Changeset 10 for trunk/dll/ipf/tutor.ipf


Ignore:
Timestamp:
Oct 16, 2002, 7:31:31 AM (23 years ago)
Author:
root
Message:

Lock in relative dir mods

File:
1 edited

Legend:

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  • trunk/dll/ipf/tutor.ipf

    r2 r10  
    7777:h2 res=99810 name=PANEL_TRENAME.Rename tutorial
    7878:i1 id=aboutRenameTutorial.Rename Tutorial
    79 :artwork name='\fm3\bitmaps\rename.bmp' align=left.
     79:artwork name='..\..\bitmaps\rename.bmp' align=left.
    8080Please select a method to learn about&colon.
    8181:p.
     
    133133:h2 res=99820 name=PANEL_TMOVE.Move tutorial
    134134:i1 id=aboutMoveTutorial.Move Tutorial
    135 :artwork name='\fm3\bitmaps\mover.bmp' align=left.
     135:artwork name='..\..\bitmaps\mover.bmp' align=left.
    136136Please select a method to learn about&colon.
    137137:p.
     
    183183:h2 res=99830 name=PANEL_TCOPY.Copy tutorial
    184184:i1 id=aboutCopyTutorial.Copy Tutorial
    185 :artwork name='\fm3\bitmaps\copier.bmp' align=left.
     185:artwork name='..\..\bitmaps\copier.bmp' align=left.
    186186Please select a method to learn about&colon.
    187187:p.
     
    231231:h2 res=99840 name=PANEL_TCOMPARE.Compare tutorial
    232232:i1 id=aboutCompareTutorial.Compare Tutorial
    233 :artwork name='\fm3\bitmaps\linkdrag.bmp' align=left.
     233:artwork name='..\..\bitmaps\linkdrag.bmp' align=left.
    234234To compare file system objects, link-drag one object onto another.
    235235:p.
     
    247247:h2 res=99850 name=PANEL_TVIEW.View tutorial
    248248:i1 id=aboutViewTutorial.View Tutorial
    249 :artwork name='\fm3\bitmaps\view.bmp' align=left.
     249:artwork name='..\..\bitmaps\view.bmp' align=left.
    250250Viewing files can be as simple as double-clicking their objects.  FM/2
    251251will attempt to do to the object what should "logically" be done, which,
     
    307307:h2 res=99870 name=PANEL_TDELETE.Delete tutorial
    308308:i1 id=aboutDeleteTutorial.Delete Tutorial
    309 :artwork name='\fm3\bitmaps\delete.bmp' align=left.
    310 :artwork name='\fm3\bitmaps\permdel.bmp' align=left.
     309:artwork name='..\..\bitmaps\delete.bmp' align=left.
     310:artwork name='..\..\bitmaps\permdel.bmp' align=left.
    311311There are two styles of deleting under FM/2 -- a "regular" delete, that
    312312leaves the objects capable of being undeleted using OS/2's UNDELETE
     
    338338:h2 res=99880 name=PANEL_TMKDIR.Make directory tutorial
    339339:i1 id=aboutMkdirTutorial.Make Directory Tutorial
    340 :artwork name='\fm3\bitmaps\mkdir.bmp' align=left.
     340:artwork name='..\..\bitmaps\mkdir.bmp' align=left.
    341341To create a directory, use FM/2's Make Directory command.
    342342:p.
     
    365365:h2 res=99890 name=PANEL_TARCHIVE.Create archive tutorial
    366366:i1 id=aboutArchiveTutorial.Create Archive Tutorial
    367 :artwork name='\fm3\bitmaps\archive.bmp' align=left.
     367:artwork name='..\..\bitmaps\archive.bmp' align=left.
    368368To create a new archive, select the file system objects you want in the
    369369archive, then select :hp1.Archive:ehp1. from the :hp1.Files:ehp1. menu
     
    391391:h2 res=99900 name=PANEL_TEXTRACT.Extract from archive tutorial
    392392:i1 id=aboutExtractTutorial.Extract from Archive Tutorial
    393 :artwork name='\fm3\bitmaps\extract.bmp' align=left.
     393:artwork name='..\..\bitmaps\extract.bmp' align=left.
    394394To extract from an archive, first place the dotted cursor on the file
    395395(make it the :hp1.current object:ehp1.), then select the
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