We keep the tradition of talking about the work on the "Redemption of the Damned" project every week, because it's great to see your interest and get honest feedback at the development stage.
This time we will show a small example of the fusion of the quest system and the dialogue system.
By this mo…
? The subgenre of "Redemption of the Damned" project is more of an RPG. In this regard, the game implies a progression in various aspects of the gameplay - both in the complexity of monsters and locations, and in the availability of new equipment to the hunter.
Therefore, we continue to replenish ou…
One of the main and most important issues when working out the mechanics of melee weapons is the damage system.
There are many approaches, each of which is necessary for one purpose or another - from the simplest point damage, like in Counter Strike and similar games, to almost absolute match of the…
In the harsh world of "Redemption of The Damned" the player can be left without any staff at any time, because in case of death, everything that was brought to battle will be lost.
Therefore, it would be unfair to leave the player totally without possibility to defend and opportunity to…
In #RoD, players head to the Europe of 16–17 centuries - a period of wars and revolutions. Thirty Years' War and Eighty Years' War, Franco-Spanish and Italian wards, English Civil War etc.
Of course, these events took place in the same time with the successes and failures in the development of hand-…
Let's touch on the parameters of the main hero in a little more detail, as well as the inventory, which you may have already seen in recent videos about the development of the game.
Redemption of the Damned (PC horror, Steam, Q2 2022). Devdiary: inventory and character parametersThe inventory (equ…
Each type of evil in the game has its own approach to its liquidation. In order to plan and realize the suitable battle tactics, we're expanding player's combat capabilities and arsenal.
You can see some in the video:
- parry, causing stunning of the enemy;
- blocking with loss of stamina;
- fast hit with no…