Ancient Relics/Guide: Difference between revisions
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==Dungeons== | ==Dungeons== | ||
While dungeons are unchanged, the [[Ancient Relics]] game mode requires players to complete dungeons to increase their | While dungeons are unchanged, the [[Ancient Relics]] game mode requires players to complete dungeons to increase their Skill levels, which are otherwise locked to a low level. | ||
Dungeons can be completed in any order up to the {{ZoneIcon|Air God Dungeon}}, the following table provides a suggested order of dungeon completion based on the max hit and difficulty of the boss of each dungeon. Included is a link to the guide for that dungeon, as well as the combat level cap the player will have for that dungeon. | |||
The guides are not [[Ancient Relics]] exclusive and are only meant to be used as a guideline. | The guides are not [[Ancient Relics]] exclusive and are only meant to be used as a guideline. Players will have to use [[Manual Eating]] for every dungeon first clear (with the exception of [[Barrier]] Dungeons). Doing the first [[Dungeons]] idle is possible with the right [[Ancient Relics]], however it would require an inordinate amount of time and effort and is thus not recommended. | ||
'''Note:''' The recommended order for dungeons does not match the order shown in the game. | |||
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Make 100% sure to clear ALL [[Dungeons]] and spend ALL skill cap increases before clearing {{ZoneIcon|Impending Darkness Event}}, this includes the optional {{ZoneIcon|Miolite Caves}} and {{ZoneIcon|Infernal Stronghold}} which have {{Skill|Slayer}} requirements. If | Make 100% sure to clear ALL [[Dungeons]] and spend ALL skill cap increases before clearing the {{ZoneIcon|Impending Darkness Event}}, this includes the optional {{ZoneIcon|Miolite Caves}} and {{ZoneIcon|Infernal Stronghold}} which have {{Skill|Slayer}} requirements. If these dungeons are done after the {{ZoneIcon|Impending Darkness Event}}, skill level caps will bug out. | ||
==Skills== | ==Skills== | ||
All skill levels are initially capped to 10 which means that careful management of resources and equipment will be necessary early on. {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of the {{ZoneIcon|Impending Darkness Event}}, ensuring finding [[food]] in more creative ways is similarly important. | |||
Skill XP is capped to the amount required the next level above the cap -1 XP, meaning the player can earn the majority of the experience needed for the next level above the cap and no more. Any experience earned above the cap is deleted. [[Mastery]] XP works as normal, there are no limits to earning mastery. | |||
Skill | Skill levels for basic combat skills ({{Skill|Attack|notext=true}} {{Skill|Strength|notext=true}} {{Skill|Defence|notext=true}} {{Skill|Hitpoints|notext=true}} {{Skill|Ranged|notext=true}} {{Skill|Magic|notext=true}}) increase by 5 every time a new dungeon is defeated. For all other skills, upon completing a new dungeon the player will be able to increase the level of five skills by 15 levels, each of these five skills is chosen by the player from two available options. | ||
Recommendations for which skills to upgrade [[Ancient Relics/Guide#Skill Cap Recommendations|here]]. | |||
''' | '''Notes:''' | ||
* Skill choices don't always pop up in the middle of the screen after defeating a dungeon, if this happens | * Skill choices don't always pop up in the middle of the screen after defeating a dungeon, if this happens the skill upgrade choices will be in green text above the [[Shop]] in the lefthand sidebar. | ||
* | * The skill level increase menu can be canceled by clicking anywhere outside of it, and the choices will be waiting in the lefthand sidebar. | ||
* Holding Enter to eat (on desktop) will cause | * Holding Enter to eat (on desktop) will cause skill level increases to be picked automatically (it will pick the left/top choice by default). If you don't wish this to happen, ensure that you don't hold Enter for the last few attacks. | ||
* | * A possible bug may occur where no skill choices or combat cap increases are granted at all after clearing a dungeon. This can be solved by <solution here> | ||
==Food== | ==Food== | ||
There are 3 good options for [[Food]] before {{Skill|Fishing|}} and {{Skill|Cooking}} are unlocked (although it is very unlikely you will Fish for [[Food]] after unlocking it too): | There are 3 good options for [[Food]] before {{Skill|Fishing|}} and {{Skill|Cooking}} are unlocked (although it is very unlikely you will Fish for [[Food]] after unlocking it too): | ||
* 1) {{Skill|Thieving}} Level 34 unlocks {{Icon|Chef|type=thieving}}. {{Icon|Chef|type=thieving}} only has food as common steals. | * 1) {{Skill|Thieving}} Level 34 unlocks {{Icon|Chef|type=thieving}}. The {{Icon|Chef|type=thieving}} only has food as common steals. | ||
* 2) [[Slayer Resupplies]] | * 2) [[Slayer Resupplies]] for [[Food]] and [[Prayer Points]], while also providing [[Arrows]] and [[Bolts]] and {{ItemIcon|Light Rune|Light Runes}}. | ||
** [[Slayer Coins]] can be | ** [[Slayer Coins]] can be acquired by completing [[Slayer tasks]] | ||
** [[Tasks#Casual|Casual Township Tasks]] are | ** [[Tasks#Casual|Casual Township Tasks]] are a very good source of large amounts of [[Slayer Coins]], they reward {{SC|1000}} per {{Skill|Slayer}} level, and any % increases from other sources are applied to these rewards. | ||
* 3) {{Skill|Farming}} provides large amounts of | * 3) {{Skill|Farming}} provides large amounts of food passively. | ||
{{ItemIcon|Potatoes}} are a good option for the very beginning and can help save "good" [[Food]] while grinding for [[Slayer Coins]], especially if you have {{UpgradeIcon|Auto Eat - Tier I}}. | |||
== Ancient Relics == | == Ancient Relics == | ||
Performing any skill | Performing an action in any skill has a small chance of discovering an Ancient Relic. Whilst it is possible to get all of the Ancient Relics without completing dungeons, it is not recommended. Achieving Skill Level 20 and 99 in any skill awards one of the Ancient Relics for that skill. Five skills will have a level cap of 25 after completing the first dungeon, so these relics can be obtained quite early. All Relics in a skill can be earned before Skill Level 20 with enough time (or luck), the bonus relics at 20 and 99 are just to aid in finding them all. | ||
[[Ancient Relics]] can be obtained | [[Ancient Relics]] can be obtained through any action regardless of XP earned, {{Skill|Thieving}} Success rate, or Combat hit chance. | ||
Barbarian {{Skill|Fishing}} actions that grant {{Skill|Strength}} experience only rolls for Fishing Relics, not Strength. {{Skill|Firemaking}} Relics similarly cannot be found while training {{Skill|Woodcutting}} with modifiers that provide Firemaking XP for Woodcutting actions. | |||
Ancient Relic drop rates are affected only by specific relics that provide increased chance to find Relics, but Relics can be found more often by decreasing the interval at which actions are performed. | |||
== Lesser Relics == | == Lesser Relics == | ||
Each action in non-combat skills has a chance to award a [[Lesser Relics]], which can be equipped to give bonuses to that skill and to Combat. Lesser Relics provide helpful bonuses for the early game, such as the {{ItemIcon|Mining Lesser Relic}} that grants a [[Mining#Gems|gem]] for each {{Skill|Mining}} action, which is a great way to accelerate {{GP}} and progression in the earliest stages of the game. | |||
[[Lesser Relics]] have a 1/1,000 chance | [[Lesser Relics]] have a 1/1,000 chance of dropping for every skilling action performed. They always drop in stacks of 300, and one lesser relic will be consumed for every action. They function similarly to all other consumables, they stack indefinitely and don't need to be fully consumed before acquiring new ones. | ||
== Skill Cap Recommendations == | == Skill Cap Recommendations == | ||
After each [[Dungeons|Dungeon]] | After each [[Dungeons|Dungeon]] is defeated, 5 Skill Cap increases (6 after {{TotH}}[[Throne of the Herald Expansion|Throne of the Herald]] dungeons) will be awarded. The following is a recommended priority of skills in descending order. These recommendations are focused on progressing quickly and efficiently, to beat the games final boss(es) as quickly as possible. | ||
===Base Game=== | |||
Choose the highest priority skill listed up to the '''Until Level''' listed. Skills with the same priority can be chosen by whichever is lower level, or whatever other criteria is desired. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Priority Number | !Priority Number | ||
Line 119: | Line 114: | ||
|{{Skill|Slayer}} | |{{Skill|Slayer}} | ||
|99 | |99 | ||
