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Showing posts with label Zombieland. Show all posts
Showing posts with label Zombieland. Show all posts

Tuesday, June 5, 2012

When Zombies Really Aren't About Zombies

I am currently slogging through my zombie book. It's been like threading a lemur through a needle. And the lemur is hopped up on cough medicine. I kept trying to up the ante, to increase stakes, but it all felt boring. What's the world coming to when zombies feel boring?

Until I had an epiphany.  Zombies were boring because after the first encounter, it was more of the same. I mean, sure, the characters were worried about dying, but a constant "Oh crap we're going to die" gets stale, quick. It seems like it should be exciting, but in reality it's repetition.

I started to think about the zombie books I'd read, and the movies I'd seen. I realized that zombies were part of the initial conflict, yes, but they existed more as a setting conflict. Zombies caused conflict in the same way a character in a war zone was in conflict. The setting is actively trying to kill the characters, but that's not the only place conflict needs to come from.

In fact, it's not even the primary place. 

Because the setting throws the character out in the cold, and forces them to survive. Your story might be about their survival, or some internal flaw brought to the surface, or maybe both. Because your story isn't about war, or zombies, it's about your character.

DUH.

I know, right? This sounds really obvious, but when you're in the thick of writing it seems like you should be able to throw some zombies in there, and presto, conflict. But no. That's not actually how it works. Even stories without zombies in them (yes, they do exist--I've even written some!) aren't just about the main conflict. They are about how the main conflict affects the main characters.



That's what matters. That's what raises the stakes. It's not the zombies, but the fact that zombies are forcing the character to hide in a locker room and consider eating each other like a bunch of stranded soccer players. 


So the next time I get stuck, I'm going to try and remember that it's not really about the zombies: it's about the characters the zombies are trying to eat.

Monday, November 29, 2010

FOOD!

I am pretty sure after Thanksgiving, no one wants to talk about food. But since I am sitting here thinking about food, I thought I would make a post about the wonders of food. 

If you're anything like me, you love food. I enjoy food in most forms, and there's very little that I don't like. Even food I don't care for I could eat if I had to. And I am not talking about "I am starving and I don't want to turn into a soccer team stuck in the Andes" if I had to. I mean, if it was polite, or that's what was prepared. I actually lived with some roommates who had radically different ideas on what constituted as food than I did, and I survived (for example, hotdogs cut up into macaroni and cheese is not something I would voluntarily eat, but if that's what was made for dinner, I choked it down).

If you think about it, people have very different ideas about what sort of food they should be eating. Lucky for my writing, I've lived with several different types of eaters, from the "I will eat anything that doesn't run away fast enough" to "I will only eat these five meals, and that's it." While it can be annoying to deal with these people in real life, in fiction this is a golden opportunity. You can tell us so much about the setting, the character, and connect the reader to the character with the simple mention of food.

You don't have to make the entire book about the character's quest for chocolate (or a Twinkie, like in Zombieland) but food is a really great way to sneak some worldbuilding in. Especially for fantasy and science fiction writers, the sort of food the character eats tells us about the setting without you having the character make awkward conversation like, "Boy, I sure am glad that we live in a subtropical climate!" 

Instead, you mention the character eating mangoes, coconuts, kiwi, and using banana leaves for a plate.  Sure, those fruits can be imported, but if you're writing a low-tec setting it's obvious between the food and the mention of balmy weather the character is living somewhere tropical. Even if they aren't imported, if you make that type of cuisine part of the character's normal diet, it will be assumed that's what's readily available.

It's not that readers have the exact origin of every food memorized, but people have certain connotations with food. Like smell, taste is directly connected to your limbic system. Your limbic system is why you associate taste and smell with certain memories and people. If Grandma spent her days making cookies in the kitchen, then you normally associate the scent of baking with happier, childhood times. 

Everyone's memories of food and smell are different, so you're not guaranteed to make the reader feel at home just because you mention the kitchen smelled like warm cookies, or the character took a bite out of a warm, gooey chocolate chip cookie. Maybe one of the reader's Grandma was a terror, so now they break out into cold sweats every time they smell chocolate chip cookies. 

But by paying attention to the type of food your character is eating, you can strike a very visceral connection between your main character and the reader. You shouldn't flood your pages with detailed instruction on how to make pie, or mention every morsel that passes through the lips of your character, but a reference here and there of what they are eating can be a very subtle, yet effective way to bring the reader into the character's head.

One piece of pie at a time.