Developer Blogs
Finally did a lot of much-needed additions to the official Code Zone Web Site. It now has screen shots and info from all of the games up to the present.
I'll probably be in housekeeping mode for the time being, as I've got a lot of rough edges to smooth off. A lot's been done, but there's still a lo…
I'll probably be in housekeeping mode for the time being, as I've got a lot of rough edges to smooth off. A lot's been done, but there's still a lo…
Oops! Got going in so many directions that the diary took a back-seat. Here's a late-breaking update.
Yes indeed, I was chosen as Gamasutra's Geek of the Week, starting today. I figured "what the hell, it'll get my name out there", so I filled out the application. Haven't gotten much feedback so far…
Yes indeed, I was chosen as Gamasutra's Geek of the Week, starting today. I figured "what the hell, it'll get my name out there", so I filled out the application. Haven't gotten much feedback so far…
All the basics for Invaders from Beyond! are now in place. The outer game logic is now working (completing levels, destroying ships, ending the game, etc). I've got aliens that get meaner as the game goes on and about a half-dozen different missiles dropping from the sky. I've got aliens that "get …
Invaders from Beyond! is coming along well. I haven't really improved the graphics (other than the missile bitmaps), but a lot of the behaviors are in place. The aliens can now descend, collide with the player, and fire back. They currently only fire back randomly, but that'll be improved as time g…
First off, a big congratulations to John Munsch et al. for the first birthday of devgames.com! FWIW, I used to be a coworker of Mr. Munsch during the early days of Multimedia Windows 3.0 over at Tandy. Mr. Munsch got the cool sexy multimedia projects, while I was consigned to the doldrums of the do…
For my next trick, I decided to do an arcade game. Since I like adding twists to the classics, I thought it'd be fun to see what I could do with Space Invaders. My working title is Invaders From Beyond!, because Killer Alien Entities from Beyond the Reaches of Human Existence didn't fit on the titl…
Finally putting the finishing turtle-wax on Backgammon. It turned out to be a bit more of a can-o-worms than I thought it'd be, but it did turn out rather nicely. I also got a few good comments from my number 1 playtester and wife.
I had a chance to draw three more Backgammon boards over the weekend…
I had a chance to draw three more Backgammon boards over the weekend…
Still working on Backgammon. It's pretty-much on schedule, but there are tons of nasty little movement rules, the game itself takes place in three different stages (playing, racing, and going home), and the home and bar have to be treated differently from rest of the board. All in all, it ain't the…
Sorry it's been a bit. Been moving a couple of different directions lately.
I started on a Backgammon game. The user interface is close to being done, and I think I know how I'm gonna do the AI. Dice make a game easier in ways, and harder in others. Backgammon's also a pain because the players have …
I started on a Backgammon game. The user interface is close to being done, and I think I know how I'm gonna do the AI. Dice make a game easier in ways, and harder in others. Backgammon's also a pain because the players have …
Arcade Poker is basically done, and Shelly's claiming that it's one of the better ones in the set. We'll see. I'm probably gonna spend today putting sound-support into some of the recent stuff I've written. I usually forget to put all of the zany beeps and clicks into the games, and I end up having…
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