|You can get locked in your progression if you don't get enough unlocks in {{Skill|Slayer}}. It is technically possible for the random skill picks to still lock you by not giving this option, make sure you don't skip this choice. | |Slayer progression gives access to dungeons: {{ZoneIcon|Miolite Caves}} and {{ZoneIcon|Infernal Stronghold}} for more unlocks, as well as access to really good drops and {{Icon|Slayer Coins}}. It is literally the only skill that has no workaround at all, so when we see it, we take it.<p />You can get locked in your progression if you don't get enough unlocks in {{Skill|Slayer}}. It is technically possible for the random skill picks to still lock you by not giving this option, make sure you don't skip this choice.<p /> Not getting the last skill cap increase to Level 99 before you move on to {{ZoneIcon|Impending Darkness Event}} will lock you out of that dungeon and all of {{TotH}}[[Throne of the Herald Expansion|Throne of the Herald]] entirely.<p />Don't worry if you can't use the levels now, just click it. <br><br> Do not worry too much about this. As long as all {{Skill|Slayer}} options are chosen when offered, this should not happen. If it does happen, there was nothing that could have been done differently to change it. A solution can be found [[#Getting locked due to no Slayer Cap Increases|here]]. | ||
|- | |- | ||
|2 | |2 | ||
|{{Skill|Runecrafting}} | |{{Skill|Runecrafting}} | ||
|85 | |85 | ||
|The best way to clear the [[Dungeons]] up to {{ZoneIcon|Volcanic Cave}} is using the {{Skill|Magic}} style so {{Skill|Runecrafting}} is very important to level up, | |The best way to clear the [[Dungeons]] up to {{ZoneIcon|Volcanic Cave}} is using the {{Skill|Magic}} style so {{Skill|Runecrafting}} is very important to level up. Almost all the early dungeons use [[Melee]], and, notably, Adept tier robes offer 4% [[Damage Reduction]] by {{SkillReq|Runecrafting|47}}, which is much easier and cheaper to get than the other two styles. Therefore, it's extremely valuable to get Adept gear by the time you can use it (at {{SkillReq|Magic|35}}), and you don't want to risk missing it at future cap increases. | ||
|- | |- | ||
|3 | |3 | ||
|{{Skill|Summoning}} | |{{Skill|Summoning}} | ||
|99 | |99 | ||
|Summoning levels are crucial for {{AoD}}[[Atlas of Discovery Expansion|Atlas of Discovery]] content. | |Summoning levels are crucial for {{AoD}}[[Atlas of Discovery Expansion|Atlas of Discovery]] content. {{Synergy|Tortoise|Dragon}} is highly recommended for {{ZoneIcon|Underwater City}}, which requires {{SkillReq|Summoning|90}}.<p />Additionally, {{Synergy|Leprechaun|Monkey}} is your best source of {{GP}} for most of the base game. It offers many other benefits along the way, always try to be leveling {{Skill|Summoning}} when you're not at the level cap. One important reason for this is to be ready to immediately unlock {{ItemIcon|Eagle}} ({{SkillReq|Summoning|100}}) as soon as you beat {{ZoneIcon|Impending Darkness Event}}. | ||
|- | |- | ||
|4 | |4 | ||
|{{Skill|Astrology}} | |{{Skill|Astrology}} | ||
| | |85 | ||
|The Master [[Ancient Relics#List_of Ancient Relics|Relic]] in this skill is VERY powerful, start by mastering all the combat-related [[Constellations]], save the pure skilling ones until after you defeat {{ZoneIcon|Throne of the Herald}}. This Master [[Ancient Relics#List_of Ancient Relics|Relic]] requires you to fully max out all the attributes offered in each [[Constellations|Constellation]], this involves getting 99 {{Icon|Mastery}} in it plus buying all the options for Dust (even the crossed out ones). Going for the last {{SkillReq|Astrology|99}} unlock is suggested if the other skill cap increase is not on this table or the level has already been reached. | |The Master [[Ancient Relics#List_of Ancient Relics|Relic]] in this skill is VERY powerful, start by mastering all the combat-related [[Constellations]], save the pure skilling ones until after you defeat {{ZoneIcon|Throne of the Herald}}. This Master [[Ancient Relics#List_of Ancient Relics|Relic]] requires you to fully max out all the attributes offered in each [[Constellations|Constellation]], this involves getting 99 {{Icon|Mastery}} in it plus buying all the options for Dust (even the crossed out ones). Going for the last {{SkillReq|Astrology|99}} unlock is suggested if the other skill cap increase is not on this table or the level has already been reached. | ||
|- | |- | ||
|4 | |4 | ||
|{{Skill| | |{{Skill|Prayer}} | ||
| | |99 | ||
| | |All of your future level ups are gated behind beating [[Dungeons]], so any source of largely free {{Icon|Combat}} output that stacks with everything else you're doing is very strong. In addition, unlocking {{PrayerIcon|Protect Item}} makes manually eating dungeons and trying to push for thieving stealth drops much safer. There's really no such thing as a bad prayer upgrade, so we go all the way to 99. Note that it's usually much easier to get {{Icon|Slayer Coins}} in [[Ancient Relics]] mode, and we are already planning to get [[Food]] from buying {{Icon|Basic Resupply}}, so don't worry about having enough {{Icon|Prayer|Prayer Points|section=Prayer Points}} to power your prayers.<p />Note that {{PrayerIcon|Stone Skin}} can often be the difference between idling a [[Dungeons|dungeon]] or not, and {{PrayerIcon|Battleheart}} is one of the most time saving things you can acquire in the entire game. For these reasons, later {{Skill|Prayer}} cap upgrades are even more important than early ones. | ||
|- | |- | ||
|5 | |5 | ||
|{{Skill|Thieving}} | |{{Skill|Thieving}} | ||
| | |70 | ||
|{{SkillReq|Thieving|34}} unlocks {{Icon|Chef|type=thieving}} which is | |{{SkillReq|Thieving|34}} unlocks first {{Icon|Assistant Cook|type=thieving}} and then {{Icon|Chef|type=thieving}} which is are great sources of [[Food]] and is the most important reason this skill is rated this high. Thieving is also going to be your best source of GP for {{UpgradeIcon|Auto Eat - Tier III}} and {{UpgradeIcon|Dungeon Equipment Swapping}} - which is very important for manually eating through some [[Dungeons]]. Additionally, higher level thieving targets give you access to items you might not be able to get any other way or as quickly by investing cap into only this one skill. Notably, {{Icon|Troll|type=thieving}} gives you access to {{ItemIcon|Silver Bar}} without {{Skill|Smithing}}, {{Icon|Cyclops|type=thieving}} gives you access to {{ItemIcon|Magic Logs}} without {{Skill|Woodcutting}}, and both give {{ItemIcon|Stack of Bones}} and 100 {{ItemIcon|Eyeball}} which are extremely useful, especially for the associated Elite [[Township/Tasks|Tasks]]. Additionally, {{Icon|Lumberjack|type=thieving}} alone almost singlehandedly allows you to not pick {{Skill|Woodcutting}} until extremely late.<p />We stop at {{SkillReq|Thieving|70}} because after that it's mostly only unnecessary {{GP}} upgrades, with the notable exception of {{ItemIcon|Book of Scholars}} at {{SkillReq|Thieving|75}}, but even that is not a huge bonus and is often made irrelevant by Skill Caps. | ||
|- | |- | ||
|6 | |6 | ||
|{{Skill|Agility}} | |||
|55 | |||
|'''Note: You probably won't have the money for agility obstacles immediately after {{ZoneIcon|Chicken Coop}} and {{ZoneIcon|Undead Graveyard}}, so very early on Agility is not a big priority.''' Even after you build your first obstacles, you won't have the money to switch them around as needed until you have {{Skill|Thieving}} established.<p />That said, our biggest priorities are {{AgilityIcon|River Crossing}}, {{AgilityIcon|Pipe Climb}}, {{AgilityIcon|Mud Dive}} - early on [[Damage Reduction]] doesn't do very much anyway, but hitpoints does, {{AgilityIcon|Cliff Climb}} - doing {{Skill|Slayer|Slayer tasks|section=Slayer Tasks}} and getting {{Icon|Slayer Coins}} is really important, and the damage balances out the XP penalty, and most important of all {{AgilityIcon|Rocky Waters}} - enormous early boost to survivability.<p />You should expect to be swapping around {{AgilityIcon|Pipe Climb}} with {{AgilityIcon|Balance Seesaw}} when it's time to get Agility XP, and {{AgilityIcon|Cliff Climb}} with {{AgilityIcon|Cliff Balance}} once you get the {{Icon|Prayer}} relic that reduces cost. There are a lot of good obstacles at Agility 4 so rather than list them out, use your judgement about when to swap, and expect to do so fairly often - noting that {{AgilityIcon|Gap Jump}} is by far the best one for Agility XP.<p />After Agility 6, it is too slow to level Agility without {{ItemIcon|Performance Enhancing Potion IV}} and {{Synergy|Eagle|Monkey}}, and too hard to get the requirements both in items and levels, so don't worry about it until after {{ZoneIcon|Impending Darkness Event}}. | |||
|- | |||
|7 | |||
|{{Skill|Mining}} | |{{Skill|Mining}} | ||
|40 | |40 | ||
|Best source of {{ItemIcon|Gold Ore}} and {{ItemIcon|Silver Ore}} to upgrade your [[Armour]] to (G), alternative would be killing {{MonsterIcon|Statue}}, which is incredibly slow. There is no | |Best source of {{ItemIcon|Gold Ore}} and {{ItemIcon|Silver Ore}} to upgrade your [[Armour]] to (G), alternative would be killing {{MonsterIcon|Statue}}, which is incredibly slow. There is no value in leveling it further as you can get all the [[Armour]] you need from Combat. It also takes advantage of the mining time you are probably going to do anyway, as {{ItemIcon|Mining Lesser Relic}} is the single best source of {{GP}} in your first week. | ||
