Developer: Lionhead Studios
Developer: Lionhead Studios
Developer: Lionhead Studios
Publisher: Microsoft
Publisher: Microsoft
Genre: Action RPG
Release Date: October 21, 2008 (US)
Release Date: October 24, 2008 (UK)
Release Date: October 21, 2008 (US)
M for Mature: Blood, Language, Sexual Content, Use of Alcohol, Violence
OFLC: M
Fable II (Limited Edition)
Developer: Lionhead Studios
Developer: Lionhead Studios
Developer: Lionhead Studios
Publisher: Microsoft
Publisher: Microsoft
Genre: Action RPG
Release Date: October 21, 2008 (US)
Release Date: October 24, 2008 (UK)
Release Date: October 21, 2008 (US)
M for Mature: Blood, Language, Sexual Content, Use of Alcohol, Violence
OFLC: M

Fable II (Limited Edition) Walkthrough & Strategy Guide

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Published: Jan 21, 2008

Fable II Walkthrough

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The Crucible

WESTCLIFF

There's a pair of halfwits outside the camp that try and hang you up with conversation, though feel free to waltz past them and into the camp. Make your way to the footsteps that lead to the Crucible and you'll strike up a conversation with Mad-dog who, assuming you've got fewer than 2,500 renown points, essentially insults your fame and demands you get more famous before you're allowed to fight in the Crucible. That means you'll need to knock out some side quests to boost your renown score to at least 2,500.

Check your quests menu and complete whichever quests look appealing. The Westcliff Development and Cold Comfort Farmer quests both yield a lot of renown points and, on their own, may be enough for you to earn your way into the Crucible. When you've got the proper stock of renown, return to Mad-dog and he'll let you into the Crucible.

THE CRUCIBLE

The Crucible consists of eight rounds carried out in eight different rooms. There's a rule book you can read from the table just in front of the entrance to the first chamber. While you're standing around there, some dude will come in and ask for a willing contestant. Since everyone around you punks out, you're next! Walk into the first chamber.

Round one consists of fighting off three waves of beetles. Difficulty is essentially non-existent, though the beetles do get tougher in the third round and actually killing everything within the time limit can be tough (though it's not necessary). If you've got powerful magic spells, use 'em and their radius effects to drop the buggers as quickly as possible. When all three rounds are complete, a doorway opens to the second room.

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