Slayer
Slayer | |
---|---|
Skill ID: melvorD:Slayer | |
Release Date: | 17 January 2020 (V0.11) |
Game Version: | Base game |
Type: | Combat |
Expansions information | |
Level 99: | Base game |
Level 120: | Throne of the Herald Expansion |
Abyssal 60: | Into the Abyss Expansion |
Slayer is a Combat skill. Unlike other Combat skills, Slayer does not directly impact the player's combat abilities. Instead, players are tasked to hunt down specific monsters in exchange for unique equipment and combat areas that are critical to game progression.
Mechanics
Slayer Areas
Slayer is a special Combat skill that only interacts with specific combat areas known as Slayer Areas. Each of these areas requires a minimum Slayer level to access, and some also require the completion of a specific Dungeon. Some Slayer Areas require equipping a specific item purchased with Slayer Coins; the player can access the area without this item equipped, but will not be able to deal damage to any of its monsters. Unlike normal Combat Areas and Dungeons, Slayer Areas may also have an "Area Effect" that empowers its monsters or weakens the player.
Monsters in Slayer Areas often drop useful equipment, as well as items needed to unlock other Slayer Areas or Dungeons. Making one's way through increasingly difficult Slayer Areas and Dungeons is the cornerstone of Melvor Idle's Combat progression.
Slayer XP and Slayer Coins
Slayer experience is earned by killing the specific monster assigned by the player's current Slayer Task. Killing "off-task" monsters in any Slayer Area will also reward Slayer XP, but at a much lower rate. Unlike other Combat skills, Slayer XP is rewarded only when a monster is slain, not per player attack.
The amount of Slayer XP earned is based on the slain monster's total HP. Killing a Slayer Task target in any area awards Slayer XP equal to 10% of the monster's max HP. Killing any monster in a Slayer Area awards Slayer XP equal to 5% of the monster's max HP. These sources are additive; for example, if the current Slayer Task target resides in a Slayer Area (as most do outside of the early game), killing it will award 15% of its max HP as Slayer XP.
Slayer Coins (SC) are a special currency awarded by killing Slayer Task monsters. These coins can be spent at the Shop to purchase and upgrade special Slayer equipment, gain access to new Slayer Areas, buy resupply packs of various consumable items, and more. Like Slayer XP, Slayer Coin acquisition scales with a monster's max HP. However, Slayer Coins can only be obtained from Slayer Task monsters; "off-task" monsters in a Slayer Area will not drop any Slayer Coins.
This table lists the XP and Slayer Coins earned (before any other modifiers) under various scenarios:
Fighting Slayer Task | In Slayer Area | XP | SC |
---|---|---|---|
(% of Monster HP) | |||
Yes | Yes | 15% | 10% |
Yes | No | 10% | 10% |
No | Yes | 5% | 0% |
Large amounts of Slayer Coins are also rewarded by completing certain Township Tasks.
Generally, the most efficient way to farm Slayer Coins is to enable Auto Slayer and idle the highest survivable difficulty tier with gear optimized for damage output. The Combat Simulator can be used to find the ideal Slayer Task tier and equipment loadout for maximum Slayer Coins.
Slayer AXP and Abyssal Slayer Coins
Slayer abyssal experience is earned by killing the specific abyssal monster assigned by the player's current Slayer Task. Killing "off-task" monsters in any Abyssal Slayer Region will also reward Slayer AXP. Unlike other Combat skills, Slayer AXP is rewarded only when a monster is slain, not per player attack.
The amount of Slayer AXP earned is based on the slain monster's total Hitpoints. Killing any monster in an Abyssal Slayer Region, or a Slayer Task target, awards Slayer AXP equal to 10% of the monster's max HP. These sources are additive; for example, if the current Slayer Task target resides in an Abyssal Slayer Region, killing it will award 20% of its max HP as Slayer AXP.
Abyssal Slayer Coins (ASC) are a special currency awarded by killing Slayer Task monsters. These coins can be spent at the Shop to purchase and upgrade special Slayer equipment, gain access to new Abyssal Slayer Regions, buy resupply packs of various consumable items, and more. Like Slayer AXP, Abyssal Slayer Coin acquisition scales with a monster's max HP. However, Abyssal Slayer Coins can only be obtained from Slayer Task monsters; "off-task" monsters in an Abyssal Slayer Region will not drop any Abyssal Slayer Coins.
This table lists the XP and Abyssal Slayer Coins earned (before any other modifiers) under various scenarios:
Fighting Slayer Task | In Abyssal Slayer Region | AXP | ASC |
---|---|---|---|
(% of Monster HP) | |||
Yes | Yes | 20% | 2% |
Yes | No | 10% | 2% |
No | Yes | 10% | 0% |
Large amounts of Abyssal Slayer Coins are also rewarded by completing certain Township Tasks.
Generally, the most efficient way to farm Abyssal Slayer Coins is to enable Auto Slayer and idle the highest survivable difficulty tier with gear optimized for damage output. The Combat Simulator can be used to find the ideal Slayer Task tier and equipment loadout for maximum Abyssal Slayer Coins.
Slayer Tasks
The player's active Slayer Task can be viewed in the "Slayer Task" panel of the Combat UI, and is completed by killing a certain number of the the specified monster. Monsters killed for Slayer Tasks in the Melvor Realm award Slayer XP and Slayer Coins equal to 10% of the slain monster's maximum Hitpoints (HP). In the Abyssal Realm, the awarded Slayer AXP is equal to 10% of the slain monster's maximum hitpoints and the awarded Abyssal Slayer Coins is equal to 2% of the monster's maximum hitpoints.
Slayer Task Tiers
Melvor Task Tiers
The monster requested is randomly chosen based on the monster level for the selected Slayer Task. Slayer Tasks are available in seven tiers of increasing monster levels, each with a minimum Slayer level requirement:
Abyssal Task Tiers
The monster selection for Abyssal Tiers is based on the monster selection found in the Abyss Depth that matches the respective task tier name, excluding the boss.
Tier | Level | New Task Cost | Extension Cost | Abyss Depth | Max Hit |
---|---|---|---|---|---|
Woe | 1 | 0 | 2,000 | Depths of Woe | 10,074 12,812 11,800 |
Decay | 10 | 250,000 | 50,000 | Depths of Decay | 22,469 26,128 24,800 |
Fear | 20 | 1,000,000 | 200,000 | Depths of Fear | 39,033 31,647 42,000 |
Ruin | 30 | 2,500,000 | 500,000 | Depths of Ruin | 51,426 73,621 61,000 |
Isolation | 40 | 5,000,000 | 1,000,000 | Depths of Isolation | 106,653 86,555 66,000 |
Dissolution | 50 | 10,000,000 | 2,000,000 | Depths of Dissolve | 123,332 66,232 202,000 |
Resolution | 55 | 15,000,000 | 3,000,000 | Depths of Resolve | 104,496 379,997 167,000 |
Receiving New Slayer Tasks
When the active Slayer Task is completed by killing the specified number of the target monster, a new task from the same difficulty tier will automatically start at no cost to the player. If a different task is desired, clicking "New Task" allows for the selection of a task from any available tier at the cost of Slayer Coins. The current Slayer Task can also be extended before it has been completed, increasing the number of monster kills required for task completion, for half as many Slayer Coins as a new task of the current tier.
When choosing a new task, a monster of the selected tier will be chosen at random, and switching tasks will typically cost . The exception being Easy tasks which can be switched without any costs, which can be used to your advantage.
Potential monsters from Slayer Areas will only be chosen if the player:
- Meets the area's minimum Slayer level
- Has completed any one-time unlock requirements
- Owns (or has previously owned) any equipment required for entry.
- Access to gear that bypasses Slayer Area item requirements, such as the Slayer Skillcape, will also qualify for this check.
For example, if a player had previously purchased Climbing Boots but has since sold them, it is still possible for that player to receive Perilous Peaks monsters as a Slayer Task. These rules are relaxed when a task is automatically assigned (following the previous task's completion) while Auto Slayer is enabled; when this happens, the player will only be assigned monsters from areas that can be accessed with their active equipment set.