|- | |- | ||
| | |7 | ||
|{{Skill|Smithing}} | |{{Skill|Smithing}} | ||
|40 | |40 | ||
|To turn your {{ItemIcon|Gold Ore}} and {{ItemIcon|Silver Ore}} into {{ItemIcon|Gold Bar}} and {{ItemIcon|Silver Bar}}. See {{Skill|Mining}} for reason why not higher than 40. | |To turn your {{ItemIcon|Gold Ore}} and {{ItemIcon|Silver Ore}} into {{ItemIcon|Gold Bar}} and {{ItemIcon|Silver Bar}}. See {{Skill|Mining}} for reason why not higher than 40. Note that if you happened to get lucky with {{Skill|Thieving}} (notably, Thieving [[Ancient Relics#List_of Ancient Relics|Relic]] #4) and enough cap, you don't even need this much {{Skill|Smithing}} as you can get the bars you need from {{Icon|Golbin Chief|type=thieving}} and {{Icon|Troll|type=thieving}}. However, this edge case is likely not going to happen by the time you need to upgrade [[Melee]] armor, so we include it in this list anyway. | ||
|- | |- | ||
| | |8 | ||
|{{Skill|Cartography}} | |{{Skill|Cartography}} | ||
|90 | |90 | ||
|There are several good rewards from {{Skill|Cartography}} in the form of Points of Interests, check out the full list [[Cartography#All Points_of Interest|here]]. The main goal however for {{SkillReq|Cartography|90}} is {{Hex|31|17}} {{POIIcon|The Sand-Covered Treasure}} for {{ItemIcon|Damage Reduction Potion IV|qty=1000}} which you can turn in for {{ItemIcon|Damage Reduction Potion IV|qty=5000}} with {{Skill|Township}} [[Tasks#Hard|Hard Task]] 15. < | |There are several good rewards from {{Skill|Cartography}} in the form of Points of Interests, check out the full list [[Cartography#All Points_of Interest|here]]. The main goal however for {{SkillReq|Cartography|90}} is {{Hex|31|17}} {{POIIcon|The Sand-Covered Treasure}} for {{ItemIcon|Damage Reduction Potion IV|qty=1000}} which you can turn in for {{ItemIcon|Damage Reduction Potion IV|qty=5000}} with {{Skill|Township}} [[Tasks#Hard|Hard Task]] 15. <p /> The other goal of {{SkillReq|Cartography|90}} is one of the requirements to unlock {{ZoneIcon|Underwater Ruins}} to obtain {{ItemIcon|Engulfing Vortex Longbow}} as this is one of the best bows in the game for [[Ancient Relics]] and it won't be replaced until {{SkillReq|Ranged|120}}. | ||
|- | |- | ||
| | |8 | ||
|{{Skill|Archaeology}} | |{{Skill|Archaeology}} | ||
|90 | |90 | ||
|{{SkillReq|Archaeology|90}} is the other half of the requirement to unlock {{ZoneIcon|Underwater Ruins}} for {{ItemIcon|Engulfing Vortex Longbow}}, which requires {{Hex|2|28}} {{POIIcon|Melantis}} to be unlocked, this is done by completing the clue chain starting [[Melantis Clue 1|here]]. < | |{{SkillReq|Archaeology|90}} is the other half of the requirement to unlock {{ZoneIcon|Underwater Ruins}} for {{ItemIcon|Engulfing Vortex Longbow}}, which requires {{Hex|2|28}} {{POIIcon|Melantis}} to be unlocked, this is done by completing the clue chain starting [[Melantis Clue 1|here]]. <p /> Other worthwhile items to pick up from {{Skill|Archaeology}} are: {{ItemIcon|Accuracy Gem}}, {{ItemIcon|Agile Gem}}, {{ItemIcon|Ancient Silk}}, {{ItemIcon|Old Spyglass}}, {{ItemIcon|Chisel}}, {{ItemIcon|Dirty Mining Boots}}, {{ItemIcon|Blacksmith Tongs}}, {{ItemIcon|Ring of Summoning}}, {{ItemIcon|Old Summoning Gloves}}, {{ItemIcon|Malevolent Ward Shield}}, {{ItemIcon|Ancient Hunting Bow}}, {{ItemIcon|Golden Leaf}} (to stick in [[Combat Passive Slot|passive slot]] after {{ZoneIcon|Into the Mist}}), {{ItemIcon|Barrier Gem}} to make {{ItemIcon|Tortoise}}. <p /> {{SkillReq|Archaeology|120}} unlock can be useful for {{ItemIcon|Pirate Hook}} and {{ItemIcon|Merman Pendant}} but it takes a really long time to level that high. <p /> '''Note: it's very difficult to take advantage of Archaeology levels if the absolute level is above that of your {{Skill|Cartography}} level, so keep that in mind if the game offers them to you in that order. | ||
|- | |- | ||
| | |9 | ||
|{{Skill|Farming}} | |{{Skill|Farming}} | ||
|70 | |70 | ||
|Good source of passive generating low healing [[Food]]. Which is very useful when [[Food#Auto_Eat|Auto-Eating]]. | |Good source of passive generating low healing [[Food]]. Which is very useful when [[Food#Auto_Eat|Auto-Eating]]. It's also the most efficient way to progress in {{Skill|Herblore}} later; make sure to have your Farming level stay ahead of your Herblore level. | ||
|} | |} | ||
It is | It is discouraged to pick any unlocks for {{Skill|Township}} until the point farming [[Tasks#Casual|Casual Township Tasks]] for [[Slayer Coins]] becomes irrelevant. Keeping {{Skill|Township}} at Skill Level 10 will keep the reroll cost at 0 {{GP}}. | ||
Any skills not mentioned on this table or levels above those that are listed do not really matter, and can be chosen at will. Keep in mind the free Skill Level 20 Relics can be fun to pick up. | |||
===Throne of the Herald=== | ===Throne of the Herald=== | ||
Skill cap increases for the {{TotH}}[[Throne of the Herald Expansion]] are pretty simple. You gain 3 levels in all combat related skills including {{Skill|Slayer}} in [[Throne of the Herald Expansion|Throne of the Herald]]. | Skill cap increases for the {{TotH}}[[Throne of the Herald Expansion]] are pretty simple. You gain 3 levels in all combat related skills (including {{Skill|Slayer}}) in [[Throne of the Herald Expansion|Throne of the Herald]]. | ||
* The top priority is to get at least 2 {{Skill|Runecrafting}} unlocks for {{ItemIcon|Archaic Rune}} which will be needed for {{ZoneIcon|Throne of the Herald}}. | |||
Other than that pick {{Skill|Prayer}} whenever offered when the alternative is not your first 2 {{Skill|Runecrafting}} unlocks to make combat more efficient. | |||
{{Skill|Astrology}} Level 116 unlock is a good 4th option as {{ConstellationIcon|Ashtar}} adds a lot of combat value. | |||
Other | Other skill options are mostly irrelevant as they are not required for progression, nor do they benefit the player's combat journey in outstanding ways. Most non-combat skills should also be low enough level that increases to their level cap will not provide anything at all for some time. | ||
{{Skill| | ===Getting locked due to no Slayer Cap Increases=== | ||
There is currently a very small chance of being "locked" from progression by not getting enough {{Skill|Slayer}} Skill Level increases before completing the {{ZoneIcon|Impending Darkness Event}}. | |||
This solution should only be used in the following cases: | |||
* {{Skill|Slayer}} Level is at Level 70 or below and {{ZoneIcon|Infernal Stronghold}} and {{ZoneIcon|Impending Darkness Event}} are the only 2 Dungeons left. | |||
* {{Skill|Slayer}} Level is at Level 90 or below and {{ZoneIcon|Impending Darkness Event}} is the only dungeon left. | |||
Please note that clearing all the Barrier Dungeons up to and including {{ZoneIcon|Underwater City}} is required. | |||
== Starting | {{SpoilerBox|color=default|title=What to do if you're Locked|text= | ||
This will require the use of the [[Console]]. | |||
Players can use the [https://mod.io/g/melvoridle/m/devconsole dev.Console mod] to execute these commands within the Steam, Epic, Android, and iOS versions of Melvor Idle. | |||
On Web, Steam, and Epic, the console can be opened with F12. If using Steam or Epic, you must [[Mod_Creation/Enabling_DevTools_for_the_Steam_and_Epic_Clients|enable the dev console first]] before being able to open it. | |||
Once the [[Console]] is opened you can use the following code to raise the {{Skill|Slayer}} maximum Level: | |||
game.slayer.setLevelCap(75) or game.slayer.setLevelCap(95) as appropriate. | |||
}} | |||
== Starting Tips == | |||
* '''Township Tasks:''' Check out the easier {{Skill|Township}} tasks as often these will give useful rewards such as food, {{GP}} or {{SC}} which can be a big boost early on. Use a {{ItemIcon|Bronze Dagger}} to kill {{MonsterIcon|Plant|qty=100}}. This will complete the township task and reward you with {{ItemIcon|Potatoes|qty=2000}}. | * '''Township Tasks:''' Check out the easier {{Skill|Township}} tasks as often these will give useful rewards such as food, {{GP}} or {{SC}} which can be a big boost early on. Use a {{ItemIcon|Bronze Dagger}} to kill {{MonsterIcon|Plant|qty=100}}. This will complete the township task and reward you with {{ItemIcon|Potatoes|qty=2000}}. | ||
* '''Cartography:''' Starting {{Skill|Cartography}} will give you {{ItemIcon|Shrimp|50}}. Surveying the {{POIIcon|Farmer's Market}} at {{Hex|13|16}} which is close to your starting position for {{ItemIcon|Potatoes|500}}. | * '''Cartography:''' Starting {{Skill|Cartography}} will give you {{ItemIcon|Shrimp|50}}. | ||
