| 1 | :h1 res=99800 name=PANEL_TUTORIAL.Tutorials
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| 2 | :i1 id=aboutTutorial.Tutorials
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| 3 | :artwork name='bitmaps\tutor.bmp' align=center.
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| 4 | This tutorial section is provided for the complete novice. If you
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| 5 | already know how to use OS/2's WPS in general and have used other OS/2
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| 6 | PM applications, you probably don't need this tutorial. Go forth and be
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| 7 | productive.
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| 8 | :p.
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| 9 | This tutorial addresses the most often used commands in FM/2 -- the only
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| 10 | commands that most "file managers" provide. There are, of course, many
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| 11 | more commands available in FM/2. However, once you have the methodology
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| 12 | for these basic commands mastered, other commands are easy to use. Of
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| 13 | course, if you're totally new to OS/2 PM and WPS, you should first run
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| 14 | the OS/2 tutorial. I'm not kidding -- PM programs have similar user
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| 15 | interfaces, and it all begins with the WPS, so the OS/2 tutorial is a
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| 16 | must for the new OS/2 user to begin understanding :hp1.all:ehp1. his
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| 17 | applications.
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| 18 | :p.
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| 19 | Plesae pick a topic&colon.
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| 20 | :p.
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| 21 | :link reftype=hd res=99810.Rename:elink.
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| 22 | .br
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| 23 | :link reftype=hd res=99820.Move:elink.
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| 24 | .br
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| 25 | :link reftype=hd res=99830.Copy:elink.
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| 26 | .br
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| 27 | :link reftype=hd res=99840.Compare:elink.
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| 28 | .br
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| 29 | :link reftype=hd res=99850.View:elink.
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| 30 | .br
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| 31 | :link reftype=hd res=99860.Open:elink.
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| 32 | .br
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| 33 | :link reftype=hd res=99870.Delete:elink.
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| 34 | .br
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| 35 | :link reftype=hd res=99880.Make directory:elink.
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| 36 | .br
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| 37 | :link reftype=hd res=99890.Create archive:elink.
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| 38 | .br
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| 39 | :link reftype=hd res=99900.Extract from archive:elink.
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| 40 | .br
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| 41 | :link reftype=hd res=100060.Double-click actions:elink.
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| 42 | .br
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| 43 | :link reftype=hd res=99910.Using context menus:elink.
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| 44 |
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| 45 | :h2 res=99910 name=PANEL_TCONTEXT.Context menu tutorial
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| 46 | :i1 id=aboutContextTutorial.Using Context menus
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| 47 | To request a context menu, first point the mouse arrow at an object.
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| 48 | Then click mouse button 2 (B2, usually the right button). A context
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| 49 | menu will then appear, if available.
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| 50 | :p.
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| 51 | The :hp1.Files:ehp1. menu is a "shadow" of the context menu that would
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| 52 | be shown if one were requested over the :hp1.current object:ehp1..
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| 53 | Keyboard-only users can use the :hp1.Files:ehp1. menu instead of context
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| 54 | menus. But stop being unproductively stubborn, get a pointing device.
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| 55 | &colon.-)
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| 56 | :p.
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| 57 | The :hp1.Views:ehp1. menu is a "shadow" of the context menu that would
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| 58 | be shown if one were requested over whitespace in the current window.
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| 59 | :p.
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| 60 | To make things a little clearer to users who haven't used OS/2's WPS
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| 61 | before, take a look at the following three pictures&colon.
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| 62 | :artwork name='bitmaps\tcontxt1.bmp' align=left.
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| 63 | A context menu that applies to one item. The mouse arrow still points at
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| 64 | the object on which the menu was requested -- that is the object that will
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| 65 | be affected by the command selected from the menu. You can see the dotted
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| 66 | outline with rounded corners around the object.
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| 67 | :artwork name='bitmaps\tcontxt2.bmp' align=left.
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| 68 | A context menu that applies to several items. The mouse arrow still points
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| 69 | at the object on which the menu was requested -- since it is highlighted,
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| 70 | all highlighted objects will be affected by the command selected from the
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| 71 | menu.
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| 72 | :artwork name='bitmaps\tcontxt3.bmp' align=left.
