Showing posts with label Labyrinth Lord. Show all posts
Showing posts with label Labyrinth Lord. Show all posts

Tuesday, October 2, 2012

New Labyrinth Lord Monster: Web Witch

Here's a new monster for your Labyrinth Lord or other OSR adventures!


Web Witch
No. Enc.:  1d4 (2d12)
Alignment:  Chaotic
Movement:  60' (20')
       Climb:   120' (40')
Armor Class:  5
Hit Dice:  3+2
Attacks:  1
Damage:  1d6 or weapon
Save:  E3
Morale:  8
Hoard Class:  XVIII
XP:  135

Web witches are evil female elves that have made soul binding pacts with infernal powers.
In addition to all the normal abilities of an elf, they can also climb any surface like a spider and cast a web spell every four rounds.
Many web witches keep giant black widow spiders as pets.

Monstrous Mutated Monday: Noose Golem, Gundroid

Two new monsters presented for your approval:
the Noose Golem for Labyrinth Lord and the Gundroid for Mutant Future.

Please see The Other Side Blog for details on Monstrous Mondays
and The Savage After World Blog for Mutated Mondays.


Noose Golem
No. Enc.:  1d4 (1d4)
Alignment:  Chaotic
Movement:  60' (20')
Armor Class:  3
Hit Dice:  5
Attacks:  5 (nooses)
Damage:  1d4 (per noose)
Save:  F5
Morale:  12
Hoard Class:  None
XP:  800           

Noose Golems are often created as assassins by evil magic-users. They have all the special attributes of both golems and undead, meaning they may move silently and are immune to mind effecting spells such as hold, charm or sleep. They can be turned as undead, however.

They may attack five separate victims up to ten feet away. Their nooses choke victims when they successfully attack, and deal 1d4 hit points of damage each per successive round. For each noose that is choking a victim, the victim suffers a cumulative attack penalty of -1.
A noose can be cut off if a total of 6 hit points or more is dealt with one blow.
Blunt weapons will only do half damage to a noose golem.


Gundroid
Hit Dice:  50
Frame:  Armature
Locomotion:  Treads
Manipulators:  None
Armor:  Reactive (AC 1)
Sensors:  Class VI
Mental Programming:  Programming
Accessories:  Weapon Mounts (7), X-Ray Sensors, Self-destruct System
Weaponry:  Arm Mounted Maser Rifles (4), Arm Mounted Stun Pistols (2), Head Mounted X-Laser Rifle