** Surveying the {{POIIcon|Farmer's Market}} at {{Hex|13|16}} which is close to your starting position for {{ItemIcon|Potatoes|500}}. | |||
** Surveying (and staying on) the {{POIIcon|The Academia Arcanum}} at {{Hex|8|15}} gives +5% magic maximum hit, +10% accuracy rating, +10% magic evasion. It can cost a little to get there, however it can be worth getting it to clear at least the first few dungeons with magic. | |||
* '''Slayer Tasks:''' Selecting a new slayer task is free, and so for every task keep re-rolling until you get a low level monster. You will need to stick to {{MonsterIcon|Plant}}, {{MonsterIcon|Chicken}} and {{MonsterIcon|Cow}}. Use potatoes while training combat, and save high healing food items such as {{ItemIcon|Shrimp}} for the {{ZoneIcon|Chicken Coop}} dungeon. | * '''Slayer Tasks:''' Selecting a new slayer task is free, and so for every task keep re-rolling until you get a low level monster. You will need to stick to {{MonsterIcon|Plant}}, {{MonsterIcon|Chicken}} and {{MonsterIcon|Cow}}. Use potatoes while training combat, and save high healing food items such as {{ItemIcon|Shrimp}} for the {{ZoneIcon|Chicken Coop}} dungeon. | ||
* '''Runecrafting:''' Ancient Relics uses the [[hardcore]] [[Combat Triangle]]. This means magic is powerful against melee monsters. {{Skill|Runecrafting}} will let you unlock more damaging spells. Mine plenty of {{ItemIcon|Rune Essence}} to create runes and obtain staves such as the {{ItemIcon|Staff of Earth}} including the highest magic gear you can obtain. You can train {{SkillReq|Magic|10}} on the {{MonsterIcon|Cow}}. | * '''Runecrafting:''' Ancient Relics uses the [[hardcore]] [[Combat Triangle]]. This means magic is powerful against melee monsters. {{Skill|Runecrafting}} will let you unlock more damaging spells. Mine plenty of {{ItemIcon|Rune Essence}} to create runes and obtain staves such as the {{ItemIcon|Staff of Earth}} including the highest magic gear you can obtain. You can train {{SkillReq|Magic|10}} on the {{MonsterIcon|Cow}}. | ||
* '''Township''' Just like a standard playthrough it is advised to go for {{MonsterIcon|Aeris}} [[Worship]] at the start. | |||
* '''Mining:''' The {{ItemIcon|Mining Lesser Relic}} provides a guaranteed gem. This makes mining ore a good source of {{GP}} early on. Sell {{ItemIcon|Jewel of Rhaelyx}} to obtain {{GP|1000000}} and unlock {{UpgradeIcon|Auto Eat - Tier I}} early, as this will give a considerable advantage. | * '''Mining:''' The {{ItemIcon|Mining Lesser Relic}} provides a guaranteed gem. This makes mining ore a good source of {{GP}} early on. Sell {{ItemIcon|Jewel of Rhaelyx}} to obtain {{GP|1000000}} and unlock {{UpgradeIcon|Auto Eat - Tier I}} early, as this will give a considerable advantage. | ||
* '''Melee:''' Train melee to 10 XP and unlock the {{Icon|Golbin Thief|type=mark}}. Use {{Skill|Mining}} and {{Skill|Smithing}} to create {{ItemIcon|Bronze Dagger|50}}. Make at least one {{ItemIcon|Golbin Thief}} so that you can receive more marks. | * '''Melee:''' Train melee to 10 XP and unlock the {{Icon|Golbin Thief|type=mark}}. Use {{Skill|Mining}} and {{Skill|Smithing}} to create {{ItemIcon|Bronze Dagger|50}}. Make at least one {{ItemIcon|Golbin Thief}} so that you can receive more marks. | ||
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Once you have defeated {{ZoneIcon|Chicken Coop}}, you will unlock level 15 in combat, and the skills you have selected in the choices that popped up. | Once you have defeated {{ZoneIcon|Chicken Coop}}, you will unlock level 15 in combat, and the skills you have selected in the choices that popped up. | ||
* {{Skill|Magic}} is the suggested attack style up to {{ZoneIcon|Volcanic Cave}} or {{ZoneIcon|Air God Dungeon}} as long as you get enough {{Skill|Runecrafting}} cap unlocks. <br> If you {{Skill|Runecrafting}} cap increases are not offered it is suggested you switch to [[Melee]] after {{ZoneIcon|Spider Forest}}. <br> Either way for {{ZoneIcon|Volcanic Cave}} and beyond it is recommended take inspiration from [[Guides#Dungeon_Guides|These Dungeon Guides]]. You'll most likely have to manual eat at almost every dungeon as most of the suggested Setups and Stats don't work for [[Ancient Relics]]. | |||
Here are some suggestions on where to go next: | Here are some suggestions on where to go next: | ||
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* Discovering {{POIIcon|The Shadow Lurkers}} at {{Hex|8|14}} provides {{ItemIcon|Gold Bar|500}} and {{ItemIcon|Silver Bar|500}} which can be used to upgrade armour before getting the ability to mine and smith these materials. | * Discovering {{POIIcon|The Shadow Lurkers}} at {{Hex|8|14}} provides {{ItemIcon|Gold Bar|500}} and {{ItemIcon|Silver Bar|500}} which can be used to upgrade armour before getting the ability to mine and smith these materials. | ||
Continue defeating dungeons to increase your skill caps and along the way you will discover | Continue defeating dungeons to increase your skill caps and along the way you will discover new and powerful ancient relics. Good luck! | ||
== Dungeon Walkthrough == | == Dungeon Walkthrough == | ||
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Start mining {{ItemIcon|Rune Essence}} until you reach level 10. Equip the {{ItemIcon|Mining Lesser Relic}} if it becomes available. With {{Skill|Runecrafting}} make roughly equal numbers of air runes, mind runes and earth runes. After that, craft enough runes to create the following magic gear; | Start mining {{ItemIcon|Rune Essence}} until you reach level 10. Equip the {{ItemIcon|Mining Lesser Relic}} if it becomes available. With {{Skill|Runecrafting}} make roughly equal numbers of air runes, mind runes and earth runes. After that, craft enough runes to create the following magic gear; | ||
* {{ItemIcon|Earth Acolyte Wizard Hat}} | * {{ItemIcon|Earth Acolyte Wizard Hat}} | ||
* {{ItemIcon|Staff of Earth}} | * {{ItemIcon|Staff of Earth}} | ||
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Level up all of your combat skills to level 15. If you have any skills that are 20 (or higher) then level these up to give you more Ancient Relics. | Level up all of your combat skills to level 15. If you have any skills that are 20 (or higher) then level these up to give you more Ancient Relics. | ||
If needed, mine more {{ItemIcon|Rune Essence}} and craft the slightly stronger magic equipment as shown in the table below. If {{Skill|Runecrafting}} was not upgraded | If needed, mine more {{ItemIcon|Rune Essence}} and craft the slightly stronger magic equipment as shown in the table below. If {{Skill|Runecrafting}} was not upgraded then stick to the Earth Wizard Gear: | ||
{{Equipment/Recommended | {{Equipment/Recommended | ||
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|showDR=false | |showDR=false | ||
|helm1=Fire Acolyte Wizard Hat | |helm1=Fire Acolyte Wizard Hat | ||
|body1= | |body1=Fire Acolyte Wizard Robes | ||
|legs1= | |legs1=Fire Acolyte Wizard Bottoms | ||
|boots1= | |boots1=Fire Acolyte Wizard Boots | ||
|weapon1=Staff of Fire | |weapon1=Staff of Fire | ||
|ring1= | |ring1= | ||
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|style=Melee | |style=Melee | ||
|showDR=true | |showDR=true | ||
|helm1=Mithril Helmet | |helm1=(G) Mithril Helmet | ||
|body1=(G) Mithril Platebody | |body1=(G) Mithril Platebody | ||
|legs1=Mithril Platelegs | |legs1=(G) Mithril Platelegs | ||
|boots1=Mithril Boots | |boots1=(G) Mithril Boots | ||
|shield1=(G) Mithril Shield | |shield1=(G) Mithril Shield | ||
|cape1=Knight's Cape | |||
|weapon1=Mithril Scimitar | |weapon1=Mithril Scimitar | ||
|neck1=Silver Ruby Necklace | |neck1=Silver Ruby Necklace | ||
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}} | }} | ||
Obtain the {{ItemIcon|Silver Ruby Necklace}} from {{MonsterIcon|Mummy}} or {{Skill|Crafting}}, if available. To get the Mithril gear, kill {{MonsterIcon|Mithril Knight}} until you have a full set of Mithril [[Armour]]. Complete the {{Skill|Township}} [[Tasks#Normal|Normal Task | Obtain the {{ItemIcon|Silver Ruby Necklace}} from {{MonsterIcon|Mummy}} or {{Skill|Crafting}}, if available. <br> | ||
You can upgrade the Armour pieces with {{ItemIcon|Silver Bar}} to upgrade them to (S) and then {{ItemIcon|Gold Bar}} to upgrade them to (G), after doing this the Items will get their Damage Reduction stats. This however shouldn't be needed for the upcoming Dungeon {{ZoneIcon|Frozen Cove}}. | To get the Mithril gear, kill {{MonsterIcon|Mithril Knight}} until you have a full set of Mithril [[Armour]]. Complete the {{Skill|Township}} [[Tasks#Normal|Normal Task #1]] to get your upgraded {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}}. Then go back to killing {{MonsterIcon|Mithril Knight}} to complete the set again. | ||
You can upgrade the Armour pieces with {{ItemIcon|Silver Bar}} to upgrade them to (S) and then {{ItemIcon|Gold Bar}} to upgrade them to (G), after doing this the Items will get their Damage Reduction stats. This however shouldn't be needed for the upcoming Dungeon {{ZoneIcon|Frozen Cove}}. | |||
{{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}} can be obtained through {{Skill|Mining}} and {{Skill|Smithing}} if you have those Skill caps at 40, if you don't the only other viable alternative is {{MonsterIcon|Statue}}. | {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}} can be obtained through {{Skill|Mining}} and {{Skill|Smithing}} if you have those Skill caps at 40, if you don't the only other viable alternative is {{MonsterIcon|Statue}}. | ||