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| 73 | A context menu that applies to a container as a whole. The menu was
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| 74 | requested over container whitespace (an empty part of the container),
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| 75 | not over any of the objects that it contains.
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| 76 |
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| 77 | :h2 res=99810 name=PANEL_TRENAME.Rename tutorial
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| 78 | :i1 id=aboutRenameTutorial.Rename Tutorial
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| 79 | :artwork name='..\..\bitmaps\rename.bmp' align=left.
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| 80 | Please select a method to learn about&colon.
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| 81 | :p.
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| 82 | :link reftype=hd res=99811.Direct editing:elink.
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| 83 | .br
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| 84 | :link reftype=hd res=99812.Drag and drop:elink.
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| 85 | .br
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| 86 | :link reftype=hd res=99813.Keystrokes:elink.
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| 87 |
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| 88 | :h3 res=99811 name=PANEL_TRENAMEDIRECT.Rename by direct editing
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| 89 | :i1 id=aboutRenameDirectTutorial.Rename by Direct Editing
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| 90 | :artwork align=left name='bitmaps\direct.bmp'.
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| 91 | To rename a file system object, hold down the :hp1.Alt:ehp1. key and
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| 92 | click on the object's name with mouse button 1 (B1, usually the left
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| 93 | button). The entire pathname of the object appears in a framed control
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| 94 | known as an :hp1.MLE:ehp1.. You'll initially be located at the start of
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| 95 | the filename with the filename (excluding the path) highlighted (ready
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| 96 | to be replaced by whatever you type). The usual editing keys work
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| 97 | (arrows, home, end, insert, delete, etc.).
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| 98 | :p.
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| 99 | Type in the new name, then click the file system object again. FM/2
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| 100 | renames the object and updates the display.
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| 101 | :p.
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| 102 | You can abort the rename by pressing the :hp1.ESCape:ehp1. key.
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| 103 | :p.
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| 104 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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| 105 |
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| 106 | :h3 res=99812 name=PANEL_TRENAMEDRAG.Rename by drag and drop
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| 107 | :i1 id=aboutRenameDragTutorial.Rename by Drag and Drop
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| 108 | :artwork name='bitmaps\drename.bmp' align=left.
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| 109 | To invoke a rename using drag and drop, "grab" a file system object with
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| 110 | the mouse by placing the mouse pointer on top of the object and
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| 111 | depressing and holding mouse button 2 (B2, usually the right button).
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| 112 | Still holding B2, "drag" the object to some whitespace (unoccupied space
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| 113 | in the Directory Container -- a blank area) and then release B2. The
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| 114 | :link reftype=hd res=91400.Rename dialog:elink. will then appear and you
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| 115 | can enter a new name for the object.
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| 116 | :p.
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| 117 | You can abort a drag and drop action by pressing the :hp1.ESCape:ehp1.
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| 118 | key.
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| 119 | :p.
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| 120 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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| 121 |
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| 122 | :h3 res=99813 name=PANEL_TRENAMEKEY.Rename by keystrokes
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| 123 | :i1 id=aboutRenameKeyTutorial.Rename by Keystrokes
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| 124 | Place the dotted cursor on the object you want to rename (make it the
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| 125 | :hp1.current object:ehp1.). Press Ctrl + r, the accelerator key
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| 126 | for the Rename command, or pick "Rename" from the :hp1.Files menu:ehp1..
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| 127 | :p.
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| 128 | The :link reftype=hd res=91400.Rename dialog:elink. will then appear and
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| 129 | you can enter a new name for the object.
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| 130 | :p.
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| 131 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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| 132 |
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| 133 | :h2 res=99820 name=PANEL_TMOVE.Move tutorial
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| 134 | :i1 id=aboutMoveTutorial.Move Tutorial
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| 135 | :artwork name='..\..\bitmaps\mover.bmp' align=left.
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| 136 | Please select a method to learn about&colon.
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| 137 | :p.
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| 138 | :link reftype=hd res=99821.Direct editing:elink.
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| 139 | .br
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| 140 | :link reftype=hd res=99822.Drag and drop:elink.