Slayer Task Duration
Melvor Task Duration
The number of monsters assigned per task is random, but generally increases with the player's Slayer level and with higher difficulty tiers, as shown by this table:
Task | Tier | Slayer Levels | Monster Count | Task Extension |
---|---|---|---|---|
Easy | 1 | 1-24 | 14-110 | +10 to +14 |
Normal | 2 | 25-49 | 24-220 | +30 to +38 |
Hard | 3 | 50-74 | 34-330 | +60 to +72 |
Elite | 4 | 75-84 | 44-380 | +100 to +104 |
Master | 5 | 85-99 | 54-450 | +135 to +145 |
Legendary | 6 | 100-109 | 64-500 | +180 to +186 |
Mythical | 7 | 110-120 | 74-554 | +224 to +238 |
Specifically:
- If your slayer level is higher than the indicated range then you may get more as per the following equations.
- The monster count for a new task is defined as: [math]\displaystyle{ C_r = \text{Tier} \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor }[/math]
- When extending a task the increase duration is calculated as: [math]\displaystyle{ E = \text{Tier} \times 10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor }[/math]
Where:
- [math]\displaystyle{ r }[/math] is a random number, [math]\displaystyle{ 0 \le r \lt 1 }[/math]
- [math]\displaystyle{ \text{Slayer Level} }[/math] is the true (not virtual) skill level, and therefore has a maximum value of 99 ( 120)
- [math]\displaystyle{ \text{Tier} }[/math] is the numerical representation of the task tier, in the range 1 to 7
Abyssal Task Duration
The number of monsters assigned per task is random, but generally increases with the player's Slayer abyssal level and with higher difficulty tiers, as shown by this table:
Task | Tier | Abyssal Levels | Base Length | Monster Count | Task Extension |
---|---|---|---|---|---|
Woe | 1 | 1-9 | 40 | 24-80 | +10 to +14 |
Decay | 2 | 10-19 | 60 | 34-140 | +30 to +38 |
Fear | 3 | 20-29 | 70 | 39-190 | +60 to +72 |
Ruin | 4 | 30-39 | 80 | 44-240 | +100 to +104 |
Isolation | 5 | 40-49 | 90 | 49-290 | +135 to +145 |
Dissolution | 6 | 50-54 | 100 | 54-320 | +180 to +186 |
Resolution | 7 | 55-60 | 110 | 59-354 | +224 to +238 |
Specifically:
- If your slayer abyssal level is higher than the indicated range then you may get more as per the following equations.
- The monster count for a new task is defined as: [math]\displaystyle{ C_{r,s} = \lfloor ( 0.5 \times \text{Base Length} ) + ( r \times 0.5 \times \text{Base Length} ) + ( 4 \times ( \lfloor s \times \text{Abyssal Level} + 1 \rfloor )) \rfloor }[/math]
- When extending a task the increase duration is calculated as: [math]\displaystyle{ E = \text{Tier} \times 10 + \left \lfloor \frac{\text{Abyssal Level}}{5} \right \rfloor }[/math]
Where:
- [math]\displaystyle{ \text{Base Length} }[/math] is defined in the table above
- [math]\displaystyle{ r }[/math] and [math]\displaystyle{ s }[/math] are two independent random numbers, [math]\displaystyle{ 0 \le r \lt 1 }[/math] and [math]\displaystyle{ 0 \le s \lt 1 }[/math]
- [math]\displaystyle{ \text{Abyssal Level} }[/math] is the true (not virtual) Slayer abyssal level, and therefore has a maximum value of 60
- [math]\displaystyle{ \text{Tier} }[/math] is the numerical representation of the task tier, in the range 1 to 7
Auto Slayer
Auto Slayer is an upgrade that can be purchased from the Shop for 150,000.
Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional Slayer Coins.
While this option is checked, the player will automatically receive a new Slayer target from the same tier after killing the final monster in their current Slayer Task. Only monsters in areas the player can currently access can be rolled while Auto Slayer is enabled.
For example, a player who has not equipped the Mirror Shield (or an item that bypasses Slayer Area requirements like the Slayer Skillcape) would not be automatically assigned Strange Eyed Monsters, even if they have an unequipped Mirror Shield in their Bank.
Players intending to idle with Auto Slayer should make sure they can survive encounters with all of the possible monsters in the chosen tier, even after Combat Triangle modifiers to Damage Reduction are taken into account.
Skill Level Unlocks
Increasing the Slayer skill, completing dungeons and purchasing items or unlocks allows the player to access more of the Slayer Areas as shown.
Level | Unlocks |
---|---|
1 | Wear Mirror Shield Wear Melee Slayer Gear (Basic) Wear Slayer Cowl (Basic) Wear Slayer Leather Body (Basic) Wear Slayer Wizard Hat (Basic) Wear Slayer Wizard Robes (Basic) Access Forest of Goo Access Penumbra |
10 | Access Strange Cave Stronghold of the Undead (requires 25 clears) |
20 | Build Cliff Climb in Obstacle 5 |
30 | Wear Melee Slayer Gear (Strong) (requires 30) Wear Ranged Slayer Gear (Strong) (requires 30) Wear Magic Slayer Gear (Strong) (requires 30) Access Holy Isles |
40 | Access Crystal Caves Access Miolite Caves Purchase Top Hat (requires 70, 6 Prats Hats) Trade for Slayer Blinding Scroll (requires 25) |
45 | Access Dark Quarry Access Runic Ruins Stronghold of Magic (requires 50 clears) |
50 | Access Arid Plains Purchase Standard Resupply |
60 | Wear Melee Slayer Gear (Elite) (requires 60) Wear Ranged Slayer Gear (Elite) (requires 60) Wear Magic Slayer Gear (Elite) (requires 60) Access High Lands Trade for Slayer Deterer (requires 40, 20 clears) Build Ice Jump in Obstacle 9 (requires 60, 60, 60) |
65 | Access Toxic Swamps |
70 | Access Desolate Plains Build Pipe Crawl in Obstacle 8 |
75 | Access Infernal Stronghold Purchase Generous Resupply |
80 | Wear Melee Slayer Gear (Master) (requires 80) Wear Ranged Slayer Gear (Master) (requires 80) Wear Magic Slayer Gear (Master) (requires 80) Access Shrouded Badlands Trade for Slayer Harvest Scroll (requires 50) |
85 | Access Crystal Depths Access Perilous Peaks Stronghold of Dragons (requires 100 clears) |
90 | Access Dark Waters (requires cleared) Access Into the Mist Build Lava Waterfall Dodge in Obstacle 10 (requires 95, 95, 95, 80) |
95 | Access Unhallowed Wasteland Stronghold of the Gods (requires 5 clears) |
99 | Wear Maximum Skillcape (requires level 99 in all skills) Wear Slayer Skillcape |
100 | Wear Ranged Slayer Gear (Legendary) (requires 100, cleared) Wear Melee Slayer Gear (Legendary) (requires 100, cleared) Wear Magic Slayer Gear (Legendary) (requires 100, cleared) Access Jungle Labyrinth (requires cleared) Purchase Plentiful Resupply Build Forest Maze in Obstacle 11 (requires 100, 100) |
102 | Access Lava Lake (requires cleared) |
105 | Access Forsaken Tundra (requires cleared) |
108 | Access Foggy Lake (requires cleared) |
110 | Wear Ranged Slayer Gear (Mythical) (requires 110, cleared) Wear Melee Slayer Gear (Mythical) (requires 110, cleared) Wear Magic Slayer Gear (Mythical) (requires 110, cleared) Purchase Bountiful Resupply Build Gap Climb in Obstacle 14 |
112 | Access Afflicted City (requires cleared) |
114 | Access Midnight Valley |
116 | Access Golden Cloud Mountains (requires cleared) |
118 | Access Millennium Gate |
120 | Wear Superior Max Skillcape (requires level 120 in all skills) Wear Superior Slayer Skillcape |
For slayer tasks, the number of monsters required to complete a Slayer Task scales with Slayer level.
