CTar's Blog Journal of CTar - GameDev.net

Journal of CTar

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CTar
December 24, 2005
Just got home
I just came home from my aunt, where we celebrated christmas (in Denmark we celebrate christmas and get presents in the evening of the 24th). I got the following presents:


  • Raptor ATA HD, 36,7GB, 10000RPM

  • King Kong, collectors edition (PS2)

  • Star Wars Battlefront 2(PS2)

  • The two last books in a triology.

  • ~…
1,285 views
CTar
December 22, 2005
Impressed with python
I just started learning Python (knew the basics before, but forgot them), one thing I'm impressed with is the large values, I mean I just tried computing !20000 and it did without an error, you would need some custom data type in C++. Also it is so much easier to understand, one thing which annoys …
1,548 views
CTar
December 16, 2005
Newer games lacking quality?
I have noticed that the last three games I played was filled with bugs and not very fun, I'm not that much of a gamer so I have to ask is this something happening to almost all new games or have I just been unlucky. I mean, I bought King Kong for PC and it was just as much a disappointment as I wou…
1,431 views
CTar
November 25, 2005
My opinion on the new design.
The new GDNet design has probably affected all here a lot, some might think it's a good thing while others would have preferred the old one.

My opinion on the matter is:
I prefer a white (well just some bright color, might be gray) text on black background, just like it sounds most other people here …
1,230 views
CTar
November 23, 2005
const char* to bool, not std::string(bug)
I found a very strange bug in some of my code the other day, I isolated the problem to this:


#include
#include

void Print(bool P)
{
std::cout << P;
}
void Print(const std::string& P)
{
std::cout << P;
}

int main()
{
Print("test\n");
const std::string Tmp = "test\n";
Print(Tmp);

return 0;
}



W…
3,076 views
CTar
November 20, 2005
Refactoring is evil
Five days ago I chose to refactor my file system, since it was actually only a prototype, and it would be a PITA to make any changes to later.

Now, five days after I started refactoring, I have finally gotten my code to compile once again. At one point I had 4000< errors for 3500> lines of cod…
1,361 views
CTar
November 19, 2005
A flexible file system
As you can see in my last journal post I have just started this journal, so I wanted to post something fast, so I have created a little post about the file system I use in my game engine.

Requirements
What do we need in a file system? We need support for opening, closing, reading and writing to files…
1,169 views
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CTar
November 19, 2005
Got GDNet+
I just subscribed to GDNet+ and thought I would start posting in my journal. In this journal I will mostly post my thoughts on various subjects like RTTI, and also describe my ideas for various things like how a logging system should be designed. I also need to get an avatar soon.
1,141 views
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