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AdamOnAir
November 01, 2024
WinAPI, X11 and cross-platform

I am mainly a Linux user, though I also use Windows and develop Airlib to be cross-platform. I watched a video by Nir Lichtman about making a Tiling WM for Windows. Also, I have a bug with the Linux X11 window creation.

What now ? I will mainly work on Windows, make the code smoother and optimize it…

424 views
IndiependentGamesStudio
October 30, 2024
New Items Design - Atomic Blastman
Atomic Blastman New Items Design Registration Form: Beta Testing Registration Form Official Website: Indiependent Games Studio

Figure 1: Atomic Blastman Game Thumbnail

Beta Testing Phase

Figure 2: Atomic Blastman New Bomb Items

Figure 3: Atomic Blastman New Powerup Items

Figure 4: Atomic Blastman New …

852 views
kushagra.kala
October 30, 2024
Post#13_Interactive Assets Update

Hello Everyone!!

Finally, I could create a blueprint for the media player and message pop-up. However, it seems that the blueprint for the message still has some issues, as it's not working correctly. Along with the message actor, I think the drawer actor for which I created spline mechanics is also…

710 views
gamedevdigest
October 25, 2024
Game Dev Digest Issue #255 - Animations, Engines, and more

This article was originally published on GameDevDigest.com

Enjoy!

Making of Time Ghost: Using DOTS ECS for more complex environments - In September 2024, Unity’s Demo team unveiled a new real-time cinematic demo, Time Ghost. It was created with the Unity 6 engine, which includes a number of features …

1,419 views
nigismo
October 24, 2024
Find the Cat! Click & Care: An Engaging Adventure in the Hidden Object Genre

Hello, gamers and developers! Today, I want to introduce you to a delightful game created by my friend called "Find the Cat! Click & Care." This hidden object game immerses you in a charming world filled with mysteries and fun situations.

Story and Concept

In "Find the Cat! Click & Care," yo…

1,213 views
fellow_pablo
October 24, 2024
0.3.0 version announcement

Hi everyone! I'm working hard on the new build and I'll finish really soon. Let me tell you about what you will get in the next update:

Coding

  • Drafts - allows you to save your code even if you won't have enough SSD, but you can't use this code in game.
  • Repository - allows you to create and test code t…
1,300 views
kushagra.kala
October 21, 2024
Post#9_Updates for Interactive Assets

Hello everyone!!

As you know, I have been working on the second assignment for my game class. Along with rectifying errors, I changed the existing blueprint for the drawer. I also added a TV screen where I added video through the blueprint. 

1,702 views
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klg71
October 21, 2024
New Weapon animations Release

New Weapon Animations Release

There are two completely new weapons.

Father of War is a two-handed tank weapon. Moonseeker is the overhauled version of the old versatile crossbow weapon. All other weapons got reworks too. Protectors of the Lost Water Stream Urikas
1,134 views
JEJoll
October 19, 2024
Announcing Firwood Falls!
An Introduction to Firwood Falls (and myself)

Hi there. My name is Jake, and I'm dying to share my latest project “Firwood Falls” with you. 

I've been obsessed with zombies for as long as I can remember. Something about surviving after the fall of society and facing mindless but unrelenting foes…

1,518 views
buzzelliart
October 18, 2024
Antares Engine - OpenGL - Global Illumination using Voxel Cone Tracing - test01

first experiments to achieve Global Illumination using Voxel Cone Tracing.

Adding diffuse indirect lighting. As you can see noise and perfomance impact are still very noticeable. I hope to reduce those issues in the near future.

I am taking inspiration by studying the following amazing resources:

. …

1,497 views
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