{{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}. | |||
==Mid-End Base Game Tips & Comments== | ==Mid-End Base Game Tips & Comments== | ||
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* After clearing {{ZoneIcon|Volcanic Cave}} it is suggested you farm {{ZoneIcon|Unholy Forest}} for a {{ItemIcon|Ring of Malice (m)}}, this ring is Best in Slot for the rest of the game. The only ring that sometimes beats it is {{ItemIcon|Ring of Power}} which you get from completing {{ZoneIcon|Impending Darkness Event}}. | * After clearing {{ZoneIcon|Volcanic Cave}} it is suggested you farm {{ZoneIcon|Unholy Forest}} for a {{ItemIcon|Ring of Malice (m)}}, this ring is Best in Slot for the rest of the game. The only ring that sometimes beats it is {{ItemIcon|Ring of Power}} which you get from completing {{ZoneIcon|Impending Darkness Event}}. | ||
* It is highly suggested that you get a {{ItemIcon|Engulfing Vortex Longbow}} just before defeating {{ZoneIcon|Impending Darkness Event}}. {{ItemIcon|Engulfing Vortex Longbow}} has a low drop chance from {{MonsterIcon|Mermaid Archer}} and quite high {{Skill|Cartography}} and {{Skill|Archaeology}} requirements (Level 90 both) but it is well worth getting. It remains the best Bow you can get up till the {{SkillReq|Ranged|120}} {{ItemIcon|Feather Storm Crossbow}}. | * It is highly suggested that you get a {{ItemIcon|Engulfing Vortex Longbow}} just before defeating {{ZoneIcon|Impending Darkness Event}}. {{ItemIcon|Engulfing Vortex Longbow}} has a low drop chance from {{MonsterIcon|Mermaid Archer}} and quite high {{Skill|Cartography}} and {{Skill|Archaeology}} requirements (Level 90 both) but it is well worth getting. It remains the best Bow you can get up till the {{SkillReq|Ranged|120}} {{ItemIcon|Feather Storm Crossbow}}. | ||
* {{ItemIcon|Water Pulse Staff}} is also a very strong staff that can't miss. You can get these from the {{MonsterIcon|Merman}} in {{ZoneIcon|Underwater Ruins}}. It is definitely not required as the {{TotH}} [[Throne of the Herald Expansion|Throne of the Herald]] Wands with Archaic Spells are equally powerful / stronger but require much higher {{Skill|Runecrafting}} earlier to be used. | |||
* You only need Elite Slayer Gear to defeat {{ZoneIcon|Impending Darkness Event}}. | * You only need Elite Slayer Gear to defeat {{ZoneIcon|Impending Darkness Event}}. | ||
* In [[Ancient Relics]] you completely skip getting Dragon or Ancient gear, {{ZoneIcon|Air God Dungeon}} can be cleared in (G) Mithril Equipment if you're patient enough, (G) Rune Equipment is suggested for it. Dragon and Ancient is absolute not needed and generally a huge waste of time to get at this point in the game. | |||
* Once you defeat {{ZoneIcon|Impending Darkness Event}} it is advised to switch your [[Worship]] to {{MonsterIcon|Bane}} if you don't have [[Ancient Relics|Township Ancient Relic 4]]. If you do have [[Ancient Relics|Township Ancient Relic 4]] you can keep {{MonsterIcon|Aeris}} or switch to {{MonsterIcon|Bane}}, if you want more {{ItemIcon|Mastery Magnet}} to go for 100% Completion switch to {{MonsterIcon|Bane}}. | |||
* Just before or after {{ZoneIcon|Impending Darkness Event}} is a good time to take an {{Skill|Astrology}} break. This may take a while. Your cap should be at {{SkillReq|Astrology|99}} at this point, Level 99 gives Mastery bonus and should be done asap. Once you're Level 99 and have the Master [[Ancient Relics|Ancient Relic]] unlocked in {{Skill|Astrology}} it is a good idea to max out the combat [[Constellations]] ({{ConstellationIcon|Iridan}}, {{ConstellationIcon|Terra}}, {{ConstellationIcon|Vale}}, {{ConstellationIcon|Syllia}}, {{ConstellationIcon|Arachi}} and optional: {{ConstellationIcon|Tellus}}) This is preferably done during a {{TownshipIcon|Nightfall}} Season. | |||
* If you still have questions after reading through the entire guide, free to to come ask them in the #aod-ancient-relics channel on the Melvor Idle [[Discord]]. | |||
==Throne of the Herald Tips & Comments== | ==Throne of the Herald Tips & Comments== | ||
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* You will need to clear {{ZoneIcon|Lair of the Spider Queen}} to unlock Combat Skill caps 112. This will grant access to the following 110 items ({{Skill|Ranged}} and {{Skill|Magic}}) {{ItemIcon|Bundled Protection Body}}, {{ItemIcon|Perfect Sight Legs}}, {{ItemIcon|Frost Walker Boots}}, {{ItemIcon|Lightning Aura Helmet}}. These 4 items are highly recommended for every combat style. All that really matters at this point is the Damage Reduction they offer. If you wish you can grind up 110 {{Skill|Ranged}} and {{Skill|Magic}} to make the following [[Dungeon|Dungeons]] slightly safer. | * You will need to clear {{ZoneIcon|Lair of the Spider Queen}} to unlock Combat Skill caps 112. This will grant access to the following 110 items ({{Skill|Ranged}} and {{Skill|Magic}}) {{ItemIcon|Bundled Protection Body}}, {{ItemIcon|Perfect Sight Legs}}, {{ItemIcon|Frost Walker Boots}}, {{ItemIcon|Lightning Aura Helmet}}. These 4 items are highly recommended for every combat style. All that really matters at this point is the Damage Reduction they offer. If you wish you can grind up 110 {{Skill|Ranged}} and {{Skill|Magic}} to make the following [[Dungeon|Dungeons]] slightly safer. | ||
* {{ItemIcon|Royal Toxins Spear}} is a very good Melee weapon which you can use up to {{SkillReq|Attack|120}}. Manualling this Dungeon shouldn't be too hard, the drop rate on {{ItemIcon|Royal Toxins Spear}} is about 2% and well worth going for once you can use it. | * {{ItemIcon|Royal Toxins Spear}} is a very good Melee weapon which you can use up to {{SkillReq|Attack|120}}. Manualling this Dungeon shouldn't be too hard, the drop rate on {{ItemIcon|Royal Toxins Spear}} is about 2% and well worth going for once you can use it. | ||
* After defeating {{ZoneIcon|Throne of the Herald}} you can keep your {{MonsterIcon|Bane}} [[Worship]] if you have [[Ancient Relics|Township Ancient Relic 4]]. It provides the most {{ItemIcon|Mastery Magnet}} per hour. If you don't have [[Ancient Relics|Township Ancient Relic 4]] it is advised you switch to {{MonsterIcon|The Herald}} and get all your combat done with {{TownshipIcon|Solar Eclipse}}. Once you're done with combat or get [[Ancient Relics|Township Ancient Relic 4]] in the meantime, switch back to {{MonsterIcon|Bane}}. | |||
Latest revision as of 15:18, 7 December 2024
Dungeons
While dungeons are unchanged, the Ancient Relics game mode requires players to complete dungeons to increase their Skill levels, which are otherwise locked to a low level.
Dungeons can be completed in any order up to the Air God Dungeon, the following table provides a suggested order of dungeon completion based on the max hit and difficulty of the boss of each dungeon. Included is a link to the guide for that dungeon, as well as the combat level cap the player will have for that dungeon.
The guides are not Ancient Relics exclusive and are only meant to be used as a guideline. Players will have to use Manual Eating for every dungeon first clear (with the exception of Barrier Dungeons). Doing the first Dungeons idle is possible with the right Ancient Relics, however it would require an inordinate amount of time and effort and is thus not recommended.
Note: The recommended order for dungeons does not match the order shown in the game.
Lvl | Dungeon | Guide | Max Hit |
---|---|---|---|
10 | Chicken Coop | Chicken Coop/Guide | 52 |
15 | Undead Graveyard | Undead Graveyard/Guide | 106 |
20 | Spider Forest | Spider Forest/Guide | 142 |
25 | Frozen Cove | Frozen Cove/Guide | 172 |
30 | Deep Sea Ship | Deep Sea Ship/Guide | 204 |
35 | Bandit Base | Bandit Base/Guide | 174 |
40 | Hall of Wizards | Hall of Wizards/Guide | 208 |
45 | Miolite Caves | Miolite Caves/Guide | 240 |
50 | Dragons Den | Dragons Den/Guide | 470 |
55 | Golem Territory | Golem Territory/Guide | 240 |
60 | Unholy Forest | Unholy Forest/Guide | 260 |
65 | Volcanic Cave | Volcanic Cave/Guide | 520 |
70 | Air God Dungeon | Air God Dungeon/Guide | 780 |
75 | Water God Dungeon | Water God Dungeon/Guide | 1014 |
80 | Earth God Dungeon | Earth God Dungeon/Guide | 1235 |
85 | Fire God Dungeon | Fire God Dungeon/Guide | 1300 |
90 | Infernal Stronghold | Infernal Stronghold/Guide | 898 |
95 | Trickery Temple | Trickery Temple/Guide | 500 |
99 | Cult Grounds | Cult Grounds/Guide | 740 |
99 | Into the Mist | Into the Mist/Guide | 800 |
99 | Underwater City | Underwater City/Guide | 3090 |
99 | Impending Darkness Event | Impending Darkness Event/Guide | 960 |
Make 100% sure to clear ALL Dungeons and spend ALL skill cap increases before clearing the Impending Darkness Event, this includes the optional Miolite Caves and Infernal Stronghold which have Slayer requirements. If these dungeons are done after the Impending Darkness Event, skill level caps will bug out.
Skills
All skill levels are initially capped to 10 which means that careful management of resources and equipment will be necessary early on. Fishing and Cooking are locked until completion of the Impending Darkness Event, ensuring finding food in more creative ways is similarly important.
Skill XP is capped to the amount required the next level above the cap -1 XP, meaning the player can earn the majority of the experience needed for the next level above the cap and no more. Any experience earned above the cap is deleted. Mastery XP works as normal, there are no limits to earning mastery.
Skill levels for basic combat skills ( ) increase by 5 every time a new dungeon is defeated. For all other skills, upon completing a new dungeon the player will be able to increase the level of five skills by 15 levels, each of these five skills is chosen by the player from two available options.
Recommendations for which skills to upgrade here.
Notes:
- Skill choices don't always pop up in the middle of the screen after defeating a dungeon, if this happens the skill upgrade choices will be in green text above the Shop in the lefthand sidebar.
- The skill level increase menu can be canceled by clicking anywhere outside of it, and the choices will be waiting in the lefthand sidebar.
- Holding Enter to eat (on desktop) will cause skill level increases to be picked automatically (it will pick the left/top choice by default). If you don't wish this to happen, ensure that you don't hold Enter for the last few attacks.
- A possible bug may occur where no skill choices or combat cap increases are granted at all after clearing a dungeon. This can be solved by <solution here>
Food
There are 3 good options for Food before Fishing and Cooking are unlocked (although it is very unlikely you will Fish for Food after unlocking it too):
- 1) Thieving Level 34 unlocks Chef. The Chef only has food as common steals.
- 2) Slayer Resupplies for Food and Prayer Points, while also providing Arrows and Bolts and Light Runes.
- Slayer Coins can be acquired by completing Slayer tasks
- Casual Township Tasks are a very good source of large amounts of Slayer Coins, they reward 1,000 per Slayer level, and any % increases from other sources are applied to these rewards.
- 3) Farming provides large amounts of food passively.
Potatoes are a good option for the very beginning and can help save "good" Food while grinding for Slayer Coins, especially if you have Auto Eat - Tier I.
Ancient Relics
Performing an action in any skill has a small chance of discovering an Ancient Relic. Whilst it is possible to get all of the Ancient Relics without completing dungeons, it is not recommended. Achieving Skill Level 20 and 99 in any skill awards one of the Ancient Relics for that skill. Five skills will have a level cap of 25 after completing the first dungeon, so these relics can be obtained quite early. All Relics in a skill can be earned before Skill Level 20 with enough time (or luck), the bonus relics at 20 and 99 are just to aid in finding them all.
Ancient Relics can be obtained through any action regardless of XP earned, Thieving Success rate, or Combat hit chance.
Barbarian Fishing actions that grant Strength experience only rolls for Fishing Relics, not Strength. Firemaking Relics similarly cannot be found while training Woodcutting with modifiers that provide Firemaking XP for Woodcutting actions.
Ancient Relic drop rates are affected only by specific relics that provide increased chance to find Relics, but Relics can be found more often by decreasing the interval at which actions are performed.
Lesser Relics
Each action in non-combat skills has a chance to award a Lesser Relics, which can be equipped to give bonuses to that skill and to Combat. Lesser Relics provide helpful bonuses for the early game, such as the Mining Lesser Relic that grants a gem for each Mining action, which is a great way to accelerate and progression in the earliest stages of the game.
Lesser Relics have a 1/1,000 chance of dropping for every skilling action performed. They always drop in stacks of 300, and one lesser relic will be consumed for every action. They function similarly to all other consumables, they stack indefinitely and don't need to be fully consumed before acquiring new ones.
Skill Cap Recommendations
After each Dungeon is defeated, 5 Skill Cap increases (6 after Throne of the Herald dungeons) will be awarded. The following is a recommended priority of skills in descending order. These recommendations are focused on progressing quickly and efficiently, to beat the games final boss(es) as quickly as possible.
Base Game
Choose the highest priority skill listed up to the Until Level listed. Skills with the same priority can be chosen by whichever is lower level, or whatever other criteria is desired.
Priority Number | Skill | Until level | Reason |
---|---|---|---|
1 | Slayer | 99 | Slayer progression gives access to dungeons: Miolite Caves and Infernal Stronghold for more unlocks, as well as access to really good drops and Slayer Coins. It is literally the only skill that has no workaround at all, so when we see it, we take it. You can get locked in your progression if you don't get enough unlocks in Slayer. It is technically possible for the random skill picks to still lock you by not giving this option, make sure you don't skip this choice. Not getting the last skill cap increase to Level 99 before you move on to Impending Darkness Event will lock you out of that dungeon and all of Throne of the Herald entirely. Don't worry if you can't use the levels now, just click it. |
2 | Runecrafting | 85 | The best way to clear the Dungeons up to Volcanic Cave is using the Magic style so Runecrafting is very important to level up. Almost all the early dungeons use Melee, and, notably, Adept tier robes offer 4% Damage Reduction by Level 47, which is much easier and cheaper to get than the other two styles. Therefore, it's extremely valuable to get Adept gear by the time you can use it (at Level 35), and you don't want to risk missing it at future cap increases. |
3 | Summoning | 99 | Summoning levels are crucial for Atlas of Discovery content. Tortoise Dragon is highly recommended for Underwater City, which requires Level 90. Additionally, Leprechaun Monkey is your best source of for most of the base game. It offers many other benefits along the way, always try to be leveling Summoning when you're not at the level cap. One important reason for this is to be ready to immediately unlock Eagle ( Level 100) as soon as you beat Impending Darkness Event. |
4 | Astrology | 85 | The Master Relic in this skill is VERY powerful, start by mastering all the combat-related Constellations, save the pure skilling ones until after you defeat Throne of the Herald. This Master Relic requires you to fully max out all the attributes offered in each Constellation, this involves getting 99 Mastery in it plus buying all the options for Dust (even the crossed out ones). Going for the last Level 99 unlock is suggested if the other skill cap increase is not on this table or the level has already been reached. |
4 | Prayer | 99 | All of your future level ups are gated behind beating Dungeons, so any source of largely free Combat output that stacks with everything else you're doing is very strong. In addition, unlocking Protect Item makes manually eating dungeons and trying to push for thieving stealth drops much safer. There's really no such thing as a bad prayer upgrade, so we go all the way to 99. Note that it's usually much easier to get Slayer Coins in Ancient Relics mode, and we are already planning to get Food from buying Basic Resupply, so don't worry about having enough Prayer Points to power your prayers. Note that Stone Skin can often be the difference between idling a dungeon or not, and Battleheart is one of the most time saving things you can acquire in the entire game. For these reasons, later Prayer cap upgrades are even more important than early ones. |
5 | Thieving | 70 | Level 34 unlocks first Assistant Cook and then Chef which is are great sources of Food and is the most important reason this skill is rated this high. Thieving is also going to be your best source of GP for Auto Eat - Tier III and Dungeon Equipment Swapping - which is very important for manually eating through some Dungeons. Additionally, higher level thieving targets give you access to items you might not be able to get any other way or as quickly by investing cap into only this one skill. Notably, Troll gives you access to Silver Bar without Smithing, Cyclops gives you access to Magic Logs without Woodcutting, and both give Stack of Bones and 100 Eyeball which are extremely useful, especially for the associated Elite Tasks. Additionally, Lumberjack alone almost singlehandedly allows you to not pick Woodcutting until extremely late. We stop at Level 70 because after that it's mostly only unnecessary upgrades, with the notable exception of Book of Scholars at Level 75, but even that is not a huge bonus and is often made irrelevant by Skill Caps. |
6 | Agility | 55 | Note: You probably won't have the money for agility obstacles immediately after Chicken Coop and Undead Graveyard, so very early on Agility is not a big priority. Even after you build your first obstacles, you won't have the money to switch them around as needed until you have Thieving established. That said, our biggest priorities are River Crossing, Pipe Climb, Mud Dive - early on Damage Reduction doesn't do very much anyway, but hitpoints does, Cliff Climb - doing Slayer tasks and getting Slayer Coins is really important, and the damage balances out the XP penalty, and most important of all Rocky Waters - enormous early boost to survivability. You should expect to be swapping around Pipe Climb with Balance Seesaw when it's time to get Agility XP, and Cliff Climb with Cliff Balance once you get the Prayer relic that reduces cost. There are a lot of good obstacles at Agility 4 so rather than list them out, use your judgement about when to swap, and expect to do so fairly often - noting that Gap Jump is by far the best one for Agility XP. After Agility 6, it is too slow to level Agility without Performance Enhancing Potion IV and Eagle Monkey, and too hard to get the requirements both in items and levels, so don't worry about it until after Impending Darkness Event. |
7 | Mining | 40 | Best source of Gold Ore and Silver Ore to upgrade your Armour to (G), alternative would be killing Statue, which is incredibly slow. There is no value in leveling it further as you can get all the Armour you need from Combat. It also takes advantage of the mining time you are probably going to do anyway, as Mining Lesser Relic is the single best source of in your first week. |
7 | Smithing | 40 | To turn your Gold Ore and Silver Ore into Gold Bar and Silver Bar. See Mining for reason why not higher than 40. Note that if you happened to get lucky with Thieving (notably, Thieving Relic #4) and enough cap, you don't even need this much Smithing as you can get the bars you need from Golbin Chief and Troll. However, this edge case is likely not going to happen by the time you need to upgrade Melee armor, so we include it in this list anyway. |
8 | Cartography | 90 | There are several good rewards from Cartography in the form of Points of Interests, check out the full list here. The main goal however for Level 90 is (31, 17) The Sand-Covered Treasure for 1,000 Damage Reduction Potion IV which you can turn in for 5,000 Damage Reduction Potion IV with Township Hard Task 15. The other goal of Level 90 is one of the requirements to unlock Underwater Ruins to obtain Engulfing Vortex Longbow as this is one of the best bows in the game for Ancient Relics and it won't be replaced until Level 120. |
8 | Archaeology | 90 | Level 90 is the other half of the requirement to unlock Underwater Ruins for Engulfing Vortex Longbow, which requires (2, 28) Melantis to be unlocked, this is done by completing the clue chain starting here. Other worthwhile items to pick up from Archaeology are: Accuracy Gem, Agile Gem, Ancient Silk, Old Spyglass, Chisel, Dirty Mining Boots, Blacksmith Tongs, Ring of Summoning, Old Summoning Gloves, Malevolent Ward Shield, Ancient Hunting Bow, Golden Leaf (to stick in passive slot after Into the Mist), Barrier Gem to make Tortoise. Level 120 unlock can be useful for Pirate Hook and Merman Pendant but it takes a really long time to level that high. Note: it's very difficult to take advantage of Archaeology levels if the absolute level is above that of your Cartography level, so keep that in mind if the game offers them to you in that order. |
9 | Farming | 70 | Good source of passive generating low healing Food. Which is very useful when Auto-Eating. It's also the most efficient way to progress in Herblore later; make sure to have your Farming level stay ahead of your Herblore level. |
It is discouraged to pick any unlocks for Township until the point farming Casual Township Tasks for Slayer Coins becomes irrelevant. Keeping Township at Skill Level 10 will keep the reroll cost at 0 .
Any skills not mentioned on this table or levels above those that are listed do not really matter, and can be chosen at will. Keep in mind the free Skill Level 20 Relics can be fun to pick up.
Throne of the Herald
Skill cap increases for the Throne of the Herald Expansion are pretty simple. You gain 3 levels in all combat related skills (including Slayer) in Throne of the Herald.
- The top priority is to get at least 2 Runecrafting unlocks for Archaic Rune which will be needed for Throne of the Herald.
Other than that pick Prayer whenever offered when the alternative is not your first 2 Runecrafting unlocks to make combat more efficient.
Astrology Level 116 unlock is a good 4th option as Ashtar adds a lot of combat value.
Other skill options are mostly irrelevant as they are not required for progression, nor do they benefit the player's combat journey in outstanding ways. Most non-combat skills should also be low enough level that increases to their level cap will not provide anything at all for some time.
Getting locked due to no Slayer Cap Increases
There is currently a very small chance of being "locked" from progression by not getting enough Slayer Skill Level increases before completing the Impending Darkness Event.
This solution should only be used in the following cases:
- Slayer Level is at Level 70 or below and Infernal Stronghold and Impending Darkness Event are the only 2 Dungeons left.
- Slayer Level is at Level 90 or below and Impending Darkness Event is the only dungeon left.
Please note that clearing all the Barrier Dungeons up to and including Underwater City is required.
What to do if you're Locked |
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This will require the use of the Console.
Players can use the dev.Console mod to execute these commands within the Steam, Epic, Android, and iOS versions of Melvor Idle. On Web, Steam, and Epic, the console can be opened with F12. If using Steam or Epic, you must enable the dev console first before being able to open it. Once the Console is opened you can use the following code to raise the Slayer maximum Level: game.slayer.setLevelCap(75) or game.slayer.setLevelCap(95) as appropriate. |
Starting Tips
- Township Tasks: Check out the easier Township tasks as often these will give useful rewards such as food, or which can be a big boost early on. Use a Bronze Dagger to kill 100 Plant. This will complete the township task and reward you with 2,000 Potatoes.
- Cartography: Starting Cartography will give you 50.
- Surveying the Farmer's Market at (13, 16) which is close to your starting position for 500.
- Surveying (and staying on) the The Academia Arcanum at (8, 15) gives +5% magic maximum hit, +10% accuracy rating, +10% magic evasion. It can cost a little to get there, however it can be worth getting it to clear at least the first few dungeons with magic.
- Slayer Tasks: Selecting a new slayer task is free, and so for every task keep re-rolling until you get a low level monster. You will need to stick to Plant, Chicken and Cow. Use potatoes while training combat, and save high healing food items such as Shrimp for the Chicken Coop dungeon.
- Runecrafting: Ancient Relics uses the hardcore Combat Triangle. This means magic is powerful against melee monsters. Runecrafting will let you unlock more damaging spells. Mine plenty of Rune Essence to create runes and obtain staves such as the Staff of Earth including the highest magic gear you can obtain. You can train Level 10 on the Cow.
- Township Just like a standard playthrough it is advised to go for Aeris Worship at the start.
- Mining: The Mining Lesser Relic provides a guaranteed gem. This makes mining ore a good source of early on. Sell Jewel of Rhaelyx to obtain 1,000,000 and unlock Auto Eat - Tier I early, as this will give a considerable advantage.
- Melee: Train melee to 10 XP and unlock the Golbin Thief. Use Mining and Smithing to create 50. Make at least one Golbin Thief so that you can receive more marks.
- Chicken Coop The Chicken Coop can be defeated once you have maxed out your magic, hitpoints and prayer XP. You should wear your strongest magic gear possible, and a good supply of runes. Use Earth Strike magic, and Thick Skin as your prayer for a small advantage. Use Shrimp to maintain your health.
Once you have defeated Chicken Coop, you will unlock level 15 in combat, and the skills you have selected in the choices that popped up.
- Magic is the suggested attack style up to Volcanic Cave or Air God Dungeon as long as you get enough Runecrafting cap unlocks.
If you Runecrafting cap increases are not offered it is suggested you switch to Melee after Spider Forest.
Either way for Volcanic Cave and beyond it is recommended take inspiration from These Dungeon Guides. You'll most likely have to manual eat at almost every dungeon as most of the suggested Setups and Stats don't work for Ancient Relics.
Here are some suggestions on where to go next:
- Discovering the Wet Forest at (9, 16) will reward 60 Oxilyme Seeds, 60 Mantalyme Seeds and 60 Lemontyle Seeds which can help you get started in Farming and Herblore.
- The Runed Battlefield at (7, 15) provides 1,000 Mind Rune, 1,000 Chaos Rune and 1,000 Death Rune which will give added boosts to Magic for the early bosses.
- The Holy Isles at (17, 17) will reward 100 Medium Urn and if buried will give you a big Prayer advantage.
- The Castle of Kings at (21, 16) gives you Knight's Cape and (G) Mithril Platebody which is a great way to get some early damage reduction (DR). However, you will need Level 20 to equip these items.
- Discovering The Eye-Conic Cave at (10, 18) unlocks the Eye-conic Cave combat area which grants access to Blind Ghost which drops Lesser Summoning Amulet which is extremely powerful and remains Best in Slot until you get 100% special weapons (damage wise), the only real alternative to this amulet is Fury of the Elemental Zodiacs which provides Damage Reduction and some offensive stats, which only gets better with 100% special weapons or when you need Damage Reduction over damage.
Defeating this enemy should be rather easy with a simple Barrier Gem equiped. - Discovering Mucky Cave at (22, 18) unlocks the Mucky Cave combat area which provides Barrier Dust and Barrier Sapping Gloves. Defeating Vampiric Bat should also be rather simple with a Barrier Gem.
- Discovering Shrouded Horizon at (4, 26) provides 50,000 which can be used to purchase 10 slayer re-supplies. There is a relatively direct path available from the starting position that can be done with 10 cartography, but will cost up to 500,000 in travel.
- Discovering The Shadow Lurkers at (8, 14) provides 500 and 500 which can be used to upgrade armour before getting the ability to mine and smith these materials.
Continue defeating dungeons to increase your skill caps and along the way you will discover new and powerful ancient relics. Good luck!
Dungeon Walkthrough
This section gives a walkthrough on how to defeat the early dungeons without relying too much on player skill and/or luck. In your playthrough, you should use the ancient relics and skills that you unlock. It is possible that your route will deviate quickly from this path. This guide does not rely on any particular skills or relics being obtained and so should work for most playthroughs, but will necessarily be optimum for your relics and skills.
For the walkthrough, it is assumed that you have levelled all of the combat stats to the maximum after every dungeon. And that all combat training is done using Slayer Tasks to give . You will need a supply of , and it is assumed that you are either mining ore to obtain jewels, or thieving and selling items. When equipped, the Mining Lesser Relic will give a guaranteed jewel for every ore which is a good way to make early .