Skillcapes
Even with a Skillcape equipped, other Slayer requirements, such as clearing dungeons or purchasing upgrades, are still necessary.
Regular Skillcape
The Slayer Skillcape is the skillcape for the Slayer skill. It can be purchased for 1,000,000 from the Shop once the player reaches Level 99 in the Slayer skill. The Slayer Skillcape offers the following benefits when worn:
+5% Damage To Slayer Tasks, +25% Flat Slayer Area Effect Negation, and Bypass Slayer Area item requirements for areas that require less than level 100 Slayer
Superior Skillcape
The Superior Slayer Skillcape is the superior skillcape for the Slayer skill. It can be purchased for 10,000,000 from the Shop once the player reaches Level 120 in the Slayer skill. Level 120 can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
+8% Damage To Slayer Tasks, +35% Flat Slayer Area Effect Negation, Bypass All Slayer Area item requirements, and +10% Global Slayer Coins (except Item Sales)
Pet
This skill's pet has a fixed chance to be unlocked when damage is dealt to a monster on a Slayer Task, and so there is no best slayer monster or weapon to unlock the pet.
Pet | Name | DLC | Effect |
---|---|---|---|
Asura | +20% Global Slayer Coins (except Item Sales) |
Slayer Tier Monsters
This section lists tasks for every tier of Slayer and lists any entry requirements. If the Slayer Skillcape (or equivalent) is equipped, item requirements up to Level 100 are ignored. If the Superior Slayer Skillcape (or equivalent) is equipped, all item requirements are ignored.
Melvor Realm
Easy
The easy tier is available from the start:
- Strange Cave requires Level 10 and the Mirror Shield equipped
- Holy Isles requires Level 30
Offensive Stats | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | DR/AR | Coins | Bones | Locations | ||||||
Black Knight | 23 | 200 | 2.6 | 42 | 0% | 10 - 50 | Castle of Kings | ||||||||
Hill Giant | 28 | 350 | 3.0 | 53 | 0% | 8 - 24 | Giant Dungeon | ||||||||
Giant Crab | 33 | 600 | 2.4 | 42 | 0% | 10 - 30 | Sandy Shores | ||||||||
Tentacle | 14 | 250 | 2.4 | 34 | 0% | 1 - 20 | Sandy Shores | ||||||||
Seagull | 2 | 60 | 2.4 | 23 | 0% | 1 - 5 | Sandy Shores | ||||||||
Confused Pirate | 34 | 400 | 3.6 | 46 | 0% | 10 - 80 | Sandy Shores | ||||||||
Frozen Archer | 27 | 300 | 2.0 | 75 | 0% | 50 - 100 | Icy Hills | ||||||||
Wet Monster | 34 | 300 | 3.6 | 74 | 0% | 20 - 80 | Wet Forest | ||||||||
Moist Monster | 35 | 250 | 2.4 | 42 | 0% | 20 - 80 | Wet Forest | ||||||||
Sweaty Monster | 27 | 280 | 2.4 | 46 | 0% | 20 - 80 | Wet Forest | ||||||||
Golbin | 2 | 50 | 3.0 | 23 | 0% | 2 - 10 | Golbin Village | ||||||||
Ranged Golbin | 7 | 100 | 3.0 | 27 | 0% | 2 - 10 | Golbin Village | ||||||||
Chicken | 1 | 30 | 2.4 | 11 | 0% | 1 - 5 | Farmlands | ||||||||
Cow | 2 | 80 | 2.4 | 18 | 0% | 1 - 5 | Farmlands | ||||||||
Zombie Hand | 23 | 200 | 3.0 | 42 | 0% | 20 - 80 | Graveyard Stronghold of the Undead | ||||||||
Zombie | 34 | 300 | 3.0 | 52 | 0% | 20 - 80 | Graveyard Stronghold of the Undead | ||||||||
Ghost | 46 | 400 | 2.4 | 62 | 0% | 1 - 10 | Graveyard Stronghold of the Undead | ||||||||
Junior Farmer | 6 | 80 | 2.4 | 27 | 0% | 1 - 5 | Farmlands | ||||||||
Adult Farmer | 23 | 200 | 2.4 | 42 | 0% | 1 - 5 | Farmlands | ||||||||
Master Farmer | 47 | 280 | 2.4 | 67 | 0% | 1 - 5 | Farmlands | ||||||||
Wizard | 32 | 300 | 2.4 | 118 | 0% | 10 - 50 | Wizard Tower Stronghold of Magic | ||||||||
Steel Knight | 12 | 150 | 2.6 | 32 | 0% | 1 - 10 | Castle of Kings | ||||||||
Mithril Knight | 33 | 250 | 2.6 | 52 | 0% | 10 - 50 | Castle of Kings | ||||||||
Bandit Trainee | 23 | 200 | 2.0 | 42 | 0% | 1 - 30 | Bandit Hideout | ||||||||
Bandit | 44 | 400 | 2.0 | 82 | 0% | 1 - 30 | Bandit Hideout | ||||||||
Skeleton | 7 | 100 | 2.6 | 32 | 0% | 1 - 10 | Graveyard Stronghold of the Undead | ||||||||
Leech | 20 | 200 | 2.6 | 42 | 0% | 1 - 10 | Wet Forest | ||||||||
Plant | 1 | 20 | 2.4 | 11 | 0% | 1 - 5 | None | Farmlands | |||||||
Mummy | 29 | 270 | 2.5 | 49 | 0% | 5 - 40 | Penumbra: -10% Accuracy Rating Stronghold of the Undead | ||||||||
Statue | 37 | 370 | 2.5 | 58 | 0% | 5 - 40 | Penumbra: -10% Accuracy Rating | ||||||||
Many Eyed Monster | 42 | 370 | 2.6 | 92 | 0% | 20 - 80 | Strange Cave: -15% Global Evasion | ||||||||
Lots of Eyes | 46 | 250 | 2.5 | 68 | 0% | 40 - 120 | Strange Cave: -15% Global Evasion | ||||||||
Fairy | 44 | 410 | 3.0 | 169 | 0% | 10 - 50 | Holy Isles: +20% Prayer Point Cost for Prayers | ||||||||
Goo Monster | 16 | 150 | 2.4 | 34 | 0% | 1 - 30 | Forest of Goo: +10% Attack Interval | ||||||||
Green Goo Monster | 35 | 350 | 2.4 | 42 | 0% | 10 - 40 | Forest of Goo: +10% Attack Interval |
Normal
The normal tier requires Level 25 to unlock:
- Holy Isles requires Level 30
- Runic Ruins requires Level 45
- Arid Plains requires Level 50 and the Desert Hat equipped
Offensive Stats | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | DR/AR | Coins | Bones | Locations | ||||||
Moss Giant | 60 | 600 | 3.0 | 124 | 0% | 28 - 65 | Giant Dungeon | ||||||||
Frozen Mammoth | 58 | 700 | 3.0 | 142 | 0% | 200 - 300 | Icy Hills | ||||||||
Ice Monster | 75 | 500 | 3.0 | 92 | 0% | 100 - 250 | Icy Hills | ||||||||
Green Dragon | 79 | 750 | 3.0 | 143 | 0% | 1 - 100 | Dragon Valley Stronghold of Dragons | ||||||||
Blue Dragon | 90 | 900 | 3.0 | 168 | 0% | 1 - 175 | Dragon Valley Stronghold of Dragons | ||||||||
Adamant Knight | 69 | 600 | 2.6 | 118 | 0% | 30 - 100 | Castle of Kings | ||||||||
Master Wizard | 56 | 600 | 2.4 | 169 | 0% | 100 - 250 | Wizard Tower Stronghold of Magic | ||||||||
Elerine Archer | 73 | 500 | 2.6 | 122 | 0% | 1 - 75 | Elerine Battlegrounds | ||||||||
Elerine Warrior | 96 | 650 | 2.8 | 122 | 0% | 1 - 100 | Elerine Battlegrounds | ||||||||
Stone Snake | 66 | 600 | 3.0 | 119 | 0% | 5 - 40 | Penumbra: -10% Accuracy Rating | ||||||||
Undead Werewolf | 60 | 480 | 2.5 | 77 | 0% | 20 - 80 | Penumbra: -10% Accuracy Rating Stronghold of the Undead | ||||||||
Vampire | 56 | 500 | 2.6 | 105 | 0% | 20 - 80 | Penumbra: -10% Accuracy Rating Stronghold of the Undead | ||||||||
