This is where I post updates (usually monthly) on game development stuff I'm working on, including my job as a game programmer but especially personal projects.
-Joe Hocking
author of Unity in Action
Happy day after Labor Day! I missed posting this in August by a few days, oops. Anyway, I just put a demo of Eschatown’s map on itch.io for others to check out: https://jhocking.itch.io/eschatown-map
The game itself will probably never be released, but the map generation was mostl…
Continuing on from my Tokkitron announcement last month, I did a new game jam project called Cult of Taal-zuz! I swear it’s just a coincidence that I’ve done two game jams in quick succession, and I’m not just planning to keep doing game jams forever. However for a while I’v…
I just submitted my entry in this year’s dungeon crawler jam: Uliel’s Quest. And you may notice that it’s not on my main account, but rather a new account I started for my new brand:
Basically, earlier this year I noticed DCJam that runs in late March. Well I’ve …
As another part of my Godot explorations, I’ve learned how to generate meshes. My goal was essentially to port over my dungeon generation code from Unity, what I explained in detail in this tutorial I wrote years ago. Now I’ll explain how to do the same thing in Godot!
I did…
As a somewhat random learning exercise, I picked up the book Computer Graphics from Scratch to see if it was any good. The title by itself is rather vague, but the subtitle “A Programmer’s Introduction to 3D Rendering” makes it clear this is up my alley. This tweet is from a few d…
As implied by my post last month, I’ve been testing out Godot as another development option. I’ve been finding pros that were both unexpected (at least to me) while the cons are being addressed. On the other hand, after they partially walked back their unwelcome new fees, I think I̵…