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Redemption of the Damned dev diaries

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Developer diaries of the future PC survival horror "Redemption of the Damned" (RoD).
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18 entries
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MiroWin studio
December 24, 2021
Dev diary: quest and dialogue systems.

We keep the tradition of talking about the work on the "Redemption of the Damned" project every week, because it's great to see your interest and get honest feedback at the development stage.

This time we will show a small example of the fusion of the quest system and the dialogue system.

By this mo…

6,078 views
MiroWin studio
December 16, 2021
Dev diary: three-barelled pistol.

? The subgenre of "Redemption of the Damned" project is more of an RPG. In this regard, the game implies a progression in various aspects of the gameplay - both in the complexity of monsters and locations, and in the availability of new equipment to the hunter.
Therefore, we continue to replenish ou…

6,360 views
MiroWin studio
December 08, 2021
Dev diary: damage system.

One of the main and most important issues when working out the mechanics of melee weapons is the damage system.

There are many approaches, each of which is necessary for one purpose or another - from the simplest point damage, like in Counter Strike and similar games, to almost absolute match of the…

4,431 views
MiroWin studio
November 30, 2021
Dev diary: hand-to-hand combat

​In the harsh world of "Redemption of The Damned" the player can be left without any staff at any time, because in case of death, everything that was brought to battle will be lost.  

Therefore, it would be unfair to leave the player totally without possibility to defend and opportunity to…

4,860 views
MiroWin studio
November 23, 2021
Dev diary: blunderbuss

In #RoD, players head to the Europe of 16–17 centuries - a period of wars and revolutions. Thirty Years' War and Eighty Years' War, Franco-Spanish and Italian wards, English Civil War etc.

Of course, these events took place in the same time with the successes and failures in the development of hand-…

2,327 views
MiroWin studio
November 16, 2021
Dev diary: inventory and character parameters.

Let's touch on the parameters of the main hero in a little more detail, as well as the inventory, which you may have already seen in recent videos about the development of the game.

Redemption of the Damned (PC horror, Steam, Q2 2022). Devdiary: inventory and character parameters

The inventory (equ…

4,370 views
MiroWin studio
November 10, 2021
Dev diary: сombat mechanics.

Each type of evil in the game has its own approach to its liquidation. In order to plan and realize the suitable battle tactics, we're expanding player's combat capabilities and arsenal.

You can see some in the video:

  • parry, causing stunning of the enemy;
  • blocking with loss of stamina;
  • fast hit with no…
13,647 views
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MiroWin studio
November 02, 2021
Redemption Of The Damned. Development progress (October 2021).

✊ We invite you to take a look at the video, which partially incorporates the results of "Redemption of the Damned" development during the recent months.

7,650 views
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