Showing posts with label star-lit crystals. Show all posts
Showing posts with label star-lit crystals. Show all posts

Tuesday, January 15, 2013

Rohan: 85 RK building a LI weapon


In working through the details of what to do at level 85, I needed a new Legendary item. Several LIs will be in order, but clearly the DPS weapon was the first.

I will break down the build and explain how it differs from the Legendary Item I built in the RK Legacy Guide. legacies-for-rk-stones

Legacies for DPS Stone
In the previous, I was aiming for an all-purpose DPS stone. I had put it out there that probably the best bet would be to take 6 of the 9 legacies from...
* “Fire skill Damage, Fury of Storm Damage, Chill of Winter Damage, Wrath of Flame Damage over Time, Fury of Storm Critical multiplier, Finesse, Vivid Imagery targets, Chill of Winter Debuff Duration, Distracting Flame CD”.

So, what did I do at level 85?

What I realized was that when I solo I use primarily Lightning with a smattering of Frost and rarely planted my feet long enough to spin off many Fire skills. When I go to the Moors as DPS, it is the same, with mostly quick strikes. When I go on Raids, I would mix in a bit more Fire and Frost, but even then it is situational and often out of a sense of duty because my level 75 LIs supported Fire. The reality is that I wanted a more driven Lightning approach and still keep my fundamental RK build similar (morale, mastery, critical, mitigations). With the Update 9 modifications to "skill interupt", it has become slightly more difficult to use skills with long inductions, making fire RK-ing (and healing) just a bit more difficult.

I decided that Lightning approach would benefit from (1) Fury of Storm Damage, (2) Fury of Storm Critical Multiplier, and (3) Finesse. The Fury of Storm Damage is direct damage for lightning skills. The Fury of Storm Critical Multiplier is just that; it is what supports the 10-15k hits. Finesse cuts through an opponent’s ability to defend himself by reducing the opponent’s resistance, block, parry, and evade.

That leaves 3 more legacies. When traited in Lightning (Solitary Thunder 7 traits), Frost skills also get the same +21% dps bonus as lightning does. The next best trait for me was to capitalize on the Frost with (4) Chill of Winter Damage, which fit nicely into a lightning skill rhythm and the traiting. “Vivid Imagery Targets”, the lightning AOE, is nice but expensive to advance and limited benefit with the skill having a 3 minute CD. 

To fit my build, I then opted to do something to further maximize lightning. I went with Stats legacies rather than the straight non-lightning DPS legacies. These stats benefit me in every situation whereas any other legacy was going to be very situational. At level 85, the stat legacies aren’t entirely trivial. They begin at +52, so (5) +52 Will and (6) +52 Fate.

What did those stats do at rank 1?

+52 Will gives +1.6% increased damage, 156 power, and +0.3% resistance (& 624 nCPR).

+52 Fate gives +0.2% increased crit chance (& +78 ICMR, +66 ICPR).

Bear in mind, that even with the legacies at Tier 6, some legacies will only ever be rank 1. There just aren’t really enough points to go around after you have sunk points into the Tactical Damage Rating of the stone.

Knowing that, any “Crystal of Remebrance”, which adds a legacy to a LI, will probably only ever become a rank 1 legacy. I got a Crystal as part of the pack when I bought RoR earlier this year. So, rather than add another minimally used legacy that would have no points to advance it, I added (7) +52 Vitality. The base stat legacy…

+52 Vitality gives +156 morale, +1.1% Tactical mitigation, +0.7% Physical mitigation, and +0.3% resistance (& +374 nCMR)

One thing I would never do is put Healing legacies on a DPS stone. Another thing I would never do is put “Battle Attuned Skill power cost” on anything. I now have 11,000 power when unbuffed and do not feel like I am trying much to get it; it is not directly one of my 4 pillars (though the Will needed to establish Mastery drives my power pool up).. Using skills nonstop, I have not run out of power since RoI. Part of the skill rotation uses skills that return power (like Improved Sustaining Bolt). I spoke with a friend who still slots this legacy, and his answer was that he can run out of power and has a Fire build. To each her own; do what is best for you!




