A great find in the clearance section of Hobbytown USA: Five sheets of Ultra Reflect 1/64 road signs printed on reflective material with aluminum backing--for $1 each! These sheets are from Innovative Hobby Supply, a company that sells slot car accessories.
Although a little on the small side for 28mm scale, these signs will add verisimilitude to modern and post-apocalypic game setups. Right out of the package they will make great modern-day terain for All Things Zombie and After the Horsemen. In addition, with a little weathering (rust, scratches, bullet holes), they can fit in with the rest of the Fallout-like scenery in a game of Gamma World or Mutants and Death Ray Guns.
I'm keeping one sheet for myself and sending the rest to my brother for his ATZ game. Since his Zombieville setup will include a multi-level parking garage and several streets, these traffic signs will dress the set up nicely.
Showing posts with label Gamma World. Show all posts
Showing posts with label Gamma World. Show all posts
Sunday, May 8, 2016
Sunday, February 28, 2016
Off defending the Commonwealth
You might have noticed my blogging has been sparse lately. I blame my wife, who got me a videogame system for my birthday. I've been playing Fallout 4 over the past few weeks, and I'm having a (nuclear) blast.
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(image from Wikipedia) |
If you're a videogame fan, you know what I'm talking about. For you old-school analog gamers, it's pretty much a sandbox, slightly less gonzo, Gamma World-style exploration game, where you roam across a nuclear-ravaged Massachusetts some two centuries after an atomic war. You gain skills and levels while making alliances with various organizations. Or you can go around just shooting things. Just like when we played GW back in the day.
Either way, Fallout has me craving some post-apocalyptic tabletop minis gaming. For rules, I want something a little more rules-light than Gamma World and a lot more miniatures-focused. Something like Mutants and Death Ray Guns from Ganesha Games, or maybe something adopted from one of Ed's Two Hour Wargames rulesets, like After the Horsemen.
I already have plenty of prepainted Heroscape minis I can use for skirmishes, and I'm sure I can track down some Clix prepaints for various purposes as well. And Gunbird's blog 20mm And Then Some has lots of inspiration regarding terrain for Fallout games.
Anyone else doing some After-the-Bomb gaming? If so, what rules do you recommend? Also, what minis?
Monday, June 11, 2012
Back from NTRPG Con
It was an eventful weekend at the North Texas Role Playing Games Convention in Bedford this weekend. I played a couple of games, met some fellow gamers, and bought a couple of products people have been talking about.
Highlights include an OD&D game run by Austin Jimm (of the Skull Mountain campaign), a marathon game of Battletech, a conversation with the very personable creator of Metamorphosis Alpha and Gamma World, Jim Ward, and the drunken antics of my traveling companions, Jason and Brad.
Look for more details later this week.
Highlights include an OD&D game run by Austin Jimm (of the Skull Mountain campaign), a marathon game of Battletech, a conversation with the very personable creator of Metamorphosis Alpha and Gamma World, Jim Ward, and the drunken antics of my traveling companions, Jason and Brad.
Look for more details later this week.
Wednesday, January 26, 2011
Treasure of the Ancients
Whenever I get a chance, I like going to Half-Price Books and checking out the games section. There's usually a few role-playing books and supplements in that part of the store, and I occasionally find a treasure worth picking up. I'm not a collector in the strict sense of the term, but I do like acquiring gaming materials I never had a chance to own in my youth.
So when I saw this box on the very top shelf, I knew I'd regret it if I didn't snag the item right then and there:
That's right, it's a first-edition Gamma World boxed set. It was missing the dice (I already have dice) and the map (which wasn't that great to begin with), but the $17.48 price tag made the game seem like a bargain. I did get the second edition when it came out, but even then it seemed a little kiddified compared to what I had known about the original rules. So I was mainly interested in the first edition book, and its approach to the game. Like I said, I'm not really a collector.
I've thumbed through it, and first-edition GW has a lot of interesting rules. I'll have to do an in-depth post once I've had time to look it over.
Oh, and the best part: The particular store I was in had just moved to a new location, and everything was for sale at a 50 percent discount--on top of the usual half off. So I paid nine bucks and change for a first edition Gamma World rulebook and box. Definitely a fruitful treasure hunt!
So when I saw this box on the very top shelf, I knew I'd regret it if I didn't snag the item right then and there:
That white blotch is a reflection from the camera flash, not part of the box art. |
I've thumbed through it, and first-edition GW has a lot of interesting rules. I'll have to do an in-depth post once I've had time to look it over.
Oh, and the best part: The particular store I was in had just moved to a new location, and everything was for sale at a 50 percent discount--on top of the usual half off. So I paid nine bucks and change for a first edition Gamma World rulebook and box. Definitely a fruitful treasure hunt!
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