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| 141 | .br
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| 142 | :link reftype=hd res=99823.Keystrokes:elink.
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| 143 |
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| 144 | :h3 res=99821 name=PANEL_TMOVEDIRECT.Move by direct editing
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| 145 | :i1 id=aboutMoveDirectTutorial.Move by Direct Editing
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| 146 | :artwork align=left name='bitmaps\direct.bmp'.
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| 147 | To move a file system object, hold down the :hp1.Alt:ehp1. key and
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| 148 | click on the object's name with mouse button 1 (B1, usually the left
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| 149 | button). The entire pathname of the object appears in a framed control
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| 150 | known as an :hp1.MLE:ehp1.. You'll initially be located at the start of
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| 151 | the pathname. Type in the new pathname, then click the file system
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| 152 | object again. FM/2 moves the object and updates the display.
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| 153 | :p.
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| 154 | You can abort the move by pressing the :hp1.ESCape:ehp1. key.
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| 155 | :p.
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| 156 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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| 157 |
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| 158 | :h3 res=99822 name=PANEL_TMOVEDRAG.Move by drag and drop
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| 159 | :i1 id=aboutMoveDragTutorial.Move by Drag and Drop
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| 160 | :artwork name='bitmaps\tmove.bmp' align=left.
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| 161 | To move a file system object using drag and drop, "grab" a file system
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| 162 | object with the mouse by placing the mouse pointer on top of the object
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| 163 | and depressing and holding mouse button 2 (B2, usually the right
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| 164 | button). Still holding B2, "drag" the object to its destination (for
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| 165 | instance, onto a directory in the Drive Tree), and then release B2.
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| 166 | :p.
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| 167 | You can abort a drag and drop action by pressing the :hp1.ESCape:ehp1.
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| 168 | key.
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| 169 | :p.
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| 170 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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| 171 |
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| 172 | :h3 res=99823 name=PANEL_TMOVEKEY.Move by keystrokes
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| 173 | :i1 id=aboutMoveKeyTutorial.Move by Keystrokes
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| 174 | Place the dotted cursor on the object you want to rename (make it the
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| 175 | :hp1.current object:ehp1.). Press Ctrl + m, the accelerator key
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| 176 | for the Move command, or pick "Move" from the :hp1.Files menu:ehp1..
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| 177 | :p.
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| 178 | A dialog known as the :link reftype=hd res=91500.Walk Directories:elink.
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| 179 | dialog appears to allow you to pick or type the destination directory
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| 180 | for the move operation.
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| 181 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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| 182 |
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| 183 | :h2 res=99830 name=PANEL_TCOPY.Copy tutorial
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| 184 | :i1 id=aboutCopyTutorial.Copy Tutorial
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| 185 | :artwork name='..\..\bitmaps\copier.bmp' align=left.
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| 186 | Please select a method to learn about&colon.
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| 187 | :p.
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| 188 | :link reftype=hd res=99832.Drag and drop:elink.
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| 189 | .br
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| 190 | :link reftype=hd res=99833.Keystrokes:elink.
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| 191 | .br
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| 192 | :link reftype=hd res=99834.Cloning:elink.
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| 193 |
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| 194 | :h3 res=99832 name=PANEL_TCOPYDRAG.Copy by drag and drop
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| 195 | :i1 id=aboutCopyDragTutorial.Copy by Drag and Drop
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| 196 | :artwork name='bitmaps\tcopy.bmp' align=left.
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| 197 | To copy a file system object using drag and drop, press and hold the
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| 198 | Ctrl key, then "grab" a file system object with the mouse by placing the
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| 199 | mouse pointer on top of the object and depressing and holding mouse
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| 200 | button 2 (B2, usually the right button). Still holding B2 and Ctrl,
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| 201 | "drag" the object to its destination (for instance, onto a directory in
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| 202 | the Drive Tree), and then release B2. During a copy drag, the dragged
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| 203 | object is "ghosted" rather than solid as during a move drag.
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| 204 | :p.
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| 205 | You can abort a drag and drop action by pressing the :hp1.ESCape:ehp1.
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| 206 | key.
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| 207 | :p.
