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polyfrag's Blog

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Vancouver, BC
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30 entries
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polyfrag
February 15, 2018
System for mmo

I thought of limiting the comma between players and host by changing how often they receive updates. If the screen is 2000 pixels wide and a character takes up the whole screen at 1 meter then at 1/(2000/(d)) it will only have a pixel of change for a meter of movement so if the maximum speed is 1…

2,043 views
polyfrag
September 11, 2017
Cloud gaming, ad revenue system, higher dimensional grid [edit]

Some more time for ideas.

 

You could use Amazon AWS EC2 instance or other cloud platforms to make a cloud gaming platform and recruit resources on demand. In steam and other cloud platforms it's possible to steal and crack the game code and logic and thus pirate the game for free. If th…

2,578 views
polyfrag
July 13, 2017
not ideas [edit]

Actually I don't care about discussing this.

So I guess I'm going to mix the fun of a break I was going to take with actually trying to make money. I don't actually need to make money. I just need to be trying to make money. And I have a load of better things to be doing than games and anime…

2,130 views
polyfrag
July 13, 2017
Ideas [edit]

I think I have to talk about everything on my mind and go into detail into the ideas everywhere because maybe the mental disconnect I feel is because I'm mulling this over by myself and there's a disconnect in communication or contact with reality. Also I thought maybe actually making games I wa…

2,666 views
polyfrag
July 12, 2017
job

job

I actually have to get a job now because I'm not officially making money, even though it's ridiculous and I should be getting paid for the useful physics work that I do. All these people in universities getting taught this ridiculous stuff that they take so seriously that if they even tried a lit…

2,194 views
polyfrag
July 12, 2017
subfield [edit3]

I'm kind of not sure if working on this takes too much of a mental commit charge as opposed to working on the useful physics work that I do. I didn't sleep though so this is not like I'm capable of doing anything besides mental work anyway. I think in the day today I might be able to do some wor…

2,212 views
polyfrag
July 12, 2017
subfield

Here is how how it is currently going.

 

https://github.com/dmdware/dopamine

 

Requires Windows 8.1 to test

 

https://drive.google.com/open?id=0B2Wuir9-DSiUcVktWWttUm9IVXM

 

1,990 views
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polyfrag
July 07, 2017
physics classroom

So this has to have some kind of kick or purpose beyond being just a game. So here's an idea for what was originally going to be "isometric forum" but now is "subfield" the physics lecture hall. Basically you're a student and somebody's giving a lecture. You have all the controls of an FPS. You …

2,564 views
polyfrag
July 07, 2017
screenshots

I'm just happy wracking up screenshots and pieces of art on my DeviantArt, which I get enjoyment out of. That is, I'm saying this because, you may be wondering why, the whole giant game is being made at all. I looked through so many, well, a few, new pieces of mecha art I saw. It feels like whoev…

2,090 views
polyfrag
June 24, 2017
Efficiently recording large finite sets of numbers

This is another idea I had. Basically imagine if you need to keep a list of billions of IP address (32 bits each) visitors to your site or worse IPv6 (256 bits each?) And if you had each IPv4 address you would get a total of 4+ GB. What if I told you you can reduce that to 400 MB?

The amount…

2,480 views
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