Fellow children of the '80s likely longed for this swell looking calendar, featured in ads across various DC titles. It looked like a normal calendar, with 12 rectangular images of swell characters by top talents, incorporating the monthly calendar. There was a couple of cheats, in that the George Pérez New Teen Titans image was "zoomed in," obscuring six other partially visible sections, and obliterating a second. Further, all of those other images were barely more than postage stamps, and all of them were in black and white. It was a tantalizing tease though, including a Joe Kubert Sgt. Rock & Easy Company, a Gil Kane Sword of the Atom (featuring Princess Laethwen,) Keith Giffen Christmas with Ambush Bug & Cheeks, plus a very licensing on-model Superman (Ross Andru?)
It was produced by FPC, or The Federal Publishing Co. Pty. Ltd., who distributed black & white DC Comics reprints in the Down Under. In fact, the ad running, in the original U.S. comics, added the unusual shipping penalty of $1.50 extra outside Australia-- which is, y'know, all of us buying the original North American editions. Like, almost everybody on Earth is somewhere besides Ozzieland, which has less than 27M population, only 0.33% of the global population. I live in the state of Texas, with nearly 31M, and that's only one (admittedly populous) of 50 United States, and these things went to Canada, too (40M.) At $6.50 in 1985 dollars, that's $19.00 today, including shipping, which actually isn't that bad when I consider it. But it's pretty hefty for something expected to be thrown out on a year, which might be why I've never seen one in the wild. But also, it's a one-sheet poster, not a flip calendar, with the Marshall Rogers Batman & Robin crowding into four of the other images (molesting a small portion of the previously unobscured Titans portion.) Other characters revealed in the final release are Blue Devil & Amethyst by Paris Cullins, and... wait... that's it? A twelve month calendar with only eight images, because several months do double duty, and one triple. What a rip-off.
The image that I haven't discussed yet is maybe my favorite, though not without serious competition. Green Lantern John Stewart, Firestorm, Hawkman, Wonder Woman, and Martian Manhunter, drawn by Luke McDonnell and inked by Jerry Ordway! Wooo-we! That is quite the collection of choices cuts for ol' Frank-- enough for me to let my Texas (or at least my Slim Pikins) out just now. I really wish this art existed outside a sloppy, mangled sheet of paper. And it kind of does, as the original art is nominally available for trade or purchase. I'd miss that lovely Greg Theakston painted color, though I could overlook it wth those characters and that linework. But see, the seller doesn't actually post prices, and the listing is so old that for all I know it's part of the dead internet. I have enough trouble getting art and quotes from people face to face with me at conventions. I can't manifest the energy for "email me bro," so one of you can pursue it with my full blessing. I reserve the right to envy, however.
Showing posts with label Merchandise. Show all posts
Showing posts with label Merchandise. Show all posts
Wednesday, September 11, 2024
Monday, June 3, 2024
Lovens Vogtere Nr. 4 / Med Super-Klubben Nr. 32 (1988)
"But you know what the funniest thing about Europe is? It's the little differences. I mean, they got the same stuff over there they got here, but, it's just, just, there it's a little different. You know what they call a Justice League in Copenhagen? Lovens Vogtere." I may be paraphrasing. Run through Google Translate, that yields "Guardians of the Law," which I guess is in the ballpark? Based on my experience while visiting comic shops, the League didn't quite catch on in Denmark like it did here. As best as I can tell from internet searches and observed back issues, the League only ever received a couple of very brief runs under the publisher Interpresse: five issues in 1968 (sharing space with Supergirl & Grønne Lygte Hal Jordan,) and four issues in 1988 that collected more or less the contents of Justice League: A New Beginning (JL International #1-8.)
Faraos Cigarer was easily the friendliest, most elaborate and well stocked comic shop that I visited in Copenhagen, and they had much of the first run. Had I known that there were only five total, I may have considered springing 1500DKK ($224.27) for Nr. 1 when I saw it locked in a glass case behind the front door. I did get the Ill Mac the Kr. 60.00 Super-Helte Alliancen Klassiker Nr. 4 / Med Marvel-Klubben Nr. 51 (1984) with the black & white reprint of Avengers #100 and Thanos' debut in Iron Man #55 (don't tell Mr. Fixit!) If you can believe it, Avengers comics were even less in demand than Justice League ones, and I only found two total, one existing only because it reprinted a two-part Spider-Man guest appearance.
Both the DC and Marvel comics were published by Interpresse, at least until about 1990. That's where the Super-Klubben / Marvel-Klubben comes in, because most any DC reprint had a Superman shield on it, and the Marvel ones had a Spider-Man web. While the indicia indicates Lovens Vogtere as the title, a second title/number on the cover seems to indicate that a lot of these series were like Dell Four-Color, essentially a revolving reprint anthology with its own overarching numbering system. The four "Lovens Vogtere" issues weren't even consecutive, cover-noted as Med Super-Klubben Nr. 20, 24, 28, & 32. I'm guessing it was a weekly release that made the Lovens Vogtere installments a de facto monthly. Based on my research, these four issues (or 7 U.S. comics) may be the only Danish-language versions of this series.
Clearly, the final cover of the single issue I found was derived from the comedy classic "Moving Day," though the colors are much less vibrant and more peachy. Justice League International #7 was an extra-length 38 page story, involving an 8-page coda to the Gray Man story arc. That part is not included here, picking up with page 9 and titling the rest "Forberedelser" with new Lappan-esque lettering credited to John Lysmand.
There are no ads anywhere inside the comic, but at the center-spread the story pauses briefly for a Captain Atom Who's Who entry, and then a blurry, slightly-overblown reprint of the U.S. cover to that issue. After the final five pages of the first tale, "Flyttedag" begins at the turn of the page. Both of the inside covers offer black & white letters columns punctuated by S-Shields and a tiny Byrne Superman. The only advertisement is on the back cover, a monochromatic orange Modesty Blaise ad with red lettering on the logo.
I've still got about a foot tall stack of these comics, many bought as gifts that I haven't had the chance to give yet, and a few as "investments" that I couldn't resist (more because it would bug me to leave them behind and less any actual intent to sell.) There will be a few more Martian Manhunter specific ones when we get to the 60th anniversary, but I've been so lousy about posting lately, I wanted to give ya'll something a little special this time. While not the biggest Alien Atlas adventures, this edition does contain "Moving Day," probably the first comic story I read where J'Onn J'Onzz stood out as a character to watch (and laugh with.) An early favorite!
Faraos Cigarer was easily the friendliest, most elaborate and well stocked comic shop that I visited in Copenhagen, and they had much of the first run. Had I known that there were only five total, I may have considered springing 1500DKK ($224.27) for Nr. 1 when I saw it locked in a glass case behind the front door. I did get the Ill Mac the Kr. 60.00 Super-Helte Alliancen Klassiker Nr. 4 / Med Marvel-Klubben Nr. 51 (1984) with the black & white reprint of Avengers #100 and Thanos' debut in Iron Man #55 (don't tell Mr. Fixit!) If you can believe it, Avengers comics were even less in demand than Justice League ones, and I only found two total, one existing only because it reprinted a two-part Spider-Man guest appearance.
Both the DC and Marvel comics were published by Interpresse, at least until about 1990. That's where the Super-Klubben / Marvel-Klubben comes in, because most any DC reprint had a Superman shield on it, and the Marvel ones had a Spider-Man web. While the indicia indicates Lovens Vogtere as the title, a second title/number on the cover seems to indicate that a lot of these series were like Dell Four-Color, essentially a revolving reprint anthology with its own overarching numbering system. The four "Lovens Vogtere" issues weren't even consecutive, cover-noted as Med Super-Klubben Nr. 20, 24, 28, & 32. I'm guessing it was a weekly release that made the Lovens Vogtere installments a de facto monthly. Based on my research, these four issues (or 7 U.S. comics) may be the only Danish-language versions of this series.
Clearly, the final cover of the single issue I found was derived from the comedy classic "Moving Day," though the colors are much less vibrant and more peachy. Justice League International #7 was an extra-length 38 page story, involving an 8-page coda to the Gray Man story arc. That part is not included here, picking up with page 9 and titling the rest "Forberedelser" with new Lappan-esque lettering credited to John Lysmand.
There are no ads anywhere inside the comic, but at the center-spread the story pauses briefly for a Captain Atom Who's Who entry, and then a blurry, slightly-overblown reprint of the U.S. cover to that issue. After the final five pages of the first tale, "Flyttedag" begins at the turn of the page. Both of the inside covers offer black & white letters columns punctuated by S-Shields and a tiny Byrne Superman. The only advertisement is on the back cover, a monochromatic orange Modesty Blaise ad with red lettering on the logo.