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| 208 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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| 209 |
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| 210 | :h3 res=99833 name=PANEL_TCOPYKEY.Copy by keystrokes
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| 211 | :i1 id=aboutCopyKeyTutorial.Copy by Keystrokes
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| 212 | Place the dotted cursor on the object you want to rename (make it the
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| 213 | :hp1.current object:ehp1.). Press Ctrl + c, the accelerator key
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| 214 | for the Copy command, or pick "Copy" from the :hp1.Files menu:ehp1..
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| 215 | :p.
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| 216 | A dialog known as the :link reftype=hd res=91500.Walk Directories:elink.
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| 217 | dialog appears to allow you to pick or type the destination directory
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| 218 | for the copy operation.
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| 219 | :p.
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| 220 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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| 221 |
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| 222 | :h3 res=99834 name=PANEL_TCLONE.Clone tutorial
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| 223 | :i1 id=aboutCloneTutorial.Clone Tutorial
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| 224 | You :hp1.clone:ehp1. a file system object by copying it into the same
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| 225 | directory that already holds it. The :link reftype=hd res=91400.Rename
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| 226 | dialog:elink. will then appear because of the naming conflict, and allow
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| 227 | you to specify a new name for the new, "cloned" copy of the object.
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| 228 | :p.
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| 229 | :link reftype=hd res=99800.Return to Tutorial menu:elink.
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| 230 |
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| 231 | :h2 res=99840 name=PANEL_TCOMPARE.Compare tutorial
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| 232 | :i1 id=aboutCompareTutorial.Compare Tutorial
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| 233 | :artwork name='..\..\bitmaps\linkdrag.bmp' align=left.
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| 234 | To compare file system objects, link-drag one object onto another.
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| 235 | :p.
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| 236 | A link drag is initiated by placing the mouse cursor on the object to
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| 237 | be dragged, holding down the Ctrl and Shift keys, and clicking mouse
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| 238 | button 2 (B2, usually the right button). While still holding the keys
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| 239 | and B2, move the mouse to drag the object over the target object, then
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| 240 | release B2. During a link drag, a rubber-band line appears between the
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| 241 | source object and the dragged object.
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| 242 | :p.
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| 243 | You can change the compare program from FM/2's :link reftype=hd
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| 244 | res=94600.Internal Settings notebook:elink.. An internal default is
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| 245 | used if you leave the entry there blank.
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| 246 |
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| 247 | :h2 res=99850 name=PANEL_TVIEW.View tutorial
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| 248 | :i1 id=aboutViewTutorial.View Tutorial
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| 249 | :artwork name='..\..\bitmaps\view.bmp' align=left.
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| 250 | Viewing files can be as simple as double-clicking their objects. FM/2
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| 251 | will attempt to do to the object what should "logically" be done, which,
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| 252 | in the case of text files, archives and the like, is to view them. If
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| 253 | you would like different actions taken, FM/2 provides :link reftype=hd
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| 254 | res=90400.Associations:elink. to allow you to assign special viewer
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| 255 | programs or actions to different file types.
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| 256 | :p.
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| 257 | You can also invoke viewing directly from the :hp1.Files:ehp1. and :link
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| 258 | reftype=hd res=93700.context:elink. menus, or by pressing the Ctrl + v
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| 259 | accelerator key. In this case, no other default actions will be taken
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| 260 | even if one might be "obvious" -- the object will simply be viewed. If,
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| 261 | for example, you wanted to view an executable, this is the method you'd
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| 262 | need to use (the default double-click action would be to run the
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| 263 | executable file, which is usually what you'd want to do).
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| 264 | :p.
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| 265 | You can change the viewing program from FM/2's :link reftype=hd
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| 266 | res=94600.Internal Settings notebook:elink.. An internal default is
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| 267 | used if you leave the entry there blank.
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| 268 | :p.
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| 269 | A good viewing program to try out would be :hp1.Hyperview:ehp1. by
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| 270 | Michael H. Shacter.
