The first appearance of the cavalier character class in issue #72 of Dragon (April 1983) is something I remember very acutely, in large part because I loved the idea of a knightly AD&D character class. For that reason, I can also remember the three illustrations, all by Keith Parkinson, that accompanied it. Here's the first one, which has a blue background for some reason. Perhaps Dragon was experimenting with color interiors at the time?
Though I've never been the biggest fan of Parkinson's art, I do like this piece, especially the weird combination of a barbute helmet with the brush like that worn by a Roman legate or military tribune. I also appreciate that the horse looks sturdy enough to carry a man in that kit.Tuesday, January 14, 2025
The Art of the Cavalier
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Friday, December 27, 2024
Be of Goodly Order
Long ago, I wrote about a fantasy art book that fascinated my childhood friends and I. Called Down in the Dungeon, the book featured color illustrations of a locale called Zarakan's Dungeon. Because there's very little text in the book, there's almost no context for anything depicted in it, beyond this overview of the subterranean complex.
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Wednesday, December 25, 2024
Friday, December 20, 2024
Ode to a Classic
One of the things I miss about the early days of the Old School Renaissance is how many blogs there were and how interconnected they all were. There was a lot of discussion back and forth between this blog and that one. Someone would make an interesting – or controversial – post and the next thing you knew, there were lots more posts commenting on it. This created a really dynamic ecosystem of personalities and ideas that gave those early days a distinct vibe that I just don't feel anymore, but I'm old, so that might just be me.
Sadly, I don't read as many other blogs as I used to do in those heady days. Consequently, I often miss really excellent posts, like this one, which was pointed out to me by Geoffrey McKinney, a longtime reader of this blog, as well as an accomplished old school game writer. The post, over at the A Knight at the Opera blog, talks at length about "the best RPG cover of all time," namely that of the 1977 Traveller boxed set. It's an excellent post with which I completely agree and I'm grateful to Geoffrey for pointing out to me.
Since I've been talking a lot about Traveller here lately, I thought it'd be worth sharing more widely. Head on over to A Knight at the Opera and give it a read. Be sure to leave a comment, too, if you like it. I'm sure the author would appreciate knowing that something he's written is being enjoyed. I know I always do.
Monday, December 16, 2024
A Random Demon
Being a big fan of the humorous illustrations of Wil McLean, I thought I'd share this fun little comic from issue #20 of Dragon (November 1978).
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Thursday, November 7, 2024
Tyo-tomat
Yet more glorious Secrets of sha-Arthan art from Zhu Bajiee, this time a Ga'andrin tyo-tomat (or "elixir master"), a kind of sorcerer who supplements his natural magic talents by the regular ingestion of mutagenic chemicals.
Tuesday, October 29, 2024
A Birthday Gift
Today is my birthday, so I'm mostly taking it easy. However, my definition of "taking it easy" includes working on the current manuscript for Secrets of sha-Arthan. In this latest iteration, I've eliminated race-as-class, in large part because I wanted to open up greater possibilities for players of nonhuman characters, like the Ga'andrin.
Originally, I'd imagined that the Ga'andrin as eschewing sorcery entirely, Then, I thought about relegating their sorcerers to the realm of NPCs. However, after seeing Zhu Bajiee's latest artwork for me, I knew I couldn't deprive players of the opportunity to play one of these guys. As usual, he did a great job of bringing my vague ideas to life. I can't wait to finish the rulebook and share it with the world.
Friday, October 11, 2024
The Darkest Shadows
Whatever one's feelings about the setting itself, Gerald Brom's artwork for Dark Sun was truly stunning. Take, for example, this piece which appeared on the cover of issue #173 of Dragon (September 1991), one month before the formal release of the boxed set. The issue featured a number of different articles intended to introduce Athas to the magazine's readers, but, for me, this cover image probably did more to sell me on Dark Sun than did any of those articles.
Friday, September 27, 2024
David A. Trampier and David C. Sutherland III Memorial Art Contest
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Friday, September 6, 2024
The Bishop Returns
Thursday, September 5, 2024
Hidden Details
In a comment to my earlier post about level titles beyond Dungeons & Dragons, Tamás Illés pointed out that the later installments of the computer game Wizardry included level titles (as did EverQuest). Not being well versed in the history of the Wizardry, this comment naturally piqued my interest. I spent some time yesterday looking into the matter by seeking out scans of the original manuals online. In doing so, I not only confirmed the truth of the comment – more on that in a future post – but also stumbled across something equally interesting.
I never owned Wizardry myself. When I played it, I did so on a friend's computer after having watched him play it. Consequently, I don't think I ever saw the game's manual or, if I did, I have no recollection of doing so. That's too bad, because the manual contains notable artwork, like this one, depicting the four basic character classes:
Then, there's this illustration, depicting the four elite character classes:Friday, August 23, 2024
Lament for a Lost Age
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Monday, August 12, 2024
The Book of Apshai
Later this week, I'll be posting a Retrospective on the early dungeoncrawler Temple of Apshai. While doing some research into this important computer game, I was reminded that, in 1985, publisher Epyx released Temple of Apshai Trilogy, which collected all three games in the series and graphically updated them for the newest generation of personal computers. Temple of Apshai Trilogy also included a game manual entitled The Book of Apshai whose interior contained, in addition to instructions on how to install and play the game, some truly amazing art by Mike Mott.
Before getting to the interior art, here's the color cover art of the game box itself, courtesy of Ken Macklin. This image is reproduced, in black and white form, on the cover of The Book of Apshai.
A (Very) Partial Pictorial History of Troglodytes
Since last week we looked at lizard men, I thought it would make sense to examine troglodytes next, since they're both humanoid reptilian monsters. There are, of course, lots of differences between them, starting with their alignment – troglodytes are Chaotic Evil, while lizard men are Neutral – I can nevertheless easily imagine someone confusing the two. With that in mind, how did TSR era Dungeons & Dragons visually distinguish between them?
The earliest illustrations I can find of troglodytes come from the AD&D Monster Manual (1977), both by Dave Sutherland. Sutherland gives trogs a much shorter snout and a large crest on their heads. These are both features that can be found in most of the depictions that follow.
In 1985, Citadel Miniatures released a troglodyte miniature that's also very reptilian in appearance. If you look carefully, you can see not only its crocodile-like scales but also its cranial ridges (which are smaller).
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Wednesday, August 7, 2024
A (Very) Partial Pictorial History of Lizard Men
Lizard men were introduced into Dungeons & Dragons in the pages of its first supplement, Greyhawk (1975). The first illustration of them appears on the inside cover of Supplement I, provided by Greg Bell. As we'll see, this image established the general outlines of what D&D's lizard men look like and nearly all of those that follow will use it as the foundation on which to build their own specific interpretations.
The next time we see a lizard man is the Monster Manual (1977), with artwork provided by Dave Trampier. There's a lot of similarity between Tramp's depiction and that of Bell above, like the tattered loincloth, spiny ridges on the head, and serpentine tongue. This is my default mental image of a lizard man, probably because it's the first one I ever saw.
Saturday, August 3, 2024
The Quest
As promised, here's a closer look at one of the pieces of art found in The Official Advanced Dungeons & Dragons Coloring Album.
This piece is accompanied by the following text:Welcome to a world of bold adventurers, strange races, magic and monsters! Here at the Green Dragon Inn, a busy inn in a town on the shores of the Lake of Unknown Depths, a group of adventurers have met to plan a daring expedition in search of fabulous treasure. They sit at an outside table, quaffing amber ale and charting their course to wealth beyond belief.
In the left foreground, a pair of halflings, thieves by trade, ponder their part in the expedition. Ruddy-complexioned, their sandy hair and hazel eyes match their dusty gray and brown garments.
I wish I'd remembered this illustration last month when I was looking at the depiction of halflings during the TSR era of D&D. The two halflings shown here look more like some sort of fairytale creature, such as a leprechaun or brownie, than Tolkien's hobbits.
Across the table, the dwarven fighter's bright green eyes glow excitedly from his tanned face. Gold adornments glitter against the somber background of his dark brown beard and even darker waistcoat. Next to the dwarf, observing the party's map, is Sertern [sic] the cleric who, like his deity St. Cuthbert, favors blue for garb and silver for decoration.
Serten – spelled with only one "r" – was a player character in Gary Gygax's Greyhawk campaign, played by Gary's son, Ernie. His name, like that of the magic-user Tenser, is an anagram of "Ernest." Like the one described here, he was a cleric of St. Cuthbert. If it weren't for the fact that the name is consistently spelled as "Sertern," not "Serten," I'd have assumed the difference was due to a typographical error. However, it would seem to have been deliberate.
Behind and to the left of Sertern is a golden haired and russet garbed ranger, famed as a valiant fighting man. The elf to the right, indicating the goal on the chart, is both fighter and thief. His drab clothes suggest no particular identity, but his pale skin and auburn hair mark him as a wood elf. At his side stands another dwarven fighter, sporting a scarlet cap and gray beard.
I assume that the references to colors throughout the text is intended as an aid to anyone who might choose to use the Coloring Album for its intended purpose. Even so, I must admit that it lends a certain vibrancy to the text it might otherwise lack. It's also a nice antidote to the notion that fantasy worlds come only in various shades of brown and black.
Gesturing with his tankard, the renowned fighter opposite wears his armorial colors: deep yellow for shirt and cap, green for trousers and vest. Two lesser warriors, lower right, are honing the sword blades to razor-like keenness. The swords themselves are works of art with gilded hilts and precious gems. The innkeeper, his wife and the stableboy are all busy caring for the wants of the adventurers, for they know the party will soon set forth on their quest – possibly to return loaded with bright gold!
Gygax won't win any awards for his prose, but he nevertheless paints a decent picture, especially when paired with the artwork of Greg Irons. Taken together, they present a somewhat grounded, even grubbier fantasy world of the sort one might find in the works of, say, Robert E. Howard or Fritz Leiber. I found myself thinking of Dave Trampier's treasure hunters from the back of the Monster Manual. The characters depicted here are all rough, hardened men on the make rather than conventional heroes. That's pretty cool in my opinion – and certainly in keeping with the literary roots of the game.
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