from the :hp1.Files:ehp1. menu or a
    344 :hp1.context:ehp1. menu (under the Miscellaneous cascade menu).  You can
     370:hp1.context:ehp1. menu (under the Miscellaneous cascade menu). You can
    345371click the button on FM/2's toolbar. Or you can use the Shift + Ctrl
    346372+ "M" accelerator key.
     
    348374FM/2 presents you with a small dialog box in which you can type the name
    349375of the directory that you want to create -- FM/2 will try to fill in the
    350 entry field with a guess at the first part of what you want, but you can
     376entry field with a guess at the first part (parent directories) of what you want, but you can
    351377delete that if desired (:hp1.Shift + Home:ehp1., then touch the
    352378:hp1.Del:ehp1. key to do it quickly).
    353379:p.
    354 The directory created can be many levels deep.  FM/2 will create
     380The directory created can be many levels deep. FM/2 will create
    355381intermediate subdirectories as required if they do not already exist.
    356382For example, if you have a directory \myapps and want to create a
     
    366392:i1 id=aboutArchiveTutorial.Create Archive Tutorial
    367393:artwork name='..\..\bitmaps\archive.bmp' align=left.
     394:p.
    368395To create a new archive, select the file system objects you want in the
    369396archive, then select :hp1.Archive:ehp1. from the :hp1.Files:ehp1. menu
     
    378405the archive to be created and the type of archiving action (move or copy
    379406to archive, include subdirectories or not, recurse into subdirectories,
    380 etc.).  You can specify additional filemasks or place more obscure
     407etc.). You can specify additional filemasks or place more obscure
    381408options on the command line to be executed.
    382409:p.
     
    392419:i1 id=aboutExtractTutorial.Extract from Archive Tutorial
    393420:artwork name='..\..\bitmaps\extract.bmp' align=left.
     421:p.
    394422To extract from an archive, first place the dotted cursor on the file
    395423(make it the :hp1.current object:ehp1.), then select the
     
    411439:i1 id=aboutDoubleClick.Double-click actions
    412440
    413 Double-clicking a file system object causes a :hp1.default action:ehp1.
    414 to be taken.  FM/2 has its own set of defaults, but you can override
    415 those in many cases.  Here's a description of the FM/2 defaults and
     441Double-clicking a file system object causes its :hp1.default action:ehp1.
     442to be taken. FM/2 has its own set of defaults, but you can override
     443those in many cases. Here's a description of the FM/2 defaults and
    416444how to change them&colon.
    417445:p.
    418446If the object is a directory, the Directory Container switches to look
    419 into that directory.  If it's a file, FM/2 first checks to see if you've
     447into that directory. If it's a file, FM/2 first checks to see if you've
    420448assigned any :link reftype=hd res=90400.Associations:elink. that match
    421 the filename and signature (if applicable).  Next, FM/2 tries to view
    422 the file as an :link reftype=hd res=90200.archive:elink..  If it's not
     449the filename and signature (if applicable). Next, FM/2 tries to view
     450the file as an :link reftype=hd res=90200.archive:elink.. If it's not
    423451an archive, FM/2 checks to see if the file's an executable and runs it
    424 if so. Then INI and HLP files are checked by extensions and viewed as
    425 such.  If all else fails, FM/2 views the file using the configured or
     452if it is. Then INI and HLP files are checked by extensions and viewed as
     453such. If all else fails, FM/2 views the file using the configured or
    426454internal viewer.
    427455:p.
     
    434462WPS associations, runs executables, opens folders in their default view,
    435463or opens the Settings notebook for the object -- whatever
    436 double-clicking on the object in the WPS would do), and holding down the
    437 Shift key while double-clicking causes the file to be directly Viewed,
    438 bypassing the other steps listed above (for file objects; directory
    439 objects cause another FM/2 window to be opened).
     464double-clicking on the object in the WPS would do). Holding down the
     465Shift key while double-clicking causes file objects to be directly Viewed,
     466bypassing the steps listed above for file objects (for directory
     467objects this causes a new FM/2 container to be opened).
    440468:p.
    441469If you'd like more detail, go to the :link reftype=hd
     
    444472:p.
    445473You can change what FM/2 does on a double-click of a file object by
    446 using FM/2's :link reftype=hd res=90400.Associations:elink..  This is
     474using FM/2's :link reftype=hd res=90400.Associations:elink.. This is
    447475a very powerful tool for customizing FM/2's behavior, so when you're
    448476ready, be sure to look it over.
Note: See TracChangeset for help on using the changeset viewer.