Showing posts with label Song of Void and Stars. Show all posts
Showing posts with label Song of Void and Stars. Show all posts

Friday, March 2, 2012

New Blog (of Void and Stars)

From the Void and Stars blog.
One of the creators of Song of Void and Stars, the upcoming starship combat rules from Ganesha Games, has started a blog to chronicle the game development.

Called, appropriately enough, Void and Stars, the blog only has a couple of entries so far.  The introductory post describes the game as a "task force"-level set of rules, with one or two capital ships and several escorts on each side.  Unlike most spaceship games, SoVaS also has character types (admirals, captains, engineers, and so on) that can affect play.

Of particular interest is this Song of Void and Stars playtest report.  It describes ships with characteristics such as "superior" or "assault" (and also launch missiles and fighters--successive missile salvos have a cumulative negative affect on their target) and "legendary" characters that can ensure automatic successes.  The game also has morale rules, so vessels will warp away to escape instead of fighting to the last ship.  I look forward to learning more about this game.

Wednesday, January 18, 2012

Latest Song of Void and Stars playtest

From Mémoires d'un joueur
French gamer Arsenus has conducted another playtest of Song of Void and Stars, this time three versus three.  You can read the French playtest report on his website, or go to Google's English translation of the playtest.  From the translation of his summary:
Combat is very tactical and you have to manage as the inertia of vessels which, on my little table, is really strenuous exercise!
I'm looking forward to seeing the SoVaS rules.  Thanks, Arsenus!

Friday, December 23, 2011

More Song of Void and Stars

Photo from Mémoires d'un joueur blog.
French wargamer Arsenus has posted a report of another playtest of the Song of Void and Stars rules to his blog.  This time it was a two-on-two battle, using the same game stats for the vessels but with Star Trek ships.  This report is in English as well as French, so no need for an online translation.

The report gives a few hints about rules for SoVaS.  Tabletop effects such as nebulae and pulsars can subtract from a craft's combat value.  Ships can attempt to repair damage.  Some of the special abilities for starships include:
  • Evasive Maneuver
  • Point Defense Support
  • Target Painter
  • Missile
  • Light Fighter Hanger
In addition, publisher Andrea Sfiligoi gave a brief update in an email to the Song of Blades and Heroes mailing list:
It's a fast system where each player controls just a few ships (I have played with 4-5 although I'm certain you can play with more if you want a  longer game). Target release date is first half of 2012 but I can't be more accurate at the moment, as we need a point system and there is a ton of special rules to playtest.
(For earlier reports on the spaceship game using the SoBaH engine, go here and here.)

Merci, Arsenus, for the battle report; and grazie, Andreas, for sharing more details.

Sunday, December 18, 2011

Sunday Starships: Song of Void and Stars

Photo from Mémoires d'un joueur blog.
Remember last spring when I mentioned that Ganesha Games, the publisher of Song of Blades and Heroes, was working on a spaceship game based on SoBaH?  I didn't either, till just now when the game's author posted a link to a playtest report of the new game, called Song of Void and Stars.  The blog, Mémoires d'un joueur (Memories of a player), is in French, so here's the blog post translated into English (courtesy Google translate). 

Like all machine translations, this one's a little inexact, but apparently the game uses different colored tokens to track damaged and destroyed ship systems.  I don't know if it's the playtester's idea or it's in the rules, but I do like the concept of using fighters to represent missiles in the game--let's face it, in most starship combat games, fighters are pretty much disposable ordnance.

In this particular playtest, damage to the Rebel ship knocked out its control systems, forcing it to fly through an asteroid field, making it easy for the Imperial vessel to finish it off.  Seems like SoVaS will be a quick-playing game that would allow me to put a lot of ships on the table.  I'm looking forward to learning more about Song of Void and Stars.

Tuesday, April 19, 2011

Song of Stars and Silence

I heard about this a couple of weeks ago, but once again I procrastinated until now.  Turns out Ganesha Games, publisher of Song of Blades and Heroes, is coming out with its own set of starship combat rules. 

Awhile back on that mailing list, the SoBaH author mentioned in passing that his company is working on a generic SF (presumably skirmish) game as well as a spaceship game.  I asked Andrea Sfiligoi for more details and learned the following:
  • each player controls a small force (3-6 ships per player)
  • games last about one hour
  • comes with predesigned spaceships or players can build their own
  • torpedoes, fighters, etc. are represented on the game table
  • combat is two-dimensional
  • damage system kept very simple to minimize use of counters (playtesters used puffs of colored smoke with different colors indicating different damage classes) 
I like the fast play, back-and-forth action, and customizable forces of Song of Blades and Heroes.  I will be interested in hearing more about how Ganesha ports those features into a spaceship game.  No word on what the game will be called, so I came up with Song of Stars and Silence.  What's your suggestion?