Strange Eyed Monster | 74 | 650 | 2.8 | 87 | 0% | 40 - 120 | Strange Cave: -15% Global Evasion | ||||||||
Eyes | 82 | 810 | 3.0 | 125 | 0% | 40 - 120 | Strange Cave: -15% Global Evasion | ||||||||
Valkyrie | 71 | 540 | 2.4 | 116 | 0% | 40 - 120 | Holy Isles: +20% Prayer Point Cost for Prayers | ||||||||
Angel | 71 | 800 | 3.0 | 188 | 0% | 40 - 120 | Holy Isles: +20% Prayer Point Cost for Prayers | ||||||||
Holy Archer | 80 | 1,050 | 2.4 | 177 | 0% | 40 - 120 | Holy Isles: +20% Prayer Point Cost for Prayers | ||||||||
Purple Goo Monster | 51 | 540 | 3.0 | 63 | 0% | 10 - 50 | Forest of Goo: +10% Attack Interval | ||||||||
Scattered Goo Monster | 69 | 760 | 3.0 | 103 | 0% | 40 - 120 | Forest of Goo: +10% Attack Interval | ||||||||
Druid | 63 | 350 | 3.0 | 80 | 0% | 30 - 120 | Runic Ruins: -50% Magic Evasion if your Attack Style is not Magic Stronghold of Magic | ||||||||
Thief | 86 | 550 | 1.8 | 117 | 0% | 40 - 160 | Runic Ruins: -50% Magic Evasion if your Attack Style is not Magic | ||||||||
Shaman | 93 | 750 | 3.0 | 135 | 0% | 45 - 190 | Runic Ruins: -50% Magic Evasion if your Attack Style is not Magic Stronghold of Magic | ||||||||
Turkul Riders | 56 | 550 | 2.8 | 82 | 0% | 25 - 110 | Arid Plains: -30% Auto Eat Efficiency | ||||||||
Turkul Archers | 80 | 700 | 2.4 | 112 | 0% | 40 - 160 | Arid Plains: -30% Auto Eat Efficiency | ||||||||
Turkul Throwers | 93 | 800 | 2.0 | 132 | 0% | 45 - 180 | Arid Plains: -30% Auto Eat Efficiency | ||||||||
Wandering Bard | 69 | 500 | 3.0 | 117 | 0% | 69 - 690 |
Hard
The hard tier requires Level 50 to unlock:
- Arid Plains requires the Desert Hat equipped
- High Lands requires Level 60 and the Magical Ring equipped
- Desolate Plains requires Level 70
Offensive Stats | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | DR/AR | Coins | Bones | Locations | ||||||
Red Dragon | 106 | 1,000 | 3.0 | 212 | 5% | 1 - 325 | Dragon Valley Stronghold of Dragons | ||||||||
Black Dragon | 120 | 1,200 | 3.0 | 268 | 5% | 1 - 600 | Dragon Valley Stronghold of Dragons | ||||||||
Rune Knight | 101 | 800 | 2.6 | 212 | 5% | 100 - 250 | Castle of Kings | ||||||||
Dark Wizard | 108 | 1,100 | 2.4 | 210 | 5% | 100 - 250 | Wizard Tower Stronghold of Magic | ||||||||
Elerine Mage | 103 | 750 | 3.0 | 165 | 5% | 1 - 150 | Elerine Battlegrounds | ||||||||
Fierce Devil | 100 | 820 | 2.6 | 128 | 5% | 20 - 80 | Penumbra: -10% Accuracy Rating | ||||||||
Griffin | 124 | 1,500 | 2.4 | 128 | 5% | 40 - 120 | High Lands: Enemies heal 20% of their current hitpoints every 5 turns | ||||||||
Pegasus | 182 | 2,200 | 2.4 | 264 | 5% | 40 - 120 | High Lands: Enemies heal 20% of their current hitpoints every 5 turns | ||||||||
Raging Horned Elite | 125 | 1,400 | 2.6 | 146 | 5% | 70 - 180 | Desolate Plains: -100% Hitpoint Regeneration | ||||||||
Seething Horned Elite | 161 | 2,000 | 2.6 | 242 | 5% | 100 - 350 | Desolate Plains: -100% Hitpoint Regeneration | ||||||||
Necromancer | 110 | 950 | 3.0 | 161 | 5% | 55 - 220 | Runic Ruins: -50% Magic Evasion if your Attack Style is not Magic Stronghold of Magic | ||||||||
Elementalist | 171 | 1,250 | 3.0 | 240 | 5% | 85 - 340 | Runic Ruins: -50% Magic Evasion if your Attack Style is not Magic | ||||||||
Turkul Giant | 125 | 1,200 | 3.2 | 192 | 5% | 60 - 250 | Arid Plains: -30% Auto Eat Efficiency | ||||||||
Turkul General | 164 | 1,450 | 2.8 | 202 | 5% | 80 - 320 | Arid Plains: -30% Auto Eat Efficiency | ||||||||
Sand Beast | 197 | 1,850 | 3.0 | 260 | 5% | 95 - 380 | Arid Plains: -30% Auto Eat Efficiency | ||||||||
Paladin | 142 | 1,200 | 2.8 | 163 | 5% | 70 - 300 | Holy Isles: +20% Prayer Point Cost for Prayers | ||||||||
Priest | 155 | 1,450 | 3.0 | 213 | 5% | 75 - 300 | Holy Isles: +20% Prayer Point Cost for Prayers Stronghold of Magic | ||||||||
Superior Eyed Monster | 145 | 1,800 | 3.0 | 219 | 5% | 120 - 240 | Strange Cave: -15% Global Evasion |
Elite
The elite tier requires Level 75 to unlock:
- Shrouded Badlands requires Level 80 and the Blazing Lantern equipped.
- Jungle Labyrinth requires Level 100 and Impending Darkness Event cleared
Offensive Stats | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | DR/AR | Coins | Bones | Locations | ||||||
Dark Horned Elite | 230 | 2,800 | 2.6 | 443 | 10% | 250 - 750 | Desolate Plains: -100% Hitpoint Regeneration | ||||||||
Furious Horned Elite | 239 | 3,000 | 2.6 | 397 | 10% | 250 - 1,000 | Desolate Plains: -100% Hitpoint Regeneration | ||||||||
Rancora Spider | 298 | 4,300 | 2.6 | 450 | 10% | 150 - 550 | Shrouded Badlands: -40% Accuracy Rating | ||||||||
Elder Vampire | 311 | 4,900 | 2.6 | 326 | 15% | 155 - 620 | Shrouded Badlands: -40% Accuracy Rating | ||||||||
Cursed Maiden | 335 | 5,400 | 3.0 | 600 | 15% | 69 - 690 | Shrouded Badlands: -40% Accuracy Rating | ||||||||
Bounty Hunter | 348 | 5,800 | 2.4 | 329 | 15% | 170 - 700 | Shrouded Badlands: -40% Accuracy Rating | ||||||||
Eye of Fear | 316 | 3,300 | 3.0 | 455 | 15% | 200 - 600 | Strange Cave: -15% Global Evasion | ||||||||
Noxious Serpent | 202 | 2,200 | 2.6 | 257 | 10% | 1 - 300 | Toxic Swamps: Enemies have +100% chance to apply poison when attacking | ||||||||
Venomous Snake | 215 | 2,450 | 2.8 | 300 | 10% | 1 - 400 | Toxic Swamps: Enemies have +100% chance to apply poison when attacking | ||||||||
Giant Moth | 223 | 2,750 | 3.0 | 343 | 10% | 1 - 500 | Toxic Swamps: Enemies have +100% chance to apply poison when attacking | ||||||||
Hungry Plant | 370 | 4,000 | 2.6 | 850 | 25% | 1 - 1,300 | Jungle Labyrinth: If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack |
Master
The master tier requires Level 85 to unlock:
- Perilous Peaks requires the Climbing Boots equipped
- Dark Waters requires Level 90 and Into the Mist cleared
- Unhallowed Wasteland requires Level 95 and Map to the Unhallowed Wasteland purchased
- Jungle Labyrinth requires Level 100 and Impending Darkness Event cleared
- Lava Lake requires Level 102 and Ancient Sanctuary cleared
- Forsaken Tundra requires Level 105 and Ancient Sanctuary cleared
- Foggy Lake requires Level 108, Lightning Region cleared, and Linden Boat purchased.