I've still got about a foot tall stack of these comics, many bought as gifts that I haven't had the chance to give yet, and a few as "investments" that I couldn't resist (more because it would bug me to leave them behind and less any actual intent to sell.) There will be a few more Martian Manhunter specific ones when we get to the 60th anniversary, but I've been so lousy about posting lately, I wanted to give ya'll something a little special this time. While not the biggest Alien Atlas adventures, this edition does contain "Moving Day," probably the first comic story I read where J'Onn J'Onzz stood out as a character to watch (and laugh with.) An early favorite!
Monday, January 30, 2023
RBA #1 Veraldarvíg (March 2019)
When I first saw Pulp Fiction in 1994, a good fifteen years before I ever left the country, I fell in love with the "Royale With Cheese" discussion. I mean, the whole movie, but also, I still put mayonnaise on my waffle fries (but not french fries. I'm not a total heathen.) Now that I get to travel abroad with some regularity, I like to enjoy "the little differences" between countries. And being a lifelong comics geek, I always try to find some venue for a foreign four-color fix. Too often, I just muddle through imported copies of the same western comic book editions that I can find anywhere, or newsstand magazines that collect several modern comics, sometimes translated to local tongue. I find that more than a bit boring, because the older editions are much quirkier pieces of pop art, and I also like to find vintage material from the land I'm visiting. Ideally, I'll locate some hole in the wall on a back street that's the impure, adulterated experience. Like this multi-fandom spot in a quasi-strip mall in Reykjavík that looked more like a duplex, guided by a crude sandwich board sign from the sidewalk.
From visiting a local flea market and some book stores, it was pretty clear that Iceland wasn't historically big on super-heroes. There's a lot of Disney comics, adventure heroes like Tarzan, and of course the European staples Tintin and Asterix. This shop was no exception, plus a lot of fantasy, viking stuff, and some very quaint softcore behind a curtain that barely showed more than ankles and mid-drifts. Most of the stock were on wooden bookshelves, and as per usual, most of the western heroes were imports. I think I scored a hardcover annual a piece for my best friends-- I belive one was a British Hulk and the other a French Iron Man, or vice versa. I found a few oddball floppies stored in some sort of plastic clothing hampers for myself.
We eventually made our way to Nexus, the biggest comic/fan chain on the island. This particular location was in the basement of a multi-story mall, exactly where I would want it to be. You had to take a staircase that was flanked on one side by life-size statues of the Gal Gadot Wonder Woman, Spider-Man, and Deadpool. The view from the entry is deceptive, because the store snakes around to the left with expansive areas for more comics, gaming, and LARPing gear. They also had lit columns with stock images of Wonder Woman, Batman, Sailor Moon, Hellboy, MCU heroes, Darth Vader, and more. It was no Forbidden Planet, but London has nearly 9 million people to Reykjavík's 325K, so proportionately much grander, if taken on a per capita basis.
Most appealing to me was a small selection of trade paperback made specifically for Nexus stores featuring western comics translated into Icelandic. I texted Fryhole to see if he wanted Þór Bok 1, a trade collecting Thor: Son of Asgard, but he preferred a local Viking hardcover edition, Vargöld fyrsta bók.
For myself, I got a real treat, the first collection of the 1997 reboot of Réttlætisbandalag Ameríku, or as translated from Icelandic, "American Justice Alliance." We of course know it better as the start of Grant Morrison and Howard Porter's run on JLA from 1997. It collects the trades we know as "New World Order" and "American Dreams," as well as most of JLA Secret Files & Origins #1, under the title "Veraldarvíg," or "World Slaying." Period covers are reprinted for each chapter, and it appears Iceland was getting their monthlies more or less at the same time as us. Secret Files entries for the JLA members are used as interstitials to help with pagination.
After the first arc, there's the bio page for Superman Blue, followed by his short story "trial" for reentry into the JLA, so more or less in chronological order ahead of the membership drive in #5. Marian Manhunter's secret file by Don Hillsman III is ahead of the Neron/Asmodel two-parter. We continue on through #9, then the Starro lead story from Secret Files, and then the 3-issue Paradise Lost mini-series starring Zauriel by Mark Millar and Ariel Olivetti is also reprinted. My copy had a folded insert tucked into the back cover with the Multiversity map and advertising blurbs for other DC collections, which came standard for the edition based on copyright information in the trade's indicia. The package cost me 3,999 Krona or so, which would currently be about $28, though I think I paid more. Everything is pricier on an island. Anyway, a swell collection and souvenir. I wish there was an English language edition on glossy stock I liked as much as this one.
Labels:
1990s,
2010s,
JLA,
Martian Manhunter,
Merchandise
Monday, January 9, 2023
2022 McFarlane Toys DC Classic DC Multiverse Martian Manhunter (Gold Label) Action Figure Trading Card
I should be returning to regular blogging in 2023. This is partly due to my finally deciding against deleting my Twitter account, and therefore the primary (sole) social media outlet for promotion of the posts. My ambivalence on the matter following a months-long account suspension directly impacted on my motivation to produce work here. Secondly, my guilt at holding the circulation of Martian art commissions hostage, in some cases entering its ninth year of embargo, is being assuaged as I finally begin addressing jams long left incomplete by COVID lockdowns and my admitted diminished interest. I invested many thousands of dollars and countless man-hours into the intellectual property of an increasingly soulless corporation, but I can't resolve this decades long association without finally getting these artists' efforts out into the world. I'll start slow with these scans from a trading card included with an (I think?) Target-exclusive variant of the more broadly sold New 52 action figure released last year. I like the articulation and the hybrid Riley Rossmo/Joshua Middleton face, very much reflecting the most recent maxi-series. More importantly, Jose Fixit gave me a very impressive McFarlane Starro to place on his chest, giving the 7th Manhunter action figure on that particular shelf something unique to do. Technically the 8th, since my B'rett Custom Action Figure used a duplicate New Frontier J'onn as its base. I do wish they had (re-)produced art for the trading card rather than offer photographs of the figure I would have had to buy to get the card, and which may have yielded better scans. If you'd like a better look at the figure, try its website.
Monday, September 19, 2022
1997 Fleer/Skybox Justice League (JLA) Overpower CCG Box & Cards
I'm sure most folks into comics remember the big collectible card game boom of the '90s. Combining aspects of role-playing with standard card games, CCGs went over big, from Magic: The Gathering to Pokémon and beyond. As a comic book guy, I hated dealing with those people when I started retailing, though not nearly as much as the sports card types. Still, you have to know what you're selling, so I learned the basics of Magic, and even spent too much of my time and money on the first few Star Wars sets.
When I switched from helping manage one comic shop for another, one of my favorite crossover customers talked me into joining him in sampling the new digs' DC Comics Overpower cards. Even though DC was my preferred company, I had and maintain a dislike of Superman and Batman in that period, whose casts were the sole feature of the inaugural set. Still, I had a good time playing with my guy, and though he started to drift out of comics, a whole gaggle of kids had gotten interested in our wake. Before long, my shop was home to the only Overpower players circle in that town, and traveling to competitions elsewhere. I'm still close friends with one of those guys twenty-six years later.
Meanwhile, I'd begun buying cards from the Marvel sets, since DC's was weak sauce. The emphasis on the Batman family, filled with non-powered acrobatic detectives, necessitated the creation of an IQ ability. This prompted Marvel to update all their previously released character cards with vastly superior stats. DC responded with this JLA set, offering a more diverse selection of characters, plus expansions on their first set to dilute its suckage. I was delighted to finally have access to decent playable characters, especially Wonder Woman, who joined Captain America in a briefly unbeatable deck that combined overwhelming fighting ability with excellent defense. Orion, Wolverine, Sabretooth, Nick Fury, Ra's al Ghul and Azrael all offered support at various times with results favoring Marvel.
Alright, to explain the Overpower Collectible Card Game, we begin with Characters. Every player puts together a team of four Character Cards. Depending on an optional rule, all these characters may have to be either heroes or villains. J'Onn here is a Hero, as indicated by the "H" symbol at the bottom left of the card. Every character has a Power Grid of either 3 or 4 Power types, depending on what version of Overpower you are playing. All DC Characters have four Power types: Energy, Fighting, Strength and Intellect. They are then assigned a Rating in each Power type, roughly based on their abilities in the comics, and ranked from 1-8. As you can see, Manhunter is a versatile Character, with solid Ratings across the Power Grid, and the penultimate limit on Strength.
Martian Manhunter also has an Inherent Ability, a special power he can use just by being present on a team. His is "Teammates Training card bonus' are an additional +1." Training cards allow characters with a Rating of less than 5 to increase the impact of an attack in a Power type they're normally weaker in. As you can see, J'Onn can not only get the most out of his own Training cards based on his Power Grid, but also enhance his fellows'. You can best use Martian Manhunter in decks emphasizing Strength and/or the full spectrum of Powers. However, especially in tournaments, the total point value for all the characters' Ratings on your team matter. Since J'Onn is a 20 point character, you have to bring in a much lower point character for, say, a 60 point team. Your team will be disqualified if they run over an allotted point value. Also, if you play Manhunter against an 80+ point team, they will most likely have characters with 8 Ratings, where the Martian's highest Rating is a 7, limiting his offensive and defensive abilities against them.
While there are no artist credits on the cards, it's obvious Sal Velluto drew this one. Because of a uniform flatness in the coloring of the DC character cards, the rare instances of more vibrant tones like those found here really stand out. The combination of detailed rendering and hue makes this one of the best looking cards in Overpower, as far as I'm concerned.
"Power cards are the basic unit of attack and defense in Overpower" As Poker has suits, Overpower has Power types. Instead of hearts, diamonds, spades and clubs, it has Energy, Fighting, Strength and Intellect. If you look at the Martian Manhunter Character card, you can see he has a Rating in each of these suits. Power cards have values of 1-8, but since Martian Manhunter only has a Rating of 4 in Energy, he can only use Energy Power cards with values of 1-4 to attack or defend himself.
You might wonder why anyone would bother with Power cards of low Value. Well you see, unlike Poker, you build your own deck of cards to play with, and pit it against your opponents' deck. At the start of the game, each of you draws an eight card hand. Any duplications must be discarded immediately, and you can't keep more than one Power card of the same Value. That means if you draw an Energy Power card and an Intellect Power card with a Value of 4 each, you can only keep one. Martian Manhunter can use either, so you have to determine which will be most useful to his teammates or your strategy, and keep that one.
Each player takes a turn performing an action, which may include using a Power card to attack their opponent. Your opponent will usually have to target one of your characters, in this case Martian Manhunter. If your opponent attacks J'Onn with a Power card valued at 7, Martian Manhunter can use a Strength Power card with a Value of 7 to defend himself. If you decided to hold a 7 Intellect Power card for one of J'Onn's teammates (since he can't use an Intellect Power card over 5,) and have no other means to defend the Martian Manhunter, our hero will be hit by the attack. Since most characters can only take 20 points of damage, that leaves J'Onn with only 13 points of injury he can sustain before being knocked out. Also, if J'Onn takes hits from two other Power card suits, regardless of their point value, he will become the victim of a Spectrum KO. That's where even low Value Power cards are useful. Once a character is knocked out, they are removed from the game. You start out with four characters, three active, and one safely in reserve. If Martian Manhunter is knocked out, the reserve character takes his place. One way to end the game is if all four of a player's characters are knocked out.
There are two types of Power cards that are not part of the four basic suits. MultiPower cards are wild, and can assume the properties of any Power card type. Any-Power cards, like the one spotlighted here, have no Power type. Since this one has a Value of 6, any character with a Ranking of 6 or more in any Power type can use it to attack or defend. While its Value of 6 and versatility can be useful, it's useless in effecting a Spectrum KO. You'll also note this card is limited to one per deck.
Though the card has no art credit, this one was obviously drawn by Howard Porter, likely with John Dell inking. The same image was used on the display box and in advertising.
Each Overpower player must have a set of 7 Mission cards. These cards tell a short story involving a set of heroes and villains. They blessedly need not be the same Characters you're playing, since there was only one Mission set produced for the JLA expansion, and then there's mixing Marvel Characters in to consider.
Mission cards serve two purposes. The first is to determine which Event cards can be played. Events are optional cards that can be placed in a deck. If an Event card is drawn, it immediately effects both players, rather than being played as part of a hand. Events are directly tied to Missions, and can only appear once per deck. It should be noted that Event cards are printed like most any other, on pliable matte stock with rounded corners. Mission cards are separate from the deck, and are printed on more rigid glossy stock with square corners.
Another way to win a game of Overpower is through Venture, the second and primary purpose of Mission cards. At the start of each Battle, meaning one turn for each player, one or more Mission cards are "bet" on the outcome of the battle. It's up to each player to decide how many Mission cards they choose to Venture per battle, and they need not Venture the same number. One card minimum must be Ventured, and for every card over two Ventured, your opponent gets to draw a card from their deck. The first player with all their Mission cards "Completed," as in accumulated winning bets, takes the game. The first player with all their Mission cards "Defeated," accumulated lost bets, is out of the game. The victor of each battle is determined by who deals the highest number of Value points of damage to their opponent(s.)
"The Brave And The Bold" Mission's story involves Darkseid trying to take over the Earth after the destruction of his home planet, Apokolips. The New Gods Orion and Mr. Miracle warn the Justice League, who battle Darkseid's forces on our moon. "--Having beaten the Female Furies, the League now clashes with a squadron of Parademons, led by the brutal Kalibak. With strength like Superman's and an unquenchable lust for battle, Kalibak is a terrifying enemy... Yet the heroic Martian Manhunter battles him alone and unaided, buying time for the other heroes to smash Darkseid's forces and invade his fortress!" There were 5 Event cards tied to this Mission, but none mentioned Martian Manhunter, so we won't bother with them.
As usual, there are no art credits on this card. I strongly suspect it was drawn by Mike Collins, based almost entirely on how much it looks like his work on Martian Manhunter Special #1. Do note the Ray, one of J'Onn's charges from the Justice League Task Force, in the background.
After my lengthy tutorial on the basics of the Overpower collectible card game, this number should be fairly self explanatory. You would use this card if one of the Characters on your team had a Fighting Power Grid Rating of 6 or higher, while a Teammate had a Strength Rating of 6 or higher. For instance, if you were using the pictured duo of Batman and Martian Manhunter, it would work with the Dark Knight's 7 Fighting Rating and the Alien Atlas' 7 Strength Rating. So the Caped Crusader could use this as a 4 Value Fighting attack or defense, which the Martian Marvel would have to elevate higher by combining it with a Intellect Power card. Since J'Onn J'Onzz is one of the smartest strong men in Overpower, his Intellect Rating of 5 could boost the action to as high a Value as 8. Pretty awesome.
Tactic cards emphasized team work, but in order to be effective required careful consideration of which characters were to be used. For instance, if Martian Manhunter were to be KO'd, and no one else on your team had at least a 6 Rating in Strength, the card would be rendered worthless. On the other hand, someone like Orion with a Strength Power Grid Rating of 7 could use the card, but his low Intellect Rating of 2 maxed the action's Value at a milder 6. Better to have the evil Neron on the team, whose Strength Rating of 6 could do the heavy lifting, and Intellect Rating of 8 offered the potential for a more devastating action. Of course, you're now breaking the optional rule against mixing good and evil on a team, and it will already be at 61 combined Rating points before the addition of a fourth Character.
Besides Power Grid Ratings, another reason to choose a Character for an Overpower game team is their Special cards. Only the specific character identified on a Special card can use that card, and only so long as they are active in the game. Another good thing about Special cards is that they are so specific, unless you overload your deck with one single card, the odds favor your not having to discard duplicates. You can hold as many Special cards as you like, so long as they are not the exact same card. Also, you can place a Special open face on the table for later use to free up your hand.
"Malleable Form" is not so great. You have to waste an action to preemptively insure nothing happens with the Martian Manhunter for the rest of the battle. I guess if he's the endangered lynch pin of your team or something, it could be useful.
Though uncredited, the art on all the Martian Manhunter Special cards is clearly by Sal Velluto, making his among the best looking in the set. Back when I had my "Martian Manhunter: The Rock of the JLA" site, I cropped most of these Specials for use in a section devoted to the super powers of the Alien Atlas. Also, secret identities rarely came into play on Overpower cards, so it was a nice surprise for Detective John Jones to make an appearance.
Unlike "Malleable Form," this Overpower Special card is extremely useful in the game. Not only is it a get-out-of-jail-free card for any single attack against the Martian Marvel, but it protects him for the rest of the battle, regardless of whether the Alien Atlas does some attacking of his own. Since Martian Manhunter has quality offensive Specials, having this card in play can win a game. Say J'Onn is the last Character standing on your team and "Alien Physique" is available to you. Venture as many cards as you can, and regardless of how many additional cards your opponent may draw, you have potentially neutralized them for the entire battle. Either they Concede beforehand and you secure a slew of Mission cards, or you need only score damage to win them outright. Of course, J'Onn has to be directly attacked first, the Special could be neutralized by another Special, and a stalemate likely leaves your opponent stronger for the next battle. Still, "Alien Physique" is boss, and limited to one per deck because of it.
Artist Sal Velluto seemed to like bringing out the "alienness" of the Martian with awkward body language, and helped get the big upturned collar look going before JLA blew up. His abuse of the Banana Hammock From Mars endeared him to few Overpower players, though.
Here's another Overpower Special Card, this one acting as a 5 Value Energy attack. Since Martian Manhunter's Energy Rating was only a 4, this made for a nice attack in pursuit of a Spectrum KO. As with "Alien Physique" and "Malleable Form," the card also has a unique defensive aspect tied into it that could protect the Martian Marvel from any future attacks that battle should it prove successful. Personal defense was a defining attribute of the Character in the game, though his intangibility was never referenced, and he wasn't much use in protecting others. Odd choices, I think. As you can see, this is an excellent Sal Velluto profile shot, and another image I cropped and blew up to display the Alien Atlas' super powers on my old "Martian Manhunter: The Rock of the JLA" web site.
Clearly not Silver Age fans, the Overpower game makers bypassed "Alien Atlas" for the more generic "Martian Strength." This card acts as a level 4 Any-Power attack, which would be lame in and of itself, but could be combined with a Power card. Given Martian Manhunter's Power Grid, that could mean an 8 Value Energy or Fighting attack, 9 Intellect, or 11 Strength. That meant a successful Strength hit could halve its target's life and offer serious points toward a Venture win. It also potentially meant a damaging assault in a Power type J'Onn was weaker in, enabling an easier Spectrum KO. Finally, since this Special was unlimited, the Martian Marvel could routinely ramp-up any given attack throughout his time in the game, of just offer an additional attack unhindered by a Power type, a major asset. The Character doesn't draw attention to himself with any 8 Ratings, has a bunch of defensive cards, delivers massive attack points, and helps his entire team score Spectrum attacks. The only drawback is those humongous thigh muscles Sal Velluto drew so provocatively. At least that Silver Age male eroticism remained intact.
Here is the final Sal Velluto-drawn Overpower Special card, and it's a One Per Deck doozy. Successful hits against a character go on the Permanent Record until they are somehow removed, or else the Character is knocked out of the game. This happens when the total Value of hits on record reach 20, or if three Power types strike them. Let's say Martian Manhunter hit someone with the Any-Power "Martian Strength" combined with an Intellect Power card. Let's also say the Alien Atlas struck with a Fighting attack, unlikely given his modest 4 Ranking in that Power type, but maybe one of his teammates scored it instead. Point being, the opponent's character has taken damage from two Power types. Now hit them with "Martian Vision," and "Martian Strength" becomes an Energy card, scoring a Spectrum KO.
The great thing about this card is that it works for the remainder of the game. People will often take an Any-Power hit, especially one of low point Value, because they're not afraid of a Spectrum KO. If your team is otherwise lacking in Energy, no one will see this coming until it's too late. You can lay the card on an opponent's character in battle, and that new found Energy hit will just sit there until you can finish the Character off with other Power types. Lethal!
As for Sal Velluto and the arm hair-- I don't know. That's how Sal drew him throughout his JLTF run. I don't want to think about why J'Onn has no hair anywhere else on his body, and I especially don't want to consider his "bikini area," that other Velluto quirk...
As I recall, tactic cards were created for the first DC set, and appeared in every one thereafter. This here was an "Ally," which offered the opportunity to have a lesser-known super-person make a "cameo" appearance in your deck to help out you four member team. This one required you to have a Character with at least a 7 in Strength active to launch a 2 point Strength attack. If Martian Manhunter were to call in Metamorpho, another of his teammates would then have to play one of their Special cards. It couldn't be one of J'Onn's Specials (unless another 7 Strength Character on the team had called for Metamorpho,) and the Ally card couldn't be played without the follow-up. There were also 6/2 and 8/3 Ally cards, which saw the attack value increase with the risk of not having a high Rated Character left in the game to use it. I was never big on Ally cards, but I knew others who wielded them well.
The art is by Chuck Wojtkiewicz, an underrated artist that used to work on Justice League America and Europe/International. I met him years back at San Diego, and he was a nice guy. Shame he's pretty much left the industry behind.
Here's another Ally card. Where Marvel produced so many sets of Overpower that Characters no one has ever heard of were playable, powerhouse DC fixtures like Black Adam, Cheetah, Firestorm, Gorilla Grodd, Guy Gardner, Ocean Master, Lady Shiva, Mr. Mxyzptlk and more were relegated to these lousy nuisance cards. Seriously, Marvel used Ally cards for supporting characters like Mary Jane Watson-Parker, and gave Character cards with Specials to Crux, Grey King, Landslide, Mercury, Rapture, and Xaos. Who, who, and who again? Further, the lion's share of Marvel cards looked like they were drawn by interns on their lunch break, possibly reproduced directly from a cocktail napkin. This one is by Howard Porter, the talent who turned JLA into a hit title. Maybe there's something to be said for quality over quantity?
Also note that even though Zauriel has allied himself with Martian Manhunter on this card, J'Onn J'Onzz's Energy Rating of 4 on his Power Grid prohibits his using it. Guess other then-current JLA members like Superman, Green Lantern, or Flash* would have to join them. Tricky to pull off, and not worth the trouble when you figure I never had a use for Zauriel, in or outside the game.
(* ...though none of Wally's stats are above a 6, his selection of specials makes him one of the best DC characters to play in Overpower.)
Sadly, I only occasionally got use out of the Martian Manhunter, a decent enough DC-only character, but underwhelming when pitted against Marvel. You see, while DC only ever released two sets, Marvel offered seven, providing much expansion and improvement for old and new characters. Four sets followed JLA, including one for Image Comics, leaving DC even more in the dust. Also, I had to keep buying black backed card sleeves, because unless you were fool enough to go all DC, you had to insure no cheating through variances between DC and Marvel's designs. That gets expensive, and tough to shuffle. Mac built a decent deck for me pairing J'Onn with the X-Man Rogue, of all people.
To be honest, competition brings out the worst in me, and I got sick of how irate I'd get when I lost. Since my interest was more in enjoying specific characters and their fisticuffs, losing became routine. Younger men than I were living for this stuff, and focused solely on strategic gaming. It wasn't fun for me anymore, but I continued to host games at my shop and enjoy folks' company. It even led to a brief fling with RPG GMing. *Shudder*.
When I switched from helping manage one comic shop for another, one of my favorite crossover customers talked me into joining him in sampling the new digs' DC Comics Overpower cards. Even though DC was my preferred company, I had and maintain a dislike of Superman and Batman in that period, whose casts were the sole feature of the inaugural set. Still, I had a good time playing with my guy, and though he started to drift out of comics, a whole gaggle of kids had gotten interested in our wake. Before long, my shop was home to the only Overpower players circle in that town, and traveling to competitions elsewhere. I'm still close friends with one of those guys twenty-six years later.
Meanwhile, I'd begun buying cards from the Marvel sets, since DC's was weak sauce. The emphasis on the Batman family, filled with non-powered acrobatic detectives, necessitated the creation of an IQ ability. This prompted Marvel to update all their previously released character cards with vastly superior stats. DC responded with this JLA set, offering a more diverse selection of characters, plus expansions on their first set to dilute its suckage. I was delighted to finally have access to decent playable characters, especially Wonder Woman, who joined Captain America in a briefly unbeatable deck that combined overwhelming fighting ability with excellent defense. Orion, Wolverine, Sabretooth, Nick Fury, Ra's al Ghul and Azrael all offered support at various times with results favoring Marvel.
Alright, to explain the Overpower Collectible Card Game, we begin with Characters. Every player puts together a team of four Character Cards. Depending on an optional rule, all these characters may have to be either heroes or villains. J'Onn here is a Hero, as indicated by the "H" symbol at the bottom left of the card. Every character has a Power Grid of either 3 or 4 Power types, depending on what version of Overpower you are playing. All DC Characters have four Power types: Energy, Fighting, Strength and Intellect. They are then assigned a Rating in each Power type, roughly based on their abilities in the comics, and ranked from 1-8. As you can see, Manhunter is a versatile Character, with solid Ratings across the Power Grid, and the penultimate limit on Strength.
Martian Manhunter also has an Inherent Ability, a special power he can use just by being present on a team. His is "Teammates Training card bonus' are an additional +1." Training cards allow characters with a Rating of less than 5 to increase the impact of an attack in a Power type they're normally weaker in. As you can see, J'Onn can not only get the most out of his own Training cards based on his Power Grid, but also enhance his fellows'. You can best use Martian Manhunter in decks emphasizing Strength and/or the full spectrum of Powers. However, especially in tournaments, the total point value for all the characters' Ratings on your team matter. Since J'Onn is a 20 point character, you have to bring in a much lower point character for, say, a 60 point team. Your team will be disqualified if they run over an allotted point value. Also, if you play Manhunter against an 80+ point team, they will most likely have characters with 8 Ratings, where the Martian's highest Rating is a 7, limiting his offensive and defensive abilities against them.
While there are no artist credits on the cards, it's obvious Sal Velluto drew this one. Because of a uniform flatness in the coloring of the DC character cards, the rare instances of more vibrant tones like those found here really stand out. The combination of detailed rendering and hue makes this one of the best looking cards in Overpower, as far as I'm concerned.
"Power cards are the basic unit of attack and defense in Overpower" As Poker has suits, Overpower has Power types. Instead of hearts, diamonds, spades and clubs, it has Energy, Fighting, Strength and Intellect. If you look at the Martian Manhunter Character card, you can see he has a Rating in each of these suits. Power cards have values of 1-8, but since Martian Manhunter only has a Rating of 4 in Energy, he can only use Energy Power cards with values of 1-4 to attack or defend himself.
You might wonder why anyone would bother with Power cards of low Value. Well you see, unlike Poker, you build your own deck of cards to play with, and pit it against your opponents' deck. At the start of the game, each of you draws an eight card hand. Any duplications must be discarded immediately, and you can't keep more than one Power card of the same Value. That means if you draw an Energy Power card and an Intellect Power card with a Value of 4 each, you can only keep one. Martian Manhunter can use either, so you have to determine which will be most useful to his teammates or your strategy, and keep that one.
Each player takes a turn performing an action, which may include using a Power card to attack their opponent. Your opponent will usually have to target one of your characters, in this case Martian Manhunter. If your opponent attacks J'Onn with a Power card valued at 7, Martian Manhunter can use a Strength Power card with a Value of 7 to defend himself. If you decided to hold a 7 Intellect Power card for one of J'Onn's teammates (since he can't use an Intellect Power card over 5,) and have no other means to defend the Martian Manhunter, our hero will be hit by the attack. Since most characters can only take 20 points of damage, that leaves J'Onn with only 13 points of injury he can sustain before being knocked out. Also, if J'Onn takes hits from two other Power card suits, regardless of their point value, he will become the victim of a Spectrum KO. That's where even low Value Power cards are useful. Once a character is knocked out, they are removed from the game. You start out with four characters, three active, and one safely in reserve. If Martian Manhunter is knocked out, the reserve character takes his place. One way to end the game is if all four of a player's characters are knocked out.
There are two types of Power cards that are not part of the four basic suits. MultiPower cards are wild, and can assume the properties of any Power card type. Any-Power cards, like the one spotlighted here, have no Power type. Since this one has a Value of 6, any character with a Ranking of 6 or more in any Power type can use it to attack or defend. While its Value of 6 and versatility can be useful, it's useless in effecting a Spectrum KO. You'll also note this card is limited to one per deck.
Though the card has no art credit, this one was obviously drawn by Howard Porter, likely with John Dell inking. The same image was used on the display box and in advertising.
Each Overpower player must have a set of 7 Mission cards. These cards tell a short story involving a set of heroes and villains. They blessedly need not be the same Characters you're playing, since there was only one Mission set produced for the JLA expansion, and then there's mixing Marvel Characters in to consider.
Mission cards serve two purposes. The first is to determine which Event cards can be played. Events are optional cards that can be placed in a deck. If an Event card is drawn, it immediately effects both players, rather than being played as part of a hand. Events are directly tied to Missions, and can only appear once per deck. It should be noted that Event cards are printed like most any other, on pliable matte stock with rounded corners. Mission cards are separate from the deck, and are printed on more rigid glossy stock with square corners.
Another way to win a game of Overpower is through Venture, the second and primary purpose of Mission cards. At the start of each Battle, meaning one turn for each player, one or more Mission cards are "bet" on the outcome of the battle. It's up to each player to decide how many Mission cards they choose to Venture per battle, and they need not Venture the same number. One card minimum must be Ventured, and for every card over two Ventured, your opponent gets to draw a card from their deck. The first player with all their Mission cards "Completed," as in accumulated winning bets, takes the game. The first player with all their Mission cards "Defeated," accumulated lost bets, is out of the game. The victor of each battle is determined by who deals the highest number of Value points of damage to their opponent(s.)
"The Brave And The Bold" Mission's story involves Darkseid trying to take over the Earth after the destruction of his home planet, Apokolips. The New Gods Orion and Mr. Miracle warn the Justice League, who battle Darkseid's forces on our moon. "--Having beaten the Female Furies, the League now clashes with a squadron of Parademons, led by the brutal Kalibak. With strength like Superman's and an unquenchable lust for battle, Kalibak is a terrifying enemy... Yet the heroic Martian Manhunter battles him alone and unaided, buying time for the other heroes to smash Darkseid's forces and invade his fortress!" There were 5 Event cards tied to this Mission, but none mentioned Martian Manhunter, so we won't bother with them.
As usual, there are no art credits on this card. I strongly suspect it was drawn by Mike Collins, based almost entirely on how much it looks like his work on Martian Manhunter Special #1. Do note the Ray, one of J'Onn's charges from the Justice League Task Force, in the background.
After my lengthy tutorial on the basics of the Overpower collectible card game, this number should be fairly self explanatory. You would use this card if one of the Characters on your team had a Fighting Power Grid Rating of 6 or higher, while a Teammate had a Strength Rating of 6 or higher. For instance, if you were using the pictured duo of Batman and Martian Manhunter, it would work with the Dark Knight's 7 Fighting Rating and the Alien Atlas' 7 Strength Rating. So the Caped Crusader could use this as a 4 Value Fighting attack or defense, which the Martian Marvel would have to elevate higher by combining it with a Intellect Power card. Since J'Onn J'Onzz is one of the smartest strong men in Overpower, his Intellect Rating of 5 could boost the action to as high a Value as 8. Pretty awesome.
Tactic cards emphasized team work, but in order to be effective required careful consideration of which characters were to be used. For instance, if Martian Manhunter were to be KO'd, and no one else on your team had at least a 6 Rating in Strength, the card would be rendered worthless. On the other hand, someone like Orion with a Strength Power Grid Rating of 7 could use the card, but his low Intellect Rating of 2 maxed the action's Value at a milder 6. Better to have the evil Neron on the team, whose Strength Rating of 6 could do the heavy lifting, and Intellect Rating of 8 offered the potential for a more devastating action. Of course, you're now breaking the optional rule against mixing good and evil on a team, and it will already be at 61 combined Rating points before the addition of a fourth Character.
Besides Power Grid Ratings, another reason to choose a Character for an Overpower game team is their Special cards. Only the specific character identified on a Special card can use that card, and only so long as they are active in the game. Another good thing about Special cards is that they are so specific, unless you overload your deck with one single card, the odds favor your not having to discard duplicates. You can hold as many Special cards as you like, so long as they are not the exact same card. Also, you can place a Special open face on the table for later use to free up your hand.
"Malleable Form" is not so great. You have to waste an action to preemptively insure nothing happens with the Martian Manhunter for the rest of the battle. I guess if he's the endangered lynch pin of your team or something, it could be useful.
Though uncredited, the art on all the Martian Manhunter Special cards is clearly by Sal Velluto, making his among the best looking in the set. Back when I had my "Martian Manhunter: The Rock of the JLA" site, I cropped most of these Specials for use in a section devoted to the super powers of the Alien Atlas. Also, secret identities rarely came into play on Overpower cards, so it was a nice surprise for Detective John Jones to make an appearance.
Unlike "Malleable Form," this Overpower Special card is extremely useful in the game. Not only is it a get-out-of-jail-free card for any single attack against the Martian Marvel, but it protects him for the rest of the battle, regardless of whether the Alien Atlas does some attacking of his own. Since Martian Manhunter has quality offensive Specials, having this card in play can win a game. Say J'Onn is the last Character standing on your team and "Alien Physique" is available to you. Venture as many cards as you can, and regardless of how many additional cards your opponent may draw, you have potentially neutralized them for the entire battle. Either they Concede beforehand and you secure a slew of Mission cards, or you need only score damage to win them outright. Of course, J'Onn has to be directly attacked first, the Special could be neutralized by another Special, and a stalemate likely leaves your opponent stronger for the next battle. Still, "Alien Physique" is boss, and limited to one per deck because of it.
Artist Sal Velluto seemed to like bringing out the "alienness" of the Martian with awkward body language, and helped get the big upturned collar look going before JLA blew up. His abuse of the Banana Hammock From Mars endeared him to few Overpower players, though.
Here's another Overpower Special Card, this one acting as a 5 Value Energy attack. Since Martian Manhunter's Energy Rating was only a 4, this made for a nice attack in pursuit of a Spectrum KO. As with "Alien Physique" and "Malleable Form," the card also has a unique defensive aspect tied into it that could protect the Martian Marvel from any future attacks that battle should it prove successful. Personal defense was a defining attribute of the Character in the game, though his intangibility was never referenced, and he wasn't much use in protecting others. Odd choices, I think. As you can see, this is an excellent Sal Velluto profile shot, and another image I cropped and blew up to display the Alien Atlas' super powers on my old "Martian Manhunter: The Rock of the JLA" web site.
Clearly not Silver Age fans, the Overpower game makers bypassed "Alien Atlas" for the more generic "Martian Strength." This card acts as a level 4 Any-Power attack, which would be lame in and of itself, but could be combined with a Power card. Given Martian Manhunter's Power Grid, that could mean an 8 Value Energy or Fighting attack, 9 Intellect, or 11 Strength. That meant a successful Strength hit could halve its target's life and offer serious points toward a Venture win. It also potentially meant a damaging assault in a Power type J'Onn was weaker in, enabling an easier Spectrum KO. Finally, since this Special was unlimited, the Martian Marvel could routinely ramp-up any given attack throughout his time in the game, of just offer an additional attack unhindered by a Power type, a major asset. The Character doesn't draw attention to himself with any 8 Ratings, has a bunch of defensive cards, delivers massive attack points, and helps his entire team score Spectrum attacks. The only drawback is those humongous thigh muscles Sal Velluto drew so provocatively. At least that Silver Age male eroticism remained intact.
Here is the final Sal Velluto-drawn Overpower Special card, and it's a One Per Deck doozy. Successful hits against a character go on the Permanent Record until they are somehow removed, or else the Character is knocked out of the game. This happens when the total Value of hits on record reach 20, or if three Power types strike them. Let's say Martian Manhunter hit someone with the Any-Power "Martian Strength" combined with an Intellect Power card. Let's also say the Alien Atlas struck with a Fighting attack, unlikely given his modest 4 Ranking in that Power type, but maybe one of his teammates scored it instead. Point being, the opponent's character has taken damage from two Power types. Now hit them with "Martian Vision," and "Martian Strength" becomes an Energy card, scoring a Spectrum KO.
The great thing about this card is that it works for the remainder of the game. People will often take an Any-Power hit, especially one of low point Value, because they're not afraid of a Spectrum KO. If your team is otherwise lacking in Energy, no one will see this coming until it's too late. You can lay the card on an opponent's character in battle, and that new found Energy hit will just sit there until you can finish the Character off with other Power types. Lethal!
As for Sal Velluto and the arm hair-- I don't know. That's how Sal drew him throughout his JLTF run. I don't want to think about why J'Onn has no hair anywhere else on his body, and I especially don't want to consider his "bikini area," that other Velluto quirk...
As I recall, tactic cards were created for the first DC set, and appeared in every one thereafter. This here was an "Ally," which offered the opportunity to have a lesser-known super-person make a "cameo" appearance in your deck to help out you four member team. This one required you to have a Character with at least a 7 in Strength active to launch a 2 point Strength attack. If Martian Manhunter were to call in Metamorpho, another of his teammates would then have to play one of their Special cards. It couldn't be one of J'Onn's Specials (unless another 7 Strength Character on the team had called for Metamorpho,) and the Ally card couldn't be played without the follow-up. There were also 6/2 and 8/3 Ally cards, which saw the attack value increase with the risk of not having a high Rated Character left in the game to use it. I was never big on Ally cards, but I knew others who wielded them well.
The art is by Chuck Wojtkiewicz, an underrated artist that used to work on Justice League America and Europe/International. I met him years back at San Diego, and he was a nice guy. Shame he's pretty much left the industry behind.
Here's another Ally card. Where Marvel produced so many sets of Overpower that Characters no one has ever heard of were playable, powerhouse DC fixtures like Black Adam, Cheetah, Firestorm, Gorilla Grodd, Guy Gardner, Ocean Master, Lady Shiva, Mr. Mxyzptlk and more were relegated to these lousy nuisance cards. Seriously, Marvel used Ally cards for supporting characters like Mary Jane Watson-Parker, and gave Character cards with Specials to Crux, Grey King, Landslide, Mercury, Rapture, and Xaos. Who, who, and who again? Further, the lion's share of Marvel cards looked like they were drawn by interns on their lunch break, possibly reproduced directly from a cocktail napkin. This one is by Howard Porter, the talent who turned JLA into a hit title. Maybe there's something to be said for quality over quantity?
Also note that even though Zauriel has allied himself with Martian Manhunter on this card, J'Onn J'Onzz's Energy Rating of 4 on his Power Grid prohibits his using it. Guess other then-current JLA members like Superman, Green Lantern, or Flash* would have to join them. Tricky to pull off, and not worth the trouble when you figure I never had a use for Zauriel, in or outside the game.
(* ...though none of Wally's stats are above a 6, his selection of specials makes him one of the best DC characters to play in Overpower.)
Sadly, I only occasionally got use out of the Martian Manhunter, a decent enough DC-only character, but underwhelming when pitted against Marvel. You see, while DC only ever released two sets, Marvel offered seven, providing much expansion and improvement for old and new characters. Four sets followed JLA, including one for Image Comics, leaving DC even more in the dust. Also, I had to keep buying black backed card sleeves, because unless you were fool enough to go all DC, you had to insure no cheating through variances between DC and Marvel's designs. That gets expensive, and tough to shuffle. Mac built a decent deck for me pairing J'Onn with the X-Man Rogue, of all people.
To be honest, competition brings out the worst in me, and I got sick of how irate I'd get when I lost. Since my interest was more in enjoying specific characters and their fisticuffs, losing became routine. Younger men than I were living for this stuff, and focused solely on strategic gaming. It wasn't fun for me anymore, but I continued to host games at my shop and enjoy folks' company. It even led to a brief fling with RPG GMing. *Shudder*.
Wednesday, September 7, 2022
2005 Monogram Products Justice League Martian Manhunter Mini Paperweight
J'Onn J'Ozz, the Martian Manhunter, is a telepath, who also has the ability to shape-shift, and pass through solid objects. As an outsider, J'Onn is fascinated by the contradictions of the human race. Here he is as a handy paperweight, that'll keep your documents on the desk where you need them! This hand-detailed paperweight features his personal icon on the base. In Shops: Jan 26, 2005I'm super busy tonight and will head straight to a Bloc Party concert from work tomorrow night, so this one will be brief followed in an hour by a great J'Onn J'Onzz guest appearance I promised last week. I don't own this one, although it's inexpensive (MSRP:$12.99) and looks pretty nice. I don't have a great deal of affection for the animated "Zhon Zhowns," because I've only seen a handful of first season episodes of "Justice League." Those failed to impress, and the Manhunter from Mars barely appeared in the vastly superior first season of "Justice League Unlimited." Also, I already own way too much MM Merch. So anyway, keen, so if if you dig it more it's readily available. I'm still tempted to pick up the Atom one though, as I really dig Ray Palmer, and the scale kind of works for him...
2022 UPDATE: I don't know if my Google-Fu wasn't up to snuff in 2007 or if there was just less internet back then, but I have much better details on this item than in the original post. Also, I have no recollection of ever seeing Bloc Party live, and would have argued the point if I wasn't the one who asserted it. Since I have never been a junkie, it must not have been a memorable concert. "If that's the way it is, then that's the way it is..."
Monday, August 15, 2022
1997 Adventures in the DC Universe Promotional Poster
I was watching FOX on the Sunday evening of September 6, 1992 when the networked debuted Batman: The Animated Series, and either that night or soon after took to taping the broadcasts on long play EP-setting VHS tapes that I made crude custom sleeves to adorn (out of TV guide ads and other ephemera.) I had done the same thing for the early episodes of X-Men, (using trading cards and a Wizard magazine back cover ad,) and which I also recorded upon their debut, well ahead of the proper series' arrival. Wikipedia and the BTAS Wiki reports the show was launched the previous Saturday with "The Cat and the Claw: Part 1," with the second part offered on the following Saturday, but that's not how I remember it, so make of that what you will. These were the days when super-hero animated adaptations were still uncommon, and ones taking the material seriously especially rare, so I was enthused by any offering of familiar properties. I probably saw most of the first several seasons on FOX Kids afternoons. I thought it was a good show that captured the feel of the comics and sometimes bettered it, but also my interest in Batman began to wane, and I didn't find the noir-ish detective stories lent themselves to repeat viewings.
Superman: The Animated Series seems to have been much less loved, with "STAS" yielding no immediate search results in the way "BTAS" does. I was also over videotaping most super-hero programing by September 6, 1996, but I certainly watched the three-part origin "movie" upon its premiere on the Kids WB, though I don't recall it being on a Friday? I better enjoyed the Krypton saga than Batman battling Man-Bat, despite one of my earliest Batman exposures being a Power Record with Man-Bat. Aside from a period in the late '80s when the likes of "Year One" and The Dark Knight Returns reigned over all, into the early '90s as Batman Returns faded into Batman Forever, I've tended to prefer the Man of Steel to the Caped Crusader. Superman's cartoon was funner and more action-oriented, so I didn't mind as much that they ran a ton of repeats, especially since there were fewer episodes produced anyway. Regardless, I drifted away after a couple seasons.
Naturally, the next series was Wonder Woman: The Animated Series, but ha-ha girls stink go cry in your pillow fanboy. I'm writing this in the year 2022, and this world still hates women so much that the third leg of the supposed DC Trinity has never had her own cartoon series. Instead we jumped to Justice League, of which one of my best friends' girlfriends taped a few episodes off Cartoon Network for my broke ass, and I have still never seen broad swaths off. Instead, just as JLA was revitalizing DC fandom, a quasi-Timmverse series joined The Batman (and Robin) Adventures and Superman Adventures, this time "manifesting" a cartoon for DC instead of merely adapting...
Labels:
1990s,
Animated,
Batman,
JLA,
Martian Manhunter,
Merchandise,
Superman,
Wonder Woman
Monday, March 15, 2021
2020 New Zealand Mint 1oz Niue Justice League 60th Anniversary Martian Manhunter .999 Silver Proof Coin
This coin features a glorious green image of MARTIAN MANHUNTER alongside his logo. Additional engraving in the background, showing him in flight,completes the lively design. As a legal tender coin,the obverse features the Ian Rank-Broadley effigy of Her Majesty Queen Elizabeth II and the year 2020-60 years exactly since the formation of the Justice League.I got excited for a minute when I thought I'd missed a sixtieth anniversary coin for the Manhunter from Mars from six years ago. Read the fine print, and it's from last year, in celebration of the JLA's anniversary. On the one hand, DC really should do a better job of celebrating the world's greatest super-heroes as a team, given that most of us are quizzical over that Green Arrow 80th anniversary special when the dude hasn't supported an ongoing in a few years. On the other hand, J'Onn J'Onzz's entire existence continues to be bound up in the group he co-founded. Admittedly, as a solo character, he would rate neither a coin nor a special on his own, so I should be happy that he'll always be a Beatle, even if only Pete Best.
Key Selling Points:
Sixth release in the officially licensed JUSTICE LEAGUE 1oz Silver Coin Collection.
Celebrates the 60th anniversary of the original super hero team.
Features two images of MARTIAN MANHUNTERTM. In the forefront he is shown in colour with his logo and, in the background, engraved in flight.
Acrylic coin case allows easy access and display-arrives inside a complementary box.
Limited mintage of 1,960 for each coin reflects the year the JUSTICE LEAGUE was created.
Ideal for any collector, especially one of DC Comic memorabilia.
Wednesday, September 2, 2020
2018 Sideshow Collectibles The Justice League Fine Art Print by Paolo Rivera
A $100.00 sold out print from a couple years ago. The artist offered the soft pitch...
Artist Proof edition of 30But here's the long version from the Sideshow Collectibles website...
- 24 × 18" fine art giclée print, 2" white border
- produced by Sideshow
- signed and numbered in pencil
- 100% cotton, acid-free, matte Museo Rag 300GSM
- Epson archival inks
- Embossed seal of authenticity
- ships in heavy-duty tube
$11 shipping
$25 International
*1 poster per household*
About This Art Print “I once thought I could protect the world by myself, but I was wrong.”
Sideshow is proud to present the Justice League Fine Art Print by artist Paolo Rivera.
Lanterns and Titans and Bats, oh my! This awe-inspiring artwork unites some of the greatest heroes in DC Comics as the iconic trinity of Superman, Batman, and Wonder Woman lead the Justice League in their fight to protect the world.
Featuring classic team members and modern recruits, the Justice League Fine Art Print brings together 12 beloved superheroes in all. The Flash, Cyborg, Aquaman, and Power Girl join the Trinity standing atop the Hall of Justice, while Zatanna, Hawkgirl, Red Tornado, Martian Manhunter, and Green Lantern John Stewart lend support from the skies above.
Each Justice League Fine Art Print will be hand-signed by Paolo Rivera as a part of the limited edition of 300 pieces. Bring home this brave and bold DC art collectible for your heroic home collection!
Print details:
Officially licensed DC Comics Art Print
Limited edition of 300
18 x 24" fine art lithograph print
Hand-signed by the artist, Paolo Rivera
Embossed seal of Authenticity
About the Artist:
Paolo Rivera started working for Marvel Comics in 2002. Although he began his career painting in oil, he has since moved on to penciling, inking, and coloring (with some occasional sculpting). He was born and raised in Daytona Beach, FL, and graduated from the Rhode Island School of Design in 2003, where he studied under David Mazzucchelli. He broke into the comics industry thanks to writer Jim Krueger, whom he met at Megacon in Orlando, FL while still in high school. Rivera's best-known painted work is Mythos, a series of six richly-painted origin stories written by Paul Jenkins. Originally published as one-shots, it was collected into a hardcover edition in 2008. He now limits his painted work to covers including The Twelve, The Iliad, The Amazing Spider-Man, and Wolverine, among many others. Most recently, he penciled 6 issues of Mark Waid’s Daredevil run. His father, Joe Rivera, inked the issues, for which they received 2 Eisners. You can see more of Rivera’s art and take an in-depth look at his creative process here.
Sunday, September 18, 2016
2001 DC Direct KINGDOM COME: MARTIAN MANHUNTER Poster by Alex Ross
The series of painted, full-color posters by Alex Ross (KINGDOM COME, BATMAN: WAR ON CRIME) continues with this dynamic portrait of J'onn J'onzz, the Martian Manhunter. This 22" x 34" poster is designed to be displayed on its own or be placed side by side with others in this series.To the surprise of no one, I bought this poster new, but waited the better part of a decade to finally get it framed and hung on the wall. Since I moved, it hasn't yet returned to a wall, and presently is sitting on the floor in a stack of over a dozen other framed comics related pieces I haven't committed to geeking up my current study. It's an exposed space visible from the common area, and I think the girlfriend would prefer we get a door installed to obscure my shrine first. I'm getting sick of it lying around though, so maybe I'll just hang it already. Also, the image above is not an actual poster, but a trim of Ross' original full sized piece made to best approximate the poster. I'm not breaking out mine, and for some odd reason, all the photos online look like crap.
$ 7.95 US
Labels:
2000s,
Alex Ross,
Martian Manhunter,
Merchandise
Monday, September 14, 2015
JLA Vol. 14: Trial by Fire (2004)
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JLA VOL. 14: TRIAL BY FIRE TPOh boy, Fernus! Blech. I hate this story, but as is often the case, your Martian Manhunter mileage may vary. Sorry for the insubstantial "break" post in our daily 60th anniversary celebration, but I spent the weekend working intently on the centerpiece of this shindig, a feature length podcast modeled slightly after the 1988 CBS Superman 50th Anniversary TV special, but less terrible (H'ronmeer willing.) There'll be some familiar folks there, but to my recollection, no SNL cast members. Look for it on Tuesday the 29th.
Written by Joe Kelly
Art by Doug Mahnke & Tom Nguyen
Cover by Mahnke
The Burning arrives in this thrilling trade paperback collecting JLA #84-89! The surviving members of the JLA unravel the secret of a creature of unimaginable power and fight to prevent it from unleashing World War III!
On sale Sept 22, 144 pg, FC, $12.95 US
Sunday, September 13, 2015
2005 JLA Alex Ross Oversized Poster
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JLA ALEX ROSS OVERSIZED POSTER
Art by Alex Ross
The World's Greatest Super-Heroes come together in this beautifully illustrated, oversized, horizontal, full-color poster painted by fan-favorite painter Alex Ross! Don't miss your opportunity to adorn your walls with this stunning image by one of comics' most popular artists!
Advance-solicited; on sale Jan 26 o Full-color Poster, 22" H x 58" W, $19.95 US
Sunday, June 8, 2014
Thursday, June 5, 2014
2011 Toon Labs Ink DC Comics Originals Fleece Throw 45" x 60"
Brought to you by Toon Labs Ink,
a division of Classic Imports, Inc.
2018 Great Trails Drive, Wooster, OH 44691
This is the blanket I mentioned using to protect my art portfolio from heavy rain as I made my escape from Comicpalooza 2014. My best buddy bought it for me from Half Price Books on Sunday, but I didn't want to carry it along with everything else. He came back on Monday to buy one for another friend, and I fortuitously took that one off his hands. The photo below was taken on a chair at George R. Brown Convention Center ahead of my pulling the cover out of its packaging for a whole other type of covering than the manufacturer intended. It hung on a little black hanger.
Here's the reverse side of the blanket with the tag showing. The throw laid around my living room for a few days before I straightened it out on the floor, went upstairs, and took these pictures. Mine cost $14.99, but they're on Amazon for a little less than that, while other online outlets charge over $35.
This 100% polyester throw features Aquaman, Batgirl (Barbara Gordon,) Batman, Doctor Fate, Firestorm, Flash, Green Arrow, Green Lantern Hal Jordan, Hawkgirl, Hawkman, Martian Manhunter, Plastic Man, Red Tornado, Robin, Supergirl, Superman, Wonder Girl (Donna Troy,) & Wonder Woman. It all looks to be early 1980s José Luis García-López stock art. J'onn J'onzz may seem small in the picture, but he's about 4" x 6" in reality. The throw is thin, but seems fairly well made and quite soft to the touch.
I figure they call it a throw because it's too small for an adult to sleep under, but it's fine for lying on the couch or draping over your shoulders while seated at a chair typing a blog. I guess it might work for younger children, but they are just going to have to make do with Spongebob Squarepants, because you do not get to spill sticky crap all over the DC pantheon, you little brats.
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Monday, June 2, 2014
Friday, May 30, 2014
Wednesday, May 7, 2014
Etsy Martian Manhunter Coasters by Apocalypse Fabrication
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Jason and Katie Lister run Apocalypse Fabrication, an Etsy store and "CNC metal cutting and fabrication shop located in California." A set of four Martian Mixcoasters will set you back $47.00 American.
Jason and Katie Lister run Apocalypse Fabrication, an Etsy store and "CNC metal cutting and fabrication shop located in California." A set of four Martian Mixcoasters will set you back $47.00 American.
“This set of four 4" Martian Manhunter coasters comes with green .050" thick felt backings to protect your furniture and add some character.
The set is made from 3/16” thick, Food Grade 304 Stainless Steel, giving each one some weight and a sturdy feeling. The stainless material also fights rust and corrosion. They are truly built to survive.
The color of them varies with the light due to the finishing process and the reflective properties of the metal.
Our coasters are cut in our garage using a CNC Plasma; this is truly a homemade product! This process provides relatively repeatable cut quality. However, it has some limitations, as well. The cuts will have a small divot. The divot is an inherent aspect of the plasma cutting process. When the plasma flame cuts the metal it travels in an arc. You are seeing the transition from a travelling torch head to a stop in the cut. We try with our machine settings to make it as minimal as possible, but it is going to happen.
Following the cut process; each coaster is hand ground so the finish will vary with each coaster and set. We add a coating of automotive carnauba wax to seal the coasters. If you wish the finish to stay the same over time; we suggest waxing them periodically to keep the elements at bay.
The coasters are not dishwasher safe.”
Labels:
2010s,
Fanatical Fictions,
Martian Manhunter,
Merchandise
Tuesday, April 8, 2014
Super Powers Collection Style Guide Benchwarmers Line-up
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José Luis García-López famously set the standard for the looks of DC characters across their merchandising via style guides produced in the late 1970s to mid-80s. However, some minor characters were beneath García-López's notice, and were farmed out to artists I've never been able to identify (although Ed Hannigan's comes up around some examples, like this.) Above is a piece I've never seen before in total, but components have turned up here and there. That crude looking Martian Manhunter was used as the character's image for his official biography page on the DC Comics web site in the late '90s.
Doctor Fate was in the same 1985 Super Powers Collection toy assortment as J'onn J'onzz, plus he was sort of the Alien Atlas' parallel hero on the Pre-Crisis Earth-Two, for want of a legitimate analogue. Samurai was one of the multicultural heroes introduced on the Challenge of the Super Friends cartoon in 1978, but he had to wait until 2011 to get his own toy.
Click To Enlarge
Another cultural diversity animation creation was El Dorado, arriving in 1981 on an episode of Super Friends. He was proposed for inclusion in the Super Powers Collection, but joined Samurai in that 2011 DC Universe Classics eighteen wave instead. With his powers of super-strength, teleportation, telepathy, and illusion casting nearly duplicated by Bloodwynd, I'm still trying to convince the internet that El Dorado was just another alternate identity of the Sleuth from Outer Space to give him a retroactive pass into the Hall of Justice.
The last two are real dogs. Cyclotron was a name lifted from old DC Comics, but as seen here was a robot created solely for the crumby 1986 wave of Super Powers figures. Arguably the least loved toy in that line, with major competition in the very off-model Orion. Ripping off the 1983 Mattel Masters of the Universe figure Man-E-Faces was more of a priority than accurately portraying the son sacrificed by Darkseid to "The Pact." I like seeing the Manhunter from Mars in this sort of company, if only because it advances my Patron Saint of Loser Super-Heroes thesis.
José Luis García-López famously set the standard for the looks of DC characters across their merchandising via style guides produced in the late 1970s to mid-80s. However, some minor characters were beneath García-López's notice, and were farmed out to artists I've never been able to identify (although Ed Hannigan's comes up around some examples, like this.) Above is a piece I've never seen before in total, but components have turned up here and there. That crude looking Martian Manhunter was used as the character's image for his official biography page on the DC Comics web site in the late '90s.
Doctor Fate was in the same 1985 Super Powers Collection toy assortment as J'onn J'onzz, plus he was sort of the Alien Atlas' parallel hero on the Pre-Crisis Earth-Two, for want of a legitimate analogue. Samurai was one of the multicultural heroes introduced on the Challenge of the Super Friends cartoon in 1978, but he had to wait until 2011 to get his own toy.
Click To Enlarge
Another cultural diversity animation creation was El Dorado, arriving in 1981 on an episode of Super Friends. He was proposed for inclusion in the Super Powers Collection, but joined Samurai in that 2011 DC Universe Classics eighteen wave instead. With his powers of super-strength, teleportation, telepathy, and illusion casting nearly duplicated by Bloodwynd, I'm still trying to convince the internet that El Dorado was just another alternate identity of the Sleuth from Outer Space to give him a retroactive pass into the Hall of Justice.
The last two are real dogs. Cyclotron was a name lifted from old DC Comics, but as seen here was a robot created solely for the crumby 1986 wave of Super Powers figures. Arguably the least loved toy in that line, with major competition in the very off-model Orion. Ripping off the 1983 Mattel Masters of the Universe figure Man-E-Faces was more of a priority than accurately portraying the son sacrificed by Darkseid to "The Pact." I like seeing the Manhunter from Mars in this sort of company, if only because it advances my Patron Saint of Loser Super-Heroes thesis.
Labels:
1980s,
Martian Manhunter,
Merchandise,
Pin-Up
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