Developer Blogs
I am mainly a Linux user, though I also use Windows and develop Airlib to be cross-platform. I watched a video by Nir Lichtman about making a Tiling WM for Windows. Also, I have a bug with the Linux X11 window creation.
What now ? I will mainly work on Windows, make the code smoother and optimize it…
Figure 1: Atomic Blastman Game Thumbnail
Beta Testing PhaseFigure 2: Atomic Blastman New Bomb Items
Figure 3: Atomic Blastman New Powerup Items
Figure 4: Atomic Blastman New …
Hello Everyone!!
Finally, I could create a blueprint for the media player and message pop-up. However, it seems that the blueprint for the message still has some issues, as it's not working correctly. Along with the message actor, I think the drawer actor for which I created spline mechanics is also…
This article was originally published on GameDevDigest.com
Enjoy!
Making of Time Ghost: Using DOTS ECS for more complex environments - In September 2024, Unity’s Demo team unveiled a new real-time cinematic demo, Time Ghost. It was created with the Unity 6 engine, which includes a number of features …
Hello, gamers and developers! Today, I want to introduce you to a delightful game created by my friend called "Find the Cat! Click & Care." This hidden object game immerses you in a charming world filled with mysteries and fun situations.
Story and ConceptIn "Find the Cat! Click & Care," yo…
Hi everyone! I'm working hard on the new build and I'll finish really soon. Let me tell you about what you will get in the next update:
Coding
- Drafts - allows you to save your code even if you won't have enough SSD, but you can't use this code in game.
- Repository - allows you to create and test code t…
Hi there. My name is Jake, and I'm dying to share my latest project “Firwood Falls” with you.
I've been obsessed with zombies for as long as I can remember. Something about surviving after the fall of society and facing mindless but unrelenting foes…
first experiments to achieve Global Illumination using Voxel Cone Tracing.
Adding diffuse indirect lighting. As you can see noise and perfomance impact are still very noticeable. I hope to reduce those issues in the near future.
I am taking inspiration by studying the following amazing resources:
. …