Offensive Stats | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | DR/AR | Coins | Bones | Locations | ||||||
Chaotic Greater Dragon | 447 | 7,100 | 2.8 | 650 | 20% | 190 - 800 | Perilous Peaks: -60% Evasion Ratings Stronghold of Dragons | ||||||||
Hunting Greater Dragon | 416 | 6,800 | 2.6 | 650 | 20% | 69 - 420 | Perilous Peaks: -60% Evasion Ratings Stronghold of Dragons | ||||||||
Wicked Greater Dragon | 386 | 6,500 | 3.0 | 300 | 15% | 220 - 880 | Perilous Peaks: -60% Evasion Ratings Stronghold of Dragons | ||||||||
Umbora | 559 | 7,800 | 2.8 | 950 | 25% | 280 - 1,100 | Dark Waters: +40% Attack Interval | ||||||||
Rokken | 577 | 8,100 | 3.2 | 970 | 25% | 290 - 1,300 | Dark Waters: +40% Attack Interval | ||||||||
Ku-tul | 611 | 8,400 | 3.0 | 990 | 25% | 310 - 1,500 | Dark Waters: +40% Attack Interval | ||||||||
Legaran Wurm | 629 | 9,000 | 2.1 | 920 | 25% | 1 - 2,500 | Unhallowed Wasteland: Enemies heal 100% of their current hitpoints every 2 turns | ||||||||
Cursed Lich | 666 | 9,300 | 2.6 | 900 | 25% | 1 - 2,500 | Unhallowed Wasteland: Enemies heal 100% of their current hitpoints every 2 turns | ||||||||
Spiked Red Claw | 727 | 9,600 | 3.0 | 1,180 | 25% | 1 - 2,500 | Unhallowed Wasteland: Enemies heal 100% of their current hitpoints every 2 turns | ||||||||
Greater Skeletal Dragon | 762 | 9,900 | 2.8 | 750 | 25% | 1 - 2,500 | Unhallowed Wasteland: Enemies heal 100% of their current hitpoints every 2 turns | ||||||||
Poison Toad | 444 | 5,500 | 2.8 | 700 | 30% | 1 - 1,600 | Jungle Labyrinth: If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | ||||||||
Kongamato | 558 | 6,000 | 2.4 | 1,000 | 25% | 1 - 1,800 | Jungle Labyrinth: If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | ||||||||
Conda | 672 | 8,500 | 2.8 | 657 | 35% | 1 - 2,200 | Jungle Labyrinth: If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | ||||||||
Alraune | 786 | 12,000 | 2.8 | 930 | 35% | 1 - 2,500 | Jungle Labyrinth: If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | ||||||||
Burning Snake | 451 | 4,500 | 2.8 | 850 | 30% | 1 - 1,500 | Lava Lake: 150% of your Current HP is taken as damage per Attack | ||||||||
Infernal Golem | 555 | 6,500 | 3.0 | 1,000 | 35% | 1 - 1,800 | Lava Lake: 150% of your Current HP is taken as damage per Attack | ||||||||
Magic Fire Demon | 630 | 8,500 | 3.0 | 980 | 35% | 1 - 2,300 | Lava Lake: 150% of your Current HP is taken as damage per Attack | ||||||||
Frost Golem | 630 | 7,500 | 3.0 | 1,070 | 35% | 1 - 2,400 | Forsaken Tundra: Player has +150% Attack Interval | ||||||||
Siren | 692 | 10,500 | 2.6 | 792 | 40% | 1 - 2,500 | Foggy Lake: Player takes +150% damage when asleep |
Legendary
The legendary tier requires Level 102 to unlock and is part of the expansion:
- Lava Lake requires Level 102 and Ancient Sanctuary cleared
- Forsaken Tundra requires Level 105 and Ancient Sanctuary cleared
- Foggy Lake requires Level 108, Lightning Region cleared, and Linden Boat purchased.
- Afflicted City requires Level 112, Lair of the Spider Queen cleared, and the Slayer Torch equipped. One torch is consumed with every attack.
- Midnight Valley requires Level 114 and the Mystic Lantern equipped. One lantern is consumed with every attack.
Offensive Stats | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | DR/AR | Coins | Bones | Locations | ||||||
Manticore | 793 | 10,000 | 2.6 | 930 | 40% | 1 - 2,600 | Lava Lake: 150% of your Current HP is taken as damage per Attack | ||||||||
Gret-Yun | 933 | 12,500 | 2.8 | 850 | 40% | 1 - 2,900 | Lava Lake: 150% of your Current HP is taken as damage per Attack | ||||||||
Large Ice Troll | 890 | 6,000 | 2.8 | 1,131 | 35% | 1 - 1,700 | Forsaken Tundra: Player has +150% Attack Interval | ||||||||
Polar Bear | 797 | 9,500 | 3.0 | 838 | 40% | 1 - 2,600 | Forsaken Tundra: Player has +150% Attack Interval | ||||||||
Spectral Ice Wolf | 834 | 12,000 | 2.8 | 1,200 | 45% | 1 - 3,000 | Forsaken Tundra: Player has +150% Attack Interval | ||||||||
Monster Croc | 937 | 11,500 | 2.8 | 962 | 45% | 1 - 3,000 | Foggy Lake: Player takes +150% damage when asleep | ||||||||
Leviathan | 976 | 13,000 | 3.0 | 1,083 | 45% | 1 - 3,600 | Foggy Lake: Player takes +150% damage when asleep | ||||||||
Shadow Beast | 917 | 12,000 | 3.6 | 1,286 | 30% | 1 - 3,000 | Afflicted City: Enemy has +150% to apply Decay Curse per hit | ||||||||
Plague Doctor | 876 | 10,500 | 2.2 | 594 | 45% | 1 - 3,000 | Afflicted City: Enemy has +150% to apply Decay Curse per hit | ||||||||
Cockatrice | 890 | 13,000 | 3.2 | 1,250 | 50% | 1 - 2,900 | Afflicted City: Enemy has +150% to apply Decay Curse per hit | ||||||||
Goliath Werewolf | 999 | 16,000 | 2.4 | 1,015 | 50% | 1 - 3,400 | Afflicted City: Enemy has +150% to apply Decay Curse per hit | ||||||||
Phantom | 950 | 9,500 | 2.8 | 910 | 95% | 1 - 3,800 | Midnight Valley: Enemy gains up to +200% Global Evasion Rating every 2 turns (Lasts 2 turns) | ||||||||
Banshee | 950 | 9,500 | 2.8 | 750 | 95% | 1 - 3,800 | Midnight Valley: Enemy gains up to +200% Global Evasion Rating every 2 turns (Lasts 2 turns) | ||||||||
Spectre | 992 | 9,500 | 2.8 | 780 | 95% | 1 - 3,800 | Midnight Valley: Enemy gains up to +200% Global Evasion Rating every 2 turns (Lasts 2 turns) |
Mythical
The mythical tier requires Level 110 to unlock and as part of the expansion:
- Forsaken Tundra and Foggy Lake requires Ancient Sanctuary cleared
- Golden Cloud Mountains requires Level 116, Necromancers Palace cleared, and Golden Compass purchased.
