Developer Blogs
Well, the bugs are pretty few and far between (downright trivial, actually). The help-files are way behind, so I'm picking up the slack there. I renamed my common DLL's, so they won't mess up the older versions of the games. Except for a few help-files, I'm feature-complete. I figured I was close e…
Still a bug-fixing machine here. The joystick support is in all of the games, and it seems to be working quite well. I'm probably going to dump the joystick support in ZapPod! because using the joystick removes your ability to fire in two directions at once. Trust me, it's important to be able to f…
Urk, this is one of the first Sundays that I actually don't have a dozen things going on. Whatever happened to lazy Sundays? Anyway, here's the latest.
Got all of the outstanding recently-reported bugs fixed. Got a couple of new ones though, and I'm always adding little features, ensuring that there…
Got all of the outstanding recently-reported bugs fixed. Got a couple of new ones though, and I'm always adding little features, ensuring that there…
Today, I'm a bug-fixin' machine. I spent all morning bringing up all of the games and writing down any bugs that creeped in. Most of the ones I found are related to replacing the bitmap engine. A couple are related to the replaced timer stuff. One I just can't figure out at all :)
Surprisingly, I'm …
Surprisingly, I'm …
Been doing tons of little tweaks to the games. Lots of stuff I'd been meaning to do for a while.
In the functionality arena, I fixed a long-standing bug that was making the bitmaps look too dark on some 24-bit cards. I was worried that my fix was gonna slow things down, but it doesn't seem to be hav…
In the functionality arena, I fixed a long-standing bug that was making the bitmaps look too dark on some 24-bit cards. I was worried that my fix was gonna slow things down, but it doesn't seem to be hav…
This week, I decided to defy all conventional wisdom and every project-management text that demands that you not change tools near the end of your project. Yes, I charged ahead and upgraded to Visual C++ 6.0. I've got the main library DLL's compiling just fine. The games currently compile fine with…
Still doing housekeeping. Updating the copyrights everywhere. Because of this, I must give another plug to PFE (mentioned in my "Tool Chest") links. Using PFE, I was able to load up all of my source files (about 70), update the copyrights, and save the files back out. I could've done it with the Vi…
Lots and lots of housekeeping going on here. When you're getting near the end of your project, you're generally inundated with all of the little nitpicky stuff that you forgot to do before. Lots of little bugs and typos that you ignored during the project come back with a vengeance when your projec…
The Code Zone Trading Post is open!
Well, it seems that I'm getting quite an accumulation of stuff that I'm not using. Lots of it is free stuff that I got at the CGDC, and I have no use for. Some of it is stuff that I got mailed to me, and I'm still not sure why. Some of it is just stuff that I'm no…
Well, it seems that I'm getting quite an accumulation of stuff that I'm not using. Lots of it is free stuff that I got at the CGDC, and I have no use for. Some of it is stuff that I got mailed to me, and I'm still not sure why. Some of it is just stuff that I'm no…
Awright, I'm home. Finally got to take a much-needed vacation with the wife and minivan. Traveled to Nevada and Wyoming, attending a buncha amateur high-power rocket launches and fireworks shows. Amazingly enough, I did manage to return with all of my fingers. Sorry about not letting you know that …
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