theaaronstory's Blog Game jams collection - GameDev.net

Game jams collection

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Hungary
Game jams for possible projects.
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7 entries
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theaaronstory
June 03, 2023
Proof of concept hack&slash, inspired by Darkest Dungeon (put together during lunch-breaks)

Some weeks ago inspiration hit to see if a game like Darkest Dungeon could be a viable option for a solo dev, in an actual “hack & slash” situation (with tons of loot, modular characters, procedural generation, etc.). It was both an exploratory exercise, as well as some distraction from the ong…

4,108 views
theaaronstory
September 08, 2022
A room to grow & behind the text of difference

Have seen a recent resurgence on Itch (for the amplest of times), which prompted the following blog entry (see image below). Have yet to determine why these seemingly-random fluctuations in page visits occur from time to time (well after promotion), as the tools provided by Itch are not adequate to…

10,571 views
theaaronstory
December 16, 2020
Update galore: Attack anims/sounds/interaction/3D cursor/name tags/day&night | FLD 2.1.5-8

The past week or so, I've been continuing to push forward with updates to this prototype, in hopes that I'd be able to catch the imagination of some, and perhaps be genuine/compelling enough to encourage others to join my cause. Below you'll find a couple of short videos of certain features, I've m…

3,876 views
theaaronstory
December 07, 2020
Dynamic shadows | FLD v2.1.4
Fixed up the game, in preparation for one of the most anticipated features (I'd wish to see in the full version): The introduction of dynamic shadows. This was a small, but more important jump ahead, as I'd wish to use some pretty advanced lighting techniques (ones that weren't available back in th…
4,127 views
theaaronstory
December 04, 2020
FLD v2.1.3 update and gameplay
An attempt was made to kill a Boss:   While the kick-starting campaign rages for FLD (linked here), I've decided to make some additional changes to the demo:
  • Transparency for objects and material fixes/changes
  • Constant fire whilst holding down left mouse
  • Movement updates, now only supports 16 di…
3,507 views
theaaronstory
November 01, 2020
FLOD release announcement
FLOD

Fight. Live. Or die.

FLOD is a basic survival game (made under 2 days, as a game jam project), where the goal is to survive the hoard of zombies and skeletons as long as you can! This game was created for this Halloween, and was released on the 31st of October (over at ITCH). For more info, ple…

5,453 views
theaaronstory
October 06, 2020
Release of SudoKuu and Postmortem

I've just released my first-ever game jam project called SudoKuu: a chance based, sequence matching, hyper-casual, gimmicky memory game. To commemorate this milestone, I've decided to write a postmortem about my journey: from the good to the bad. And share some insights on what I could've done bett…

5,027 views
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