- Millennium Gate requires Level 118 and the Golden Shard purchased.
Offensive Stats | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | DR/AR | Coins | Bones | Locations | ||||||
Ice Hydra | 1,015 | 20,000 | 2.6 | 1,600 | 45% | 1 - 3,500 | Forsaken Tundra: Player has +150% Attack Interval | ||||||||
Twin Sea Dragon Serpent | 1,026 | 14,500 | 2.6 | 800 | 50% | 1 - 3,600 | Foggy Lake: Player takes +150% damage when asleep | ||||||||
Torvair | 1,337 | 19,730 | 2.4 | 1,290 | 80% | 1 - 5,400 | Golden Cloud Mountains: Enemy has +300% Lifesteal | ||||||||
Arctair | 1,291 | 19,500 | 2.4 | 1,260 | 80% | 1 - 5,100 | Golden Cloud Mountains: Enemy has +300% Lifesteal | ||||||||
Harkair | 1,296 | 19,500 | 2.4 | 803 | 80% | 1 - 5,400 | Golden Cloud Mountains: Enemy has +300% Lifesteal | ||||||||
Vorloran Devastator | 1,485 | 24,000 | 2.2 | 1,350 | 85% | 1 - 6,000 | Millennium Gate | ||||||||
Vorloran Watcher | 1,485 | 24,000 | 2.2 | 1,150 | 85% | 1 - 6,000 | Millennium Gate | ||||||||
Vorloran Protector | 1,578 | 24,000 | 2.2 | 997 | 85% | 1 - 6,700 | Millennium Gate | ||||||||
Guardian of the Herald | 1,888 | 30,000 | 2.8 | 1,340 | 90% | 1 - 7,400 | Millennium Gate |
Abyssal Realm
Woe
The woe tier is available after Level 99 and Into the Abyss has been defeated:
- Tangled Grove requires and Level 5 Tangled Grove Entry purchased
Offensive Stats | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | DR/AR | Coins | Bones | Locations | ||||||
Abyssal Plant | 391 | 4,700 | 2.4 | 4,699 | 1% | 235 - 940 | Abyssal Farmlands Depths of Woe Stronghold of the Overlords | ||||||||
Abyssal Chicken | 445 | 6,000 | 2.4 | 4,754 | 5% | 300 - 1,200 | Abyssal Farmlands Depths of Woe Stronghold of the Overlords | ||||||||
Abyssal Cow | 509 | 8,400 | 2.4 | 4,823 | 6% | 420 - 1,680 | Abyssal Farmlands Depths of Woe | ||||||||
Abyssal Scarecrow | 626 | 15,100 | 2.6 | 7,530 | 6% | 755 - 3,020 | Abyssal Farmlands Depths of Woe | ||||||||
Abyssal Bat | 640 | 15,100 | 2.6 | 7,980 | 9% | 755 - 3,020 | Dark Descent Depths of Woe | ||||||||
Abyssal Wallclimber | 755 | 17,200 | 2.6 | 8,623 | 10% | 860 - 3,440 | Dark Descent Depths of Woe | ||||||||
Abyssal Swooper | 756 | 19,500 | 2.6 | 8,857 | 11% | 975 - 3,900 | Dark Descent Depths of Woe | ||||||||
Crimson Leech | 595 | 11,500 | 1.8 | 6,803 | 7% | 575 - 2,300 | Depths of Woe Crimson Forest: Enemies have +20% Laceration lifesteal | ||||||||
Crimson Viper | 563 | 12,300 | 2.4 | 6,880 | 8% | 615 - 2,460 | Depths of Woe Crimson Forest: Enemies have +20% Laceration lifesteal | ||||||||
Crimson Hound | 646 | 13,200 | 2.4 | 7,758 | 9% | 660 - 2,640 | Depths of Woe Crimson Forest: Enemies have +20% Laceration lifesteal | ||||||||
Tangled Thorns | 878 | 21,800 | 2.2 | 10,074 | 12% | 1,090 - 4,360 | Depths of Woe Tangled Grove: +20% Attack Interval | ||||||||
Tangled Serpent | 958 | 27,300 | 2.4 | 10,947 | 12% | 1,365 - 5,460 | Depths of Woe Tangled Grove: +20% Attack Interval Stronghold of Blight | ||||||||
Tangled Thornbeast | 1,117 | 33,500 | 2.6 | 11,800 | 13% | 1,675 - 6,700 | Depths of Woe Tangled Grove: +20% Attack Interval Stronghold of Blight | ||||||||
Tangled Weaver | 1,395 | 44,500 | 2.8 | 12,812 | 14% | 2,225 - 8,900 | Depths of Woe Tangled Grove: +20% Attack Interval Stronghold of Blight |
Decay
The decay tier requires to unlock: Level 10
- Smoggy Plain requires Depths of Woe completed
- Blighted Marsh requires Depths of Woe completed
- Toxic Wastes requires and Level 15 Depths of Woe completed
- Blighted Reach requires and Level 20 Blighted Reach Pass purchased
Offensive Stats | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | DR/AR | Coins | Bones | Locations | ||||||
Smog Slime | 1,914 | 57,300 | 3.0 | 16,516 | 23% | 2,865 - 11,460 | Smoggy Plain Depths of Decay | ||||||||
Smog Virefang | 1,526 | 44,500 | 2.2 | 18,113 | 24% | 2,225 - 8,900 | Smoggy Plain Depths of Decay | ||||||||
Smog Golem | 2,235 | 72,600 | 3.2 | 18,500 | 24% | 3,630 - 14,520 | Smoggy Plain Depths of Decay | ||||||||
Smog Fiend | 2,442 | 77,800 | 2.6 | 19,596 | 25% | 3,890 - 15,560 | Smoggy Plain Depths of Decay | ||||||||
Toxic Swarm | 2,637 | 89,600 | 1.6 | 20,538 | 27% | 4,480 - 17,920 | Depths of Decay Toxic Wastes: Enemies have +100% Toxin Lifesteal and +100% chance to apply Toxin when attacking | ||||||||
Toxic Serpent | 2,732 | 96,200 | 2.6 | 21,127 | 28% | 4,810 - 19,240 | Depths of Decay Toxic Wastes: Enemies have +100% Toxin Lifesteal and +100% chance to apply Toxin when attacking | ||||||||
Toxic Bloom | 2,891 | 102,400 | 2.8 | 22,000 | 28% | 5,120 - 20,480 | Depths of Decay Toxic Wastes: Enemies have +100% Toxin Lifesteal and +100% chance to apply Toxin when attacking | ||||||||
Blighted Mantis | 3,150 | 109,600 | 2.2 | 22,327 | 29% | 5,480 - 21,920 | Blighted Marsh Depths of Decay | ||||||||
Blighted Moth | 3,440 | 124,100 | 2.6 | 24,000 | 30% | 6,205 - 24,820 | Blighted Marsh Depths of Decay | ||||||||
Blighted Sprayer | 3,834 | 139,700 | 2.3 | 25,097 | 31% | 6,985 - 27,940 | Blighted Marsh Depths of Decay Stronghold of Blight | ||||||||
Blighted Shadewing | 4,257 | 156,500 | 2.2 | 26,128 | 31% | 7,825 - 31,300 | Depths of Decay Blighted Reach: +30% damage taken when Blighted Stronghold of Blight | ||||||||
Blighted Maw | 4,544 | 164,700 | 2.4 | 22,469 | 32% | 8,235 - 32,940 | Depths of Decay Blighted Reach: +30% damage taken when Blighted Stronghold of Blight | ||||||||
Blighted Wisp | 4,714 | 174,500 | 2.6 | 24,800 | 33% | 8,725 - 34,900 | Depths of Decay Blighted Reach: +30% damage taken when Blighted Stronghold of Blight |
Fear
The fear tier requires to unlock: Level 20
- Lightless Cave requires Depths of Decay completed
- Dreaded Crossing requires Depths of Decay completed
- Paranoia Pit requires and Level 25 Depths of Decay completed
- Petrified Lair requires and Level 30 Petrified Lair Access purchased
Offensive Stats | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | DR/AR | Coins | Bones | Locations | ||||||
Shadow Illusion | 5,280 | 193,600 | 2.0 | 20,555 | 35% | 9,680 - 38,720 | Lightless Cave Depths of Fear | ||||||||