Relics for DPS Stone
I would have chosen the same relics regardless of whether it is a DPS stone, Healing Stone, DPS Bag, or Healing Bag. Looking back at the 4 pillars of morale, mastery, critical, & mitigation, the greatest impact a relic could have might be in Morale, and I take advantage of the other bonuses when they support Morale. The reality is that a given piece of gear for RK might have +150 Will and other good bonuses, which is way more impact than a relic would have; however, if you swap out that Will-focused piece for a Morale-focused piece you will really miss the large gear bonuses that were built for the RK. It is an optimization question of benefits.

That said, relics are really neat, and you could optimize them many different ways. The Relic Guide @ update-6-relics-and-virtues gave a lot of detail about the different relics. Since the Guide was written, the Tier 9 relics and True Relics are more of the same, just slightly improved. If you have the relics and shards to make better relics great, and if not, get the best you are interested in affording.

If I were trying to further maximize Lightning DPS at the expense of morale, there are some real legitimate contenders in the relics. I would probably take the Setting of Endings (+7.5% devastate magnitude, and +Critical), Gem of Charity (+Tactical Mastery), and Rune of Wisdom (-2.5% attack duration, +Will). With Morale as my guiding force, I chose the relics that had the most Morale instead (see picture).

Star-lit Crystals
I have never in all the time I have been playing won an on-level star-lit crystal. So, when a 30% coupon came along, I bought three for this LI because I really wanted to see the effect. What impact does it have?

Here is what the 2nd Age level 85 RK Stone looks like. No legacy points have been added to the ratings in the table. You can see that the gain is about 4.8% for 3 stars. 

      The star-lit crystals also affect other variables on the LI. For example, on mine, each +1 star gave +1 to the stat legacies. I didn't check to see if other variable legacies were affected (finesse might be one).


Increased damage %
Tactical Damage Rating
DPS number
Base Stone

70.75
155.7
1 star
1.6
71.88
156.5
2 stars
1.6
73.01
157.2
3 stars
1.6
74.14
158.0

Title
Of course, all stones need a title. I used “Will of Eldar Days 2”. It can be bartered by the Quartermasters in Rohan (I got mine in Snowbourn for example). It gives +37 Will. If you know of one that might fit the build better, do let me know. This one was the best I saw.

37 Will gives +1.1% increased damage. 111 power, and +0.2% resistance (& 444 nCPR).

All told, between the title, the legacies, and the passives (which were just a function of luck), this stone now named Supertra ("Super Rock") offers a very respectable +162 Will, +95 Fate, and +56 Vitality while still maximizing Lightning and the morale opportunities of the Relics. I think it turned out ok and met the objective :)



Tuesday, May 8, 2012

Update 7 Changes, RK changes


When I was younger, Updates would happen and I would be none the wiser. The update would be like a foreign language because I had no reference to understand. I have gotten a bit better at sorting through and figuring out what matters to me.

Now when Update 6 was released, it changed virtues and traits (Update-6-relics-and-virtues) and changed RKs significantly. I totally intend to explain those changes because it was really important and lots of people discuss (complain) about upcoming changes without revisiting the subject with actual data evaluation after they play it. Rest assured, I have data to show the RK changes of U6. J  However, I won’t post-mortem dissect U6 today.

Today, I want to look at Update 7 that is coming down the pike next. The way I read these Updates, I mentally classify changes as words (typos and such), minor fixes that to have things work like intended, and real changes that matter.

The entire release is an interesting read. I picked through it to note some of the most interesting things. If you want to read the entire thing (or are interested in classes other than RKs), CasualstrolltoMordor has a nice PFD right here (Update-7-bullroarer-release-notes).

Because there are too many words on this page and not enough pictures, here is a shot of the Stangard steed. For the low low price of 20 gold Anduin tokens, it can be yours also (Less-math-more-ponies). My next targeted steed is probably the Isengard Warhorse... we shall see how much longer that takes to save up the 99 Orthanc sigil fragments.



Summary of interesting things:

  • "Fields of Fornost in North Downs gets a revamp, instance panel, group play level 30 – 75."     *Haven’t been there in ages.
  • "Moria gets a revision."     *No new quests or consequence of interest at level 75.
  • "Storm on Methedras New Skirmish."     *Will need to add it to skirmish table. (Fastest-skirmishes-marks-per-minute). Hopefully, it will be super and give reasonable marks for its length.
  • "Star-lit Crystals for Legendary Items - available as loot from monsters. Up to 3 can be used on LI... displayed as star icons… will upgrade the DPS, tactical healing rating, tactical damage rating or shield use rank of your LIs & will upgrade any ratings based legacies as well as secondary ratings and stats."        *Well jolly that. Without new quests, there is less reason to go wandering looking for mobs and I am not known for “luck loot”; so hopefully, they will show up on AH. We shall see, and I'm sure it will be great. J
  • "6th inventory bag will be made available as part of the Riders of Rohan pre-purchase."       * Want it. Must have it. Give it to me, my preciousss…
  • "Relic change: Tactical Mastery was added to the Westfold Rune of Power and the Great River Rune of Power."    *See Update-6-relics-and-virtues - previously, it boosted Fate, Physical Mitigation (defense), and Physical Mastery (useful for non-tactical classes) and was inappropriate for a tactical class. I still probably won’t give up the “True Rune of the Two Trees” though.
  • "The Jester horse jingle, jangle sound is now playing on the sound effects channel and not all channels."    * <06/01 EDIT: That horse has been located at Spring Festival; see him here @  Danania's Steed of the Jester >.

Photo break... It was a great Anniversary party. Danaszar, in party hat, bids you all Auf  Wiedersehen until the next festival... which might not be that far away since Spring is here and we aren't yet spring festing.



U7 Rune-keeper changes:

The released doc lists 17 changes to RK.

11 of them are just words, typos, and tooltips. They have no bearing on how a RK feels.

5 of them are fixes, mostly minor:

  • The effects of Glorious Foreshadowing and Wondrous Foreshadowing will no longer stack
  • Essence of Storm no longer increments Winter-storm on a critical hit.
  • Winter-storm is no longer expended by an attack that is resisted or misses.
  • Adjusted the trait set bonus for Calming Verse to boost movement speed +20% to match the tip.
  • Fixed a bug where the Rune-Keeper skill “Ceaseless Argument” was not receiving the appropriate damage increase from the Legacy.

The lack of Calming Verse speed buff was annoying when first spotted with Update 6, but it looks like it is fixed currently even before Update 7 (at least most of the time). These five are not a big deal since they are revising to work “as intended”. Ceaseless Argument legacy is the only other one that is easy to spot as the Legacy will now be able to add +15% damage at maximum.

The last one, about the Riffler?:

  • All Riffler of Writs class items should now grant increased Tactical Mastery, a reduction to Writ power cost, and the ability to nullify attunement shift while the Rune-keeper is attuned.
I had to go look up Riffler of Writs at the metalsmith since I don't use that one. So to recap, the new version has Tactical Mastery (all rifflers and chisels do), reduction of Writ power cost (if you are running out of power, we need to figure out why… this riffler probably isn’t the solution), and it has the ability to nullify attunement shift when casting writs. Yep, that is what it is supposed to do. It must also be a fix and not a real change. 
Danadelion sends a copy of all of the level 75 rifflers and chisels available for us to review, with the mention that any decent metalsmith can make these and are relatively inexpensive. So, don't get suckered into overpaying for something so easy to craft and so necessary for your RK-ness.
I will stick with the "Exceptional Superior Calenard Chisel of Lightning". It's simple, effective, and super. There is never a reason to change from it.