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| 271 |
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| 272 | :h2 res=99860 name=PANEL_TOPEN.Open tutorial
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| 273 | :i1 id=aboutOpenTutorial.Open Tutorial
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| 274 | "Opening" a file system object is an object-based concept. When you
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| 275 | open a directory, you get a view of the file system objects (files and
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| 276 | directories) contained within that object. When you open an executable
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| 277 | file, you cause it to execute. When you open a data file, you usually
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| 278 | cause its owning application (if known) to execute with the data file
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| 279 | being loaded by the application. This is known as a "default" open.
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| 280 | :p.
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| 281 | But there are often several types of "open" operation that can be
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| 282 | performed on an object. For instance, you can open an object's Settings
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| 283 | notebook. FM/2 provides some variations on WPS open themes. You can
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| 284 | open either a WPS folder or an FM/2 Directory Container for a directory
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| 285 | object, for instance (to find out more about opening an FM/2 Directory
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| 286 | Container for a directory object, see the :link reftype=hd
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| 287 | res=98900.Opening a Directory Container:elink. topic).
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| 288 | :p.
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| 289 | To open an object's default WPS "view," use the F6 accelerator key, or
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| 290 | press the Ctrl key while double-clicking the object. The same type of
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| 291 | "open" will be done on the object that would be done if you directly
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| 292 | double-clicked the object in a WPS folder object (remember, WPS folders
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| 293 | are just visual representations of directories).
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| 294 | :p.
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| 295 | To open a file system object's WPS Settings notebook directly, use the
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| 296 | F7 accelerator key, or press the Ctrl and Shift keys while
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| 297 | double-clicking the object.
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| 298 | :p.
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| 299 | For directory objects, you have the choice of WPS view type to open, as
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| 300 | well -- Icon, Details or Tree view. You pick these from the
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| 301 | :hp1.Open:ehp1. cascade menu on the :hp1.Files:ehp1. menu or a context
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| 302 | menu requested on the object (you request a context menu on an object by
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| 303 | placing the mouse pointer on the object and clicking mouse button 2,
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| 304 | B2). A command to open an FM/2 Directory Container is also on that
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| 305 | cascade menu, and is the default.
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| 306 |
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| 307 | :h2 res=99870 name=PANEL_TDELETE.Delete tutorial
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| 308 | :i1 id=aboutDeleteTutorial.Delete Tutorial
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| 309 | :artwork name='..\..\bitmaps\delete.bmp' align=left.
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| 310 | :artwork name='..\..\bitmaps\permdel.bmp' align=left.
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| 311 | There are two styles of deleting under FM/2 -- a "regular" delete, that
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| 312 | leaves the objects capable of being undeleted using OS/2's UNDELETE
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| 313 | command or FM/2's Undelete Utility, and a "permanent" delete that does
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| 314 | not leave the object recoverable. "Permanent" deletions are usually
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| 315 | faster than "recoverable" deletions. You can select which type you want
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| 316 | to be the default in FM/2's internal :link reftype=hd res=94600.Settings
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| 317 | notebook:elink..
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| 318 | :p.
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| 319 | Note&colon. You have to set up OS/2, using CONFIG.SYS, so that UNDELETE
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| 320 | is enabled to do non-permanent deletions. See :link reftype=launch
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| 321 | object='VIEW.EXE' data='CMDREF.INF UNDELETE'.UNDELETE:elink. in the OS/2
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| 322 | online help.
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| 323 | :p.
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| 324 | You can delete objects in many ways&colon.
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| 325 | :p.
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| 326 | :hp1.Drag and drop:ehp1. Drag the object(s) to FM/2's toolbar Trashcan
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| 327 | icon, or to the WPS's Shredder icon. (You might want to pick up a
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| 328 | replacement for the WPS Shredder like the free :hp1.mshred:ehp1. object
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| 329 | written by the author of FM/2.)
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| 330 | :p.
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| 331 | :hp1.Files or context menu:ehp1. Select the :hp1.Delete:ehp1. command
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| 332 | or pick the type of delete from the cascade menu.
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| 333 | :p.
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| 334 | :hp1.Keyboard:ehp1. The Ctrl + d accelerator key performs a "regular"
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| 335 | delete, Shift + Ctrl + D (also written as just "Ctrl + D" -- accelerator
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| 336 | keys are case sensitive) performs a permanent delete.
