AntRWells's Blog None - GameDev.net

AntRWells

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England

I will post updates regarding our engine Vivid3D and the game being made using it, "Rest In Pieces" here - this blog will include videos and screenshots also.

vividpreview1.jpg

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6 entries
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AntRWells
November 17, 2018
Major refactoring and script progress report

After coming up with the name Fusion for the ide, I decided to refactor the whole project to be called Fusion. So instead of vividengine, it's fusion engine. instead of vividscript, it's fusion script.

Not just names, but major refactoring of class names etc.

As for the newly titled fusi…

2,696 views
AntRWells
November 12, 2018
FusionIDE W.I.P 1 -

Here is the welcome screen to fusionIDE - it is a multi-state, multi-form custom editor wrote 100% using vivid3d's 3d and 2d capabilities. The UI is called ResonanceUI. 

This is all OpenGL based.

Here is the video of the welcome screen. 

 

2,600 views
AntRWells
November 07, 2018
VividScript making progress.

It now has IF/FOR/WHILE/Assignments , the following code works fine.

 

func Entry(int ant)

    loop = 25+26;

    while(loop>0)
    
        loop = loop - 1;

        v = 0;

        for(v=0;v<5;v=v+1)

            if(v>2)
            
                printf(loop);

            e…
2,473 views
AntRWells
November 06, 2018
VividScript

Resumed work on Vivid-Script. Vivid-Script is a managed, real time scripting language. It is wrote for Vivid3D, and as such will not just be a normal language with a set of functions,

it will instead offer several features that connect closely with the engine. It works on a dynamic engine. i…

3,365 views
AntRWells
November 04, 2018
Blog 2 - 3DS Max exporter update.

V1.0 of the exporter is complete - It can export the entire scene graph, including transforms(Rotation etc) - also exports normals/binormals/tangents and any materials.

 

Conversely, Vivid3D engine/ide, can load this exported data with a few clicks. And the end result looks almost indent…

2,778 views
AntRWells
November 04, 2018
Blog 1 - 3DS Max 2018

Atm we are working on a 3DS Max 2018 Native plugin, that exports the entire 3DS max scene into a custom format called "V3DM" (Short for Vivid3D Model Format)

This can easily be imported into the Vivid3D IDE by dragging dropping, or double clicking in the Content Explorer pane.

It exports…

2,044 views
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