Changeset 10 for trunk/dll/ipf/tutor.ipf
- Timestamp:
- Oct 16, 2002, 7:31:31 AM (23 years ago)
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- 1 edited
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trunk/dll/ipf/tutor.ipf
r2 r10 77 77 :h2 res=99810 name=PANEL_TRENAME.Rename tutorial 78 78 :i1 id=aboutRenameTutorial.Rename Tutorial 79 :artwork name=' \fm3\bitmaps\rename.bmp' align=left.79 :artwork name='..\..\bitmaps\rename.bmp' align=left. 80 80 Please select a method to learn about&colon. 81 81 :p. … … 133 133 :h2 res=99820 name=PANEL_TMOVE.Move tutorial 134 134 :i1 id=aboutMoveTutorial.Move Tutorial 135 :artwork name=' \fm3\bitmaps\mover.bmp' align=left.135 :artwork name='..\..\bitmaps\mover.bmp' align=left. 136 136 Please select a method to learn about&colon. 137 137 :p. … … 183 183 :h2 res=99830 name=PANEL_TCOPY.Copy tutorial 184 184 :i1 id=aboutCopyTutorial.Copy Tutorial 185 :artwork name=' \fm3\bitmaps\copier.bmp' align=left.185 :artwork name='..\..\bitmaps\copier.bmp' align=left. 186 186 Please select a method to learn about&colon. 187 187 :p. … … 231 231 :h2 res=99840 name=PANEL_TCOMPARE.Compare tutorial 232 232 :i1 id=aboutCompareTutorial.Compare Tutorial 233 :artwork name=' \fm3\bitmaps\linkdrag.bmp' align=left.233 :artwork name='..\..\bitmaps\linkdrag.bmp' align=left. 234 234 To compare file system objects, link-drag one object onto another. 235 235 :p. … … 247 247 :h2 res=99850 name=PANEL_TVIEW.View tutorial 248 248 :i1 id=aboutViewTutorial.View Tutorial 249 :artwork name=' \fm3\bitmaps\view.bmp' align=left.249 :artwork name='..\..\bitmaps\view.bmp' align=left. 250 250 Viewing files can be as simple as double-clicking their objects. FM/2 251 251 will attempt to do to the object what should "logically" be done, which, … … 307 307 :h2 res=99870 name=PANEL_TDELETE.Delete tutorial 308 308 :i1 id=aboutDeleteTutorial.Delete Tutorial 309 :artwork name=' \fm3\bitmaps\delete.bmp' align=left.310 :artwork name=' \fm3\bitmaps\permdel.bmp' align=left.309 :artwork name='..\..\bitmaps\delete.bmp' align=left. 310 :artwork name='..\..\bitmaps\permdel.bmp' align=left. 311 311 There are two styles of deleting under FM/2 -- a "regular" delete, that 312 312 leaves the objects capable of being undeleted using OS/2's UNDELETE … … 338 338 :h2 res=99880 name=PANEL_TMKDIR.Make directory tutorial 339 339 :i1 id=aboutMkdirTutorial.Make Directory Tutorial 340 :artwork name=' \fm3\bitmaps\mkdir.bmp' align=left.340 :artwork name='..\..\bitmaps\mkdir.bmp' align=left. 341 341 To create a directory, use FM/2's Make Directory command. 342 342 :p. … … 365 365 :h2 res=99890 name=PANEL_TARCHIVE.Create archive tutorial 366 366 :i1 id=aboutArchiveTutorial.Create Archive Tutorial 367 :artwork name=' \fm3\bitmaps\archive.bmp' align=left.367 :artwork name='..\..\bitmaps\archive.bmp' align=left. 368 368 To create a new archive, select the file system objects you want in the 369 369 archive, then select :hp1.Archive:ehp1. from the :hp1.Files:ehp1. menu … … 391 391 :h2 res=99900 name=PANEL_TEXTRACT.Extract from archive tutorial 392 392 :i1 id=aboutExtractTutorial.Extract from Archive Tutorial 393 :artwork name=' \fm3\bitmaps\extract.bmp' align=left.393 :artwork name='..\..\bitmaps\extract.bmp' align=left. 394 394 To extract from an archive, first place the dotted cursor on the file 395 395 (make it the :hp1.current object:ehp1.), then select the
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