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| 337 |
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| 338 | :h2 res=99880 name=PANEL_TMKDIR.Make directory tutorial
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| 339 | :i1 id=aboutMkdirTutorial.Make Directory Tutorial
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| 340 | :artwork name='..\..\bitmaps\mkdir.bmp' align=left.
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| 341 | To create a directory, use FM/2's Make Directory command.
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| 342 | :p.
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| 343 | You can pick this command from the :hp1.Files:ehp1. menu or a
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| 344 | :hp1.context:ehp1. menu (under the Miscellaneous cascade menu). You can
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| 345 | click the button on FM/2's toolbar. Or you can use the Shift + Ctrl
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| 346 | + "M" accelerator key.
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| 347 | :p.
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| 348 | FM/2 presents you with a small dialog box in which you can type the name
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| 349 | of the directory that you want to create -- FM/2 will try to fill in the
|
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| 350 | entry field with a guess at the first part of what you want, but you can
|
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| 351 | delete that if desired (:hp1.Shift + Home:ehp1., then touch the
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| 352 | :hp1.Del:ehp1. key to do it quickly).
|
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| 353 | :p.
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| 354 | The directory created can be many levels deep. FM/2 will create
|
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| 355 | intermediate subdirectories as required if they do not already exist.
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| 356 | For example, if you have a directory \myapps and want to create a
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| 357 | directory \myapps\games\mygame you can do so without first creating
|
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| 358 | \myapps\games -- just enter the full path you want and FM/2 will
|
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| 359 | create the intermediate directory \myapps\games.
|
|---|
| 360 | :p.
|
|---|
| 361 | You can pick :hp1.<New directory>:ehp1. from the Common directories
|
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| 362 | :link reftype=hd res=99400.quicklist:elink. to create a new directory
|
|---|
| 363 | and open its Directory container simultaneously.
|
|---|
| 364 |
|
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| 365 | :h2 res=99890 name=PANEL_TARCHIVE.Create archive tutorial
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|---|
| 366 | :i1 id=aboutArchiveTutorial.Create Archive Tutorial
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|---|
| 367 | :artwork name='..\..\bitmaps\archive.bmp' align=left.
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| 368 | To create a new archive, select the file system objects you want in the
|
|---|
| 369 | archive, then select :hp1.Archive:ehp1. from the :hp1.Files:ehp1. menu
|
|---|
| 370 | or a :hp1.context:ehp1. menu, or click the Archive toolbar button.
|
|---|
| 371 | :p.
|
|---|
| 372 | A dialog then appears that lets you select the type of archive to be
|
|---|
| 373 | created from the types defined in the :hp1.ARCHIVER.BB2:ehp1. control
|
|---|
| 374 | file.
|
|---|
| 375 | :p.
|
|---|
| 376 | Once you have selected the archive type, the :link reftype=hd
|
|---|
| 377 | res=90300.Archive:elink. dialog appears and lets you specify the name of
|
|---|
| 378 | the archive to be created and the type of archiving action (move or copy
|
|---|
| 379 | to archive, include subdirectories or not, recurse into subdirectories,
|
|---|
| 380 | etc.). You can specify additional filemasks or place more obscure
|
|---|
| 381 | options on the command line to be executed.
|
|---|
| 382 | :p.
|
|---|
| 383 | To add to an existing archive, you can go through the same process,
|
|---|
| 384 | changing the name of the archive to that of the existing archive, or
|
|---|
| 385 | simply drag objects onto the existing archive's object.
|
|---|
| 386 | :p.
|
|---|
| 387 | You can also add objects to an archive by viewing it (double-click on
|
|---|
| 388 | the archive object) and then dragging the objects to be added onto the
|
|---|
| 389 | :link reftype=hd res=90200.Archive Container:elink. window.
|
|---|
| 390 |
|
|---|
| 391 | :h2 res=99900 name=PANEL_TEXTRACT.Extract from archive tutorial
|
|---|
| 392 | :i1 id=aboutExtractTutorial.Extract from Archive Tutorial
|
|---|
| 393 | :artwork name='..\..\bitmaps\extract.bmp' align=left.
