Friday, August 31, 2018

Ghost Archipelago locations

Here are a few setups for Ghost Archipelago games that we've used. These all involved homebrew scenarios.
Islands
River and waterfall
Lake
Temple
More islands
I'm curious; do any of y'all make up your own scenarios for GA, or do you use the ones from the book?

Thursday, August 30, 2018

Ogre? Ogre

Here are some pics of my Ogre game from a couple months back, including a wide shot of the map.
Lots of GEV-on-GEV action in this game.
There was very little urban terrain for the GEVs to hide in.
That Ogre with the yellow stripes belongs to another player; these games are starting to see more minis from people besides me.
What to do when your Ogre wants to avoid being shot at by the other guy's Ogre?
The answer? Submerge! And let your superheavies try to inflict some damage.
Speaking of damage, there was lots of it collaterally, as spillover set some forests on fire. Also, note all the death pennies marking casualties.
See? More minis from other folks--in this case, the blue tanks.
Will numbers overwhelm the cybertank?
More like the other way around.

Wednesday, August 22, 2018

Tuesday, August 21, 2018

More Ghost Archipelago

Another game of Ghost Archipelago from a few months back. The scenario involved another volcano, so the island must be somewhere not too far from the realm of Muspelheim.
My Heritor and crew were quick to find the central treasure, surrounded by several smaller treasures.
Did I mention that the volcano was active, and belching lava what seemed like every turn?
To be fair, the scenario also provided for fissures in the ground opening up, as well as a tsunamis to mess with our boats.
Meanwhile, the crew that entered a cavern in the volcano was fighting some sort of demonic ... demon?
And my guys just kept getting splatted with lava, thanks to a location die that I think was unbalanced--how else to explain the molten rock always landing on my side of the table?
I mean seriously, we ran out of lava to place. You can see a fissure in this photo as well.
At the end of the game, the once-green island was ablaze with smoking lava fields.
At least some of the other crews got a taste.
There was even a tsunami that pushed some boats around.
This was a scenario that made us work for our treasures.

Tuesday, July 31, 2018

Some Ghost Archipelago for you

These pics are from a Ghost Archipelago game back in April. I took my Lizardman Heritor and the rest of his crew back into the jungle.
Sorry; I don't remember any specifics about the scenario. I do know my Heritor got into it with an opposing Heritor, but both of us escaped serious damage.
There was also evidently some native fauna to deal with. Whatever happened to reptilian solidarity?
Due to vacations and other obligations, we haven't played GA in over a month. Perhaps as a means of relief from the heat, we're probably gonna start a new Frostgrave campaign.

Monday, July 30, 2018

WIP: Huge transports for Ogre

I found a resin Kracken hovercraft meant for Dropzone Commander that will work great for my Ogre games. Even though DZ is in a larger scale than Ogre, this hovercraft is just big enough (with the loading ramp down) to fit a Mark V Ogre.
Note that this hovercraft will only fit a more modern, SJ Games version of the Mark V. I tried it with an older Ral Partha model, and the RP sculpt was slightly too wide.
I also came across this futuristic Hot Wheels aircraft at the supermarket. Unfortunately, I can't remember the name of the model and I threw away the packaging. I plan on using this as an aerial transport of some sort.
Right now it's been disassembled, and I've removed that large fan in the middle. I may replace it with an acrylic disc--which will better represent the blades at 6 mm scale--or I may jus leave that well open.
I will repaint the underside (while keeping the dorsal paint scheme at my wife's suggestion) and remove the large gray protrusions (weapons, I guess) on the port side.
Since I already have plenty of smaller, conventional units, these larger vehicles will help balance out the tiny-to-huge vehicle ratio.

Sunday, July 29, 2018

Ogre AAR: Recovering a Relic

I'm getting later and later with these battle reports, but I don't care, 'cause it means I'm doing a lot of gaming on a regular basis. This game involved two sides fighting to recover an immobilized Ogre from a long-forgotten battle.
Have your tried turning it off and back on again?
The dormant Mark III-B sitting in between the two opposing forces would have to either be hauled out or field-repaired and driven away.
Typical weekday morning commute on I-35 in Austin.
But before that could happen, the two sides sped down the freeway to beat on each other in what would turn into a very bloody battle.
To recover the prize, the attackers (gray army) had combat engineer infantry. The defenders (green army) also had an OGREcovery vehicle, in a nice construction orange shade.
Meanwhile, the freeway firefight devolved into overrun combat, which cut the road. I use the round markers to indicate destroyed units. They're made from adhesive stickers attached to one-cent coins and spraypainted brown and black. One of my regular players, Wes, christened these tokens "death pennies."
This roadside brawl left a lot of units from each side destroyed, as you can see by all the dead unit markers.
But each side kept shoving in more tanks, hoping to swing the battle.