Strategies for Spider Forest

From Melvor Idle

Standard

This guide assumes Auto Eat - Tier II has been unlocked.

Magic

Before Level 35 Magic

After Level 35 Magic

This setup will need 340 Hitpoints and 22% Damage Reduction. And can expect roughly 20 clears per hour.

Melee

This setup will need 370 Hitpoints and 22% Damage Reduction. And can expect roughly 5 clears per hour.

Ranged

This setup will need 440 Hitpoints and 8% Damage Reduction. And can expect roughly 11 clears per hour.

Ancient Relics

This guide is written around the restrictions of the Ancient Relics game mode.

The Ancient Relics game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of 20, and the guide will assume all non-combat skills are of a similar level.

If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.

Equipment

Note: This dungeon comes BEFORE the Bandit Base as the boss enemy in that dungeon has a significantly higher Max Hit coupled with a more dangerous special attack it uses.

With combat skills still being very low, the player's options haven't changed too much from the previous dungeons, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.

Magic

Magic is suggested for this dungeon due to Combat Triangle advantage.

Melee