|
|---|
| 394 | To extract from an archive, first place the dotted cursor on the file
|
|---|
| 395 | (make it the :hp1.current object:ehp1.), then select the
|
|---|
| 396 | :hp1.Extract:ehp1. command from the :hp1.Files:ehp1. menu or a context
|
|---|
| 397 | menu requested on the archive, or press the Ctrl + x accelerator
|
|---|
| 398 | key.
|
|---|
| 399 | :p.
|
|---|
| 400 | The :link reftype=hd res=91000.Extract:elink. dialog then appears and
|
|---|
| 401 | allows you to specify a filemask to be extracted and/or to add more
|
|---|
| 402 | esoteric options to the command line to be executed.
|
|---|
| 403 | :p.
|
|---|
| 404 | You can also extract objects from an archive by viewing it (double-click
|
|---|
| 405 | on the archive object) and then dragging objects from the :link
|
|---|
| 406 | reftype=hd res=90200.Archive Container:elink. window to FM/2's other
|
|---|
| 407 | windows, or by using the :hp1.Files:ehp1. or context menu and selecting
|
|---|
| 408 | from various types of :hp1.Extract:ehp1. commands there.
|
|---|
| 409 |
|
|---|
| 410 | :h2 res=100060 name=PANEL_DBLCLK.Double-click actions
|
|---|
| 411 | :i1 id=aboutDoubleClick.Double-click actions
|
|---|
| 412 |
|
|---|
| 413 | Double-clicking a file system object causes a :hp1.default action:ehp1.
|
|---|
| 414 | to be taken. FM/2 has its own set of defaults, but you can override
|
|---|
| 415 | those in many cases. Here's a description of the FM/2 defaults and
|
|---|
| 416 | how to change them&colon.
|
|---|
| 417 | :p.
|
|---|
| 418 | If the object is a directory, the Directory Container switches to look
|
|---|
| 419 | into that directory. If it's a file, FM/2 first checks to see if you've
|
|---|
| 420 | assigned any :link reftype=hd res=90400.Associations:elink. that match
|
|---|
| 421 | the filename and signature (if applicable). Next, FM/2 tries to view
|
|---|
| 422 | the file as an :link reftype=hd res=90200.archive:elink.. If it's not
|
|---|
| 423 | an archive, FM/2 checks to see if the file's an executable and runs it
|
|---|
| 424 | if so. Then INI and HLP files are checked by extensions and viewed as
|
|---|
| 425 | such. If all else fails, FM/2 views the file using the configured or
|
|---|
| 426 | internal viewer.
|
|---|
| 427 | :p.
|
|---|
| 428 | In the Drive Tree, holding down the Shift key while double-clicking
|
|---|
| 429 | causes a new FM/2 Directory Container to be opened, and holding down
|
|---|
| 430 | the Ctrl key while double-clicking causes a WPS folder to be opened.
|
|---|
| 431 | :p.
|
|---|
| 432 | In Directory Containers, holding down the Ctrl key while double-clicking
|
|---|
| 433 | causes the default WPS open to be performed on the object (this honors
|
|---|
| 434 | WPS associations, runs executables, opens folders in their default view,
|
|---|
| 435 | or opens the Settings notebook for the object -- whatever
|
|---|
| 436 | double-clicking on the object in the WPS would do), and holding down the
|
|---|
| 437 | Shift key while double-clicking causes the file to be directly Viewed,
|
|---|
| 438 | bypassing the other steps listed above (for file objects; directory
|
|---|
| 439 | objects cause another FM/2 window to be opened).
|
|---|
| 440 | :p.
|
|---|
| 441 | If you'd like more detail, go to the :link reftype=hd
|
|---|
| 442 | res=99850.View:elink. and :link reftype=hd res=99860.Open:elink.
|
|---|
| 443 | tutorials.
|
|---|
| 444 | :p.
|
|---|
| 445 | You can change what FM/2 does on a double-click of a file object by
|
|---|
| 446 | using FM/2's :link reftype=hd res=90400.Associations:elink.. This is
|
|---|
| 447 | a very powerful tool for customizing FM/2's behavior, so when you're
|
|---|
| 448 | ready, be sure to look it over.
|
|---|