Shadow Trickster | 5,733 | 213,900 | 2.0 | 21,000 | 41% | 10,695 - 42,780 | Lightless Cave Depths of Fear | ||||||||
Shadow Tormentor | 5,979 | 223,600 | 2.0 | 20,763 | 43% | 11,180 - 44,720 | Lightless Cave Depths of Fear | ||||||||
Dreadwalker Wight | 6,535 | 245,700 | 2.8 | 30,693 | 44% | 12,285 - 49,140 | Dreaded Crossing Depths of Fear | ||||||||
Dreadwalker Ghoul | 6,944 | 258,300 | 2.8 | 35,433 | 44% | 12,915 - 51,660 | Dreaded Crossing Depths of Fear | ||||||||
Dreadwalker Revenant | 7,460 | 282,400 | 2.8 | 36,000 | 45% | 14,120 - 56,480 | Dreaded Crossing Depths of Fear | ||||||||
Wailing Ambusher | 8,095 | 307,700 | 2.8 | 30,869 | 46% | 15,385 - 61,540 | Depths of Fear Paranoia Pit: +50% of Current Hitpoints taken as damage per missed attack (once per turn) | ||||||||
Wailing Shade | 8,764 | 334,300 | 2.8 | 37,500 | 47% | 16,715 - 66,860 | Depths of Fear Paranoia Pit: +50% of Current Hitpoints taken as damage per missed attack (once per turn) | ||||||||
Wailing Poltergeist | 9,465 | 362,200 | 2.8 | 40,000 | 47% | 18,110 - 72,440 | Depths of Fear Paranoia Pit: +50% of Current Hitpoints taken as damage per missed attack (once per turn) | ||||||||
Petrifying Behemoth | 10,293 | 391,400 | 3.2 | 39,033 | 48% | 19,570 - 78,280 | Depths of Fear Petrified Lair: -75% Global Accuracy Stronghold of Fear | ||||||||
Petrifying Drake | 10,532 | 404,600 | 3.2 | 31,647 | 49% | 20,230 - 80,920 | Depths of Fear Petrified Lair: -75% Global Accuracy Stronghold of Fear | ||||||||
Petrifying Basilisk | 10,965 | 421,800 | 3.2 | 42,000 | 50% | 21,090 - 84,360 | Depths of Fear Petrified Lair: -75% Global Accuracy Stronghold of Fear |
Ruin
The ruin tier requires to unlock: Level 30
- Fractured Plains requires Depths of Fear completed
- Withering Bastion requires Depths of Fear completed
- Fractured Spires requires and Level 35 Depths of Fear completed
- Withering Catacombs requires and Level 40 Withering Catacombs Sealbreaker purchased
Offensive Stats | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | DR/AR | Coins | Bones | Locations | ||||||
Fractured Beast | 11,865 | 453,600 | 3.2 | 48,825 | 52% | 22,680 - 90,720 | Fractured Plains Depths of Ruin | ||||||||
Fractured Manticore | 12,146 | 467,800 | 2.8 | 58,000 | 57% | 23,390 - 93,560 | Fractured Plains Depths of Ruin | ||||||||
Fractured Wyvern | 12,990 | 501,400 | 3.0 | 71,130 | 58% | 25,070 - 100,280 | Fractured Plains Depths of Ruin | ||||||||
Ravenous Razortalon | 13,863 | 536,200 | 1.8 | 61,000 | 60% | 26,810 - 107,240 | Depths of Ruin Fractured Spires: Enemies have -75% Attack Interval | ||||||||
Ravenous Shadowfang | 14,875 | 572,300 | 1.8 | 51,426 | 61% | 28,615 - 114,460 | Depths of Ruin Fractured Spires: Enemies have -75% Attack Interval | ||||||||
Ravenous Dreadwing | 15,305 | 593,600 | 1.8 | 65,357 | 61% | 29,680 - 118,720 | Depths of Ruin Fractured Spires: Enemies have -75% Attack Interval | ||||||||
Withering Bonearcher | 16,263 | 631,800 | 2.4 | 66,266 | 62% | 31,590 - 126,360 | Withering Bastion Depths of Ruin | ||||||||
Withering Bonemage | 17,254 | 671,300 | 2.4 | 57,000 | 63% | 33,565 - 134,260 | Withering Bastion Depths of Ruin | ||||||||
Withering Boneguard | 17,789 | 688,200 | 2.4 | 49,490 | 64% | 34,410 - 137,640 | Withering Bastion Depths of Ruin | ||||||||
Catacomb Sporeslinger | 18,711 | 729,300 | 2.8 | 60,165 | 64% | 36,465 - 145,860 | Depths of Ruin Withering Catacombs: -75% Maximum Hit Stronghold of Fear | ||||||||
Catacomb Terror | 19,443 | 754,000 | 3.0 | 50,798 | 65% | 37,700 - 150,800 | Depths of Ruin Withering Catacombs: -75% Maximum Hit Stronghold of Fear | ||||||||
Catacomb Wraith | 19,775 | 771,600 | 3.0 | 60,000 | 66% | 38,580 - 154,320 | Depths of Ruin Withering Catacombs: -75% Maximum Hit Stronghold of Fear | ||||||||
Catacomb Wurm | 20,419 | 797,200 | 3.0 | 73,621 | 68% | 39,860 - 159,440 | Depths of Ruin Withering Catacombs: -75% Maximum Hit Stronghold of Fear |
Isolation
The isolation tier requires to unlock: Level 40
- Murmuring Forest requires Depths of Ruin completed
- Whisperwind Cove requires Depths of Ruin completed
- Echo Mire requires and Level 45 Depths of Ruin completed
- Whispering Sea requires and Level 50 Whispering Sea Charter purchased
Offensive Stats | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | DR/AR | Coins | Bones | Locations | ||||||
Murmuring Trapper | 21,650 | 841,600 | 2.6 | 84,745 | 69% | 42,080 - 168,320 | Murmuring Forest Depths of Isolation | ||||||||
Murmuring Treant | 22,017 | 859,900 | 2.6 | 83,007 | 74% | 42,995 - 171,980 | Murmuring Forest Depths of Isolation | ||||||||
Murmuring Wollowtails | 22,824 | 887,200 | 2.6 | 91,838 | 75% | 44,360 - 177,440 | Murmuring Forest Depths of Isolation | ||||||||
Echo Specter | 23,877 | 934,000 | 2.3 | 65,000 | 77% | 46,700 - 186,800 | Depths of Isolation Echo Mire: Enemies have +75% Global Accuracy | ||||||||
Echo Walker | 25,200 | 981,900 | 2.3 | 94,250 | 77% | 49,095 - 196,380 | Depths of Isolation Echo Mire: Enemies have +75% Global Accuracy | ||||||||
Echo Drifter | 26,306 | 1,030,900 | 2.3 | 63,502 | 78% | 51,545 - 206,180 | Depths of Isolation Echo Mire: Enemies have +75% Global Accuracy | ||||||||
Echo Horror | 27,562 | 1,081,000 | 2.3 | 66,000 | 79% | 54,050 - 216,200 | Depths of Isolation Echo Mire: Enemies have +75% Global Accuracy | ||||||||
Silentsnap Giantcrab | 28,182 | 1,100,700 | 2.8 | 102,202 | 80% | 55,035 - 220,140 | Whisperwind Cove Depths of Isolation | ||||||||
Silentsnap Tortoise | 29,469 | 1,152,000 | 2.8 | 80,721 | 80% | 57,600 - 230,400 | Whisperwind Cove Depths of Isolation | ||||||||
Silentsnap Siren | 30,160 | 1,184,500 | 2.8 | 56,000 | 81% | 59,225 - 236,900 | Whisperwind Cove Depths of Isolation | ||||||||
Whispering Manta | 30,788 | 1,204,400 | 2.3 | 106,653 | 82% | 60,220 - 240,880 | Depths of Isolation Whispering Sea: +70% Attack Interval Stronghold of Nightmares | ||||||||
Whispering Octopus | 31,999 | 1,257,800 | 2.3 | 65,000 | 83% | 62,890 - 251,560 | Depths of Isolation Whispering Sea: +70% Attack Interval Stronghold of Nightmares | ||||||||
