Developer Blogs
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This is the first entry to my Game Development Diary for the Game Modelling and Design Module.
I am a part of Team Green Wizards.
We began work on the project by deciding the style and gameplay we wished to implement in out game, ending on a 2D, top-down, action-adventure game, with puzzle elements.
N…
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10th of Feb - 16th of Feb
For the first week, the group decided on the type of game, which engine to use, the type of art style, camera angles and whether or not it should be locked.
We agreed on using Unity as the engine after testing out Godot, and that the game should be both a puzzle and combat, …
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Figure 1: Atomic Blastman Devlog 5 Thumbnail
Developing Progress - Huge Arenas, New Map Editor (CRUD), New Game Objects, Fully Functional Battle Royale ModeFigure 2: Huge Arenas i…
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Yesterday, our full group met for the first time in our scheduled lab session to begin discussions and to start crafting ideas for our game. A few of the initial members of the group had already nailed down some basics of the game such as it being a 2D top-down game that would have some form of a s…
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Today was the first day of the full team being together to discuss our game idea. We spent 2 hours discussing our plan for our game, I will go into further detail in my later blogs but I will give a short outline today.
Our game will be a 2D pixel art game with puzzle and combat aspects, reminiscent…
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Hey everyone! It’s been a long journey so far, but I’m thrilled to finally share some huge news—the Rolling Bombs demo is officially LIVE on Steam! 🎉
If you love fast-paced 3D platformers, exciting challenges, and an extra dose of explosive fun, this is your chance to dive into the action and experi…
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As a budding creator in the online space, I’ve learned that every project- from the flops to the nots- teaches you an invaluable lesson that helps in improving future ones. My journey has been anything but linear and straightforward, and I’ve made lots of mistakes along the way. But through those m…
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This article gives two avenues to get started as a game developer;
1) as a complete beginner that has never tried to do anything creative before.
2) as a mature visionary who knows what they want but has never built a game before.
I show my own journey of how I started and got into it th…