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I've just pushed a small demo update.
It has a new small tutorial to help people start the game properly, new music, and main menu artwork.
Maybe more, I honestly don't remember =P
Development update for the full version
SPOILER WARNING: Endgame and story spoilers.
It's been a couple of months …
If you like building/designing character unit behaviors, the initial setup of chess is a neat task.
Confining drag/drop to valid moves per the unique piece types in an interesting way was quite satisfying.
Blocking on a friendly and take on an opponent handled and identified.
All on grid. Doesn'…
Figure 1: Atomic Blastman Devlog 4 Thumbnail
Developing Progress - New Products, Sudden Death Event and Graphics Products - What's new:- New shop products added, including a beta t…
Hello Developer Community,
we are “immersionLabs”, a new kid on the block, and excited to start our official presence in the game dev world !
And we are happy to announce the start of a beta phase for our first product,
“audire - the audio engine” and we encourage all enthusiasts and developers to joi…
This article was originally published on GameDevDigest.com
Happy Halloween. Enjoy another issue of game dev stuff.
Classic 3D videogame shadow techniques - In the real world, shadows simply exist but in games they are both engineered and designed. They must run well but also look good. I find this re…