Whispering Drifter | 32,855 | 1,291,900 | 2.3 | 86,555 | 83% | 64,595 - 258,380 | Depths of Isolation Whispering Sea: +70% Attack Interval Stronghold of Nightmares |
Dissolution
The dissolution tier requires to unlock: Level 50
- Eldritch Domain requires Depths of Isolation completed
- Eldritch Chasm requires and Level 52 Depths of Isolation completed
- Tendril Hollow requires and Level 54 Tendril Hollow Passage purchased
Offensive Stats | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | DR/AR | Coins | Bones | Locations | ||||||
Eldritch Ghoul | 34,372 | 1,347,100 | 2.4 | 115,712 | 91% | 67,355 - 269,420 | Eldritch Domain Depths of Dissolve | ||||||||
Eldritch Phantom | 34,750 | 1,367,300 | 2.4 | 180,000 | 93% | 68,365 - 273,460 | Eldritch Domain Depths of Dissolve | ||||||||
Eldritch Aberration | 35,781 | 1,403,100 | 2.4 | 91,285 | 93% | 70,155 - 280,620 | Eldritch Domain Depths of Dissolve | ||||||||
Eldritch Seeker | 36,157 | 1,423,300 | 2.8 | 190,000 | 94% | 71,165 - 284,660 | Depths of Dissolve Eldritch Chasm: Enemies have +200% Lifesteal | ||||||||
Eldritch Stalker | 37,078 | 1,460,000 | 2.8 | 66,232 | 95% | 73,000 - 292,000 | Depths of Dissolve Eldritch Chasm: Enemies have +200% Lifesteal | ||||||||
Eldritch Soulbinder | 37,587 | 1,480,200 | 2.8 | 48,750 | 96% | 74,010 - 296,040 | Depths of Dissolve Eldritch Chasm: Enemies have +200% Lifesteal | ||||||||
Eldritch Mindeater | 38,528 | 1,517,700 | 2.8 | 200,000 | 96% | 75,885 - 303,540 | Depths of Dissolve Eldritch Chasm: Enemies have +200% Lifesteal Stronghold of Nightmares | ||||||||
Hollow Reaper | 39,172 | 1,537,900 | 2.6 | 123,332 | 97% | 76,895 - 307,580 | Depths of Dissolve Tendril Hollow: Enemies have +200% Global Evasion Stronghold of Nightmares | ||||||||
Hollow Nightmare | 39,995 | 1,576,100 | 2.6 | 56,433 | 98% | 78,805 - 315,220 | Depths of Dissolve Tendril Hollow: Enemies have +200% Global Evasion Stronghold of Nightmares | ||||||||
Hollow Harbinger | 40,503 | 1,596,300 | 2.6 | 202,000 | 99% | 79,815 - 319,260 | Depths of Dissolve Tendril Hollow: Enemies have +200% Global Evasion Stronghold of Nightmares |
Resolution
The resolution tier requires to unlock: Level 55
- Void Conflux requires Depths of Dissolve completed
- Void Enclave requires and Level 56 Depths of Dissolve completed
- Void Nexus requires and Level 58 Void Nexus Gateway purchased
Offensive Stats | |||||||||||||||
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Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | DR/AR | Coins | Bones | Locations | ||||||
Void Doppelganger | 41,624 | 1,635,300 | 2.1 | 96,252 | 106% | 81,765 - 327,060 | Void Conflux Depths of Resolve | ||||||||
Void Apostle | 41,988 | 1,655,300 | 2.1 | 155,000 | 107% | 82,765 - 331,060 | Void Conflux Depths of Resolve | ||||||||
Void Harbinger | 42,989 | 1,695,200 | 2.1 | 352,308 | 108% | 84,760 - 339,040 | Void Conflux Depths of Resolve | ||||||||
Void Dweller | 43,488 | 1,715,000 | 2.3 | 165,000 | 108% | 85,750 - 343,000 | Depths of Resolve Void Enclave: Enemies have -120% Attack Interval | ||||||||
Void Nightstalker | 44,509 | 1,755,700 | 2.5 | 379,997 | 110% | 87,785 - 351,140 | Depths of Resolve Void Enclave: Enemies have -120% Attack Interval | ||||||||
Void Gargantuan | 45,145 | 1,775,300 | 2.8 | 103,916 | 111% | 88,765 - 355,060 | Depths of Resolve Void Enclave: Enemies have -120% Attack Interval | ||||||||
Greater Void Entity | 46,187 | 1,816,800 | 2.6 | 104,496 | 112% | 90,840 - 363,360 | Depths of Resolve Void Nexus: Enemies have +150% Abyssal Resistance | ||||||||
Greater Void Vagrant | 46,531 | 1,836,200 | 2.6 | 167,000 | 112% | 91,810 - 367,240 | Depths of Resolve Void Nexus: Enemies have +150% Abyssal Resistance | ||||||||
Greater Void Artificer | 47,587 | 1,878,300 | 2.6 | 284,990 | 113% | 93,915 - 375,660 | Depths of Resolve Void Nexus: Enemies have +150% Abyssal Resistance |
Potions
The following potions provide Slayer-specific benefits.
Area Control Potion | |||
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Potion | Tier | Charges | Effect |
I | 10 | +20% Flat Slayer Area Effect Negation | |
II | 20 | +30% Flat Slayer Area Effect Negation | |
III | 35 | +40% Flat Slayer Area Effect Negation | |
IV | 50 | +50% Flat Slayer Area Effect Negation |
Slayer Bounty Potion | |||
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Potion | Tier | Charges | Effect |
I | 10 | +10% Global Slayer Coins (except Item Sales) and +10% chance for a Slayer Task kill to count as 2 kills. | |
II | 15 | +15% Global Slayer Coins (except Item Sales) and +15% chance for a Slayer Task kill to count as 2 kills. | |
III | 20 | +20% Global Slayer Coins (except Item Sales) and +20% chance for a Slayer Task kill to count as 2 kills. | |
IV | 30 | +25% Global Slayer Coins (except Item Sales) and +25% chance for a Slayer Task kill to count as 2 kills. |
Skill Boosts
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:
- Increased Skill XP: Increases the amount of experience points (XP) gained.
- Decreased Skill Interval: Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
- Preservation Chance: Increases the likelihood that resources or items used during skill actions are not consumed.
- Increased Chance to Double Items: Gives a higher chance of receiving double the items or resources when performing skill-related actions.
- Increased Mastery XP: Enhances the rate at which mastery XP is gained for a skill.
For more information on general skill boosts that apply to all skills, refer to the Skill Boosts page.
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Combat: Attack • Strength • Defence • Hitpoints • Ranged • Magic • Prayer • Slayer • Corruption |
Skills: Farming • Township • Woodcutting • Fishing • Firemaking • Cooking • Mining • Smithing • Thieving • Fletching • Crafting • Runecrafting • Herblore • Agility • Summoning • Astrology • Alternative Magic • Cartography • Archaeology • Harvesting |
Other: Beginners Guide • Guides • Bank • Combat • Mastery • Money Making • Shop • Easter Eggs • Pets • Golbin Raid • Full Version • Throne of the Herald • Atlas of Discovery • Into the Abyss |
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |