Developer: Lionhead Studios
Developer: Lionhead Studios
Developer: Lionhead Studios
Publisher: Microsoft
Publisher: Microsoft
Genre: Action RPG
Release Date: October 21, 2008 (US)
Release Date: October 24, 2008 (UK)
Release Date: October 21, 2008 (US)
M for Mature: Blood, Language, Sexual Content, Use of Alcohol, Violence
OFLC: M
Fable II (Limited Edition)
Developer: Lionhead Studios
Developer: Lionhead Studios
Developer: Lionhead Studios
Publisher: Microsoft
Publisher: Microsoft
Genre: Action RPG
Release Date: October 21, 2008 (US)
Release Date: October 24, 2008 (UK)
Release Date: October 21, 2008 (US)
M for Mature: Blood, Language, Sexual Content, Use of Alcohol, Violence
OFLC: M

Fable II (Limited Edition) Walkthrough & Strategy Guide

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Published: Jan 21, 2008

Fable II Walkthrough

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The Spire

WESTCLIFF

When you're ready to tackle the Spire, go through a gate at the north end of the Westcliff camp. Hammer is waiting to say her goodbyes. Walk down to the dock below and leave your gear behind to hop aboard the ship and sail to the Tattered Spire.

THE TATTERED SPIRE

Week 1

During the first scene in the Tattered Spire, you can do nothing but march forward with guards prodding you from behind. Reach the end of the walk and you'll wake up in the sleeping quarters of the Spire as a guard urges you to go meet the Commandant. Follow the glowing trail through the first area and into a circular room with four doorways.

Before heading through the door on the far side of the room (the one the glowing trail leads you to), look in a room to the right for a chest inside which we found Concentrated Will Potion. Grab the loot and follow the trail through the suggested doorway and eventually up some stairs.

While following the trail, look for an alternate path that branches off your left, up some stairs. It leads to another set of living quarters and inside one of those rooms, identical to the previous rooms, is another chest, this one with 500 gold pieces. Go back to following the trail until you meet up with Bob.

Follow Bob down the walkway and you'll be introduced to Garth, who's got a few words for you. Nothing much to do here—just wait for the signal to find the Commandant, letting you back on the glowing trail.

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