In your playthrough, it is recommended that you level every skill to 20, as soon as it becomes available, as this will give a guaranteed Ancient Relic. Ancient relics often give benefits outside of the skill itself, so so not overlook the benefits these and the lesser relics. Leveling township and farming as you go along is recommended as these passive skills will pay dividends in time.
Chicken Coop: Level 10
Start mining Rune Essence until you reach level 10. Equip the Mining Lesser Relic if it becomes available. With Runecrafting make roughly equal numbers of air runes, mind runes and earth runes. After that, craft enough runes to create the following magic gear;
Start Cartography to unlock 50, but save this for the dungeon. Survey and discover Farmer's Market in (13, 16) to obtain 500 which will be your main combat training food supply. Next, survey and discover The Restless Sanctum at (13, 14) to get 1000 which can be buried for .
Level up all of your combat skills to level 10 on Plant and Cow using low-level slayer tasks. When you obtain Golbin Thief craft 50 to allow more marks to be discovered.
For the dungeon battle, equip Earth Strike and equip 25 and Thick Skin. Time your Shrimp eats carefully when battling Mumma Chicken so that you get the most hits in.
You should now unlock Level 15, and will be given a random selection of skill boosts.
Undead Graveyard: Level 15
Level up all of your combat skills to level 15. If you have any skills that are 20 (or higher) then level these up to give you more Ancient Relics.
If needed, mine more Rune Essence and craft the slightly stronger magic equipment as shown in the table below. If Runecrafting was not upgraded then stick to the Earth Wizard Gear:
Slot | Item |
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Fire Acolyte Wizard Hat | |
Fire Acolyte Wizard Robes | |
Fire Acolyte Wizard Bottoms | |
Fire Acolyte Wizard Boots | |
Staff of Fire |
Survey and discover Old Village to unlock Archaeology. Navigate a path that follows the lowest cost tiles (and avoids any other POIs) until you reach the The Friendly Fisherman at (6, 27), which rewards 50. Next, survey and discover Shrouded Horizon at (4, 26) to get 50,000. Purchase 5 from the Shop to complete the township task that gives you 1000. Obtain the Occultist and then craft as many Occultist as you can.
Using your remaining , purchase as many Basic Resupply as you can afford to give you Lobster. You should now have more than enough food to complete the dungeon.
For the dungeon battle, equip Manta Ray or Lobster, Fire Strike, Soul Split I and Blinding I spells. Use Occultist and Thick Skin to increase your chances of success.
Spider Forest: Level 20
Level up all of the combat skills to unlock all of the Ancient Relics. Do the same for any new skills that you have obtained (only level them to 20 for the Ancient Relics.
If you didn't get Runecrafting cap increases it is recommended you visit (7, 15) The Runed Battlefield for some limited 1,000 Chaos Rune and 1,000 Death Rune to be able to cast Bolt Spells.
Using the Mining Lesser Relic mine your best ore available to obtain Jewel of Rhaelyx which you can sell. When you have 1,000,000 available, purchase Auto Eat - Tier I to make combat slightly easier. It is especially important that you spend the time to train your prayer and hitpoints.
Equip Occultist summon. During the battle with Spider King you will need to time your eats carefully to avoid being killed and it may take more than one attempt. The optimal way to Manual Eat is to wait with eating your food until you have preformed your attack and before the monster attacks again. This will take some practice but it is suggested you learn how to do this effectively at this stage of the game, as you will be needing to Manual Eat for the majority of your playthrough.
This is the last Dungeon where you can brute force your way through with Magic without getting Runecrafting Skill caps. It is recommended you swap over to Melee if after Spider Forest your Runecrafting is still capped at Level 10. You can clear all the way to Water God Dungeon with Melee if you don't get enough Runecrafting unlocks, this will however take more time and effort so switching back to Magic when you do get these unlocks is highly suggested.
Use the following Setup for the next Dungeon if you are still capped at Level 10 Runecrafting.
Slot | Item | DR% |
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(G) Mithril Helmet | 3% | |
(G) Mithril Platebody | 3% | |
(G) Mithril Platelegs | 3% | |
(G) Mithril Boots | 3% | |
Knight's Cape | 1% | |
Silver Ruby Necklace | 0% | |
Mithril Scimitar | 0% | |
(G) Mithril Shield | 3% | |
Total | 16% |
Obtain the Silver Ruby Necklace from Mummy or Crafting, if available.
To get the Mithril gear, kill Mithril Knight until you have a full set of Mithril Armour. Complete the Township Normal Task #1 to get your upgraded (G) Mithril Platebody and (G) Mithril Shield. Then go back to killing Mithril Knight to complete the set again.
You can upgrade the Armour pieces with Silver Bar to upgrade them to (S) and then Gold Bar to upgrade them to (G), after doing this the Items will get their Damage Reduction stats. This however shouldn't be needed for the upcoming Dungeon Frozen Cove.
Silver Bar and Gold Bar can be obtained through Mining and Smithing if you have those Skill caps at 40, if you don't the only other viable alternative is Statue.
Knight's_Cape gives 1% DR and a small defence bonus from Cartography (required level 20) after surveying Castle of Kings at (21, 16).
Mid-End Base Game Tips & Comments
- The Dungeons Order suggests you do the God Dungeons before doing Trickery Temple and Cult Grounds, it is entirely possible to do these Dungeons earlier but it is recommended you do them after the God Dungeons to make them a lot easier due to better accuracy for yourself and your Summons
- The Barrier Dungeon guides suggest you farm up (B) Gear around Cult Grounds to do Underwater City more effectively, in Ancient Relics you can skip farming up the (B) Gear and we'll just aim for first clears to our Skill cap increases and Dungeon unlocks.
- After clearing Volcanic Cave it is suggested you farm Unholy Forest for a Ring of Malice (m), this ring is Best in Slot for the rest of the game. The only ring that sometimes beats it is Ring of Power which you get from completing Impending Darkness Event.
- It is highly suggested that you get a Engulfing Vortex Longbow just before defeating Impending Darkness Event. Engulfing Vortex Longbow has a low drop chance from Mermaid Archer and quite high Cartography and Archaeology requirements (Level 90 both) but it is well worth getting. It remains the best Bow you can get up till the Level 120 Feather Storm Crossbow.
- Water Pulse Staff is also a very strong staff that can't miss. You can get these from the Merman in Underwater Ruins. It is definitely not required as the Throne of the Herald Wands with Archaic Spells are equally powerful / stronger but require much higher Runecrafting earlier to be used.
- You only need Elite Slayer Gear to defeat Impending Darkness Event.
- In Ancient Relics you completely skip getting Dragon or Ancient gear, Air God Dungeon can be cleared in (G) Mithril Equipment if you're patient enough, (G) Rune Equipment is suggested for it. Dragon and Ancient is absolute not needed and generally a huge waste of time to get at this point in the game.
- Once you defeat Impending Darkness Event it is advised to switch your Worship to Bane if you don't have Township Ancient Relic 4. If you do have Township Ancient Relic 4 you can keep Aeris or switch to Bane, if you want more Mastery Magnet to go for 100% Completion switch to Bane.
- Just before or after Impending Darkness Event is a good time to take an Astrology break. This may take a while. Your cap should be at Level 99 at this point, Level 99 gives Mastery bonus and should be done asap. Once you're Level 99 and have the Master Ancient Relic unlocked in Astrology it is a good idea to max out the combat Constellations ( Iridan, Terra, Vale, Syllia, Arachi and optional: Tellus) This is preferably done during a Nightfall Season.
- If you still have questions after reading through the entire guide, free to to come ask them in the #aod-ancient-relics channel on the Melvor Idle Discord.
Throne of the Herald Tips & Comments
- You can rush / Manual eat every single dungeon up to Throne of the Herald with just God Gear. It's well worth it for your Skill cap increases & unlocking the Shop bonuses.
- You will need to clear Lair of the Spider Queen to unlock Combat Skill caps 112. This will grant access to the following 110 items ( Ranged and Magic) Bundled Protection Body, Perfect Sight Legs, Frost Walker Boots, Lightning Aura Helmet. These 4 items are highly recommended for every combat style. All that really matters at this point is the Damage Reduction they offer. If you wish you can grind up 110 Ranged and Magic to make the following Dungeons slightly safer.
- Royal Toxins Spear is a very good Melee weapon which you can use up to Level 120. Manualling this Dungeon shouldn't be too hard, the drop rate on Royal Toxins Spear is about 2% and well worth going for once you can use it.
- After defeating Throne of the Herald you can keep your Bane Worship if you have Township Ancient Relic 4. It provides the most Mastery Magnet per hour. If you don't have Township Ancient Relic 4 it is advised you switch to The Herald and get all your combat done with Solar Eclipse. Once you're done with combat or get Township Ancient Relic 4 in the meantime, switch back to Bane.
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Combat: Attack • Strength • Defence • Hitpoints • Ranged • Magic • Prayer • Slayer • Corruption |
Skills: Farming • Township • Woodcutting • Fishing • Firemaking • Cooking • Mining • Smithing • Thieving • Fletching • Crafting • Runecrafting • Herblore • Agility • Summoning • Astrology • Alternative Magic • Cartography • Archaeology • Harvesting |
Other: Beginners Guide • Guides • Bank • Combat • Mastery • Money Making • Shop • Easter Eggs • Pets • Golbin Raid • Full Version • Throne of the Herald • Atlas of Discovery • Into the Abyss |
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |