Strategies for Volcanic Cave

From Melvor Idle

The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.


Please note that Malcs, the Guardian of Melvor is unable to perform any normal attacks due to the special attacks it has. Therefore, the maximum damage dealt by Malcs is 520 from Razor-Sharp Claws special attack, not the 982 damage from the normal attack.

Why Clear Volcanic Cave?

Ancient Armour is not required for Air God Dungeon if you're willing to Manual Eat that dungeon 2-5 times.
It is hotly debated what the correct course of action would be in many circumstances. This guide will not recommend either way and will merely present the options to the Player.

According to simulations, to get the full Ancient Armour set it will likely take:

  • 640 clears with a 50% chance
  • 817 clears with a 75% chance
  • 1,377 clears with a 95% chance

When to Clear Volcanic Cave?

There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.

In general, you will want at least Hitpoints Level 70 so that you can equip the Ancient Armor and you should be able to complete Dragons Den relatively easily before attempting this dungeon. Ideally, you will want sufficient Auto Eat to survive the dungeon without resorting to manual eating, but if you take this route then see the last section for further recommendations on how to survive the dungeon the hard way.

Ancient Magicks

After you clear the Volcanic Cave 100 times you gain access to Ancient Magicks which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras.

The spells you receive are:

  • Slicing Winds is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+.
  • Ignite is a more powerful spell and has a good chance of killing monsters in one-shot.
  • Icicle Volley is a good all rounder, and can be used in all other cases.

Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the Combat Triangle in the normal way. Typically, when you first obtain Ancient Magicks it is more powerful than the regular magic and so should used in preference. However, these fall off relatively quickly.

Standard Guide

The following Setups were calculated without any Pets, Astrology or Potions.
These Guides will only assume the required Hitpoints and Agility based on not having any of those, if you do have Pets like Leonardo or Finn, the Cat, you may be able to get away with slightly less.

Melee

The following table shows a Rune Armour setup. Both sets have roughly the same 20 clears per hour.

Gear

A Sandstorm Ring can be equipped for around 3.5-4 more clears per hour. This will require 1 more level in Hitpoints.

Agility

Pre 100 Clear Volcanic Magic

Magic is slightly higher than Melee at this point at roughly 15 clears per hour. Yet they are lower if Melee uses Sandstorm Ring. The requirements are however lower. You will only need either Hitpoints Level 72 and Agility Level 50 or Hitpoints Level 78 and no Agility. Either Skill combination will still require you to use Weakening III.

Gear

Agility

Fire Robes have the exact same stats as Air Robes. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you.

100+ Volcanoes Magic

After clearing the Volcanic Cave 100 times you will unlock Ancient Magicks which require a minimum of Magic Level 70.
We will however be using Icicle Volley which requires Magic Level 74.
You will also require Hitpoints Level 77, Agility Level 80 and Prayer Level 80.
You can play around in the Combat Simulator to find your optimal skill and prayer combination. This has an average clear speed of 32 per hour.

Gear

Agility

Magic builds using Ancient Magicks generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of Ancient Magicks, as you progress Melee builds will eventually give faster clear times.

Manual Eating

The gear needed for a manual run through the dungeon is significantly lower than needed for idling. However, it also depends on how well you time your eating as this will interrupt your attack and lengthen the combat time.

In general, if you are considering a manual run it is recommended that:

  • You have Defence Level 70 so that you can equip the Ancient armor as soon as it becomes available.
  • You have the highest Auto Eat tier possible to avoid accidental deaths
  • You use a Melee build with a fast weapon, such as Sunset Rapier, so that you can recover quickly after eating.
  • You start with the highest DR and HP so that you have an easier time.

For example, in theory, this build could work with a hard cap of 40 for all skills (i.e. Hitpoints Level 40):

In addition:

However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around 13 minutes.

Manual eating has a significantly lower requirement, but requires skill to not die.

Ancient Relics Guide

This guide is written around the restrictions of the Ancient Relics game mode. Ancient Relics restricts the player's maximum levels for combat skills to 10 plus 5 times the number of dungeons completed.

Based on the suggested dungeon order, this dungeon guide will assume the player's combat stats will be capped at a maximum of 65

Suggestions assume no Pets, Relics, Agility, Cartography or Astrology.

Just like most previous Dungeons, this will require you to Manual Eat again.

Make sure you spam eat through Prat, the Protector of Secrets Volley Attack, this attack hits 3 times. Also be mindful of Malcs, the Guardian of Melvor Double-Claw attack. This hits twice for a large amount of damage.

Melee

Melee is the slightly slower version of the 2, however it does not have a Rune cost and the Food cost is about the same.

The average clear time for this dungeon is roughly 4.5 minutes with Rune Claw. You can use Ice Sword as an alternative, this will however increase clear time to 6 minutes.

The clear speed of Adamant Armour and Rune Armour is about the same and can also be used for Air God Dungeon.

Magic

If you wish to continue with Magic, you will need a Runecrafting level of 55+.

  • Using Earth Surge clears this dungeon in roughly 4 minutes while using 200 Lobster per clear
  • Using Earth Bolt clears this dungeon in roughly 5 minutes while using 270 Lobster per clear

Witch SynergyIcon.png Yak has a large impact on both Food consumed and clear speed due to having to eat less.

Idle for Ancient Relics, Hardcore & Adventure

This guide assumes Auto Eat - Tier III has been unlocked.

Melee

This setup will require 890 Health & 32% Damage Reduction and can expect roughly 11 clears per hour.
This will require Hitpoints Level 89 without Agility or Hitpoints Level 82 with Agility Level 50.

Magic

This setup will require 950 Health & 32% Damage Reduction and can expect roughly 9 clears per hour.
This will require Hitpoints Level 95 without Agility or Hitpoints Level 88 with Agility Level 50.